I could swear I've written this blog before, and I could swear it has started a different way each time.
In fact, this blog has been about a year in the making, ever since I took a copy of Paizo's second 64-page model with me over Thanksgiving break to begin working on that adventure's sanctioning document. It's been through about four revisions since then, each one not quite turning out as I had envisioned before other priorities put an end to my edits.
Something changed with this last go-around. I put an end to saying, "No, this is too silly to be a boon" and began asking, "What needs to happen to make this a boon?" I began taking out some of the weird limitations and tweaked the language in the Seeker Arc Option section (yes, a seeker arc option!) to make it easier to schedule and play. I began experimenting with ways to let the player choose the rewards. I began to open up some stranger options, and I began to write something other than a number in the "GP Gained" box. In the end, the Chronicle sheets began to look like the Chronicle sheets should for a high-level module full of clockwork, mutants, and gunpowder: awesome.
Really there's only one thing left to begin: playing Pathfinder Module: Wardens of the Reborn Forge, now sanctioned for the Pathfinder Society Organized Play campaign. One important thing has come to an end: the long wait for this fine opportunity for high-level play. You can download the rules and Chronicle sheet on the product page or the Additional Resources page.