2Zak |
I've searched the forums and faq and I haven't found an answer to this, so I apologize if this has been answered somewhere already.
First: I'm working under the assumption that by sacrificing a single spell you can grant multiple different bonuses, is that correct? For example: By sacrificing a level 3 spell, you get a +3 bonus which you can spend in several ways: to grant a +3 enhancement bonus; to grant a +2 enhancement bonus and the flaming ability; to grant the flaming, shocking and freezing abilities; etc.
Second: The rules text for Mage Bullets reads:
Many of these abilities are melee weapon-only special abilities (dancing, defending, spell storing, vicious and wounding). While some are easy to apply or work out (wounding and vicious, for example), others don't feel quite right (dancing or defending, especially dancing). So what's the deal here? Is this an error or is a Dancing Musket a thing? How would that work?