2Hand paladin's page

No posts. Organized Play character for Qu0zl.




I'm a keen Summoner of creatures and I like to paint as many suitable miniatures as possible for them as I think it looks nicer on the table
table.

Now that I'm getting some higher level stuff I really don't want to paint D3+1 Aurochs or carry around huge creatures

Is there any nice tokens or images that people have made for summons?


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As a keen Summoner of Monsters, I wanted a handy way to reliably produce print-outs of the monsters that I most commonly summon, or even of all of them. Without wondering if the stats are accurate. The online ones that I've seen aren't, and can be messy showing multiple sets of stats to cover augment/un-augmented for the same creature.

I've built a tool at http://gregfarrell.org/pfs where you can pick from pre-populated lists of SM or SNA or create you own list for display/printing. Augment Summons can be applied if you wish, as can the SM summoning templates (Celestial, Fiendish, Entropic & Resolute).

There are example groups already on there containing SNA 1, SM1(Celestial), SM1 (Augment+Celestial).

I've started work on adding SM2 and SNA2. Most of the development is already done to support the differing monsters. So it's largely a data-entry exercise now.

The PFSS Calculates:

HP based on creature type, HD, toughness feat
AC based on size, dex, natural AC, armour AC and dodge AC. Shows touch, flat-footed components also.
Saves based on stats.
Initiative.
BAB based on creature type & HD
Melee to hit based on size, BAB, weapon finesse.
Melee damage, including 1.5x dmg for 2-handed weapons or for natural attacks where the creature only has 1 attack.
CMB: Using dex or str depending on creature size.
CMD: Includes option of bonus to CMD against specific attack types (eg trip)

Augment Summons - modifications when applied to a creature
Modifies creature Dex/Str
and thus modifies:
skills
melee to-hit (unless Weapon Finesse with Dex is better)
HP
Damage based on Str
special ability DCs or Damage
CMB/CMD

Summoning Templates (Celestial, Fiendish, Entropic, Resolute)
Energy resistances by HD
DR by HD
Changes to creature senses
SR by CR

The point of calculating all these items rather than just typing them in is that it makes dynamically applying templates/feats to them possible, as well as meaning that the maths is done for me and should be reliable across all monsters. Assuming I've implemented the maths properly, which I'm sure people will tell me if there's any problems.

There are probably more things that it calculates but these are the ones that I remember now.

I'm hoping that it'll be a handy tool for any class that wants to summon monsters. I know that I like to have print-outs of anything that I'm summoning, and with the correct templates applied.