Full Name |
Goupour Dune |
Race |
Paddler Shoony |
Classes/Levels |
DJinni Bloodline Sorcerer, Sentinel Dedication 2: 19 AC, HP:20/20, Fort:5, Ref:6, Will:6, Perc:4, Lowlight |
Gender |
Male |
Size |
Small |
Age |
18 |
Special Abilities |
Fielded Agent |
Alignment |
NG |
Deity |
Jaidz |
Location |
Shackles |
Languages |
Common, Shoony |
Occupation |
Thrill-Seeker Background |
Strength |
16 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
16 |
About Goupour Dune
16 XP
Racials
Blunt Snout: Your small, blunt snout and labyrinthine sinus system make you resistant to phenomena that assail the nose. When you roll a saving throw against inhaled threats (such as inhaled poisons) and olfactory effects (such as xulgath stench), you get the outcome one degree of success better than the result of your roll.
Lowlight Vision
You ignore difficult terrain and greater difficult terrain from bogs. When you roll a success to Swim, you get a critical success instead.
Feats
Background: Combat Climber
Handy with your paws: You gain a +1 circumstance bonus to Crafting checks to Repair non-magical items, and you don’t need a repair kit for such repairs as long as you have any amount of junk, spare parts, or debris at your disposal.
Sentinel Dedication: 2nd Level Class Feat
Recognize Spell: 2nd Level Skill Feat
Class
Arcana and Deception as gained skills
Detect Magic and Illusionary disguise as gained spells.
Bloodline Spells initial: genie's veil, advanced: heart's desire, greater: wish-twisted form
Blood Magic Your spellcasting warps reality and distracts your foes. Either you gain a +1 status bonus to Deception checks for 1 round, or a target takes a –1 status penalty to Perception for 1 round.
Trained in Fortitude
Trained in Reflex
Expert in Will
Trained in simple weapons
Trained in unarmed attacks
Untrained in all armor
Trained in unarmored defense
Trained in Perception
Skills
Arcana, Athletics, Crafting, Deception, Nature. Engineering, Mercantile Lore.
Spells
Cantrips: Detect Magic, Electric Arc, Ghost Sound, Light, Mage Hand.
1st Level: Burning Hands, Echoing Weapon, Illusionary Disguise, True Strike.
Spell attack roll = your spellcasting ability modifier + proficiency bonus + other bonuses + penalties (7)
Spell DC = 10 + your spellcasting ability modifier + proficiency bonus + other bonuses + penalties (17)
Equipment
Common Clothing: 0.1 GP
Adventure's Pack: 0.7 GP
Hide Armor: 2 GP (3 AC, 2 dex)
Forked Bipod: 0.3 GP (Agile, d4, deadly d6, finesse, Spear, Piercing)
Flintlock Pistol: 6 GP (d4, range 40, reload 1, Concussive, Fatal d8)
Crossbow: 3 GP (d8, ranged 120, reload 1)
20 Bolts: 0.2 GP
20 Firearm rounds: 0.2 GP
Firearm Cleaning Kit: 0.1 GP
72 Gold left over