| Full Name |
Gritash |
| Race |
Male Catfolk (Nine-Lives) Swashbucker 3 |
| Classes/Levels |
Perc +7 | 30 feet | Class DC 19 | Active Conditions: none | Exploration: Search |
| Gender |
HP 41/41 | AC: 20 | F +8 R +11 W +7 | |
About Gritash
AncestryCatfolk (Nine-Lives)
BackgroundMartial Disciple
ClassSwashbucker (Fencer); Level 3; Experience 24
Size Medium
Traits Catfolk, Humanoid
Deity
Languages Amurrun, Common
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SENSES
Perception [E] [dice=Perception]1d20 + 7[/dice]
Special Senses Low-light Vision
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DEFENSES
HIT POINTS 41/41
ARMOR CLASS
AC 20[T]
Proficiency
Light Armor [T], Unarmored [T]
SAVING THROWS
Fortitude +8 [E]
Reflex +11 [E]
Will +7 [E]
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OFFENSE
Class DC 19 [T]
Speed 30(35)
Melee Strikes
[dice=+1 Rapier]1d20 + 10[/dice] [dice=Piercing]1d6+1+2[/dice]
[dice=Main-Gauche]1d20 + 10[/dice] [dice=Slashing]1d4+1+2[/dice]
Ranged Strikes
[dice=Hand Crossbow]1d20 + 9[/dice] [dice=Piercing]1d6[/dice]
Weapon Proficiencies
Simple [T], Martial [T], Unarmed [T]
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SKILLS
Acrobatics +11 [E]
Deception +11 [E]
Diplomacy +8 [T]
Occultism +5 [T]
Society +5 [T]
Stealth +9 [T]
Thievery +9 [T]
Warfare Lore +5 [T]
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ABILITY SCORES
STR +1, DEX +4, CON +1, INT +0, WIS +0, CHA +3
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FEATS
Ancestry Feats and Abilities
Land on Your Feet - When you fall, you take only half the normal damage and don't land prone.
Heritage 1st: Nine Lives - While you're dying, you don't add your dying value to the DC of your recovery checks (this means the DC is typically 10). In addition, you gain the Diehard general feat.
1st: Cat's Luck
Skill Feats
Background: Cat Fall
2nd: Lengthy Diversion
3rd: Confabulator
General Feats
1st: Diehard
3rd: Incredible Initiative
Class Feats and Abilities
Feature 1st: Panache
Feature 1st: Precise Strike: 2/2d6
Feature 1st: Stylish Combatant
Feature 1st: Confident Finisher
1st: Extravagant Parry
2nd: Charmed Life
3rd: Opportune Riposte
3rd: Vivacious Speed
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EQUIPMENT
Gear
backpack, bedroll, two belt pouches, 10 pieces of chalk, fine clothing, flint and steel, 50 feet of rope, grappling hook, leather armor, 2 weeks’ rations, soap, 5 torches, waterskin, +1 Potency Rune, Doubling Rings, Ventriloquist's Ring
Money
3.7 GP