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Here is the scenario:
Opponent casts deeper darkness on both of us. As a caster I need line of sight to target him. Would echolocation, via blindsight, grant me line of sight to my opponent?


Greetings!

I am next up in my group to DM a campaign, and I have decided I wanted to do a somewhat enclosed urban setting on a floating landmass/city, so that is the base of my setting. I am making the city fairly massive in scope so that there is plenty of different areas to mess around in. I am also making magic very common in this game.

I have come across some questions that I'm sure my players will bust me on, so I am looking for better and/or more informed imaginations to help me define this concept better.

Some examples:

How does the city get it's water? Could it have rivers?
What would weather be like?
Could they grow crops on the landmass over the long term?
How could a large metropolis regulate flight, teleportation, and other non-standard travel methods on a city wide scale?
How would trade with other nations, ground based or floating, work?

In some cases I could pull out the arbitrary " its a magical world" card, but I would like to have well reasoned answers.

What do you all think?


Hello all,

I play a lvl 10 arcane sorcerer. I have a fairly generic build, I tend to use summons and rays for the most part.

We are limited to the Core Rulebook and the Advanced Players Guide

We (my party and I) have started coming across enemy casters with relatively high SR more and more often. They tend to have high AC and either Blur and/or Mirror Image up as well. As I have just hit level 10 and have a 4th and 5th level spell to pick out, as well as a replacement option to use, I am looking for suggestions for vs SR targets.

My current spell list is as follows:

1
mage armor
charm person
shocking grasp (prime candidate for replacement (magic missle or mount))
shield
enlarge person
feather fall
grease
floating disk

2
scorching ray
mirror image
invisibility
hideous laughter
glitterdust
alter self
pyrotechnics

3
summon monster 3
fireball
dispel magic
fly
haste
slow

4
summon monster 4
dimension door
confusion
enervation
???

5
???

Suggestions?

Thanks in advance!