GM Refuge of Wonders - Balancing the Scales (PFS 2e - #2-05) - Gameday XV

Game Master rpblue

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Anhaku is practically jubilant given the general spirit of camaraderie during the healing session. She also didn't enjoy her brief return to Heaven much. Uzziel, that bully, had of course used her absence to introduce a single typo in her ongoing archival records of people the Whispering Tyrant has murdered. A lesser angel would surely not have spotted the error among the 532 tomes covering Tar-Baphon's early reign, but they still underestimate how thorough...

"To battle, valiant heroes! Let us rid this temple of knowledge from those who wish to defile it!"

1 Act Together Action: Stride. Anhaku moves through Velokraxis space and past the statue - assuming there's enough space - and moves to flank the black bear.

"Feel my wrath, beast! Your days of messing with people's meticulously edited writings are over!"

1 Pool Action: Strike
Melee Strike against Off Guard: 1d20 + 7 ⇒ (13) + 7 = 20
Bludgeoning with Hallowed Strikes - damage counts as Holy and +1 extra Spirit damage to Unholy creatures and creatures with weakness to Holy: 1d8 + 4 ⇒ (5) + 4 = 9


Sign-Up Sheet ◆◇↺

@Tris/Anhaku: As you are moving through the statue, I'll rule it as difficult terrain. I believe that Anhaku has 25' move speed, so it's fine, but generally, if you are moving through a large item that blocks a portion of a space, then it's not going to be as simple as just standard movement.

Ishmael strikes twice at the storm bear to his south, but the creature avoids the first strike. 10 damage on Blue.

Rorlu is blasted back slightly by the sonic roar as blood starts running from his earholes. He slams forward with his shield. 6 damage on Blue.

Velo leaps in front of Ishmael, taking the claw to his shoulder and is blasted by some of the sonic roar. He seems off-balance as his attack misses.

Tris, choosing to exact vengeance, sends out gouts of electricity at the bears! As her arc of power seems to fly at both, they snap their maws closed on the electricity, seeming to eat the power and their forms start to shimmer as their bodies move faster! No damage and you have triggered their reactions.

Bustral and Jeremiah unleash magical attacks on the enemies!

Will Save @ DC 18: 1d20 + 5 ⇒ (7) + 5 = 12

Bustral's spell does a bit of mental damage to the bear, but Jeremiah's force barrage completely renders the troll unconscious! Whisper is able to heal Jeremiah back up to full!

The impacts from the force barrage into the corpse of the spark troll seem to start shifting and the creature's eyes open once more! "GRAH GGRAH GRAH!" It seems to be laughing as it channels up at the storm swirling in the ceiling as it launches a line of lightning strikes down, shooting through the party.

Velo, Rorlu, and Tris/Anhaku take 1d4 ⇒ 2 electricity damage on a basic Reflex save - DC 16.

The black bear sends out flurry of attacks while the blue storm bear gives a roar sending out another sonic boom. "GRRRRRROOOOOOAAAAARRRR!"

Thunderous Roar! All creatures within 10 ft. of Storm Bear - Black (Tris/Anhakau, Velo, Rorlu, Ishmael, Jeremiah) needs to make a basic Fortitude save against DC 17 against 2d6 ⇒ (6, 6) = 12 sonic damage. Critical failure results in 1d6 ⇒ 2 rounds of Deafened.

Jaws-Black @ Anhaku-17 AC: 1d20 + 11 ⇒ (9) + 11 = 20
Piercing Damage + Electricity Damage (1d4): 1d8 + 3 + 1d4 ⇒ (3) + 3 + (3) = 9
Cannot Intercept as there is no path to Step to Anhaku.

Claw-Black @ Anhaku-17 AC: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9 Miss!
Claw-Black @ Anhaku-17 AC: 1d20 + 11 - 8 ⇒ (8) + 11 - 8 = 11 Miss!
Claw-Black @ Anhaku-17 AC: 1d20 + 11 - 8 ⇒ (5) + 11 - 8 = 8 Miss!

Jaws-Blue @ Anhaku-17 AC: 1d20 + 11 ⇒ (6) + 11 = 17
Piercing Damage + Electricity Damage (1d4): 1d8 + 3 + 1d4 ⇒ (7) + 3 + (1) = 11
Cannot Intercept as there is no path to Step to Anhaku.

Claw-Blue @ Rorlu-17 AC: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12

As Tris/Anhaku has four damage sources sent at them. The order is Lightning Strike, Thunderous Roar, Jaws-Black, Jaws-Blue. If any of the Strikes would be after Anhaku is de-summoned, they will be redirected at that time. Based on total damage, even with crit successes on the two AoEs, Tris and Anhaku are taking 20 damage resulting in Anhaku being desummoned and Tris falling unconscious.

Round 2 - Bold May Act
---
Tris & Anhaku @ 0/20 HP - Dying 1, Prone, 'Disarmed'
Storm Bear - Black @ 13 damage
Storm Bear - Blue @ 16 damage
Ishmael @ 18/26 HP
Rorlu @ 8/15 HP
Velo @ 19/25 HP
Bustral @ 18/22 HP
Jeremiah @ 15/15 HP

Spark Troll @ 6 damage - Prone

Pending Saves:
Lightning Strikes - Rorlu, Velo, Tris/Anhaku
Thunderous Roar - Tris/Anhakau, Velo, Rorlu, Ishmael, Jeremiah

Horizon Hunters

he/him HP 15/15| AC 15 + 1 Shield Cantrip/Parry | F +4 R +5 W +6 | Perc +4 | Stealth +5 | speed 25 | Hero 1/3 | Focus Points 1/1 | ◆ | ◇ | ↺ | Active Conditions: --- | Default Exploration: Search| ◆ | ◇ | ↺ | Active Conditions: --- |

Fortitude (T): 1d20 + 4 ⇒ (4) + 4 = 8 vs. Thundering Roar

Jeremiah ears instantly flatten all the way back against their skull and he tries to shake the ringing from his ears.

Horizon Hunters

he/him HP 15/15| AC 15 + 1 Shield Cantrip/Parry | F +4 R +5 W +6 | Perc +4 | Stealth +5 | speed 25 | Hero 1/3 | Focus Points 1/1 | ◆ | ◇ | ↺ | Active Conditions: --- | Default Exploration: Search| ◆ | ◇ | ↺ | Active Conditions: --- |

Seeing Tris drop unconscious, Jeremiah ◆ draws an elixir of life and ◆ pours it down Tris' throat. "It's too early to go to heaven...or wherever you may go..."

healing for Tris: 1d6 ⇒ 4 and +1 for saves against diseases and poisons

He then draws his last elixir of life ◆.

Horizon Hunters

she/her Umbral Gnome Summoner

Tris
Reflex Save against Lightning Strike vs DC 16: 1d20 + 5 ⇒ (16) + 5 = 21
Fortitude against Thunderous Roar vs DC 17: 1d20 + 7 ⇒ (18) + 7 = 25

Anhaku
Reflex Save against Lightning Strike vs DC 16: 1d20 + 5 ⇒ (8) + 5 = 13
Fortitude against Thunderous Roar vs DC 17: 1d20 + 6 ⇒ (9) + 6 = 15


Lightning Strike
Tris saves (-1 HP), Anhaku fails (-2 HP)


Thunderous Roar
Tris saves (-6 HP), Anhaku fails (-12 HP)

Boths jaws are unfortunately redirected.

Horizon Hunters

53636-2005 Male Kobold (Alternate Attribute Boost) | Mechanic | Commander 1 | Hero Points 1/3 HP 6+4 temp/15 Wounded 1 | AC 19 (21 w/Shield Raised) | F/R/W 4/5/6 | Perc +6 | 25 feet | Class DC 17 Prepared Tactics: Gather to Me!, Pincer Attack, Tactical Takedown | Exploration Activity: Search

Ref vs Lighting DC 16: 1d20 + 5 + 3 - 2 ⇒ (8) + 5 + 3 - 2 = 14 (+3 bulwark, -2 mounted)
Fort vs Roar: 1d20 + 4 ⇒ (10) + 4 = 14

Rorlu is unable to avoid any of the damage and will fall

Vigilant Seal

Automaton Wizard/2 [HP: 22/22] [AC: 15(16)(17)] [fort: 5; reflex: 5; will: 7] [perception/initiative: +5] [Focus Points (0/3)][Hero Points: 0/3]

Bustral mutters something unpleasant in Utopian. He pulls out several bolts out of his pouch and casts a spell. the 3 bolts strethch and transform into large needles and fly towards Black...

Needle Darts VS. Black: 1d20 + 8 ⇒ (7) + 8 = 15
possible Piercing damage VS. Black: 3d4 ⇒ (2, 3, 1) = 6

....they then fly back and transform into bolts once more. Bustral the calls on his focus power and an arrow of force appears before him then flies to attack Black...

possible Force damage VS. Black: 1d4 + 1 ⇒ (3) + 1 = 4

Cast Needle Darts (2 actions); cast Force Bolt (1 action). AC: 16 until next turn.

Needle Darts:
two-actions; Attack; Cantrip; Concentrate; Manipulate; Metal
PFS Note: Any spells which require metal to function require the PC to be in possession of at least one chunk of that metal or an item made of that metal.
Range: 60'; Targets: 1 creature; Defense: AC
You shape three needles out of a piece of metal in your possession and send them flying in a tight group toward one target. Make a spell attack roll against your target's AC. The needles deal 3d4 piercing damage and might cause bleeding. The needles impart any special properties of the metal that forms them; for instance, cold iron needles deal additional damage to creatures with weakness to cold iron. All the needles are made of the same metal, and the metal returns to you after the attack.

Critical Success: The target takes double damage and 1 persistent bleed damage.
Success: The target takes full damage.
Heightened (+1) You send one additional needle, increasing the regular damage by 1d4 and increasing the persistent bleed damage on a critical hit by 1.

Force Bolt:
one-action; Uncommon: Focus; Force; Manipulate; Wizard
Range: 30'; Targets: 1 creature
You fire an arrow-shaped bolt of force, one of the most common and reliable forms of battle magic. It automatically hits and deals 1d4+1 force damage to the target.
Heightened (+2) The damage increases by 1d4+1.

Horizon Hunters

Dragonkin Guardian 1 | HP 15/25; 4 temp hp| Shld Hd 5 ; hp 18/20 | Resist phys 1| AC 19 (21)| F +8 R +3 W +6 | Perc +4| Default Exploration Activity: Defend

Reflex: 1d20 + 3 + 3 ⇒ (7) + 3 + 3 = 13 2 electric
Fort: 1d20 + 8 ⇒ (10) + 8 = 18 6 sonic

I'm going to wait to see how the attacks and subsequent damage gets redirected. Before deciding on my actions.


Sign-Up Sheet ◆◇↺

The lightning strike only hits Tris and the thunderous roar only hits Anhaku. This means that Tris needs to roll the Reflex and Anhaku needs to roll the Fortitude. This is a success and a failure, resulting in 13 damage from the saves. With Rorlu's banner planted (please make sure to highlight your actions for easier GMing :D), you would have gained +4 Temp HP. This means you are at 11/20 HP before the Strikes, then the two Strikes will be needed to cause Tris to go unconscious.

Bustral's needle darts are flung wide as his Force Barrage lands a small amount of damage on the black-furred bear. Jeremiah will prepare some healing as he gets Tris back to consciousness.

Round 2 - Bold May Act
---
Tris & Anhaku @ 4/20 HP - Wounded 1, Prone, 'Disarmed'
Storm Bear - Black @ 17 damage
Storm Bear - Blue @ 16 damage
Ishmael @ 18/26 HP +4 Temp HP
Rorlu @ 0/15 HP - Dying 1, Prone, 'Disarmed'
Velo @ 15/25 HP +4 Temp HP
Bustral @ 18/22 HP +4 Temp HP
Jeremiah @ 7/15 HP +4 Temp HP
Spark Troll @ 6 damage - Prone

Current Effects:
Plant Banner - +4 Temp HP at start of turn

Pending Saves:
Thunderous Roar - Ishmael

Horizon Hunters

Dragonkin Guardian 1 | HP 15/25; 4 temp hp| Shld Hd 5 ; hp 18/20 | Resist phys 1| AC 19 (21)| F +8 R +3 W +6 | Perc +4| Default Exploration Activity: Defend

Velokraxis roars in anger at the enemies and swings out with his shield before maneuvering it defensively.

◆ Taunt @ blue
◆ Strike
◆ Raise Shield

Strike: 1d20 + 7 ⇒ (5) + 7 = 12
B: 1d6 + 4 ⇒ (6) + 4 = 10


Sign-Up Sheet ◆◇↺

Velo roars at the blue-furred bear as its electrical sparking from its movements seems imposing to even the giant dragonkin! He raises his shield as his weapon doesn't break through the bear's defense.

Round 2 - Bold May Act
---
Tris & Anhaku @ 4/20 HP - Wounded 1, Prone, 'Disarmed'
Rorlu @ 0/15 HP - Dying 1, Prone, 'Disarmed'
Storm Bear - Black @ 17 damage
Storm Bear - Blue @ 16 damage - Taunted by Velo
Ishmael @ 18/26 HP +4 Temp HP
Velo @ 15/25 HP +4 Temp HP
Bustral @ 18/22 HP +4 Temp HP
Jeremiah @ 7/15 HP +4 Temp HP
Spark Troll @ 6 damage - Prone

Current Effects:
Plant Banner - +4 Temp HP at start of turn

Pending Saves:
Thunderous Roar - Ishmael

Horizon Hunters

(pronounced EEESH-MAW-ELLE) Pathbuilder; HF mini; Lv 2 male (Caldaru/Mauxi* Undine) Human Sailor Inventor; Languages: Calda, Mwangi, Skald, Taldane, Xanmba; ↺ ◇ ◆ ⛨ ♥ ♡ ☘️✋
Skills:
Acro +7; Ath +7; Craft +6; Lore (Sailing) +6; Med +4; Nat +6; Rel +4; Sur +4
➿Per +4 (Light); Spd 25; Swim 10; Amphibious; ⛨AC 19 (21 shield up); Fort +7; Ref +7; Ref +6; ♥Hit Points 10/26; ♡Temp HP 4;☘️Hero Points 1

DC 17 basic For save against 12 sonic damage; deafened for 2 rounds on critical failure: 1d20 + 7 ⇒ (10) + 7 = 17

hp 18/26 + 4 temp hp (from round 1) -> 10/26 + 0 temp hp

Horizon Hunters

(pronounced EEESH-MAW-ELLE) Pathbuilder; HF mini; Lv 2 male (Caldaru/Mauxi* Undine) Human Sailor Inventor; Languages: Calda, Mwangi, Skald, Taldane, Xanmba; ↺ ◇ ◆ ⛨ ♥ ♡ ☘️✋
Skills:
Acro +7; Ath +7; Craft +6; Lore (Sailing) +6; Med +4; Nat +6; Rel +4; Sur +4
➿Per +4 (Light); Spd 25; Swim 10; Amphibious; ⛨AC 19 (21 shield up); Fort +7; Ref +7; Ref +6; ♥Hit Points 10/26; ♡Temp HP 4;☘️Hero Points 1

Îshmåël's Round 2 turn

hp 10/26 + 0 temp hp -> 10/26 + (round 2) 4 temp hp

Îshmåël thrusts his trident thrice trying to pierce the blue bear's flesh and heart, but does not manage to pierce much of the bear's thick hide.

◆ (melee two-hand) strike against blue with +1 trident innovation; Traits: Magical, Tethered, Thrown 20 ft; Two-Hand d10; Versatile B 1d20 + 8 ⇒ (2) + 8 = 10

magical piercing damage: 1d10 + 3 ⇒ (7) + 3 = 10

◆ (melee two-hand) strike against blue with +1 trident innovation; Traits: Magical, Tethered, Thrown 20 ft; Two-Hand d10; Versatile B; MAP -5 1d20 + 8 - 5 ⇒ (10) + 8 - 5 = 13

magical piercing damage: 1d10 + 3 ⇒ (5) + 3 = 8

◆ (melee two-hand) strike against blue with +1 trident innovation; Traits: Magical, Tethered, Thrown 20 ft; Two-Hand d10; Versatile B; MAP -5 1d20 + 8 - 10 ⇒ (17) + 8 - 10 = 15

magical piercing damage: 1d10 + 3 ⇒ (8) + 3 = 11


Sign-Up Sheet ◆◇↺

@Ishmael: You made the save, so you only took half damage.

I will post updates tomorrow, but Ishmael did miss all of his attacks.

Horizon Hunters

(pronounced EEESH-MAW-ELLE) Pathbuilder; HF mini; Lv 2 male (Caldaru/Mauxi* Undine) Human Sailor Inventor; Languages: Calda, Mwangi, Skald, Taldane, Xanmba; ↺ ◇ ◆ ⛨ ♥ ♡ ☘️✋
Skills:
Acro +7; Ath +7; Craft +6; Lore (Sailing) +6; Med +4; Nat +6; Rel +4; Sur +4
➿Per +4 (Light); Spd 25; Swim 10; Amphibious; ⛨AC 19 (21 shield up); Fort +7; Ref +7; Ref +6; ♥Hit Points 10/26; ♡Temp HP 4;☘️Hero Points 1

Thank you for that catch!

18/26 plus 4 temp -> (6 sonic damage) -> 16/26 plus 0 temp hp

start of his Round 2 turn -> 16/26 plus 4 temp hp


Sign-Up Sheet ◆◇↺

Ishmael steels himself against the second roar as he furiously attacks the bear in front of him, but his aim seems off as he cannot seem to land any attacks against the beasts!

The spark troll stands up, his wounds still healing as he pulls down more lightning from the sky. Bolts of lightning cascading down over Velo and Jeremiah. You feel a bit of luck from the fact that the troll appears too stupid to send the lightning at the bears allowing them to feast on the empowering power endlessly.

Velo and Jeremiah take 1d4 ⇒ 1 electricity damage on a basic Reflex save - DC 16.

Round 2 - Bold May Act
---
Tris & Anhaku @ 4/20 HP +4 Temp HP - Wounded 1, Prone, 'Disarmed'
Rorlu @ 0/15 HP +4 Temp HP - Dying 1, Prone, 'Disarmed'

Storm Bear - Black @ 17 damage
Storm Bear - Blue @ 16 damage - Taunted by Velo
Ishmael @ 16/26 HP +4 Temp HP
Velo @ 15/25 HP +4 Temp HP
Bustral @ 18/22 HP +4 Temp HP
Jeremiah @ 7/15 HP +4 Temp HP
Spark Troll @ 4 damage

Current Effects:
Plant Banner - +4 Temp HP at start of turn

Pending Saves:
Lightning Strike - Velo and Jeremiah

Horizon Hunters

she/her Umbral Gnome Summoner

Tris jolts awake, still in a haze. Everything is turning. Can't. Think. Straight. She smiles thankfully at Jeremiah, "Thanks, dad! Did a dallo run me over... again?" There's an unconscious scaly creature close to her. Friendly? Friendly! Dying is not good. Didn't she have? Yes! Potion! She crawls to the creature.

1 Action: Crawl

Tris draws her potion and administers it to Rorlu with shaking hands. "That's alright, little tuatara, no need to sleep so long just yet..."

1 Action: draw potion
1 Action: administer potion
Minor Healing Potion: 1d8 ⇒ 5

Tris' senses are slowly returning.

"What in the owbs' name did I just..."

Horizon Hunters

53636-2005 Male Kobold (Alternate Attribute Boost) | Mechanic | Commander 1 | Hero Points 1/3 HP 6+4 temp/15 Wounded 1 | AC 19 (21 w/Shield Raised) | F/R/W 4/5/6 | Perc +6 | 25 feet | Class DC 17 Prepared Tactics: Gather to Me!, Pincer Attack, Tactical Takedown | Exploration Activity: Search

Ow, that was very loud. Rorlu looks around as he wakes up.

Thank you for the healing Tris

Rorlu will spend 1 action to Mount
Requirements You are adjacent to a creature that is at least one size larger than you and is willing to be your mount, looks like I could do this from prone?

Then he will draw his second trident 1 action.

And strike at the black bear 1 action

Attack: 1d20 + 6 ⇒ (11) + 6 = 17

Piercing Damage: 1d8 + 3 ⇒ (5) + 3 = 8

[ooc]If I need to stand then I won't draw the trident and just strike with my fist

Bludgeoning Nonlethal: 1d4 + 3 ⇒ (3) + 3 = 6

Horizon Hunters

he/him HP 15/15| AC 15 + 1 Shield Cantrip/Parry | F +4 R +5 W +6 | Perc +4 | Stealth +5 | speed 25 | Hero 1/3 | Focus Points 1/1 | ◆ | ◇ | ↺ | Active Conditions: --- | Default Exploration: Search| ◆ | ◇ | ↺ | Active Conditions: --- |

Reflex DC16: 1d20 + 5 ⇒ (11) + 5 = 16


Sign-Up Sheet ◆◇↺

@Rorlu: I would argue that you need to be standing to mount a creature larger than you. I couldn't mount a horse from prone, for example.

Tris heals up Rorlu who groggily gets up, leaps onto Velo and punches at the bear, but the creature's electrified fur is too resilient for his attack to work. Miss!

???: 1d4 ⇒ 2

Seeing the tiny creature leap up, the bear in front of him lashes out.

Black Jaws @ Rorlu-19 AC: 1d20 + 11 ⇒ (16) + 11 = 27 Hit!
Piercing Damage Plus Electric (1d4): 1d8 + 3 + 1d4 ⇒ (3) + 3 + (4) = 10
Intercepted by Velo for 9 damage to Velo.

Claw @ Rorlu-19 AC: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9 Miss!
Claw @ Rorlu-19 AC: 1d20 + 11 - 8 ⇒ (17) + 11 - 8 = 20 Hit!
Slashing Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Jaws @ Velo-21 AC: 1d20 + 11 ⇒ (11) + 11 = 22 Hit!
Piercing Damage Plus Electric (1d4): 1d8 + 3 + 1d4 ⇒ (1) + 3 + (3) = 7 6 damage to Velo.

Claw @ Velo-21 AC: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14 Miss!
Claw @ Velo-21 AC: 1d20 + 11 - 8 ⇒ (2) + 11 - 8 = 5 Miss!

---

Because Velo needs a Reflex save and his Temp HP is gone from the bear attacks, I am rolling a Reflex save to adjudicate damage before his turn starts and his Temp HP replenish.

Reflex @ Velo: 1d20 + 3 ⇒ (3) + 3 = 6 Crit Failure for 2 more damage to Velo; bring Velo to 2 HP.

Round 2 - Bold May Act
---
Tris & Anhaku @ 4/20 HP +4 Temp HP - Wounded 1, Prone, 'Disarmed'
Rorlu @ 2/15 HP - Wounded 1, 'Disarmed'
Storm Bear - Black @ 17 damage
Storm Bear - Blue @ 16 damage - 1/2 rounds
Ishmael @ 16/26 HP +4 Temp HP
Velo @ 2/25 HP +4 Temp HP
Bustral @ 18/22 HP +4 Temp HP
Jeremiah @ 7/15 HP +4 Temp HP

Spark Troll @ 4 damage

Current Effects:
Plant Banner - +4 Temp HP at start of turn

Pending Saves:
---

Horizon Hunters

(pronounced EEESH-MAW-ELLE) Pathbuilder; HF mini; Lv 2 male (Caldaru/Mauxi* Undine) Human Sailor Inventor; Languages: Calda, Mwangi, Skald, Taldane, Xanmba; ↺ ◇ ◆ ⛨ ♥ ♡ ☘️✋
Skills:
Acro +7; Ath +7; Craft +6; Lore (Sailing) +6; Med +4; Nat +6; Rel +4; Sur +4
➿Per +4 (Light); Spd 25; Swim 10; Amphibious; ⛨AC 19 (21 shield up); Fort +7; Ref +7; Ref +6; ♥Hit Points 10/26; ♡Temp HP 4;☘️Hero Points 1

Îshmåël's Round 3 turn

hp 16/26 + 4 temp hp

Îshmåël is determined to pierce the blue bear's flesh and heart.

◆ (melee two-hand) strike against blue with +1 trident innovation; Traits: Magical, Tethered, Thrown 20 ft; Two-Hand d10; Versatile B 1d20 + 8 ⇒ (11) + 8 = 19

magical piercing damage: 1d10 + 3 ⇒ (1) + 3 = 4

◆ (melee two-hand) strike against blue with +1 trident innovation; Traits: Magical, Tethered, Thrown 20 ft; Two-Hand d10; Versatile B; MAP -5 1d20 + 8 - 5 ⇒ (1) + 8 - 5 = 4

magical piercing damage: 1d10 + 3 ⇒ (5) + 3 = 8

◆ (melee two-hand) strike against blue with +1 trident innovation; Traits: Magical, Tethered, Thrown 20 ft; Two-Hand d10; Versatile B; MAP -5 1d20 + 8 - 10 ⇒ (1) + 8 - 10 = -1

magical piercing damage: 1d10 + 3 ⇒ (2) + 3 = 5

Vigilant Seal

Automaton Wizard/2 [HP: 22/22] [AC: 15(16)(17)] [fort: 5; reflex: 5; will: 7] [perception/initiative: +5] [Focus Points (0/3)][Hero Points: 0/3]

Bustral conjures the needle darts once more...

Needle Darts VS. Black: 1d20 + 8 ⇒ (1) + 8 = 9
possible Piercing damage VS. Black: 3d4 ⇒ (4, 4, 3) = 11

...before Shielding himself.

Needle Darts (2 actions); Shield (1 action). AC: 17 until next turn.

Horizon Hunters

he/him HP 15/15| AC 15 + 1 Shield Cantrip/Parry | F +4 R +5 W +6 | Perc +4 | Stealth +5 | speed 25 | Hero 1/3 | Focus Points 1/1 | ◆ | ◇ | ↺ | Active Conditions: --- | Default Exploration: Search| ◆ | ◇ | ↺ | Active Conditions: --- |

"We need to end this and soon..."

◆◆ needle darts vs. Black Spell attack vs. Black (probably with cover): 1d20 + 7 ⇒ (1) + 7 = 8

But Jeremiah is confused. "How could this troll just get back up after I hit it with the force barrage?"
◆ If the recall knowledge on the troll is arcana, occultism or religion, he will attempt it. He wants to know about the trolls special ability to get back up.

Recall Knowledge:

Recall Knowledge: 1d20 ⇒ 7 Arcana, Occultism +7, Religion +4


If its Nature, he will instead ◆ pour his last elixir of life down Rorlu's throat for 1d6 healing.

Horizon Hunters

Seeing the darts miss their aim, Whisper sticks out his head and whispers: "I think the negotiations are not going well. Should we retreat?"


Sign-Up Sheet ◆◇↺

+1 HP to Velo.

Jeremiah and Bustral send blasts of darts at the bears, but their aim leaves a bit to be desired! Ishmael lands a single strike against the blue-furred bear, doing minimal damage.

Jeremiah tries to understand the troll better, but cannot tell much. He does think that this creature might be touched by the anti-divine, though. Recall Failure

Round 2 - Bold May Act
---
Tris & Anhaku @ 4/20 HP +4 Temp HP - Wounded 1, Prone, 'Disarmed'
Rorlu @ 2/15 HP - Wounded 1, 'Disarmed'
Storm Bear - Black @ 17 damage
Storm Bear - Blue @ 20 damage - 1/2 rounds
Ishmael @ 16/26 HP +4 Temp HP
Velo @ 3/25 HP +4 Temp HP
Bustral @ 18/22 HP +4 Temp HP
Jeremiah @ 7/15 HP +4 Temp HP
Spark Troll @ 4 damage

Current Effects:
Plant Banner - +4 Temp HP at start of turn

Pending Saves:
---

Horizon Hunters

Dragonkin Guardian 1 | HP 15/25; 4 temp hp| Shld Hd 5 ; hp 18/20 | Resist phys 1| AC 19 (21)| F +8 R +3 W +6 | Perc +4| Default Exploration Activity: Defend

Velo will delay until right before Rorlu


Sign-Up Sheet ◆◇↺

Seeing the bears fighting the frontline, the spark troll takes to the sky with its flappy little wings and glides over the half-wall before unleashes another round of lightning blasts at the front line.

Velo, Rorlu and Ishmael take 1d4 ⇒ 3 electricity damage on a basic Reflex save - DC 16. On a failure, this would send Rorlu back into Dying 2 as the new Temp HP would not apply yet.

Round 2 - Bold May Act
---
Tris & Anhaku @ 4/20 HP +4 Temp HP - Wounded 1, Prone, 'Disarmed'
Velo @ 3/25 HP +4 Temp HP
Rorlu @ 2/15 HP +4 Temp HP - Wounded 1, 'Disarmed'

Storm Bear - Black @ 17 damage
Storm Bear - Blue @ 20 damage - 1/2 rounds
Ishmael @ 16/26 HP +4 Temp HP
Bustral @ 18/22 HP +4 Temp HP
Jeremiah @ 7/15 HP +4 Temp HP
Spark Troll @ 4 damage

Current Effects:
Plant Banner - +4 Temp HP at start of turn

Pending Saves:
---

Horizon Hunters

(pronounced EEESH-MAW-ELLE) Pathbuilder; HF mini; Lv 2 male (Caldaru/Mauxi* Undine) Human Sailor Inventor; Languages: Calda, Mwangi, Skald, Taldane, Xanmba; ↺ ◇ ◆ ⛨ ♥ ♡ ☘️✋
Skills:
Acro +7; Ath +7; Craft +6; Lore (Sailing) +6; Med +4; Nat +6; Rel +4; Sur +4
➿Per +4 (Light); Spd 25; Swim 10; Amphibious; ⛨AC 19 (21 shield up); Fort +7; Ref +7; Ref +6; ♥Hit Points 10/26; ♡Temp HP 4;☘️Hero Points 1

DC 16 basic Reflex against 3 electricity damage: 1d20 + 7 ⇒ (13) + 7 = 20

4 temp hp -> 3 temp hp

Horizon Hunters

she/her Umbral Gnome Summoner

Tris will delay after Velo and Rorlu to see what the situation is like after saves.

"Whisper is quite wise. If we cannot take out any of those things, we might have to run."

She instinctively waits for a second for Anhaku to say something foolishly encouraging, but there is, of course, no such reply.

Horizon Hunters

Dragonkin Guardian 1 | HP 15/25; 4 temp hp| Shld Hd 5 ; hp 18/20 | Resist phys 1| AC 19 (21)| F +8 R +3 W +6 | Perc +4| Default Exploration Activity: Defend

Reflex: 1d20 + 3 + 3 ⇒ (13) + 3 + 3 = 19

Velokraxis roars in defiance of the electricity. Raises his shield and stabs out with his trident.

Strike @ blue: 1d20 + 7 ⇒ (6) + 7 = 13
1d8 + 4 ⇒ (6) + 4 = 10

Strike, Raise Shield; if Rorlu is taken unconscious, third action will be Taunt blue

Horizon Hunters

53636-2005 Male Kobold (Alternate Attribute Boost) | Mechanic | Commander 1 | Hero Points 1/3 HP 6+4 temp/15 Wounded 1 | AC 19 (21 w/Shield Raised) | F/R/W 4/5/6 | Perc +6 | 25 feet | Class DC 17 Prepared Tactics: Gather to Me!, Pincer Attack, Tactical Takedown | Exploration Activity: Search

Reflex Save: 1d20 + 3 + 3 - 2 ⇒ (15) + 3 + 3 - 2 = 19

Avoiding the worst of the lightning, Rorlu will draw his secondary Trident and strike @ Blue

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Piercing Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Horizon Hunters

she/her Umbral Gnome Summoner

With her fellow Pathfinders seemingly determined to fight, running away seems the more dangerous option to Tris.

She prays in

Gnomish:
"Taking a big risk here, Nivi Rhombodazzle, that's the stuff you like, no? I could use a little help! C'mon, it would be a hoot if this worked out!"

1 Action: Guidance on Tris herself

She then send three gleaming needles in the direction of the Blue Bear, hoping for the best.

Needle Darts with Guidance: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Piercing Damage: 3d4 ⇒ (3, 1, 4) = 8

2 Actions: Needle Darts

Just in case Blue is already taken out at this point, Black would be the alternate target

Horizon Hunters

she/her Umbral Gnome Summoner

Forgot to apply the -2 for Prone to the attack roll, so it's 25. Had I remembered that, I would have gotten up instead of casting Guidance, leading to a total of 26, but a bit late to realize.


Sign-Up Sheet ◆◇↺

@Tris: I'll allow you to stand instead of Guidance for a 26. At AC 18, the attack under any circumstance would not crit.

The blue-furred bear is getting ready to roar once more, but the combined assault of Velo, Rorlu and Tris is able to end its life before it can incapacitate the frontline. All attacks needed to kill Blue; Blue is dead.

???: 1d4 ⇒ 3

The remaining bear will attack the weakest looking creature first: Rorlu.

Jaws @ Rorlu-19 AC: 1d20 + 11 ⇒ (4) + 11 = 15
Claw @ Rorlu-19 AC: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
Claw @ Rorlu-19 AC: 1d20 + 11 - 8 ⇒ (17) + 11 - 8 = 20
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

For a moment, it looked like Rorlu would escape another thrashing, but the bear gets lucky at the very end. Velo turns before the creature can land the attack on him and absorbs the attack himself.

Round 3 - Bold May Act
---
Tris & Anhaku @ 4/20 HP +4 Temp HP - Wounded 1, Prone, 'Disarmed'
Velo @ 3/25 HP - Raised Shield (+2 AC)
Rorlu @ 1/15 HP +4 Temp HP - Wounded 1
Storm Bear - Black @ 17 damage - 2/3 rounds
Ishmael @ 16/26 HP +4 Temp HP
Bustral @ 18/22 HP +4 Temp HP
Jeremiah @ 7/15 HP +4 Temp HP

Spark Troll @ 4 damage

Current Effects:
Plant Banner - +4 Temp HP at start of turn

Pending Saves:
---

Vigilant Seal

Automaton Wizard/2 [HP: 22/22] [AC: 15(16)(17)] [fort: 5; reflex: 5; will: 7] [perception/initiative: +5] [Focus Points (0/3)][Hero Points: 0/3]

I was not aware that was a half-wall. I was wondering how it was targeted earlier.[ooc]

Upon seeing the flying creature, Bustral casts a spell. 3 swirling spheres of force appear before him and the fly forward striking the flying the creature.

Force Barrage VS. Flying Troll: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8

[ooc] Force Barrage (3 actions). AC: 16 until end of turn.

Force Barrage:
one-three actions; Concentrate; Force; Manipulate
Range: 120'; Targets: 1 creature
You fire a shard of solidified magic toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of shards you shoot by one, to a maximum of three shards for 3 actions. You choose the target for each shard individually. If you shoot more than one shard at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.
Heightened (+2): You fire one additional shard with each action you spend.

Horizon Hunters

he/him HP 15/15| AC 15 + 1 Shield Cantrip/Parry | F +4 R +5 W +6 | Perc +4 | Stealth +5 | speed 25 | Hero 1/3 | Focus Points 1/1 | ◆ | ◇ | ↺ | Active Conditions: --- | Default Exploration: Search| ◆ | ◇ | ↺ | Active Conditions: --- |

Jeremiah pours his last elixir of life down Rorlu's throat ◆.

Healing Rorlu: 1d6 ⇒ 5

He then attempts again to hurl a set of needle darts ◆◆ at the remaining bear.

spell attack vs. bear: 1d20 + 7 ⇒ (6) + 7 = 13 for piercing: 3d4 ⇒ (3, 1, 1) = 5


Sign-Up Sheet ◆◇↺

@Bustral: Jeremiah wanted to blast it with Force Barrage in round one, so I rolled with it! Plus, I can see a museum having things like half-walls to separate the exhibits slightly, but keep sightlines more open.

Bustral blasts the flying troll, sending it plummeting to the ground, its neck snapping. Crunch!

Jeremiah shoves a potion into Rorlu gob, healing the man as he sends another gout of needles at the bear, but they do very little. Miss!

Ishmael stabs out with his trident.

Trident @ Black: 1d20 + 8 ⇒ (15) + 8 = 23 Hit!
Trident @ Black: 1d20 + 8 - 5 ⇒ (19) + 8 - 5 = 22 Hit!
Trident @ Black: 1d20 + 8 - 10 ⇒ (10) + 8 - 10 = 8 Miss!
I'm giving out my good rolls!

Damage: 2d10 + 6 ⇒ (4, 10) + 6 = 20
Wow! I'm giving out my really good rolls. Feels bad to bot someone and take care of the big bad, but it happens.

After two attacks, Ishmael's trident punches through the bear, killing it!

The troll's body seems to shift and twine around as it's eyes open once more and it blasts Rorlu, Velo and Ishmael.

1d4 ⇒ 4 Velo could fall unconscious from a failed Reflex save as he has no Temp HP during the troll's turn, but you guys can easily dispatch this troll.

Describe to me how you send this troll off to the afterlife!

After-Action Report
---
Tris & Anhaku @ 4/20 HP +4 Temp HP - Wounded 1, Prone, 'Disarmed'
Velo @ 3/25 HP +4 Temp HP - Raised Shield (+2 AC)
Rorlu @ 6/15 HP +4 Temp HP - Wounded 1
Ishmael @ 16/26 HP +4 Temp HP
Bustral @ 18/22 HP +4 Temp HP
Jeremiah @ 7/15 HP +4 Temp HP

Horizon Hunters

53636-2005 Male Kobold (Alternate Attribute Boost) | Mechanic | Commander 1 | Hero Points 1/3 HP 6+4 temp/15 Wounded 1 | AC 19 (21 w/Shield Raised) | F/R/W 4/5/6 | Perc +6 | 25 feet | Class DC 17 Prepared Tactics: Gather to Me!, Pincer Attack, Tactical Takedown | Exploration Activity: Search

Reflex Save: 1d20 + 3 + 3 - 2 ⇒ (9) + 3 + 3 - 2 = 13

Recall Knowledge on Troll: 1d20 + 7 ⇒ (10) + 7 = 17 Can use Arcana, Occultism, or Society at this bonus

I think we need to us fire to keep it down. I have torches.

One action recall knowledge, one action to retrieve a torch, dropping his trident.

Rorlu will offer the torch to someone to take and light.

Vigilant Seal

Automaton Wizard/2 [HP: 22/22] [AC: 15(16)(17)] [fort: 5; reflex: 5; will: 7] [perception/initiative: +5] [Focus Points (0/3)][Hero Points: 0/3]

Bustral says, "Now I have to have ready something about theres." as he starts to comb through his vast knowledge from spending hours in the library...

Arcana: 1d20 + 8 ⇒ (11) + 8 = 19
Nature: 1d20 + 5 ⇒ (19) + 5 = 24
Occultism: 1d20 + 8 ⇒ (1) + 8 = 9
Nature: 1d20 + 5 ⇒ (18) + 5 = 23

Ooopppsss..Last one was supposed to be Religion.

Horizon Hunters

Dragonkin Guardian 1 | HP 15/25; 4 temp hp| Shld Hd 5 ; hp 18/20 | Resist phys 1| AC 19 (21)| F +8 R +3 W +6 | Perc +4| Default Exploration Activity: Defend

Reflex: 1d20 + 3 + 3 ⇒ (6) + 3 + 3 = 12
Ha!

As that is the end, I'll use my hero point to stabilize. So...

The electricity jolts through the dragonkin's body and metal armor thoroughly. With a mighty clatter and thump, he hits the floor out cold, though breathing normally. The kobold rider atop is thrown off by the force of the fall.

Horizon Hunters

she/her Umbral Gnome Summoner

No worries at all about the kill from my side, DM, very happy we all survived this!

Tris decides to shirk the responsibility of lighting the troll on fire - who knows, maybe it will explode! What's a good excuse... oh yes, helping Velokraxis! She doesn't bother getting up, cover is cover, and gets to work.

Treat Wounds vs. DC 15: 1d20 + 4 ⇒ (5) + 4 = 9
potential healing: 2d8 ⇒ (6, 8) = 14


As Tris fails miserably at helping Velokraxis, she inadvertently wishes for some support. Eventually, Anhaku manifests again.

I hope it's ok to do this in one "turn" despite exceeding the action limit, but Anhaku will, in any case, be too late to contribute anything towards ending the troll.

"...indeed, master petitioner-knight, the forces of Thrune, despicable! But say, have you seen a very pale gnome around here? I never thought I'd expect her to make it here, but... Ah, your whole household, you say? That is indeed very..."

The angel needs a moment to orient herself, but isn't quite there yet.

"You all live! Glorious! My sword shall bring holy vengeance upon..."

Tris clears her throat and gestures towards the three bodies.

"Oh, I... see. Well, good work everyone!"

Horizon Hunters

she/her Umbral Gnome Summoner

Actually, hero point on that Treat Wounds!
Treat Wounds vs DC 15: 1d20 + 4 ⇒ (16) + 4 = 20
There we go!
(Should the troll get up again for some reason, this Treat Wounds will unfortunately not have happened, but I assume either Îshmåël or Jeremiah will get the job done!)

Horizon Hunters

53636-2005 Male Kobold (Alternate Attribute Boost) | Mechanic | Commander 1 | Hero Points 1/3 HP 6+4 temp/15 Wounded 1 | AC 19 (21 w/Shield Raised) | F/R/W 4/5/6 | Perc +6 | 25 feet | Class DC 17 Prepared Tactics: Gather to Me!, Pincer Attack, Tactical Takedown | Exploration Activity: Search

Rorlu seeing his large friend being tended to, will take the time to light the torch and put some fire to the troll, as his companions keep it subdued.

Horizon Hunters

Whisper sticks his head out of Jeremiahs collar. "Is it over?" He ruffles his fur. "I do not think, Master Jeremiah, that this was appropriate assignment for a lawyer. Or we have to up our game."

Horizon Hunters

he/him HP 15/15| AC 15 + 1 Shield Cantrip/Parry | F +4 R +5 W +6 | Perc +4 | Stealth +5 | speed 25 | Hero 1/3 | Focus Points 1/1 | ◆ | ◇ | ↺ | Active Conditions: --- | Default Exploration: Search| ◆ | ◇ | ↺ | Active Conditions: --- |

Jeremiah sighs.

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