Highwire Sanja
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"Does anyone know why these bugs have demon skull tattoos on their backs?"
Highwire parkours around to the other side of the red bug fighting Maneki and attacks it.
◆ Stride
◆ Flurry of Blows
Unarmed strike 1 w/ anthem vs flanked/off-guard red circle bug: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Unarmed strike damage (bludgeoning, magic): 2d6 + 2 ⇒ (3, 2) + 2 = 7
Unarmed strike 1 w/ anthem & MAP vs flanked/off-guard red circle bug: 1d20 + 10 + 1 - 4 ⇒ (17) + 10 + 1 - 4 = 24
Unarmed strike damage (bludgeoning, magic): 2d6 + 2 ⇒ (5, 6) + 2 = 13
If red circle bug is dead ◆ Stride over to flank red square, but if red circle bug is alive ◆ Strike
Unarmed strike 1 w/ anthem & MAP vs flanked/off-guard red circle bug: 1d20 + 10 + 1 - 8 ⇒ (11) + 10 + 1 - 8 = 14
Unarmed strike damage (bludgeoning, magic): 2d6 + 2 ⇒ (4, 6) + 2 = 12
| GM Blake |
Bramblespine's forcebolts prove more effective than the lightning but not quite enough to destroy the bug. Sanja moves around and finishes it off before assisting Perian.
An Unexpected Course! Round 3. Bold may act.
Environment: Furniture is difficult terrain. Lava is greater difficult terrain.
Blue Circle (-11 hp)
+1 status bonus to attack and damage and saves vs. fear
Maneki (-16 hp)
Perian (-8 hp) (Fortitude DC 19 vs. poison)
Bramble Spine (-5 hp)
--song--
J’ndar (-13 hp)
Sanja (-15 hp)
Goupour Dune (-6 hp) (Fortitude DC 19 vs. poison)
Red Square
1d6 Poison Damage + Slowed 2
Critically Fail Fortitude Save:
2d6 Poison Damage + Slowed 2 + Stupefied 1
[spoiler=Critically Fail Fortitude Save]
2d6 Poison Damage + Slowed 2 + Stupefied 1
1d6 Poison Damage + Slowed 1
Critically Succeed:
J'ndar Issa Soshall Khan Strukt
|
J'ndar will continue the Anthem, and will send Needle Darts at the Blue Circle: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28for: 3d4 + 1 + 3d4 + 1 ⇒ (3, 3, 4) + 1 + (4, 3, 1) + 1 = 20 piercing damage and 1 persistent bleed damage.
Maneki Pemanah
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Maneki steps up to Red Square, smacks it twice before stepping back.
Crane Wing Attack (Agile, Finesse): 1d20 + 9 ⇒ (17) + 9 = 26 for Bludgeoning Damage: 1d6 + 1 ⇒ (5) + 1 = 6 Critical Hit: Double Damage
Crane Wing Attack, MAP: 1d20 + 5 ⇒ (8) + 5 = 13 for Bludgeoning Damage: 1d6 + 1 ⇒ (3) + 1 = 4 Critical Hit: Double Damage
◆ Step
◆ Flurry
◆ Step
Perian Trilling
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Fortitude: 1d20 + 7 ⇒ (8) + 7 = 15
Poison: 2d6 ⇒ (4, 1) = 5
Slowed 2, Stupified 1
"Gerrie, let's get out of here..."
Perian drawls to his mount.
Command (Stride, Stride)
Goupour Dune
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fort: 1d20 + 6 ⇒ (1) + 6 = 7 seriously, I rolled a 1 last post. I almost thought the last one didn't go through. poison: 2d6 ⇒ (1, 4) = 5 Yeah I don't have enough actions, I move out of the way.
| GM Blake |
J'ndar's conjured needles punch through the dry, white carapaces. Milky ichor oozes from the wounds. Maneki strikes the weaker bug with a blow that nearly-but-not-quite crumples it. Her following strike glances off the side of its abdomen. The bug continues to limp along with malevolent intent.
Perian and Goupour suffer the mind-altering effects of the bugs' poisonous dust.
The bleeding bug flutters after Sanja to take advantage of its remaining companion's distracting presence. The first strike just makes it past their defenses. The stab wound burns just a little. Sanja nimbly ducks out of the way of the next bite.
The crumpled bug says in Perian's voice, "Get out. Get out." Then it tries to bite Sanja. It manages a lucky stab with its proboscis. This bite does not burn like the other.
An Unexpected Course! Round 4. Bold may act.
Environment: Furniture is difficult terrain. Lava is greater difficult terrain.
Blue Circle (-34 hp; bloodied) (bleed 1)
+1 status bonus to attack and damage and saves vs. fear
Maneki (-16 hp)
Perian (-13 hp) (slow 2, stupefied 1) (Fortitude DC 19 vs. poison)
Bramble Spine (-5 hp)
--song--
J’ndar (-13 hp)
Sanja (-31 hp)
Goupour Dune (-11 hp) (slowed 2, stupefied 1) (Fortitude DC 19 vs. poison)
Red Square (-12 hp; bloodied)
Fortitude Save Results Override Listed Conditions for this turn.
For example, if you Save and are not Stupefied, then you are not Stupefied for this current turn.
2d6 Poison Damage + Slowed 2 + Stupefied 1
1d6 Poison Damage + Slowed 2
2d6 Poison Damage + Slowed 2 + Stupefied 1
1d6 Poison Damage + Slowed 2
Critically Succeed:
Blue vs. Sanja: 1d20 ⇒ 13
P: 1d8 + 5 ⇒ (2) + 5 = 7 + Poison: 1d4 ⇒ 1
Blue vs. Sanja: 1d20 ⇒ 3
Blue Flat DC 15: 1d20 ⇒ 9
Sq vs. Sanja: 1d20 ⇒ 19
P: 1d8 + 3 ⇒ (5) + 3 = 8
Maneki Pemanah
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Maneki switches into a different combat stance and moves to flank Blue Circle before lashing out at it twice.
Flashing Spark; 1st Attack, OG: 1d20 + 6 ⇒ (7) + 6 = 13
Flashing Spark; 1st Attack Damage, Slashing: 1d8 + 1 ⇒ (8) + 1 = 9
Flashing Spark; 2nd Attack, OG: 1d20 + 1 ⇒ (12) + 1 = 13
Flashing Spark; 2nd Attack Damage, Slashing: 1d8 + 2 ⇒ (3) + 2 = 5
In the off chance that a 13 hits, add 1 to the damage of the second strike due to the forceful trait
Looks like Paizo forgot to fix the dice bot!!
◆ Stoked Flame Stance
◆ Stride
◆ Flurry of Whiffs
◇ Kicks the Dice Bot