
Mayor May Knot |
Into the Maw’s Lillianth seems like a wrecking ball. Of course, she’s a melee punisher. But what I like best is that she is a “brilliant tactician” with 18 intelligence. She’s had enough time on her hands (I count six) to think about how to defend her territory. She has a nice set of at-will spell-like abilities. Here’s some of the things she could do for a tactical advantage:
>make dozens of blade barriers to funnel attackers
>patrol her area with project image for advanced warning and hit-and-run blade barriers
>telekinesis 375 pound hunks of lava out of the pool to make walls, traps, or rough terrain. I’m thinking about having her add five feet of ill-supported walkway around the edge of the pool.
> given time, she could make crude objects from hardened lava. Flyers may pause if they see giant open-bottom cages hanging from the ceiling over the pool (telekinesis to pull a pin and drop a cage).
Did anyone else give her special tactics?