Like a Rolling Stone...

Thursday, February 13, 2014

Having run into some friendly rangers, not-so-friendly rangers, downright unfriendly rangers, and even an ex-ranger in the Hook Mountains, the party heads back down from the mountain peak to the bucolic coastal city of Sandpoint for some much-needed rest and relaxation. Just one problem: all the stone giants.


Good ol' rock. Nothing beats rock!

The defenses of Sandpoint are clearly no match for these giants, but we're sure you're up for the challenge. While it might seem like the best way to beat a creature of great size is with overwhelming numbers—and certainly neither an inspirational song from Lem nor a helpful sword blow from Valeros would be refused!—canny giant-hunters like Harsk can tell you all about the dangers of grouping up against giants. Much better to find a good vantage point for a well-placed shot. The eyes, throat, and knees are all excellent targets... if you can hit them.

But let's back up a second (if we can afford a second) and find out what's going on here.


Doesn't anyone STAY saved?

While you were up in the Hook Mountains ending Barl Breakbones' threat to the area (along with his life), the giants apparently had plans of their own. The stone giant warlord Teraktinus is leading a host of giants against the city, bombarding it with flung boulders and literally tearing apart Sandpoint's walls, buildings, and citizens. As you arrive, the siege is already underway, and the pressure is on. The giants' apparent aim is to reduce the city to rubble, and you'll need to hurry if you want to stop them and save Sandpoint.

Down here, tracking and sniping giants is all well and good, but some people prefer to do their giant-slaying up close and personal. For those people, we present the giantbane dagger.


Merisiel-recommended. Harsk-approved.

Though it's perfectly capable of stabbing goblins, humans, elves, ranger-wights, and dragons, this little beauty prefers to dine on a steady stream of ogres, trolls, ogrekin, and giants of all flavors. Err, kinds. As Ameiko's brother Tsuto once said, "The death of a thousand cuts need not require a thousand blades." Or, as Merisiel often says, "Mine!"

Killing, stabbing, shooting, and bashing are all fine, but sometimes things don't go your way. When that happens, you want Kyra, Lem, Seelah, Lini, or maybe even Harsk to have one of these, and they want it too.


And it didn't even take my whole turn!

Oh, one more thing: Did I mention that the stone giants brought a dragon?


Giants smash, dragons burn.

Yeah. They brought a dragon. It's sure to get toasty around here (unless you're Sajan. Sajan cheats.), but with a bit of luck, or perhaps some magic, you might be able to fight dragon-fire with dragon-fire.


What could possibly go wrong?

Now, sometimes you're happy to gain a boon if you roll well, and content to make progress if you don't. Other times, you really want to succeed. This ally is worth the investment (and not only because he doesn't like it when you fail!)

That's just a sampling from the start of Fortress of the Stone Giants, where you finally get to try out those shiny role cards you've been looking at for months. You'll go on the offensive, taking the fight to the giants of Jorgenfist and learning a little something about the forces behind all the troubles of the previous adventures. But please, remember one thing: when you hear flapping wings and screeching in the tower, that wasn't my fault.

Well, maybe a little.

Thanks for playing!

Chad Brown
Pathfinder Adventure Card Game Developer

More Paizo Blog.
Tags: Pathfinder Adventure Card Game Rise of the Runelords

Oh wow, that Charmed Red Dragon looks awesome. +5 to a combat check is crazy! Of course, there's the chance for it to turn on you, probably when you least want it to.


Lini and Lem are far and away my favorite characters - Mass Cure makes me super happy.

...

On Jorgenfist: What is a "creature?"

Oh, and paper beats rock.


Pathfinder Card Game Subscriber

It should be character.


I figured.

Pathfinder Adventure Card Game Designer

I can't tell you how many times I've approved the use of the word "creature" on a card in one game or other, but I would guess it's in the thousands. That familiarity just came back to bite me.

Mike


The exploding flame thrower is revealed! Sadly, dragons are not animals.


mlvanbie wrote:
The exploding flame thrower is revealed! Sadly, dragons are not animals.

That was my first thought (as a Lini lover), but I got over it when I saw that it can banish itself (Why can't it be bury?).


Oooo Courtyard and Scarnetti Manor, sweet new "Town" locations.


I can't wait til Saturday when I get get this expansion. Should be a lot of fun continuing my rampage with Lini.


Pathfinder Card Game Subscriber

Poor predictable Giant. Always takes `rock'.

Courtyard isn't too "town"-ish. At least not a very friendly town.


Pathfinder Adventure, Adventure Path Subscriber

Ooh, this looks a lot of fun. Curse long shipping times to Australia….


Mike Selinker wrote:

I can't tell you how many times I've approved the use of the word "creature" on a card in one game or other, but I would guess it's in the thousands. That familiarity just came back to bite me.

Mike

That's ok Mike... we're all 'creatures' of habit!

And our habit is playing Pathfinder Adventure Card Game... and posting about it online... and making egregious puns...


Orbis Orboros wrote:


Oh, and paper beats rock.

And SPOCK... SPOCK vaporizes ROCK!


Sandpoint under Seige starts with 25 in the deck and has a "thin out the banes" mechanic? Not too many games that stick a lump in your throat before you've even started! You're killin' me, bro...

Scarab Sages

Pathfinder Card Game Subscriber

Well, since most of the complaints have so far been that the game is "too easy" and whatnot, I'll take this comment from Chippy here as a good sign.


motrax wrote:
Orbis Orboros wrote:


Oh, and paper beats rock.

And SPOCK... SPOCK vaporizes ROCK!

actually, SPOCK neckpinches ROCK!

Grand Lodge

Holy crap, that Charmed Red Dragon is cool!


Charmed dragon surely have its use, not in ours deck, too risky for the gain and what good is an ally wich cannot explore ? Anyway all else seems good and the difficulty seems to ramp up.


which makes sense if you think about it from the AP standpoint, as you've gone from fighting goblins and cultists into giant country.

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