| GM Watery Soup |
Yes, but my confusion comes from rolling a 15 and a 22 against the Div last round. I thought neither of them hit, but then I would think it would read "22<AC<?"
Sometimes I just forget to update the tracker. I don't have a way of automatically doing it, so it's all manual.
In this specific case, I resolved your attack incorrectly. I'm pretty sure I thought the attack roll was 14 rather than the damage, so I just put 15 < AC on the tracker.
I'll retcon in Gameplay.
P. T. Barnosh
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P. T. Barnosh wrote:Yes, but my confusion comes from rolling a 15 and a 22 against the Div last round. I thought neither of them hit, but then I would think it would read "22<AC<?"Sometimes I just forget to update the tracker. I don't have a way of automatically doing it, so it's all manual.
In this specific case, I resolved your attack incorrectly. I'm pretty sure I thought the attack roll was 14 rather than the damage, so I just put 15 < AC on the tracker.
I'll retcon in Gameplay.
Thank you. It affects how I'd command Cappy.
| GM Watery Soup |
The div is the main target, and its defeat is the Primary Objective of the scenario.
The remaining zombies and the hazard are tough on their own (without the div), but those have an exploitable strategic weakness if you're crafty about it.
Further unsolicited advice:
The hazard only targets those in the room (notice how Khaine was not targeted).
Once you defeat the div, if everyone can get to the exit side of the zombies, I'd handwave the zombies, and once the zombies are gone, I'd probably handwave the hazard, as there's zero time pressure. The party could even rest overnight, prepare different spells, and go in to finish it.
P. T. Barnosh
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Apologies if I made a slight faux-pas in hero point usage there, but since we'd zeroed in on the AC I figured I wasn't harming anything (and I can't find guidelines for hero point usage on the forums)
| GM Watery Soup |
[X] PRIMARY OBJECTIVE: Defeat Sezruth, Derashem, and the Usij.
SECONDARY OBJECTIVES: At least two of the following
[X] Save Seda and Rasool at the oasis
[X] Reach the Inspiriting Wellspring in 7 days or less
[X] Overcome at least 3 obstacles in the Fallen Temple chase
[X] Defeat Sezruth before the div corrupts the Wellspring
Treasure Bundles:
[X][X] Defeat the Usij at the oasis
[X] Reach the Usij encampment
[X] Overcome 2 obstacles in the Fallen Temple
[X] Overcome 3 obstacles in the Fallen Temple
[X][X] Defeat the enemies in the Ward Chamber
[X][X][X] Defeat the enemies at the Wellspring
| GM Watery Soup |
The game has been submitted for reporting, and I'll keep this thread open until I've confirmed that it has been reported.
Chronicles can be found ->HERE<-.
As always, I'm happy to entertain any post-scenario roleplay or answer any questions about the scenario. Otherwise, thank you for playing, and have a great day!
"Cur" Ἀχέρων, Ντροπή Δύο Φυλών
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Crafting: 1d20 + 5 ⇒ (8) + 5 = 13
Cur attempts to make some dwelvish art objects, but nobody seems interested.
Gritash
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Thanks, as always, for a great game, even if Gritash did briefly suffer a fate worse than death - a catfolk being uncool.
He spends his time between missions teaching spoiled noble kids about war -
Warfare Lore: 1d20 + 5 ⇒ (7) + 5 = 12
Samantha Seed
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Sam does a happy dance.
Performance, DC 16: 1d20 + 10 ⇒ (7) + 10 = 17
Success for 0.3 gp
I just remembered she's retraining a feat! :)
Samantha Seed
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Got my chronicle! Thanks everyone for a fun game!