
| Full Name |
Rorlu |
| Race |
HP 15/15 | AC 18 (20 w/Shield Raised) | F/R/W 4/5/6 | Perc +6 | 25 feet | Class DC 17 |
| Classes/Levels |
Prepared Tactics: Gather to Me!, Pincer Attack, Shields Up! | Exploration Activity: Search |
| Gender |
53636-2005 Male Kobold (Alternate Attribute Boost) | Mechanic | Commander 1 | Hero Points 2/3 | Oil of Potency | |
| Strength |
3 |
| Dexterity |
0 |
| Constitution |
1 |
| Intelligence |
4 |
| Wisdom |
1 |
| Charisma |
0 |
About Rorlu Dragonrider
Ancestry: Kobold (Dragonblooded)
Background: Mechanic
Class (level): Commander 1
Exp: 0
Size: Small
Languages: Common, Sakvroth, Aklo, Draconic, Fey, Pteran
____________________
SENSES
Perception: +6= 5 + 1 + 0 [E]
Special Senses: Darkvision
____________________
DEFENSES
HP: 15
ARMOR CLASS
AC: 18 (10 + 3 + 0 + 5) [T]
Unarmored: [T], Light: [T], Medium: [T], Heavy: [T]
SAVING THROWS
Fortitude: +4 (3 + 1 + 0) [T]
Reflex: +5 (5 + 0 + 0) [E]
Will: +6 (5 + 1 + 0) [E]
____________________
OFFENSE
Class DC: 17 (10 + 3 + 4 + 0) [T]
Speed: 25 ft. (25 base)
Melee Strikes
Trident +6 (3 + 3 + 0) [T]
damage (1d8 + 3) (P), thrown 20ft.
Shield Bash +6 (3 + 3 + 0) [T]
damage (1d4 + 3) (B)
Fist +6 (3 + 3 + 0) [T]
damage (1d4+ 3) (B) agile, finesse, nonlethal
Ranged Strikes
Trident +3 (3 + 0 + 0) [T]
damage (1d8 + 3) (P), thrown 20ft.
Javelin +3 (3 + 0 + 0) [T]
damage (1d6 + 3) (P), thrown 30ft.
Bola +3 (3 + 0 + 0) [T]
damage (1d6 + 3) (B), nonlethal, ranged trip, thrown 20ft
Weapon Proficiencies
Unarmed Attacks [T], Simple Weapons [T], Martial Weapons [T] Advanced Weapons [U]
Special Breath of the Dragon 2 actions, 15 ft cone, 1d4 force damage, basic reflex DC 17
____________________
Tactics (can prepare 3, usually prepared Gather to Me!, Pincer Attack, Tactical Takedown)
Gather to Me!
Naval Training
Pincer Attack
Shields Up!
Tactical Takedown
____________________
SKILLS tot = prof + ability + item - armor [prof rank]
Acrobatics: +0 = 0 + 0 + 0 - 0 [U]
Arcana: +7 = 3 + 4 + 0 [T]
Athletics: +6 = 3 + 3 + 0 - 0 [T]
Crafting: +7 = 3 + 4 + 0 [T]
Deception: +0 = 0 + 0 + 0 [U]
Diplomacy: +3 = 3 + 0 + 0 [T]
Intimidation: +0 = 0 + 0 + 0 [U]
Medicine: +4 = 3 + 1 + 0 [T]
Nature: +1 = 0 + 1 + 0 [U]
Occultism: +7 = 3 + 4 + 0 [T]
Performance: +0 = 0 + 0 + 0 [U]
Religion: +4 = 3 + 1 + 0 [T]
Society: +7 = 3 + 4 + 0 [T]
Stealth: +0 = 0 + 0 + 0 - 0 [U]
Survival: +1 = 0 + 1 + 0 [U]
Thievery: +0 = 0 + 0 + 0 - 0 [U]
Lore (Engineering) +7 = 3 + 4 + 0 [T]
Lore (Warfare): +7 = 3 + 4 + 0 [T]
____________________
ABILITY SCORES
STR +3, DEX +0, CON +1, INT +4, WIS +1, CHA +0
____________________
FEATS:
Ancestry Feats and Abilities
1st: Breath of the Dragon (Fortune)
Skill Feats
Background: Quick Repair
General Feats
1st: Shield Block
Class Feats and Abilities
Feature 1st: Commander’s Banner, Drilled Reactions, Tactics, Feat: Plant Banner
____________________
EQUIPMENT
Consumables minor elixir of life
Combat Gear: Trident (2), Steel Shield w/ Shield Augmentation (shove, trip), Bola, Javelin (4), Splint Mail
Other Gear: Adventurer’s pack, Clothes (winter), Repair Toolkit, Tack (for a Dragonkin)
Bulk: 6 (Encumbered at: 8 = 5 + 3; Maximum at: 13 = 10 + 3)
Coins: none