[PFS2, GameDay14] 1-25 Grim Symphony (GM Watery Soup) (Inactive)

Game Master Watery Soup

Slides
Challenge Points: 23
Hero Points: Khaul 2, Laohu 2, Lioness 1, Narkru 2, Raphaeleos 3, Shen 1
RPG Chronicles


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Horizon Hunters

Female Minotaur Kineticist (Earth) 8 | HP 106/106 (1 HP/min) | AC 26/27 | F+18 S=CS (+1 against sickened), R+13 (+15 vs damage), W+15 | Perc +13 (Darkvision, Imprecise Scent 30') | Speed 25 ft | Hero Points 1 | ◆◆◆◇↺ | Exploration: Track| Active Conditions: Armor in Earth, Resist Void 1

Narkru focuses on the steps before walking up the ramp and on the stage, ending up behind the organ. "Excuse me, could you please stop the performance for just one moment?

◆ Sustain Stepping Stones
◆ Stride
◆ Stride, ending up on stand right behind the faux doctor.

Vigilant Seal

NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul stalks the last giant, working his way eastward. Shield raised to allow Myrsa to see, he directs a heft blow into the knee of the last zombie.

strike: 1d20 + 16 ⇒ (14) + 16 = 30
damage(blunt,magic), vitality: 2d8 + 4 + 2 + 2d4 ⇒ (6, 2) + 4 + 2 + (3, 1) = 18

◆ raise shield
◆ stride
◆ strike

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |

Tiger rushes to the remaining zombie and slashes at it.

Flashing Spark: 1d20 + 14 ⇒ (15) + 14 = 29 for Slashing Damage: 2d8 + 3 ⇒ (3, 6) + 3 = 12 plus Vitality: 2d4 ⇒ (2, 3) = 5 plus 1d6 Persistent Vitality Damage

Flashing Spark, MAP, Sweep: 1d20 + 9 ⇒ (10) + 9 = 19 for Slashing Damage: 2d8 + 3 ⇒ (7, 7) + 3 = 17 plus Vitality: 2d4 ⇒ (1, 3) = 4

He then pulls his Javelin out.

◆ Stride
◆ Flurry
◆ Interact to Draw


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Green Fortitude: 1d20 + 12 ⇒ (10) + 12 = 22 vs DC 26

Raph's infusion of vitality energy plus Khaul's hammer bring the last zombie to a quick end. Tiger, you can revise.

--Round 3
Lioness (48/48, 4 temp HP, AC 19) / Bone Bearer (28/28, 4 temp HP, AC 18)
--Round 4
Raphaeleos (88/88, 5 temp HP, AC 25, cursebound 1)
Khaul (110/115, 0 temp HP, AC 28/30, vitality 2d4) / Myrsa (119/120)
Tiger (70/80, 0 temp HP, AC 24, vitality 2d4, life link)
Narkru (89/97, 0 temp HP, AC 26/27, life link)
Shen (73/92, 0 temp HP, AC 27/29, vitality 2d4)
Doctor Velshun (-0)
Organ (4/4)
Red Zombie (-104)
Yellow Zombie (-110)
Green Zombie (-88)
Cyan Zombie (-89)
Blue Zombie (-104)
Magenta Zombie (-86)

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |

Are we trying to keep the good doctor alive?

Tiger runs up the ramp and ends up beside the 'good' Doctor.

Tiger unleashes his 'claws' on the organ player.

Flashing Spark: 1d20 + 14 ⇒ (6) + 14 = 20 for Slashing Damage: 2d8 + 3 ⇒ (1, 7) + 3 = 11 plus Vitality: 2d4 ⇒ (1, 3) = 4 plus 1d6 Persistent Vitality Damage

Flashing Spark, MAP, Sweep: 1d20 + 9 ⇒ (3) + 9 = 12 for Slashing Damage: 2d8 + 3 ⇒ (4, 7) + 3 = 14 plus Vitality: 2d4 ⇒ (4, 3) = 7 plus 1d6 Persistent Vitality Damage

If we're to keep him alive, just apply the damage non-lethal; no penalty for monks

◆◆ Stride
◆ Strike

Envoy's Alliance

Monk 7 | AC 27 (29) | HP 92/92 | Resist Void 1 Fire 5 | 1 HP/min | F+15 R+15 W+14 | P+15 Search | Speed 50 | Class DC 23 | Focus 0/3 | Hero 2/3 | ◆◇↺ | Active Conditions: N/A

Shen runs up the ramp to get next to the Doctor.

"Doctor, give it up. Your creations are destroyed, you are outnumbered, you have lost. Don't make this harder than it has to be."

Shen then unleashes a Flurry of non-lethal blows on the good Doctor.

Flurry 1 Wolf Stance Strike (Piercing, Agile, Nonlethal, Trip, plus Vitality ): 1d20 + 16 ⇒ (17) + 16 = 332d8 + 6 + 2d4 ⇒ (4, 3) + 6 + (2, 2) = 17

Flurry 2 Wolf Stance Strike (Piercing, Agile, Nonlethal, Trip, MAP1, plus Vitality): 1d20 + 16 - 4 ⇒ (17) + 16 - 4 = 292d8 + 6 + 2d4 ⇒ (8, 7) + 6 + (1, 3) = 25

((Crushing Rune - on crit, target is clumsy and enfeebled 1 until end of Shen's next turn))
((Brawling - on crit, target must make a fortitude save or be slowed 1 until end of Shen's next turn))


◆◆ Stride
◆ Flurry of Blows


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Tiger, I'm going to use your attack rolls from up above, since you're making the same types of Strikes.

Tiger makes two strikes at the Doctor, and the first hits. The vitality sizzles at his undead flesh, but does no extra damage. Vulnerable to vitality, but no weakness.

Shen runs up and makes two good Strikes.

--Round 3
Lioness (48/48, 4 temp HP, AC 19) / Bone Bearer (28/28, 4 temp HP, AC 18)
--Round 4
Raphaeleos (88/88, 5 temp HP, AC 25, cursebound 1)
Khaul (110/115, AC 28/30, vitality 2d4) / Myrsa (119/120)
Tiger (70/80, AC 24, vitality 2d4, life link)
Narkru (89/97, AC 26/27, life link)
Shen (73/92, AC 27/29, vitality 2d4)
Doctor Velshun (-59, 23 < AC <= 29, 1d6 persistent vitality)
Organ (4/4)
Red Zombie (-104)
Yellow Zombie (-110)
Green Zombie (-88)
Cyan Zombie (-89)
Blue Zombie (-104)
Magenta Zombie (-86)

Envoy's Alliance

HP 48/48| AC: 19 | F +11 R +9 W +11 | Exploration: Search Male Kholo (Sweetbreath) Witch 5 Perc +9 | 25 feet | Occult Spell DC 21 | Active Conditions: none

Lioness gets close enough to get a good look at the Maestro and aims the brain on the end of his staff at him, projecting some of its stored energy in a mental blast.

Mental: 2d4 ⇒ (1, 3) = 4

Persistent Mental: 1d4 ⇒ 2

DC21 Will Save -
Critical Success: The target is unaffected.
Success: The target takes full initial damage but no persistent damage, and the spell ends immediately.
Failure: The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends.
Critical Failure: As failure, but the target is sickened 2.


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Will: 1d20 + 19 ⇒ (14) + 19 = 33 vs DC 21
Sorry, Lioness, Will is his best save.

The Doctor laughs off the mental damage, and blasts a C-sharp minor ninth diminished chord, while depressing the C-natural key on the foot pedals. Everyone in the red-shaded area is affected. The discordant blast shakes Bone Bearer, Tiger, and Narkru to the core.

Sonic: 2d8 + 9 ⇒ (4, 1) + 9 = 14
DC 24 basic Fortitude save

The blast is so powerful it pushes Narkru, Tiger, and Bone Bearer out of the blast zone. 15' forced movement.

Then, the Doctor casts a spell at Shen.
DC 29 Will save, and please decide if you want to Hero Point it before you open the spoilers.

Critical Success:
The target is unaffected.

Success:
The target babbles incoherently and is stunned 1.

Failure:
The target is confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.

Critical Failure:
The target is confused for 1 minute, with no save to end early.

Vitality: 1d6 ⇒ 4
Recovery: 1d20 ⇒ 10 vs DC 15

Still above 50%, just to be clear.

--Round 4
Lioness (48/48, 4 temp HP, AC 19) / Bone Bearer (28/28, 4 temp HP, Fort vs -14 sonic, AC 18)
--Round 5
Raphaeleos (88/88, 5 temp HP, AC 25, cursebound 1)
Khaul (110/115, AC 28/30, vitality 2d4) / Myrsa (119/120)
Tiger (70/80, AC 24, vitality 2d4, Fort vs -14 sonic, life link)
Narkru (89/97, AC 26/27, Fort vs -14 sonic, life link)
Shen (73/92, AC 27/29, Will save first, vitality 2d4)

Doctor Velshun (-63, 23 < AC <= 29, 1d6 persistent vitality)
Organ (4/4)
Red Zombie (-104)
Yellow Zombie (-110)
Green Zombie (-88)
Cyan Zombie (-89)
Blue Zombie (-104)
Magenta Zombie (-86)

Horizon Hunters

Female Minotaur Kineticist (Earth) 8 | HP 106/106 (1 HP/min) | AC 26/27 | F+18 S=CS (+1 against sickened), R+13 (+15 vs damage), W+15 | Perc +13 (Darkvision, Imprecise Scent 30') | Speed 25 ft | Hero Points 1 | ◆◆◆◇↺ | Exploration: Track| Active Conditions: Armor in Earth, Resist Void 1

Do I still move if I crit succeed?, not gonna change much if I don't

Fort, S=CS: 1d20 + 17 ⇒ (12) + 17 = 29

Stone and dirt are not a good amplifier of sound. Narkru stomps back to where she was, keeps the bridge up and goes to get the figure on the organ. "Please stop that."

◆ Stride back to the spot.
◆ Sustain Stepping Stones.
◆ Grab at the doctor.

Grab vs Fort DC, with Channel Elements: 1d20 + 19 + 1 ⇒ (14) + 19 + 1 = 34

Vigilant Seal

NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul puffs along the floor. Then he puffs up the stairs. Then be puffs along the stage.

"How'd yer all git up there so fast?" he further puffs.

◆ stride
◆ stride
◆ stride


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

No, the movement and the damage are separate.

Narkru moves back and grabs the Doctor. Regular Success, not a Crit Success. Raph takes most of Narkru's damage.

Khaul hustles up.

--Round 4
Lioness (48/48, 4 temp HP, AC 19) / Bone Bearer (28/28, 4 temp HP, Fort vs -14 sonic, AC 18)
--Round 5
Raphaeleos (88/88, 0 temp HP, AC 25, cursebound 1)
Khaul (110/115, AC 28/30, vitality 2d4) / Myrsa (119/120)
Tiger (70/80, AC 24, vitality 2d4, Fort vs -14 sonic, life link)
Narkru (87/97, AC 26/27, life link)
Shen (73/92, AC 27/29, Will save first, vitality 2d4)
Doctor Velshun (-63, 23 < AC <= 29, 1d6 persistent vitality)
Organ (4/4)
Red Zombie (-104)
Yellow Zombie (-110)
Green Zombie (-88)
Cyan Zombie (-89)
Blue Zombie (-104)
Magenta Zombie (-86)

Radiant Oath

[R] Male Tian-Dan Human Oracle of Life 8 / Medic | Once Bitten | HP 88/88 w Toughness (+1 HP/min), AC 25 w +1 Studded Leather Armor (26 w Shield raised), Fortitude* +11, Reflex* +12, Will*** +18 w Mysterious Resolve, Perception* +14, Stealth +2 | Speed 25 ft. | Exploration Activity Search | Tracker | ◆◇↺

"This has to end!" Raph joins them at the stage, going behind Tiger.

"Plug those pipes!" he suggests, remembering what Iloise told them. "That's what Iloise told us!" he tells Docrot Velshun, as if telling him her betrayal.

GM Watery Soup wrote:

2. The organ can be disabled like a hazard. DC 28 Thievery (expert) to stopper the pipes. Once four pipes have been stoppered, the organ ceases to function.

He then lashes the last enemy with vitality.

◆ Stride
◆◆ Vitality Lash, DC 26 basic Fortitude save vs 5d6 ⇒ (3, 4, 5, 2, 2) = 16 vitality damage (and Enfeebled 1 for 1 rd on Crit Fail) vs Doctor Velshun


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Fortitude: 1d20 + 16 ⇒ (8) + 16 = 24 vs DC 26

The doctor looks bloodied.

--Round 4
Lioness (48/48, 4 temp HP, AC 19) / Bone Bearer (28/28, 4 temp HP, Fort vs -14 sonic, AC 18)
--Round 5
Raphaeleos (88/88, 0 temp HP, AC 25, cursebound 1)
Khaul (110/115, AC 28/30, vitality 2d4) / Myrsa (119/120)
Tiger (70/80, AC 24, vitality 2d4, Fort vs -14 sonic, life link)
Narkru (87/97, AC 26/27, life link)
Shen (73/92, AC 27/29, Will save first, vitality 2d4)
Doctor Velshun (-79, 23 < AC <= 29, 1d6 persistent vitality) <50%
Organ (4/4)
Red Zombie (-104)
Yellow Zombie (-110)
Green Zombie (-88)
Cyan Zombie (-89)
Blue Zombie (-104)
Magenta Zombie (-86)

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |

Fortitude: 1d20 + 12 ⇒ (14) + 12 = 26 Whew

Tiger claps his hands over his ears. He moves back and again attacks the Doc.

Flashing Spark: 1d20 + 14 ⇒ (12) + 14 = 26 for Slashing Damage: 2d8 + 3 ⇒ (7, 3) + 3 = 13 plus Vitality: 2d4 ⇒ (4, 4) = 8

Flashing Spark, MAP, Sweep: 1d20 + 9 ⇒ (7) + 9 = 16 for Slashing Damage: 2d8 + 3 ⇒ (2, 6) + 3 = 11 plus Vitality: 2d4 ⇒ (4, 1) = 5

Critical Hit: Double Damage + 1d6 Persistent Fire

He then steps back to keep from getting clocked.

Can we try to break the organ?

◆ Stride
◆ Flurry
◆ Stride

Envoy's Alliance

HP 48/48| AC: 19 | F +11 R +9 W +11 | Exploration: Search Male Kholo (Sweetbreath) Witch 5 Perc +9 | 25 feet | Occult Spell DC 21 | Active Conditions: none

Fort BB: 1d20 + 11 ⇒ (2) + 11 = 13

HP Reroll Fort BB: 1d20 + 11 ⇒ (14) + 11 = 25

"We took the shortcut," Lioness explains to Khaul then Strides off the shortcut so that Narkru doesn't have to sustain it.

Meanwhile, Bone Bearer scurries next to the Maestro of Mayhem and Lioness tries to Shroud his head in the darkness of Night before putting up a protective Shield of energy around himself.

DC21 Will Save on Failure The target is shrouded in murky darkness. It treats bright light as dim light, and unless it has greater darkvision, all creatures are concealed to it.

Envoy's Alliance

Monk 7 | AC 27 (29) | HP 92/92 | Resist Void 1 Fire 5 | 1 HP/min | F+15 R+15 W+14 | P+15 Search | Speed 50 | Class DC 23 | Focus 0/3 | Hero 2/3 | ◆◇↺ | Active Conditions: N/A

HP if fail/cf

Will save dc19: 1d20 + 14 ⇒ (9) + 14 = 23
Will save dc29, HP: 1d20 + 14 ⇒ (12) + 14 = 26


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺
Lioness Lapping Blood wrote:
DC21 Will Save

I can't access Google Slides right now, so I'll update later, but I do want to point out that Doctor Velshun's Will save is +19, and even a nat 2 would Succeed. I'll shrug and roll, anyway, when I have the chance, but I did want to give you a few hours to change your mind.

Sorry, as the lowest level character against a high CR boss, you're going to be frustrated by this last fight.


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Tiger moves up, misses twice, and then backs off.

Will: 1d20 + 19 ⇒ (17) + 19 = 36 vs DC 21

The Doctor shurgs off Lioness's spell.

Shen looks confused, and side-eyes Bone Bearer, Tiger, the Doctor, and the Organ. 1d4 ⇒ 2 He whirls around and punches Tiger!

Flurry: 1d20 + 16 ⇒ (4) + 16 = 20
Piercing: 2d8 + 6 ⇒ (3, 7) + 6 = 16 plus Vitality: 2d6 ⇒ (5, 1) = 6

Flurry, agile: 1d20 + 16 - 4 ⇒ (11) + 16 - 4 = 23
Piercing: 2d8 + 6 ⇒ (7, 8) + 6 = 21 plus Vitality: 2d6 ⇒ (4, 2) = 6

Fist, agile: 1d20 + 16 - 4 ⇒ (10) + 16 - 4 = 22
Piercing: 2d8 + 6 ⇒ (1, 3) + 6 = 10 plus Vitality: 2d6 ⇒ (2, 5) = 7

Fist, agile: 1d20 + 16 - 4 ⇒ (2) + 16 - 4 = 14
Piercing: 2d8 + 6 ⇒ (4, 1) + 6 = 11 plus Vitality: 2d6 ⇒ (3, 4) = 7

Tiger, although surprised, dodges everything.

Will: 1d20 + 14 ⇒ (8) + 14 = 22 vs DC 29

Shen remains confused.

The Doctor cackles maniacally, jamming another discordant blast on the keyboard.

Performance: 1d20 + 20 ⇒ (12) + 20 = 32 vs DC 24
Sonic: 2d8 + 9 ⇒ (2, 4) + 9 = 15
DC 24 basic Fortitude save from Lioness, Tiger, Bone Bearer, and Narkru. Tiger and Narkru, note that this damage is not subject to life link, because Raph has already used his 1/round for it.

Then, he raises his conductor's baton and taps Shen lightly.

Baton: 1d20 + 17 ⇒ (14) + 17 = 31 vs off-guard
Bludgeoning: 2d6 + 10 ⇒ (6, 1) + 10 = 17

Confused: 1d20 ⇒ 9 vs DC 11

Baton, MAP: 1d20 + 17 - 5 ⇒ (11) + 17 - 5 = 23 vs off-guard
Bludgeoning: 2d6 + 10 ⇒ (2, 5) + 10 = 17

Vitality: 1d6 ⇒ 4
Persistent: 1d20 ⇒ 4 vs DC 15

--Round 5
Lioness (48/48, 4 temp HP, Fort save vs -15 sonic, AC 19) / Bone Bearer (25/28, 0 temp HP, Fort save vs -15 sonic, AC 18)
--Round 6
Raphaeleos (88/88, 0 temp HP, AC 25, cursebound 1)
Khaul (110/115, AC 28/30, vitality 2d4) / Myrsa (119/120)
Tiger (56/80, AC 24, Fort save vs -15 sonic, vitality 2d4, life link)
Narkru (87/97, AC 26/27, Fort save vs -15 sonic, life link)
Shen (56/92, AC 27/29, confused, vitality 2d4)

Doctor Velshun (-83, 26 < AC <= 29, 1d6 persistent vitality) <50%
Organ (4/4 pipes, -0 hp)
Red Zombie (-104)
Yellow Zombie (-110)
Green Zombie (-88)
Cyan Zombie (-89)
Blue Zombie (-104)
Magenta Zombie (-86)

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |

Fortitude: 1d20 + 12 ⇒ (5) + 12 = 17

Tiger grimaces as the dreadful sound hits him. He steels himself and moves up to the Doctor, slashes at him, then moves back to behind the organ.

Flashing Spark: 1d20 + 14 ⇒ (3) + 14 = 17 for Slashing Damage: 2d8 + 3 ⇒ (4, 6) + 3 = 13 plus Vitality: 2d4 ⇒ (1, 2) = 3

Flashing Spark, MAP, Sweep: 1d20 + 9 ⇒ (8) + 9 = 17 for Slashing Damage: 2d8 + 3 ⇒ (3, 5) + 3 = 11 plus Vitality: 2d4 ⇒ (2, 3) = 5

Critical Hit: Double Damage + 1d6 Persistent Fire

◆ Stride
◆ Flurry of Whiffs
◆ Stride

Horizon Hunters

Female Minotaur Kineticist (Earth) 8 | HP 106/106 (1 HP/min) | AC 26/27 | F+18 S=CS (+1 against sickened), R+13 (+15 vs damage), W+15 | Perc +13 (Darkvision, Imprecise Scent 30') | Speed 25 ft | Hero Points 1 | ◆◆◆◇↺ | Exploration: Track| Active Conditions: Armor in Earth, Resist Void 1

Fort Save, S=CS: 1d20 + 17 ⇒ (10) + 17 = 27

Narkru shakes off the sound again, walking back to her original position. The earthen ramp fades to normal as she now focuses on grabbing and moving this figure off the organ.

◆ Stride back to her spot.
◆ Reposition to get them off the organ.
◆ Grab at the doc again.

Athletics Reposition vs Fort DC, Channel Elements: 1d20 + 18 + 1 ⇒ (13) + 18 + 1 = 32

On success, move 5 feet up on map placement. On crit success, move 10 feet up within 5 feet of Narkru

Athletics Grab vs Fort DC with MAP, Channel Elements: 1d20 + 18 + 1 - 5 ⇒ (4) + 18 + 1 - 5 = 18

Using a Hero Point.

Athletics Grab vs Fort DC with MAP, Channel Elements, HP: 1d20 + 18 + 1 - 5 ⇒ (17) + 18 + 1 - 5 = 31

Vigilant Seal

NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

"Enough of this." storms Khaul as he races forward and delivers a sharp blow to the doctor.

strike: 1d20 + 18 ⇒ (12) + 18 = 30
damage(blunt,magic), vitality: 2d8 + 4 + 2 + 2d4 ⇒ (7, 2) + 4 + 2 + (4, 2) = 21

◆◆ stride x2
◆ strike
↺ (Khaul) glimpse of redemption if an ally within 15' is hit)
↺ (Myrsa) shield block if an adjacent ally is hit)

Radiant Oath

[R] Male Tian-Dan Human Oracle of Life 8 / Medic | Once Bitten | HP 88/88 w Toughness (+1 HP/min), AC 25 w +1 Studded Leather Armor (26 w Shield raised), Fortitude* +11, Reflex* +12, Will*** +18 w Mysterious Resolve, Perception* +14, Stealth +2 | Speed 25 ft. | Exploration Activity Search | Tracker | ◆◇↺

Raph keeps blasting vitality at Doctor Velshun since he is not surrendering to them, anyway.
◆◆ Vitality Lash, DC 26 basic Fortitude save vs 5d6 ⇒ (4, 2, 2, 2, 3) = 13 vitality damage (and Enfeebled 1 for 1 rd on Crit Fail) vs Doctor Velshun

He then taps Tiger once he gets back into position, healing him from his reserve.
◆ Interact for Vital Beacon, 4d8 ⇒ (5, 2, 2, 8) = 17 HP to Tiger

Vital Beacon [X] 4d10 HP, [X] 4d8 HP, [] 4d6 HP, [] 4d4 HP

Envoy's Alliance

HP 48/48| AC: 19 | F +11 R +9 W +11 | Exploration: Search Male Kholo (Sweetbreath) Witch 5 Perc +9 | 25 feet | Occult Spell DC 21 | Active Conditions: none

I knew it was a very long shot but I didn't want to do nothing and it fit into my action economy.

Fort (Lioness): 1d20 + 11 ⇒ (2) + 11 = 13

Fort (Bone Bearer): 1d20 + 11 ⇒ (16) + 11 = 27

HP Reroll Fort (Lioness): 1d20 + 11 ⇒ (9) + 11 = 20

Bone Bearer manages to avoid the worst of the blast and finally decides that discretion is a good idea, fleeing to a safe distance away from the Maestro of Mayhem.

Lioness takes the brunt but it could have been worse. He decides to stop being fancy and just hurls some debris at the Doctor.

Telekinetic Projectile: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 3d6 ⇒ (6, 4, 1) = 11

He then moves so that he's not in a direct line with his fellow Pathfinders, not least of which because he's contemplating shooting some Grim Tendrils at their opponent.


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Tiger runs up and whiffs twice. Narkru pulls the Doctor off of the organ seat, and then grabs onto him. Khaul, I'm moving your icon 5' northward since you're in the spot Narkru pulled the Doctor into.

Khaul smashes the grabbed Doctor, and Raph casts a spell.

Fortitude: 1d20 + 16 ⇒ (19) + 16 = 35 vs DC 26

Lioness tries to throw a rock into the fray, unsuccessfully.

Shen lashes out at 1d2 ⇒ 2 the organ.

Fist: 1d20 + 16 ⇒ (10) + 16 = 26
Bludgeoning: 2d8 + 6 ⇒ (2, 5) + 6 = 13 plus Vitality: 2d4 ⇒ (1, 2) = 3

Fist, agile: 1d20 + 16 - 4 ⇒ (5) + 16 - 4 = 17
Bludgeoning: 2d8 + 6 ⇒ (3, 1) + 6 = 10 plus Vitality: 2d4 ⇒ (3, 4) = 7

Fist, agile: 1d20 + 16 - 8 ⇒ (8) + 16 - 8 = 16
Bludgeoning: 2d8 + 6 ⇒ (5, 8) + 6 = 19 plus Vitality: 2d4 ⇒ (2, 4) = 6

Fist, agile: 1d20 + 16 - 8 ⇒ (13) + 16 - 8 = 21
Bludgeoning: 2d8 + 6 ⇒ (2, 5) + 6 = 13 plus Vitality: 2d4 ⇒ (1, 2) = 3

He hits once, but can't penetrate the hardness.

Will: 1d20 + 14 ⇒ (15) + 14 = 29 vs DC 29

Shen is no longer confused.

"UNHAND ME, MA'AM!"

The Doctor wants to wriggle out, but decides for a more direct approach, and casts a spell.

Flat Check: 1d20 ⇒ 18 vs DC 5

He clasps a hand on Narkru's wrist, and she feels life draining from her as Doctor Velshun feasts on her like a vampire. DC 29 basic Fortitude save, please.

Void: 8d6 ⇒ (3, 5, 5, 6, 5, 2, 6, 1) = 33
Doctor Velshun gets temp HP equal to have the number that Narkru loses.

He swings his baton at her.

Baton: 1d20 + 17 ⇒ (17) + 17 = 34
Bludgeoning: 2d6 + 10 ⇒ (1, 2) + 10 = 13
Raph will take 5 of that.

Vitality: 1d6 ⇒ 5
Persistent: 1d20 ⇒ 13 vs DC 15

--Round 5
Lioness (37/48, AC 19) / Bone Bearer (18/28, AC 18)
--Round 6
Raphaeleos (83/88, AC 25, cursebound 1)
Khaul (110/115, AC 28/30, vitality 2d4) / Myrsa (119/120)
Tiger (58/80, AC 24, vitality 2d4, life link)
Narkru (79/97, Fort vs -33 void, AC 26/27, life link)
Shen (56/92, AC 27/29, vitality 2d4)

Doctor Velshun (36/151, ? temp HP, 26 < AC <= 29, 1d6 persistent vitality, grabbed) <50%
Organ (4/4 pipes, 21 < AC <= 26, hardness > 13, -0 hp)
Red Zombie (-104)
Yellow Zombie (-110)
Green Zombie (-88)
Cyan Zombie (-89)
Blue Zombie (-104)
Magenta Zombie (-86)

Note that Doctor Velshun becomes un-Grabbed at the beginning of Narkru's turn.

Horizon Hunters

Female Minotaur Kineticist (Earth) 8 | HP 106/106 (1 HP/min) | AC 26/27 | F+18 S=CS (+1 against sickened), R+13 (+15 vs damage), W+15 | Perc +13 (Darkvision, Imprecise Scent 30') | Speed 25 ft | Hero Points 1 | ◆◆◆◇↺ | Exploration: Track| Active Conditions: Armor in Earth, Resist Void 1

Fort, S=CS: 1d20 + 17 ⇒ (19) + 17 = 36

The Doctor lays a hand on Narkru and all he manages to drain is disappointment.

Narkru has Mastery in Fortitude saves, so successes become crit successes

As the baton hits, sand from her earthen form crusts off and clings to his body.

↺ Calcifying Sand - Resist Physical 7 on that attack and DC 25 Fort save.

Your flesh gives way as you're struck, becoming coarse sand that can magically turn your enemy to stone. You gain resistance equal to your level to physical damage from the triggering attack. The attacking creature must attempt a Fortitude save against your class DC. Regardless of the result, that creature can't Trigger Calcifying Sand again for 1 hour.

Success: The creature is unaffected.
Failure: The creature is slowed 1 until the end of its next turn.
Critical Failure: The creature is petrified until the end of its next turn.

"You are a fake doctor and we are here to revoke your false license." Narkru tries to keep a hand on the doctor while he squirms.

◆ Grab the Doctor again
◆ Channel Elements, striking at the doctor.
◇ Weapon Infusion, Agile
◆ Strike at the Doctor one last time.

Grab vs Fort DC: 1d20 + 18 ⇒ (9) + 18 = 27
Elemental Blast, Melee with MAP: 1d20 + 16 - 5 ⇒ (7) + 16 - 5 = 18
Bludgeoning: 2d8 + 4 ⇒ (6, 8) + 4 = 18
Elemental Blast, Melee with MAPx2: 1d20 + 16 - 8 ⇒ (12) + 16 - 8 = 20
Bludgeoning: 2d8 + 4 ⇒ (3, 8) + 4 = 15

Vigilant Seal

NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Seeing the doctor still struggling Khaul offers a sigh. He hoists Myrsa up for a good view of what is to come.

"Now lass, I be offerin him a chance to be changin his wicked ways and he no be takin it. So the tough option it is gona be."

strike: 1d20 + 18 ⇒ (13) + 18 = 31
damage(blunt,magic),vitality: 2d8 + 4 + 2 + 2d4 ⇒ (7, 6) + 4 + 2 + (4, 2) = 25
strike,MA: 1d20 + 18 - 5 ⇒ (1) + 18 - 5 = 14
damage(blunt,magic),vitality: 2d8 + 4 + 2 + 2d4 ⇒ (2, 5) + 4 + 2 + (4, 4) = 21

◆ raise shield
◆ strike
◆ strike
↺ (Khaul) Glimpse of redemption
↺ (Khaul) shield block
↺ (Myrsa) shield block

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |

Tiger moves up into the flank with Narkru and attempts to finish off the good doctor.

Flashing Spark, OG: 1d20 + 14 ⇒ (18) + 14 = 32 for Slashing Damage: 2d8 + 3 ⇒ (4, 7) + 3 = 14 plus Vitality: 2d4 ⇒ (2, 1) = 3

Flashing Spark, MAP, Sweep, OG: 1d20 + 9 ⇒ (14) + 9 = 23 for Slashing Damage: 2d8 + 3 ⇒ (6, 6) + 3 = 15 plus Vitality: 2d4 ⇒ (1, 4) = 5

Critical Hit: Double Damage + 1d6 Persistent Fire

Tiger steps back out of reach.

◆ Stride
◆ Flurry
◆ Step

Radiant Oath

[R] Male Tian-Dan Human Oracle of Life 8 / Medic | Once Bitten | HP 88/88 w Toughness (+1 HP/min), AC 25 w +1 Studded Leather Armor (26 w Shield raised), Fortitude* +11, Reflex* +12, Will*** +18 w Mysterious Resolve, Perception* +14, Stealth +2 | Speed 25 ft. | Exploration Activity Search | Tracker | ◆◇↺

Raph continues to lash Doctor Velshun with vitality.
◆◆ Vitality Lash, DC 26 basic Fortitude save vs 5d6 ⇒ (5, 4, 2, 1, 6) = 18 vitality damage (and Enfeebled 1 for 1 rd on Crit Fail) vs Doctor Velshun

He also points at Shen, healing with vitality. His curse worsens though. Cursebound 2
◆ Nudge the Scales – You restore Hit Points equal to 2 + double your level [8] to one creature within 30 feet.
Cursebound: Magical effects that restore HP to you take a status penalty equal to your level [8] times your cursebound value to the number of HP you recover.

Envoy's Alliance

HP 48/48| AC: 19 | F +11 R +9 W +11 | Exploration: Search Male Kholo (Sweetbreath) Witch 5 Perc +9 | 25 feet | Occult Spell DC 21 | Active Conditions: none

As his projectile flies wide, Lioness says something in his native tongue of Mwangi. The details are unknown but angry cursing sounds the same in most languages.

Taking a deep breath, he tries again.

Telekinetic Projectile: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Bludgeoning Damage: 3d6 ⇒ (4, 5, 2) = 11

That one was much more accurate and he is almost smug as he wraps himself in SHIELDing occult energy again.


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Narkru grabs the Doctor, and Khaul, Tiger, Raph, and Lioness all simultaneously hit him with their attacks. It is impossible to know who dealt the final blow.

--Combat over!

In addition to the items that Doctor Velshun is carrying, the pipe organ’s valuable ivory keys and smaller pipes can be dismantled and sold for their precious materials. These valuables represent 1 Treasure Bundle.

Once the Pathfinders have cleared the keep and proceed down the stairs from Doctor Velshun’s hall, they discover a small basement chamber with a few broken pieces of glass bottles.

A thorough search of the area reveals a secret door that leads into a massive library, filled with row upon row of ancient books. The library contains 30 Bulk worth of books in total. However, these texts are over 3,000 years old, so fragile that they are constantly on the verge of crumbling into dust.

Because the heroes previously succeeded at fixing the keep from the threat of water damage, the books are safe, and the Pathfinders can leave them in the library until agents from the Grand Archive arrive. There would otherwise be a series of skill checks to move the books without damaging them, and you'd have to manage splitting 30 Bulk of books between you.

Once the Pathfinders have cleared the keep and salvaged as much of the library as they can, they have an opportunity to send in a report of their findings. The local farmers hold a celebration at the destruction of the evil occupying the keep, giving the Pathfinders a welcome opportunity to celebrate and rest.

A few days later, Gorm Greathammer arrives with a team of Ustalavan guards and Pathfinder scribes, eager to catalog the trove of knowledge found in the depths of the keep. As a reward for the Pathfinders’ efforts, Gorm gifts each PC with a bi-resonant wayfinder, stating that they’ve earned something a little fancier to grace their pockets. This is worth 1 Treasure Bundle, which, if you've counted correctly, is an 11th Treasure Bundle and a typo. You'll receive 10.

--End of scenario! Feel free to close out however you'd like with roleplay, and as always, I will be around, so if you have questions about the plot or anything, I'm happy to answer to the best of my ability.

Horizon Hunters

Female Minotaur Kineticist (Earth) 8 | HP 106/106 (1 HP/min) | AC 26/27 | F+18 S=CS (+1 against sickened), R+13 (+15 vs damage), W+15 | Perc +13 (Darkvision, Imprecise Scent 30') | Speed 25 ft | Hero Points 1 | ◆◆◆◇↺ | Exploration: Track| Active Conditions: Armor in Earth, Resist Void 1

Narkru would assist with the Grand Archive's arrival. After they carefully preserved each book, they assemble a large crate which Narkru lifts with relative ease.

Large PCs can lift 1 bulk as if it were L bulk. With activating the lifting belt, Narkru can carry up to 32 bulk of normal sized items before becoming encumbered.

Envoy's Alliance

Monk 7 | AC 27 (29) | HP 92/92 | Resist Void 1 Fire 5 | 1 HP/min | F+15 R+15 W+14 | P+15 Search | Speed 50 | Class DC 23 | Focus 0/3 | Hero 2/3 | ◆◇↺ | Active Conditions: N/A

"What a strange place! And a strange man."

Envoy's Alliance

HP 48/48| AC: 19 | F +11 R +9 W +11 | Exploration: Search Male Kholo (Sweetbreath) Witch 5 Perc +9 | 25 feet | Occult Spell DC 21 | Active Conditions: none

Lioness is definitely happy to get out of the creepy and dangerous place.

"I think the good doctor's assistant was as dangerous as he was," he comments, contemplating the fact that a properly trained alchemist remains one of the most dangerous foes anyone can face.

Vigilant Seal

NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

"Those giant zombies certainly packed a punch though." notes Khaul.

"And to have them dancing like that.." he shakes his head.

"Wrong, it's be just wrong. But think what he might have achieved if his heart be not so corrupted."

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