| Dungeon Master S - 2e |
Graloch runs interference for the team, building success from failure as he makes up for his own attempt!
This period of two days is broken into four phases. During a phase, each PC can perform one of the special exploration activities. After each phase, the PCs reconvene long enough to share information and plan their next move. There are two goals to preparing this assassination. First, you can uncover valuable information that helps you plan the hit. Second, the party can earn Leverage Points to help you overcome complications during the adventure. Be careful though, mistakes can be lethal. Careless assassins accrue Awareness Points
Day 2
Phase 4:
GM TRACKER
Coro: Distraction
Graloch: Aid
Helvetilia: Swiper no Swiping
Magnus: Go
Vorcan: Key Swipe!
Combined: 1d20 ⇒ 15
| Dungeon Master S - 2e |
Hopefully it's not a portent of things to come, but Magnus makes no progress at the end of the day.
This period of two days is broken into four phases. During a phase, each PC can perform one of the special exploration activities. After each phase, the PCs reconvene long enough to share information and plan their next move. There are two goals to preparing this assassination. First, you can uncover valuable information that helps you plan the hit. Second, the party can earn Leverage Points to help you overcome complications during the adventure. Be careful though, mistakes can be lethal. Careless assassins accrue Awareness Points
Day 2
Phase 3:
GM TRACKER
Coro: Prepare Timely Distraction
Graloch: Go
Helvetilia: Approach Crownhold
Magnus: Prepare Tools
Vorcan: Prepare Timely Distraction
Combined: 1d20 ⇒ 2
| Dungeon Master S - 2e |
The merchants leave tomorrow. The time to strike is at hand. The last piece of preparation is to decide if you'll go tonight or before dawn and if you're going for Stealth or Speed.. Mind you that Speed leaves you in the open...
You're not bumbling Pathfinders killing people because they're in a random room, you're Mantis Assassins and successfully completing the mission is an act of worship. Your target roams the building, and could be anywhere. As you prowl inside you simultaneously Earn Infiltration Points: killing, exploring, building contingencies inside. Earn 14 of them, and you can immediately force me to pick a room. You place yourselves there and the end game begins.
Be careful though. The longer you're in there preparing, the more Awareness Points you'll accrue. As points accrue, pressure mounts and each threshold is worse than the one before. Leverage Points can help you keep the pressure down. You have access to The Job tracker
| Coro Thorne |
Coro concurs. Speed is important, but stealth is moreso.
| Vorcan Falushe |
Vorcan grumbles about stealth but assents. She changes her glamered armor to look like plate.
She considers whether she knows enough about General Ordulf Bladecaller to cast an effective disguise, as him. If the general wanters halls, it might help to impersonate him in a pinch.
| Helvetilia |
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"We should buy some beans to share among ourselves in case we run into that oni," she suggests.
| Dungeon Master S - 2e |
Ready to see it through, the party heads towards Crownhold.
Everyone MUST roll a Perception, Stealth or Scouting Lore check.
MISSION TRACKER
Infiltration: Phase 1:
GM TRACKER
Coro: Perception, Stealth or Scouting Lore
Graloch: Perception, Stealth or Scouting Lore
Helvetilia: Perception, Stealth or Scouting Lore
Magnus: Perception, Stealth or Scouting Lore
Vorcan: Perception, Stealth or Scouting Lore
| Helvetilia |
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Stealth (M), Foil Senses, Swift Sneak: 1d20 + 25 ⇒ (13) + 25 = 38
Helvetilia leads a benediction over their endeavor.
”Achaekek, whose blade strikes before the scream is born, let my footsteps fade from memory, let shadows cling to me as faithful allies. Still the breath in my chest and sharpen the purpose in my hand that I may pass unseen, unfelt, unquestioned.”
Once preparations and ceremony are complete, she slips into the night.
| Coro Thorne |
Perception: 1d20 + 20 ⇒ (16) + 20 = 36
That oughta do it. Thanks for the prayer, Coro says, a bit sarcastically.
| Vorcan Falushe |
Stealth (M): 1d20 + 25 ⇒ (5) + 25 = 30 Swift sneak, foil senses
WEAAAAAK
| Graloch |
Stealth 1d20 + 25 ⇒ (18) + 25 = 43 foil senses
The monk polites bows his head for Hel’s prayer. Graloch is always respectful of such things. Though for the most part he believes the Divines help those who help themselves. He generally tries hard NOT to need their help.
| Dungeon Master S - 2e |
+1 Hero Point for Helvetilia for getting into it!
The mission has an auspicious start as the team approaches without so much as a hint of aroused suspicion.
With alacrity you all touch the walls of the fortress. Now it's time to get in. You each mentally review the intelligence gained through recon. What now assassins?
TACTICAL MAP
MISSION TRACKER
Infiltration: Phase 2: Set the stage, explore Crownhold
| Helvetilia |
Helvetilia whispers to the others, "We need to slip toward that secret door you found, Coro. If the keys don't work for it, I trust you, Vorcan, can get us inside."
| Coro Thorne |
Coro nods and, after checking about, heads directly for the secret door. Right here, he points.
Chris Marsh
|
I'll take a Perception check AND/OR a Religion check from anyone.
| Vorcan Falushe |
Perception (L): 1d20 + 22 ⇒ (3) + 22 = 25 [ooc]if this is for a trap, +1 to this roll.
| Dungeon Master S - 2e |
You approach the secret door. You can hear the sounds of armed guards fighting? No, sparring. The other side is likely a training area. It won't make for a quiet way in... A quick way out if you have to retreat through.
| Vorcan Falushe |
Vorcan whispers: Listen: there are people sparring on the other side of hat door. A training area? Perhaps this is a quicker way out but a noisier way in. She motions to move past the secret door.
| Dungeon Master S - 2e |
Current Position: Slide 3. There are two other doors here, though they look official. You can also scale the wall to the second floor from the outside, though it's not going to be easy. (There's still an open skill check available.
| Helvetilia |
"You're right," Helvetilia whispers. "We could climb to the next floor. There's a two-man crew at each end. We'd need to quietly deal with at least one of the pairs, and there's a patrolling force of three."
Religion (E): 1d20 + 21 ⇒ (18) + 21 = 39
| Dungeon Master S - 2e |
A reminder for Pathfinder nerds, the Godsrain hasn't happened yet...
Helvetilia can tell this place is sacred to Gorum. You can feel that it is consecrated in his name. You techniques are anathema to him. So long as you are inside the walls, you suffer. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as YOU) take a –1 status penalty to those rolls.
| Helvetilia |
She frowns and then turns back to the others. ”This is more than a stronghold. Gorum’s belligerent grace is upon it and his faithful who dwell within.”
| Graloch |
Current Position: Slide 3. There are two other doors here, though they look official. You can also scale the wall to the second floor from the outside, though it's not going to be easy. (There's still an open skill check available.
The monk moves to the door, he inspects and listens.
Perception 1d20 + 21 ⇒ (14) + 21 = 35
| Dungeon Master S - 2e |
Graloch hears nothing on the close double doors. They don't seem to be locked either.
| Vorcan Falushe |
She frowns and then turns back to the others. ”This is more than a stronghold. Gorum’s belligerent grace is upon it and his faithful who dwell within.”
Vorcan shrugs. Gorumites… overcompensating up for something? Color me surprised. She pinches her fingers together as if measuring something very tiny indeed.
A fabulous opportunity to excel in Achaekek's name… with style. She winks and quietly moves to the closest non-secret door.
| Dungeon Master S - 2e |
No progress can be made outside, so the team quietly slips in.
Vertical wooden beams line the walls of this vast open chamber, and the smell of wet fur permeates the air. Huge double doors stand to the south, while smaller double doors lead east. Steep stairs against the north wall lead down into what must be a basement level. A pair of huge, eight legged polar bears lies sleeping in the room. They don't seem to wake at the sound of the door opening... Map updated. Still slide 3. Consecration in effect.
| Graloch |
moved people on the map
Graloch doesnt overly think about it. But he is relatively sure their target isnt in the basement. He points to the smaller doors to the east. He motions to Hel to watch the western sleeping bear while he watches to the north.
He trusts the rogue to handle the door, and the other two to be useful where applicable.
| Vorcan Falushe |
If we want to go to the basement, we can head to the stairs right? The doors look like they lead back to the training room we wanted to avoid.
Vvorcan waits for alignment from the team, assuming the others assent she stealths foeward, depending on her Trapfinder ability for alarms and the like She has foil senses. Stealth +25. Trapfinder +23 and does not need to be searching as her exploration activity.
| Helvetilia |
Helvetilia gestures to the others and points to the stairs past the two arctic beasts.
Stealth +25-1=24, Foil Senses, Swift Sneak
| Graloch |
Helvetilia gestures to the others and points to the stairs past the two arctic beasts.
Stealth +25-1=24, Foil Senses, Swift Sneak
The monk acquiesces to Hel’s request to head for the stairs.
The 1/2orc moves with care and smooth balance.
stealth +25-1, foil senses
Dr. Magnus Smiley
|
While Dr. Magnus might not be the stealthiest member of the group, he is hopefully not the LEAST stealthy member of the group. He joins the others.
Stealth +19-1
| Coro Thorne |
Coro will follow Helvetilia's expert advice a.k.a., Follow the Expert.
Stealth: 14 (level) + 3 (DEX) + 4 (circumstance) for +21 -1.
| Dungeon Master S - 2e |
Coro: 1d20 + 20 ⇒ (2) + 20 = 22
Graloch: 1d20 + 24 ⇒ (7) + 24 = 31
Helvetilia: 1d20 + 24 ⇒ (10) + 24 = 34
Magnus: 1d20 + 18 ⇒ (2) + 18 = 20
Vorcan: 1d20 + 25 ⇒ (8) + 25 = 33
Coro and Magnus, you have rolled a fail. Do you want to use a Hero Point before I resolve?[/ooc]
Dr. Magnus Smiley
|
Yes please to the hero point and I will take that follow the expert to give me a +21 Stealth instead.
And if all else fails I will activate my cloak of illusions to turn invisible.
| Dungeon Master S - 2e |
| 3 people marked this as a favorite. |
Coro: 1d20 ⇒ 16
Magnus: 1d20 ⇒ 8
Two Hero points well spent. Coro blows the DC out of the water. Magnus hits the DC.
The party creeps past the sleeping monsters...
| Vorcan Falushe |
A silent breath of relief before Vorcan heads down the stairs, wary for alarms and traps.
| Dungeon Master S - 2e |
Downstairs you find yourselves alone in a storage room with plenty of supplies, mostly for repairing arms and armor. There's a lot here though. You could make a thorough search in about 10 minutes. There's a door to the east. The air near it is noticeably warmer, but not uncomfortable.
| Helvetilia |
"Onward is our only option here," Helvetilia whispers.
| Dungeon Master S - 2e |
A massive furnace stands along the northern wall of this rectangular chamber. Copper pipes along the walls connect to the furnace and lead up into the ceiling. The furnace itself features huge access doors on its east, south, and west sides. On either side of the furnace’s southern door, two gemstones embedded into metal frames glow with a reddish orange light. Double stone doors lead out from this chamber to the east, south, and west.
| Coro Thorne |
Coro points across the hall to the double doors on the side and raises an eyebrow with his head cocked slightly to the side. There next? he whispers.
| Helvetilia |
Helvetilia surveys the room before stepping inside. "That seems odd. That should ultimately lead to another stable. It might be worth spending some time investigating this room," she says quietly.
| Dungeon Master S - 2e |
By all means... just describe how you do so!
| Vorcan Falushe |
Vorcan nods and moves to inspects the furnace. She's wary of the gemstones. Crafting, Gossip Lore, etc.
| Dungeon Master S - 2e |
3d20 ⇒ (20, 20, 12) = 52
Vorcan determines quite confidently that this is an elemental furnace. The dwarves who built this fortress must have captured two fire elementals and trapped their essence in elemental fragments, then integrated the fragments into this specialized furnace, trapping the elementals within that chamber to provide constant heat for their arctic stronghold. Heat from the furnace is likely dissipated throughout Crownhold through the copper pipes in the walls, allowing it to stay comfortable to dwarves and other humanoid creatures throughout the year.
It wouldn't be overly difficult to remove the stones with the elementals trapped inside. What you do after that is up to you - Two potent items or freed elementals with a grudge against the inhabitants...
| Helvetilia |
"Truly?" Helvetilia considers. "These may prove a useful distraction for the men and women training on the floor above. Let us pause on this and next see what is on the other side of this door."
Perception (M): +24-1
| Dungeon Master S - 2e |
Eschewing the opportunity, for now at least, Helvetilia checks the other door
only to conclude there's nothing on the other side.