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1. Get rid of hit points. I prefer damage saves and health levels, mutants and masterminds has a pretty good system, I would like to see something like that listed as an alternative rule set. I always hated how a character would take a 40 point hit and be fine, then take another 40 point hit and hes still ok, then takes a 20 point hit and dead.

2. No more taking 10 on defense. Thats kinda how the system works now, you get your defensive bonuses plus the base 10 (an average roll) to set AC. I would prefer to make it a die roll, I house rule this with deflection and dodge bonuses going to defence roll and armor and shield bonuses adding to damage saves. The players really seem to like it and it makes the combat seem more dynamic. The players feel like they are accually doing something on the defensive side of combat. This also alows for more flexability with story telling, making rare epic moments where the underdog pulls off the unlikely defeat of the obviously superior foe.


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To directly answer your post, the spiked armored kilt, still no profeciency needed, still threaten, you now have the option of lethal/ nonlethal on attacks, no doofy gloves, feel free to rub on the princess, and you get the +1 AC with no arcane fail or armor check. You will have to worry about that pesky +6 max dex though.

As a side note;
The answer from a DM of "because its just stuipid" is perfectly acceptable to the the question "Why not the rules say I can"