Gritash's page

No posts. Organized Play character for EbonFist.


Full Name

Gritash

Race

Male Catfolk (Nine-Lives) Swashbucker/Dual Weapon Warrior 2

Classes/Levels

Perc +6 | 25 feet | Class DC 18 | Active Conditions: none | Exploration: Search

Gender

HP 30/30 | AC: 19 | F +5 R +10 W +6 |

About Gritash

AncestryCatfolk (Nine-Lives)
BackgroundMartial Disciple
ClassSwashbucker (Fencer); Level 2; Experience 12
Size Medium
Traits Catfolk, Humanoid
Deity
Languages Amurrun, Common
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SENSES
Perception [E] [dice=Perception]1d20 + 6[/dice]
Special Senses Low-light Vision
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DEFENSES
HIT POINTS 30/30

ARMOR CLASS
AC 19[T]

Proficiency
Light Armor [T], Unarmored [T]

SAVING THROWS
Fortitude +5 [T]
Reflex +10 [E]
Will +6 [E]
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OFFENSE

Class DC 18 [T]

Speed 25(30)

Melee Strikes
[dice=+1 Rapier]1d20 + 9[/dice] [dice=Piercing]1d6+1+2[/dice]
[dice=Main-Gauche]1d20 + 8[/dice] [dice=Slashing]1d4+1+2[/dice]

Ranged Strikes
[dice=Hand Crossbow]1d20 + 8[/dice] [dice=Piercing]1d6[/dice]

Weapon Proficiencies
Simple [T], Martial [T], Unarmed [T]
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SKILLS

Acrobatics +8 [T]
Deception +7 [T]
Diplomacy +7 [T]
Occultism +4 [T]
Society +4 [T]
Stealth +8 [T]
Thievery +8 [T]
Warfare Lore +4 [T]

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ABILITY SCORES
STR +1, DEX +4, CON +1, INT +0, WIS +0, CHA +3
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FEATS

Ancestry Feats and Abilities
Land on Your Feet - When you fall, you take only half the normal damage and don't land prone.
Heritage 1st: Nine Lives - While you're dying, you don't add your dying value to the DC of your recovery checks (this means the DC is typically 10). In addition, you gain the Diehard general feat.
1st: Cat's Luck

Skill Feats
Background: Cat Fall
2nd: Lengthy Diversion

General Feats
1st: Diehard

Class Feats and Abilities
Feature 1st: Panache
Feature 1st: Precise Strike: 2/2d6
Feature 1st: Stylish Combatant
Feature 1st: Confident Finisher
1st: Extravagant Parry
2nd: Dual Weapon Warrior Dedication (Double Slice)
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EQUIPMENT

Gear
backpack, bedroll, two belt pouches, 10 pieces of chalk, fine clothing, flint and steel, 50 feet of rope, grappling hook, leather armor, 2 weeks’ rations, soap, 5 torches, waterskin, +1 Potency Rune

Money
3.7 GP