HP 301/301 Init +16 AC: 39; Haste, Enlarge Person; +10 STR, +6 CON, +2 DEX Fort +30 Ref +23 Will +17 Human Alchemist (Vivisectionist/Grenadier) 20
Well I forgot about it at the time but shaken is like the greatest status ailment for me. Makes my opponents flat-footed which means sweet, sweet sneak attack damage.
Donovan eyes the sky, deciding to keep with the cyclonic bullets until the weather abates. He floats back towards the clearing. Seems like you folks are pretty good in a pinch. But how are we to find one tree in a forest this size?
As you try and formulate a plan of action you find it hard to speak to one another as a storm rages around you. Fizz is only able to stay close thanks to his summon, otherwise he would be at the mercy of the wind. The Deva has still not shown himself either. Then again, he is one small angel looking for a tree in a forest. A tree that doesn't wish to be found either. The Planetar thanks Rika then disappears into the forest to help his subordinate.
Meanwhile, on a plateau some distance away, Darnak watches the others, annoyed he has no means of flight and has missed a fight because of it. A gate appears behind him and familiar figure walks through yet again. "Running out of the spell for the day," he mumbles as the gate closes. "So how'd it go?"
HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3
Let me show you!
casts major image
Suddenly the scene of everyone teleporting in, then suddenly everyone is blown away, Fizzy fights against the wind, summoning a mighty dragon to bear him, then he creates a wall of ice directly in front of the Jabberwocky, causing it to crash through it, disorienting it. Then at the last moment Fizzy leaps off the dragon, wielding his frying pan which he smacks into the beasts head, the head immediately flies off and the body plummets.
That is exactly what happened. The Fuzz nods vigorously
Indeed. I like the bit with the frying pan," he says, clearly not amused. He then turns to Groff. "Oh by all means, leave the people near this forest to the plight of one of the Fey's most powerful and evil creatures. I am sure they can survive hurricane force winds, acid rain, pelting hail and all manor of natural disasters," he says sarcastically. "Did you happen to grab a piece of bark from it? Scrying might work."
HP 301/301 Init +16 AC: 39; Haste, Enlarge Person; +10 STR, +6 CON, +2 DEX Fort +30 Ref +23 Will +17 Human Alchemist (Vivisectionist/Grenadier) 20
"I have some sap from our first encounter" says Kyamba, drawing out a vile of red liquid. He had planned to use it as the base for a glaze but this seemed more important.
"Divination is not one of my strong suits and not amongst my prepared spells. Do either of you have the ability?" he asks looking at Mortimer and Fizz.
HP 301/301 Init +16 AC: 39; Haste, Enlarge Person; +10 STR, +6 CON, +2 DEX Fort +30 Ref +23 Will +17 Human Alchemist (Vivisectionist/Grenadier) 20
"He's just being factitious, you'll get used to it. I can have my assistant do it, but if the Sard has any sort of magical protection I'm not sure she'll be able to penetrate it."
Fighter 7 | AC 27 FF 24 T14 | HP 66/66 | Fort +8 Ref +5 Wis +4 | CMD 26 |Per +11 | Init +2
I suppose if we're not on a timer, we can wait. If the Sard does try something, we ought to figure it out. We should position ourselves at the closest settlement to protect it in case the critter tries something.
HP 301/301 Init +16 AC: 39; Haste, Enlarge Person; +10 STR, +6 CON, +2 DEX Fort +30 Ref +23 Will +17 Human Alchemist (Vivisectionist/Grenadier) 20
We only need to wait like two hours so that Mortimer can prepare new spells. Rika needs to roll an 18 to beat the Sard's spell resistance, I don't like those odds for burning our 1 free wish.
I agree with Groff. We should keep an eye out if it tries to do something dangerous while Mortimer prepares Scry.
The would be hero's spend some time at a village on the border of the forest. The storm is not as ferocious here and seems to be doing little damage. Most of the villagers seem to be spending most of their time indoors, assuming the storm a bad omen. If only they knew.
Ezren continues to make rude comments under his breath but not loud enough to hear. And instead of sleeping in the parochial village he raises his staff and a gate appears. You get a glimpse of small, clean house with a small garden being tended to by invisible servants before he steps through and the gate closes.
Once Mortimer is rested and ready to change spells, he returns to witness the wizard's handy work. Even after so many hours the angels have not returned.
Will:1d20 + 13 ⇒ (14) + 13 = 27Decent roll but doubt that covers it.
Mortimer:
The image shows a strange scene. You see an image of the top of one of the many giant trees towards the center of the forest. There appears to be nothing there but you catch movement in the foliage. Most of the branches are covered in leaves but you catch sight of few that are old and dead yet moving. And not from wind. Then you see the red energy flowing within. The Sard appears to be hiding in a tree. A tree in a tree. What a novel idea. But moving the image you are able to see enough for to get your bearings for a teleport.
"I sincerely doubt that." Mortimer raises his hand, pointing his palm towards the Sard. "Garmthic di ixen." Four spheres of red energy condense into his hands, then launch down into where the Sard is hiding.
Fighter 7 | AC 27 FF 24 T14 | HP 66/66 | Fort +8 Ref +5 Wis +4 | CMD 26 |Per +11 | Init +2
Groff will activate his winged boots and prepare to engage the critter. I believe is up in a tree so he needs to fly up there. After the meteor swarm .