Friendly Fighter

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Tiny Coffee Golem wrote:
We played a high level game where we had a vow of silence monk. He had a helm of telepathy.

It does seem that the player is breaking the spirit of the vow. Essentially circumventing the vow by a technicality, which would seem to be breaking the intent of the vow.


http://www.d20pfsrd.com/
I don't know if it has absolutely everything, but it has most everything to get by.


I suppose you can look at this a couple ways. You could possibly exclude the use of taking ten as this is already a prolonged test. A +3 weapon costs 18,000 so crafting costs 9,000. You can craft 1,000 / day. So on its face you are already taking a lengthy time to carefully create the item

Alternately you could argue that taking ten is essentially carefully doing a skill at ten times the length. So a 9,000 gp sword that would normally take 9 days to create could take 90 days to create. It doesn't specifically say the skill takes ten times as long but its not much of a leap.

Either way it says you can take ten when you have plenty of time and not in immediate danger. Fairly specifically saying that it takes significantly longer to take ten on a skill than normal.


I liked the ongoing damage in 4e and the manner in which you saved against the damage. The action tree pathfinder had was nice and tidy

Although I first liked minions. After a bit though it became more of a way to have variety in the same creatures. Almost a built in game mechanic for story telling, which I both liked and disliked. It may be more cumbersome as 4e had most characters with close burst powers that doesn't exist in Pathfinder.


I allow my players to have max hp. It may mean that encounters need to be a little more difficult but it takes away the sting of bad luck handcuffing your character.

Not much sours a player on their character than a couple succesive bad hp rolls upon levelling up. Especially when compared against the good luck of a mage or rogue making the fighters total look rather pathetic.

It costs me very little and it only helps a players satisfaction with their character. You don't have to bother with people fudging rolls competing with the chronically honest.


I can empathize with your problem. You don't want to make a big deal and you don't want to offend or embarrass your friend, you just want it to stop.

What it boils down to is how much does it bother you. It seems most likely that dealing with the situation in any manner will involve at least some level of uncomfortable confrontation.

Being an adult and politely asking him to scale back his rather obvious fudging doesn't guarantee that he is going to be an adult about it. And that is the op main worry. It seems to satisfy yourself you are going to have at least some level of discomfort by bringing it up in some fashion

The least confrontational approach would probably be a polite blanket statement that a little too much fudging is going on and while some isn't bad, repetitive fudging can take the fun out for others.

As I've gamed with same people for years I can understand the awkwardness of confronting a longtime friend with fudging his rolls. It seems that if you're going to get some satisfaction you are going to have go outside your comfort zone.


In the past alignment has been more of a hassle than its worth. But after you get over the fact alignment isn't anything more than a couple letters on the character sheet its not that big of a deal.
As a dm I try not to paint myself into an alignment corner.
I try and have reaasonable reactions to the pcs in game conduct.

Most of the arguments devolve into pcs making wild rationalizations for suspect behaviour and dms trying to come down on them, hard or otherwise.

Knowing your players and what they might do as well as communicating about what your expecdting from the game go a long way. Besides most alignment arguments devolve into pcs trying to get away with something and dms trying to put the hammer down on them. Usually both sides dig their heels in and aren't being all that reasonable


Robert Young wrote:
1Red13 wrote:

I've often thought that summoning a monster to fight and die for you doesn't sound like the act of a good person. I know its not really dwelt upon, its just a spell. They appear and fight for you.

Presumably they come from somewhere, and they are real. At least for the purposes of an imaginery game they're real creatures of whatever type. It would seem an incredibly callous thing to magically teleport in a creature from wherever and whatever it was doing to fight and die for you. If it beats your opponent or survives the encounter it magically reappears whereve it last was wondering what the heck just happened.

Why isn't there humans on the summon monster list. Or just simply a Summon Human or Summon Elven Mage. It doesn't seem any more or less callous than Summon Monster.

Summoned Critters don't actually die when reduced to 0 hp or lower.

CRB page 210, Summoning:
"A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead. It takes 24 hours for the creature to reform, during which time it can't be summoned again."

That;s certainly true by the RAW. Although, one does have to wonder at the morality of continually summoning a creature to fight, get injured and get killed. They don't die but they definately have been killed.

I just accept it as one of those things you can't look to closely at


I've often thought that summoning a monster to fight and die for you doesn't sound like the act of a good person. I know its not really dwelt upon, its just a spell. They appear and fight for you.

Presumably they come from somewhere, and they are real. At least for the purposes of an imaginery game they're real creatures of whatever type. It would seem an incredibly callous thing to magically teleport in a creature from wherever and whatever it was doing to fight and die for you. If it beats your opponent or survives the encounter it magically reappears whereve it last was wondering what the heck just happened.

Why isn't there humans on the summon monster list. Or just simply a Summon Human or Summon Elven Mage. It doesn't seem any more or less callous than Summon Monster.


It took me a while to warm up to buying a pdf. I printed it out and put it in a binder so you can have both versions available.


If you have any hope of salvaging the game your character would have to actively be seeking to quickly resolve the situation where the other characters are under geas to you. You would have to come off as the good guy trying to solve there situation otherwise you're characcter will justifiably be viewed as just as responsible as the baron.

The fact that your character is described as being buddy buddy with the baron isn't promising. The dm is putting everyone in the position of having an unhappy game. Maybe it won't turn out that way but it does seem that the dm is lavishing favoritism on your character. The fact that you're using terms like "I'm going to have to ease up being a hard ass", or there about, doesn't really engender much sympathy for your character.


I've played in a few really high level game and dmed one long term game that got to level 21. In my experience the really high level epic games usually tend to be short lived. Either the players have overstepped their power level or the dm under values the players abilites. Causing either significant party loss or a cake walk by the players.

I found that preparing an epic level game required more and more planning so aa not to skimp on the power level of enemies, whether they be monster or npc villains. So much so that it was more of a chore to prepare the game than it was fun.

Its not so much a question of can you so much as can you keep you and your players interest at such high levels


It seems more of the issue a paladin would have would be whether the mission was for the cause of good or just simply a random mission. A mission against an evil enemy shouldn't be a probem for a paladin, covert or otherwise. I would think a paladin would want to know the why of a mission or trust the person who gave the mission

A mission against an evil opponent would be lawful but to take a mission against an unknown enemy for an unknown cause sounds more chaotic to me


Bladesinger
Blood Mage

Something for the martial classes. I only have the core book but it seems most classes are dependant on the character having a notable arcane element. Something like Weapon Master, Defender as per Dwarven Defender and others.


Thanks for all the tips. Plenty more reeading to go with all the input. Thanks


I'm a long time D and D dm and player, and have followed along to through the various editions up unitl the most recent 4th edition. A friend of mine who disliked the new 4th put me on to Pathfinder. Having skimmed through the rules I thought i'd ask people who were more versed with pathfinder. What are the more significant or important differences between 3.5 rules and Pathfinder

I'm forced to admit that i'm more impressed with Pathfinder than I thought i'd be. With the sheer size fo the core rulebook i'm guessing that i've missed a number of rather important details