
A LoSt oRc |

So to begin my conundrum:
I have not GM'd an RPG since 2nd Edition AD&D. The fact that there's such a thriving community here is freakin' awesome.
Anyway, I'm hoping that my aforementioned background may help to explain why I blindly said "yes" to a PC that asked me if he could play a Red Mantis Assassin in SS.
1) I have unconfirmed suspicions that this PC has thoroughly read through the entirety of Serpents' Skull. This was either because he intended to GM it (I don't recollect the last time he GM'd anything), or he wanted to min/max on this adventure.
Exhibit A: Questions have been asked that are explicitly outlined in book 6 in regards to the Faction Guide. (pg 56)
Exhibit B: He was gung-ho about rolling a Red Mantis character from day 1.
As I said, suspicions. Regardless, I think you already know where this is heading, so my questions are:
Being that his character is male (insane, I know), would he even be allowed to possess something of that power?
Should I let him have something that powerful that early on in the adventure? (As a newish GM, would I be setting myself up for a headache with his newfound power?)
What kind of rewards could I offer the other PCs if I did let this guy keep the weapon?
He might be dubbed a hero, but would such a Matriarchy even permit him to wield it?
If he keeps it secret, would they come after him?
2) Would Sasha Nevah even stick around knowing his point of origin aboard the Jenivere and his affiliations? Would she perhaps actively work against this PC/the party later on?
These two questions, however, have been burning at the back of my mind, and I was hoping for some input from you. I fully understand that it's my universe to create. I simply hope to get some input from knowledgeable people with more experience than myself.
We've only just begun "Souls for Smugglers' Shiv", so it's not too late to address any red flags you guys might find.
Thanks in advance! :)