Ed's Shades of Blood

Game Master fine_young_misanthrope

Recruited as research assistants in anticipation of a rare celestial event, the PCs arrive on a remote island in the remnants of Azlant. While there, a column of shadow erupts from the sea and washes across the sky dimming the sun and unleashing shadowy monsters. Investigating the dangerous anomaly, the PCs discover a ruined Azlanti prison inhabited by vampires and learn that the column of shadow was only a test run for an ancient vampire planning to use Azlanti magical technology to blot out the sky, shielding the dangers of the sun so they can escape their island prison and reunite with their lover from the times before Earthfall.


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Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Round 1, fight!
Hannet perception: 1d20 + 8 ⇒ (15) + 8 = 23
Karen Initiative, Divine Dragonblood: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Gog perception: 1d20 + 6 ⇒ (12) + 6 = 18
Beorn perception: 1d20 + 6 ⇒ (7) + 6 = 13
Randall perception: 1d20 + 3 ⇒ (8) + 3 = 11
crazy people: 1d20 + 8 ⇒ (2) + 8 = 10
Peat perception: 1d20 + 6 ⇒ (4) + 6 = 10


Female yaogaui vindicator of Ragathiel 2 HP 28/28 | AC 19 | F +6 R +10 W +7 | Perc +9| speed 25 ft | focus 1/1| Hero 2 |Active Conditions:

"Hey, no need for violence!" Hannet puts up her bow and hands, but Hunts Prey on one of the guys..


Cond: | Female Dragonblooded Human Imperial Sorcerer 2| HP 24/24| AC 18| F+6, R+7, W+7| Speed 25 ft |Perc(T) + 5| Init + 6 (D.Dragonblood)| Exp: Detect Magic| Hero: 2| Spells DC 18. Slots: 1□□□□, Focus□□| ✋Steel Shield✋|Blood Magic Active □|

"Hey! Are you the ones behind the darkness? %$#! Off!"

Karen attempts to Demoralize the crazy person closest to her.

She then throws more Needles at them, spawning them from her Silver Religious Symbol.

Demoralize: 1d20 + 7 ⇒ (5) + 7 = 12

Needle Darts: 1d20 + 7 ⇒ (10) + 7 = 17

Piercing, Silver: 3d4 ⇒ (2, 3, 2) = 7

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Round 1, fight!
Hannet perception: 1d20 + 8 ⇒ (15) + 8 = 23 prepare!
Karen Initiative, Divine Dragonblood: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 time for pain!
Gog perception: 1d20 + 6 ⇒ (12) + 6 = 18
Beorn perception: 1d20 + 6 ⇒ (7) + 6 = 13
Randall perception: 1d20 + 3 ⇒ (8) + 3 = 11
crazy people: 1d20 + 8 ⇒ (2) + 8 = 10
Peat perception: 1d20 + 6 ⇒ (4) + 6 = 10

Hannet gears up for the fight to hopefully not happen.

Karen is more proactive in violence and attempts to cow the enemy. it doesnt work, but the needle darts do! It cuts into the nearest enemy.

Post when you can! these guy go last, so post away!


Randall We'll move to the Enemy.
First action Swing at enemy d20+7+1=(18)+7+1=26 1d8+2=6+2=8
Second action Swing again d20+5+1=(8)+5+1=14 1d8+2=5+2=7


Beorn charges into the room, and as he does so, he roars a challenge at them in an unintelligible cry.

First action: Move forward four spaces.

Last two actions: Divine lance the guy in the front 8+3 =11. If successful, then 2+4=6 damage.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Round 1, fight!
Hannet perception: 1d20 + 8 ⇒ (15) + 8 = 23 prepare!
Karen Initiative, Divine Dragonblood: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 time for pain!
Gog perception: 1d20 + 6 ⇒ (12) + 6 = 18
Beorn perception: 1d20 + 6 ⇒ (7) + 6 = 13 LIGHT! right into the wall!
Randall perception: 1d20 + 3 ⇒ (8) + 3 = 11 SWING!
crazy people: 1d20 + 8 ⇒ (2) + 8 = 10
Peat perception: 1d20 + 6 ⇒ (4) + 6 = 10

Beorn throws a lance of light, right into the wall, missing the cultists.

Randall charges past Beorn and swings hard. The cultist drops!

Ill give this the weekend for anyone missing to post.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 1/3 | AC 18 | Fort +5; Ref +9; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Shadow rain, Vampire cultists| Versatile Vials: 4/4 | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)
fine_young_misanthrope wrote:
As you enter, you see three people sitting at the table. they turn to face you and one yells, By the hells, who are you!? The begin to draw spears...

So, they are called "crazy people" and the picture shows them covered with blood on their faces ... but that isn't at all clear from the description above. What exactly are we walking in on here?

Peat darts into the room, whip in hand, and looks at the nearest crazy person, trying to figure out a strategy against them, clearly suspecting that these aren't just random people, but may somehow have a clue about the investigation into the shadow rain.

◆ Stride
◇ Devise Stratagem on crazy person
Free Recall Knowledge from Know Weaknesses (Society since they're humaoids?): 1d20 + 7 ⇒ (5) + 7 = 12
Stratagem die: 1d20 ⇒ 1

Peat sees no good attack angle on the creature, so instead darts forward behind the table and hides.

◆ Stride
◆ Hide
Stealth w/ Strategem skill bonus: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20


Beorn grumbles at his miss and charges determined to get more into the fray.

First action: Move four spaces.

Second and third actions: Divine lance 9+6=15, if successful, then 2+3=5 damage from divine lance.

Horizon Hunters

Male Orc Barbarian

Gog, upon entering the room, is startled by the shouting people.

"WHO THE HELLS ARE YOU!?" Gog retorts!

Gog then charges at the cultist on the right side of the table and starts swinging with the battle axe! (Quick Tempered)(Sudden Charge)

Attack Roll: 1d20 + 8 ⇒ (19) + 8 = 271d12 + 4 ⇒ (8) + 4 = 12

As the axe cleaves through the person, Gog shrieks in a deranged rage "WHY...C..WE.... B....FR..? MUS.. DI...!".

With empty eyes, Gog takes a back swing with the axe. (Strike)

Attack Roll: 1d20 + 3 ⇒ (3) + 3 = 61d12 + 4 ⇒ (10) + 4 = 14


Randall We'll move to Flank the enemy with gog
second action Swing at enemy d20+7+1+1=8+7+1+1=17 1d8+2=9

Third Action Swing again. d20+5+1+1=12 1d8+2=7

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Peat you are correct. the are blood covered crazy people. they speak common, but they are nuts. They definitely don't like you!

Round 1, fight!
Hannet perception: 1d20 + 8 ⇒ (15) + 8 = 23 prepare!
Karen Initiative, Divine Dragonblood: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 time for pain!
Gog perception: 1d20 + 6 ⇒ (12) + 6 = 18 DEATH!
Beorn perception: 1d20 + 6 ⇒ (7) + 6 = 13 LIGHT! right into the wall!
Randall perception: 1d20 + 3 ⇒ (8) + 3 = 11 SWING!
crazy people: 1d20 + 8 ⇒ (2) + 8 = 10 stab!
Peat perception: 1d20 + 6 ⇒ (4) + 6 = 10

Gog runs right into the fray and absolutely demolishes the next person. they fall to the ground a bloody pulp.

The last cultist runns at Gog, DIE FOR HIM!
spear!: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 2 ⇒ (5) + 2 = 7
It then pulls the spear out tearing Gog. 2 persistent bleed damage.
It then licks the spear looking crazy at Gog!

Peat hides from all of this. the crazy person looks elsewhere.

Round 1, fight!
Hannet perception: 1d20 + 8 ⇒ (15) + 8 = 23 !
Karen Initiative, Divine Dragonblood: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Gog perception: 1d20 + 6 ⇒ (12) + 6 = 18
Beorn perception: 1d20 + 6 ⇒ (7) + 6 = 13 LIGHT! right into the wall!
Randall perception: 1d20 + 3 ⇒ (8) + 3 = 11 SWING!
crazy people: 1d20 + 8 ⇒ (2) + 8 = 10
Peat perception: 1d20 + 6 ⇒ (4) + 6 = 10

Beorn fires another bolt of light into the wall.

Randall runs behind the crazy person and strikes hard. the second hit misses.

The Cultist isn't doing well.

Post when you can!

Horizon Hunters

Male Orc Barbarian

Gog, upon spraying blood all over the place from his wound, immediately presses on the wound. Realizing he is no medic, he lets off of the wound with his hand. He turns to the crazy person with his head at a slight angle and licks his own blood from his own hand before going for three quick swings with the axe.

"YOU'RE RIGHT! THIS IS ABSOLUTELY DIVINE! NOW YOU SHALL DIE FOR THAT FOOL'S MISTAKES AND YOUR OWN! "

Attack Roll: 1d20 + 9 ⇒ (10) + 9 = 191d12 + 7 ⇒ (2) + 7 = 9
Attack Roll: 1d20 + 4 ⇒ (1) + 4 = 51d12 + 7 ⇒ (5) + 7 = 12
Attack Roll: 1d20 - 1 ⇒ (8) - 1 = 71d12 + 7 ⇒ (11) + 7 = 18

My bad on the damage. I increased it to +7 from +4. I forgot to include the rage bonus damage. With the sweet rolls above, it really did help I guess lol. If the critical fail is going to harm myself or others/ still occur due to the enemy not dying, please use a hero point.


Beorn, seeing that he isn't very good with divine lance at the moment, decides that maybe it's time to change tactics.

First action: Move four spaces towards the last cultist.

Second action: Move again towards the cultist to get the flank.

Third Action: Hammer time, 18+3=21 if successful, then 3+3 bludgeoning damage.


Cond: | Female Dragonblooded Human Imperial Sorcerer 2| HP 24/24| AC 18| F+6, R+7, W+7| Speed 25 ft |Perc(T) + 5| Init + 6 (D.Dragonblood)| Exp: Detect Magic| Hero: 2| Spells DC 18. Slots: 1□□□□, Focus□□| ✋Steel Shield✋|Blood Magic Active □|

"Ah! Can't see a thing anymore...let me move in."

Karen moves into the building. When she sees her friend Gog being assaulted, she fakes panic and cries out.

"Ah! A crazed maniac is attacking my friend! Somebody, help!" As she pretends to swoon, more Silver Needle Darts emerge from under her sleeve towards the enemy.

Needle Darts: 1d20 + 7 ⇒ (15) + 7 = 22

Piercing, Silver: 3d4 ⇒ (1, 3, 1) = 5

◆ Stride, ◆◆ Needle Darts crazy person next to Gog


Female yaogaui vindicator of Ragathiel 2 HP 28/28 | AC 19 | F +6 R +10 W +7 | Perc +9| speed 25 ft | focus 1/1| Hero 2 |Active Conditions:

"Well, here we go!"

Hannet hunts the remaining guy and fires a spell off at him.

Hunt Prey, cast divine lance

spell attack: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 for spirit: 2d4 ⇒ (3, 3) = 6

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 1/3 | AC 18 | Fort +5; Ref +9; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Shadow rain, Vampire cultists| Versatile Vials: 4/4 | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

Peat continues looking toward the crazy person, trying to figure out what's going on with them. "Who is the 'him' you are willing to die for?" they ask, in the off chance there's a useful reply.

◇ Devise Stratagem related to Investigation
Recall Knowledge (Society): 1d20 + 7 ⇒ (19) + 7 = 26
Stratagem roll: 1d20 ⇒ 1

They definitely recognize that there's no clear attack on the enemy, so Peat instead runs forward and tries to scare the person.

◆ Stride
◆ Stride
◆ Demoralize
Intimidation w/ investigation and stratagem bonus: 1d20 + 4 + 1 + 1 ⇒ (20) + 4 + 1 + 1 = 26

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Under the combined assault of many, the last crazy drops.

The scattered belongings in the common room are of little value, as most of them are standard playing cards, books, and the like. Most notable is the bowl. It contains 16gp.

When you know they are cultists of some kind. What kind is up in the air. the holy symbol they all have is some blood red bat symbol. Your recall knowledge lets you know its Camazotz (Lord Of Stolen Blood). Some kind of vampire deity.

What would you like to do next?


Cond: | Female Dragonblooded Human Imperial Sorcerer 2| HP 24/24| AC 18| F+6, R+7, W+7| Speed 25 ft |Perc(T) + 5| Init + 6 (D.Dragonblood)| Exp: Detect Magic| Hero: 2| Spells DC 18. Slots: 1□□□□, Focus□□| ✋Steel Shield✋|Blood Magic Active □|

"Gog, you alright? Seems like you took a big hit there." Karen asks. "We should stop and treat our wounds."

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 1/3 | AC 18 | Fort +5; Ref +9; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Shadow rain, Vampire cultists| Versatile Vials: 4/4 | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

Peat investigates the materials, to see if they provide any clues about where these people are from, such as the language on the books. "They didn't strike me as ... readers ..." He glances over the coins in the bowl, almost concerned he'll find them covered in blood. Assuming they aren't too filthy, he looks them over and tries to see if they are marked from any particular nation or region.

Horizon Hunters

Male Orc Barbarian

"Serves you right you cultist fool!" Gog says after the cultist falls.

Gog then clenches his stab wound as blood continues to pour from it. "Karen is right, we need to heal up, or at least I need to. Could one of you help me quickly?" Gog rests down on one of the wooden chairs in the room as the wounds from the journey, and this fight, have started to take its toll on the barbarian.


Beorn moves over to Grog and starts to work on the damage done to Grog.

Medical check 17+6=23 success 6+1=7 heal for Grog. Will do again to recoup the remaining health, 10+6= 16, another success, 4+2=6 more health for Grog. Beorn, now satisfied that Gro is back to full health, says to the rest of the group.
[b]Does anyone else need medical assistance? [/b

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Nothing strikes you are fancy about the coins. It's in common, and its more about Camazotz. All about the sacrifice of the weak to feed the strong. Lot's of imagery about blood.

Gog's not bleeding any more.

Aside from that, the room is empty. Where would you like to go next?

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 1/3 | AC 18 | Fort +5; Ref +9; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Shadow rain, Vampire cultists| Versatile Vials: 4/4 | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

Peat grabs some of the books, to perhaps study later to learn more about these enemies.

They also distribute 3 of the gold pieces to each of their allies, keeping only one for themself.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Checking in! You found some stuff. Right now you know the sky have gone dark and some crazy cult of vampire god worshipers is around. These might be connected. how? Not sure yet... Where to next?


Cond: | Female Dragonblooded Human Imperial Sorcerer 2| HP 24/24| AC 18| F+6, R+7, W+7| Speed 25 ft |Perc(T) + 5| Init + 6 (D.Dragonblood)| Exp: Detect Magic| Hero: 2| Spells DC 18. Slots: 1□□□□, Focus□□| ✋Steel Shield✋|Blood Magic Active □|

"Oh dear...It's getting late. Best not to push it, men. Do you all want to set up camp outside?" The Sorcerer cleans some blood off her shoes. "This place stinks in more ways than one."


Female yaogaui vindicator of Ragathiel 2 HP 28/28 | AC 19 | F +6 R +10 W +7 | Perc +9| speed 25 ft | focus 1/1| Hero 2 |Active Conditions:

"Yes, let's rest for the night." Hannet agrees.


Beorn nods his head in agreement to Karens statement. Beorn says

"That sounds good. I'll start the fire, and we can have the boar from before for dinner."

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

You rest up outside... and....
SECRETS!: 1d6 ⇒ 2
Nothing happens tonight...

You get all your HP and spells back. Where to next?


Cond: | Female Dragonblooded Human Imperial Sorcerer 2| HP 24/24| AC 18| F+6, R+7, W+7| Speed 25 ft |Perc(T) + 5| Init + 6 (D.Dragonblood)| Exp: Detect Magic| Hero: 2| Spells DC 18. Slots: 1□□□□, Focus□□| ✋Steel Shield✋|Blood Magic Active □|

"Yes, some nice roast boar would take my mind off the situation. Thank you Beorn." Karen sits down and waits for dinner to be served.

The next day, Karen is up early and nibbles on the remaining boar.

"Well that was exciting. Shall we go further in?" Karen suggests to the party.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 1/3 | AC 18 | Fort +5; Ref +9; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Shadow rain, Vampire cultists| Versatile Vials: 4/4 | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

Peat keeps one of the Camazotz holy symbols, in case it comes in handy. They modify their second investigation to, "Why is this vampire cult here?"

They nod to Karen. "Yes, let's do so..." They are concerned the exposure to blood might expose them to disease, so mixes up one of their versatile vials into a quick tincture of Antiplague, and then drinks it.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

no one said a direction, so LEFT!
A simple cot in the northwest corner has extra bedroll layers to serve as
additional cushioning. A small crate in the northeast corner holds bit of Azlanti clutter that might be worith it to the right people. They are various parts and pieces here are worth a total of 65 gp when sold to the right people. Roll a Crafting check to learn more about the stuff.

Map updated.


Cond: | Female Dragonblooded Human Imperial Sorcerer 2| HP 24/24| AC 18| F+6, R+7, W+7| Speed 25 ft |Perc(T) + 5| Init + 6 (D.Dragonblood)| Exp: Detect Magic| Hero: 2| Spells DC 18. Slots: 1□□□□, Focus□□| ✋Steel Shield✋|Blood Magic Active □|

"Interesting..." Karen notes to herself as she writes down the value of the items. "I don't really deal in mercantile goods, so someone else will have to identify them." She looks in Beorn and Peat's directions.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 1/3 | AC 18 | Fort +5; Ref +9; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Shadow rain, Vampire cultists| Versatile Vials: 4/4 | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

Crafting: 1d20 + 7 ⇒ (1) + 7 = 8

"I think these are goblin artifacts ..."


Beorn looks at the parts, rubbing his chin thoughtfully at the parts.
Crafting check 4+16=20 on Beorn's crafting check. Beorn says.

I saw some of these a long time ago, back in the old lands of my birth!

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 1/3 | AC 18 | Fort +5; Ref +9; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Shadow rain, Vampire cultists| Versatile Vials: 4/4 | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

Peat looks curiously at Beorn. "You grew up among goblins? How unusual!"

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Despite your misgivings, these parts include metal blades, stonecutting tools, and strange pressing devices. Installing one of these pieces takes 1 day of downtime but doesn’t otherwise require any kind of check. Once installed, the PCs gain access to repairing aeon stones and can begin Crafting them. The installed parts count as having the formula for the stones for the purposes of Crafting checks. These things can click into the azlanti engine....

Repairing aeon stone
This translucent, spherical stone’s center contains a multitude of sparkling, colored flecks. While you have this stone invested, you gain a +1 item bonus to skill checks made to Craft. Additionally, when Repairing an item, you restore an additional 5 Hit Points to the item (10 Hit Points on a critical success).

The resonant power allows you to cast mending as an arcane innate spell once per day.

Want to spend a day messing with it or head deeper into the cave?


Cond: | Female Dragonblooded Human Imperial Sorcerer 2| HP 24/24| AC 18| F+6, R+7, W+7| Speed 25 ft |Perc(T) + 5| Init + 6 (D.Dragonblood)| Exp: Detect Magic| Hero: 2| Spells DC 18. Slots: 1□□□□, Focus□□| ✋Steel Shield✋|Blood Magic Active □|

"I'd like to hurry up and defeat the people causing the darkness...but we don't actually know who is responsible, so I suppose we can spend a day messing with it." Karen grumbles.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 1/3 | AC 18 | Fort +5; Ref +9; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Shadow rain, Vampire cultists| Versatile Vials: 4/4 | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

Peat nods. "Yes, we definitely should stay on task. This will be something we can focus on once we have resolved this situation ... hopefully expeditiously."


Beorn nods in agreement with Peat and Karen. Beorn says.

Lets go fight some shadow monsters!


Female yaogaui vindicator of Ragathiel 2 HP 28/28 | AC 19 | F +6 R +10 W +7 | Perc +9| speed 25 ft | focus 1/1| Hero 2 |Active Conditions:

"We can pack it up and take it with us," Hannet suggests. "We can investigate it more when we get back to town."

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

People want to do stuff, but not direction, so RIGHT!
A bedroll placed atop several straw mats lined along the eastern wall. A table in the northwest corner of the room is covered with scrolls, tomes, and writing utensils. A table being used as a desk. The remaining chairs remain piled into the corner to the south. What few belongings are kept here are stored in a small footlocker next to a sleeping area.

As you look through the scrolls, the room has a few treasures of its own, among which is her journal. It's by someone named Alzira, and she began to log her feelings after Romi became leader of the cult. Once Romi took over, she heard Camazotz’s whisper less and less, and began to fear that her lord was abandoning her. The journal begins with an entry detailing these feelings. The uneasy and somewhat rambling entry includes the tale of how Alzira survived her shipwreck, earned Camazotz’s attention, and eventually established the cult as a reason as to why Camazotz’s abandonment is unfair. It continues to explain everything the cult is doing and how she hopes to regain Camazotz’s favor again by eventually reclaiming leadership through winning over cultists to her side and ultimately slaying Romi.

In addition to her journal, Alzira keeps a scroll of prayers and Camazotz’s teachings that she penned herself. The scroll grants a +1 item bonus to Camazotz Lore checks and other checks related to details about Camazotz. Finally, the tomes on the table are a collection of ancient Azlanti texts on magical techniques. Most of them have been torn up or defaced by Alzira in her frustration since they don’t provide the means of earning Camazotz’s favor that she seeks. The only segment among the tomes that remains intact discuss the practice of sanguimancy, the
art of using blood to empower magic and create unique magical effects. Alzira has several scrolls kept within this section of the book that note the art as something that could put her in Camazotz’s good graces once more. The scrolls include a translation of the Azlanti teachings, allowing anyone who studies them to learn how to become a sanguimancer. This grants you access to the sanguimancer archetype One final note from Alzira expresses frustration at being unable to fully master the technique, but she vows to continue her studies so she can grow in her magical potential and eventually become a sanguimancer. Sanguimancer

Do you want to do anything here or go north through the next door?


Cond: | Female Dragonblooded Human Imperial Sorcerer 2| HP 24/24| AC 18| F+6, R+7, W+7| Speed 25 ft |Perc(T) + 5| Init + 6 (D.Dragonblood)| Exp: Detect Magic| Hero: 2| Spells DC 18. Slots: 1□□□□, Focus□□| ✋Steel Shield✋|Blood Magic Active □|

Karen will spend a few minutes reading through the documents left in the room. Reading it makes her confused...before that confusion turns to anger when she notices the mass destruction of the collection of ancient Azlanti texts on magical techniques.

"Damn that woman! She will have to answer for the destruction of valuable magical knowledge." Karen yells out loud in frustration.

Go north through the next door.


Beorn glances at the scrolls and journals after Karen sees no use in them and says.

Torag would see no good here, and so do I, let's move on!


Female yaogaui vindicator of Ragathiel 2 HP 28/28 | AC 19 | F +6 R +10 W +7 | Perc +9| speed 25 ft | focus 1/1| Hero 2 |Active Conditions:

"This seems...messy...at best," Hannet grimaces. "We should gather any evidence we can and destroy it. This cult is going to cause big problems if we don't stop them."

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

NORTH!
An enormous pile of rubble occupies a large portion of the central area in these ruins. The rubble blocks access to areas beyond. Halls continue to the east and west, where doors set into the walls connect to a variety of chambers. A door to the south leads to a different portion of the ruins. The sounds of intense screams and violent delight echo throughout this area.

super secret!:
roll: 1d6 ⇒ 5

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Map updated. Its a big area. Where would you like to go?


Cond: | Female Dragonblooded Human Imperial Sorcerer 2| HP 24/24| AC 18| F+6, R+7, W+7| Speed 25 ft |Perc(T) + 5| Init + 6 (D.Dragonblood)| Exp: Detect Magic| Hero: 2| Spells DC 18. Slots: 1□□□□, Focus□□| ✋Steel Shield✋|Blood Magic Active □|

Karen stares, mouth agape at the vastness of this area.

"Wow. What a huge place. This would make for a great discovery - and make all of us very rich if we get out alive."

She points to a door (marked by X on the map). "I vote we go here first."

She will not be the first one into the room.


Female yaogaui vindicator of Ragathiel 2 HP 28/28 | AC 19 | F +6 R +10 W +7 | Perc +9| speed 25 ft | focus 1/1| Hero 2 |Active Conditions:

"Yes, there's much to discover here--but it sounds like someone is in trouble," Hannet unstrings her bow. "That way is as good as any, Karen. Let's see if we can find those people."

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

You walk across the cavernous hall and into the next room. This chamber holds a number of crates of food and other supplies. One of the walls is nothing but tightly packed debris from a previous collapse. Several animal
carcasses hang from the ceiling here.

Hannet perception: 1d20 + 8 ⇒ (11) + 8 = 19
Peat perception: 1d20 + 6 ⇒ (18) + 6 = 24
Karen Initiative, Divine Dragonblood: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Beorn perception: 1d20 + 6 ⇒ (6) + 6 = 12
Gog perception: 1d20 + 6 ⇒ (8) + 6 = 14
Randall perception: 1d20 + 3 ⇒ (2) + 3 = 5

You don't find anything of value or interest.

Where to next?

Spoiler:
secret!: 1d6 ⇒ 5

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