| GM Watery Soup |
I'm going to give that a +2 circumstance bonus for appropriateness, and call it a crit. Narkru will receive the same +2 circumstance bonus on all subsequent attempts to fix damage to the keep.
Narkru shores up the foundation, pushing back the roots and bracing walls that need bracing.
She'll also suspect that other sections of the keep will need similar treatment. I'm going to go ahead and move the group into those sections.
Perception (Raph): 1d20 + 14 ⇒ (15) + 14 = 29
Perception (Narkru): 1d20 + 12 ⇒ (7) + 12 = 19
Perception (Lioness): 1d20 + 9 ⇒ (8) + 9 = 17
Perception (Shen): 1d20 + 15 ⇒ (9) + 15 = 24
Perception (Khaul): 1d20 + 12 ⇒ (3) + 12 = 15
This section of the keep hums with an uncanny pitch that changes in tone as living creatures move through it. Bones have been strategically placed at various points on the stone floor, and strange metal antennae are laced throughout the walls.
Anyone trained in Crafting or Performance would understand that someone used the electricity and moisture of the thunderstorms outside to turn the keep rooms into giant theremins: instruments that work by projecting an electric field and are thus played without touch. Creatures that pass through the rooms inadvertently “play” the theremins, creating an aimless, haunting music as they move.
Tree roots have begun crumbling several walls in this section of the keep as well.
Same check as above: DC 27 Athletics, Crafting, Architecture Lore, Engineering Lore.
Khaul Irontoe
|
"I be hopin that music is the only thing that the storm be creatin. I'd hate to be walkin inta a lightnin storm." mutters Khaul.
He looks at the area with concern. "Give me a hand here and we ken be fixin this up quick and easy too."
assurance crafting, master: 10 + 14 = 24 Will need some assists, or can presumably auto assist another.
Narkru
|
"Now that I see the problem and know what works, it is not too hard to fix."
Narkru repeats the solid stance as before and attempts to repeat the same technique to this dilapidated section.
Athletics: 1d20 + 18 + 1 + 2 ⇒ (7) + 18 + 1 + 2 = 28
There is a soft mooing hum as Narkru subconsciously works with the music.
| GM Watery Soup |
Khaul tries his hand at Crafting, but Narkru swoops in and replaces the stone effortlessly.
Khaul, Aiding is not automatic, and it also doesn't stack - so the most you can get is a +2 on an Aid Critical Success. It is, however, only DC 15 per Remaster rules, so anyone Trained should be able to hit it pretty easily at this level.
---
Moving onto the last section.
Perception (Raph): 1d20 + 14 ⇒ (6) + 14 = 20
Perception (Narkru): 1d20 + 12 ⇒ (18) + 12 = 30
Perception (Lioness): 1d20 + 9 ⇒ (1) + 9 = 10
Perception (Shen): 1d20 + 15 ⇒ (15) + 15 = 30
Perception (Khaul): 1d20 + 12 ⇒ (1) + 12 = 13
This room serves as storage for corpses. Most of these corpses are humanoid, but a few giant corpses, all are missing their hands, are also laying in the pile. The corpses have been neatly embalmed; the organs have been removed, encrusted in salt, and placed in a separate pile on top of a burlap tarp against the far eastern wall.
Tree roots have begun crumbling a number of the walls in this section of the keep. One more DC 27 Athletics, Crafting, Architecture Lore, or Engineering Lore check.
While Narkru is working on the stone, Shen is looking around - and spots a a grim trophy: a mummified hand with gemstones embedded in the knuckles. He realizes that this may be worth 1 Treasure Bundle.
Tiger also spots a noble crest decorating the far southeastern wall. The crest clearly reads “Oborov” and features a sword piercing a heart, with strange rainbow squares of colors scattered throughout the design: one red, orange, yellow, green, blue, indigo, and violet.
Lioness: 1d20 + 13 ⇒ (9) + 13 = 22
Lioness Lapping Blood realizes that the rainbow squares are not normally part of the Oborov noble crest. Experimenting with the crest reveals that the rainbow squares can be depressed like buttons.
Any player is welcome to guess the order in which to push the buttons, or any character can make a DC 26 Thievery check to figure it out.
Narkru
|
Narkru smirks and gets back into her stance. "The more you perform a task, the easier it is to complete. At this rate, the entire building should be sturdy by now.
Athletics: 1d20 + 18 + 1 + 2 ⇒ (20) + 18 + 1 + 2 = 41
Khaul Irontoe
|
Khaul eyes up the gemstones embedded into the hand. "Anyone else find the missing hands... unsettling? I be hopin we not be meetin them later on."
Taking careful note of the colour of the stones in order on the hand, Khaul tries to press the colour buttons in the rainbow in the same order.
Raphaeleos
|
There are 8 undead skeletons dressed in fancy servant garb. They serve as the cleaning staff for the keep, but they currently have no scheduled tasks. Crudely animated, these skeletons do not respond to the approach of other creatures and do not react, even if attacked or destroyed. Feel free to roleplay what you'd do.
"I want to add you to my collections..." Raph murmurs as he pokes them one by one.
Most importantly, Raphaeleos notices something critical: tree roots have begun crumbling a number of the walls in this section of the keep, threatening to collapse the entire structure.
Raph quickly points out the tree roots that might further destabilize the building. Thankfully, Nakru is quick to fix it.
And another one in another room, and more rooms are stabilized by Nakru.
----
"Maybe somebody good at puzzles can solve it." he says about the colorful buttons.
Thievery +2 here
Loong Laohu
|
Tiger gazes thoughtfully at the puzzle. He makes a series of button-pushes, but nothing happens.
Thievery(T): 1d20 + 12 ⇒ (7) + 12 = 19
Then, remembering something one of his masters taught him, he makes a different sequence and ...
Thievery(T): 1d20 + 12 ⇒ (14) + 12 = 26
"Aha! That's got it!"
Lioness Lapping Blood
|
Lioness is more than a little unsettled by the skeletal servants. Undead generally have murderous intent and the whole time the group is near them he watches them warily, assuming that some unknown trigger will be tripped and they'll leap into violent action.
He almost doesn't notice their actual danger, namely that the whole place may fall in on their heads, until Nakru is already repairing the damage.
In the strange music room, he pauses long enough to dance around, trying to make an interesting melody but then hurries to follow the rest of the group as they move on.
"Impressive work," he says to Nakru, patting her on the shoulder as she shores up the last of the weakened stonework.
His mouth waters as he sees the nicely salted organs, but he knows that others don't see leaving such meat untouched as wasteful so he avoids any snacking.
But he does nod at Khaul's comment. "If those hands don't try to kill us before we leave this place, I'll buy everyone a night's worth of drinks," he says.
He has no skill at thievery but a little knowledge about science and he tries the stones on the crest in rainbow order - red, orange, yellow, green, blue, indigo, and violet.
Raphaeleos
|
"It says Oborov. What if the password is related to the name? How about Orange, then Blue, then Yellow, followed by Red, then Indigo, then Violet. But where does green go? Hmmm...."
"Or maybe it's just Orange, Blue, Red, and Violet? I don't know." he says.
While Narkru is working on the stone, Shen is looking around - and spots a a grim trophy: a mummified hand with gemstones embedded in the knuckles. He realizes that this may be worth 1 Treasure Bundle.
"Orrrrr... who has taken the mummified hand with gemstones embedded on the knuckles? Maybe those gemstones can give clues to the order of colors!" he feels bright at this idea.
| GM Watery Soup |
Orange, then Blue, then Yellow, followed by Red, then Indigo, then Violet.
Nothing happens.
Orange, Blue, Red, and Violet
Nothing happens.
"Orrrrr... who has taken the mummified hand with gemstones embedded on the knuckles? Maybe those gemstones can give clues to the order of colors!" he feels bright at this idea.
Khaul tried this, above.
Narkru
|
Narkru stares at the rainbow gems, confusion on her brow. "Maybe it is in alphabetical order?"
She presses blue, green, indigo, orange, red, violet, yellow. She looks stumped if that doesn't work.
| GM Watery Soup |
blue, green, indigo, orange, red, violet, yellow
Nothing happens.
I'll move us along in a bit, as in, as soon as I finish posting in my PC games, hehe. We can retcon if someone has a brilliant idea or if Tiger meant to use a Hero Point.
Edit: Later, I guess. Google Slides is having a freak-out right now.
| GM Watery Soup |
Having explored the entirety of the ground floor, the party makes its way back to the metal portal, where they descend to the basement level.
Perception (Raph): 1d20 + 14 ⇒ (15) + 14 = 29
Perception (Narkru): 1d20 + 12 ⇒ (12) + 12 = 24
Perception (Lioness): 1d20 + 9 ⇒ (3) + 9 = 12
Perception (Shen): 1d20 + 15 ⇒ (15) + 15 = 30
Perception (Khaul): 1d20 + 12 ⇒ (6) + 12 = 18
Moving onto Slide 4.
This room appears to be a makeshift office of sorts. It contains a few scattered and crumpled note papers, blank parchment, writing tools, a series of wrenches in different sizes, and a half-full mug of lukewarm beer. Examining the notes reveals them to be a series of thoughts about the musical traditions of nocturnes, except that the note-writer evidently quit and started over anytime they made a mistake while writing.
A feral black house cat and her four small kittens have taken up residence in this layer of the keep, sheltering from the rain outside underneath the wooden desk. When the Pathfinders descend the staircase, the mother cat is investigating some of the office supplies on the desk, but quickly bolts. This knocks over a pot of ink and creates a frightful noise, which startles the Pathfinders (though this does not immediately alert anyone else due to the music playing).
The mother cat hisses, bites, and attempts to flee from anyone trying to interact with her. The four kittens likewise attempt to flee but are too uncoordinated and small to cause any harm or effectively run.
They appear to be pets - investigating the area underneath the table where the kittens are reveals a small cat bed made out of ragged clothing, a dish of clean water, a box filled with dirt, and a plate that appears to contain delicate slices of human liver for the cats to eat.
They're probably harmless, but leaving agitated cats behind doesn't seem like a good idea ...
Khaul Irontoe
|
"Well, that at least be a good sign. Someone alive be livin here, and with compassion within them ta be lookin after the cats." notes Khaul.
"There be good to be found in all folk if we ken be lookin hard enough fer it."
Loong Laohu
|
Sure, I'll HP it.
Lioness Lapping Blood
|
It's alright. I catch myself misgendering him sometimes, too and once had an in person GM who thought his name was "Linus." But you know, you don't name your kid after the lazy, mostly useless gender.
"Wait! I think Raph may have it right! Mostly," Lioness says, giving the crest one more try - orange, blue, orange, red, orange, violet.
When they get to the office, Lioness rushes to try to stop the ink spill from ruining as much as he can. Then, he turns his attention to the cats.
"Cats are not the most friendly or least sinister of pets," Lioness comments. "Though they are simply animals. Usually.
"The key is to let them come to you. Be still. Be calm. Be patient."
Nonetheless, he picks up one of the kittens and coos and pets it, ignoring its hissing and scratching as he soothes it.
Survival?: 1d20 + 9 ⇒ (1) + 9 = 10
Then again...what does he know about cats?
Raphaeleos
|
"I don't know how to talk to cats but I can try." Raph tries to approach the cat to calm them down, including the kitten.
"We're not going to hurt you. Where is your master? Or are you the master here?" he talks human to the cat.
Nature: 1d20 + 4 ⇒ (15) + 4 = 19
Narkru
|
Narkru looks at the box of dirt and commands the sand to shift and sift to collect the droppings and waste from the contents. With a waste rag, she wraps up the remnants to be discarded later.
Once the box is cleaned, she then tries to gingerly calm the mother.
Nature: 1d20 + 15 ⇒ (9) + 15 = 24
Loong Laohu
|
Tiger bends down and examines the cat for any wounds. He tries to remember how one of his brother monks tamed a feral cat and turned it into a guard for the monastery.
Survival: 1d20 + 11 ⇒ (7) + 11 = 18
Probably not a crit fail, but probably not enough either.
| GM Watery Soup |
Sure, I'll HP it.
DENIED, because Lioness guessed it.
Lioness says, giving the crest one more try - orange, blue, orange, red, orange, violet.
The crest swings aside to reveal a stash of hidden rubies and snowflake onyx. These valuables represent 1 Treasure Bundle.
| GM Watery Soup |
Nonetheless, he picks up one of the kittens and coos and pets it, ignoring its hissing and scratching as he soothes it.
Then again...what does he know about cats?
He knows nothing about cats, apparently. In kholo culture, it's acceptable to use one's jaws to pick up children from the front of the neck, but cats do it from the back of the neck, and the front is considered an attack.
Critical Failure, and the mother cat goes from Unfriendly to Hostile.
"I don't know how to talk to cats but I can try." Raph tries to approach the cat to calm them down, including the kitten.
"We're not going to hurt you. Where is your master? Or are you the master here?" he talks human to the cat.
Raphaeleos pulls the kitten out of Lioness's mouth, and the mother seems to calm down a bit.
Success, and the mother cat goes back to Unfriendly.
Narkru looks at the box of dirt and commands the sand to shift and sift to collect the droppings and waste from the contents. With a waste rag, she wraps up the remnants to be discarded later.
Once the box is cleaned, she then tries to gingerly calm the mother.
Cleaning up poop is a great way to get on a mother's good side.
Critical Success, and the mother cat goes to Friendly.
Tiger bends down and examines the cat for any wounds. He tries to remember how one of his brother monks tamed a feral cat and turned it into a guard for the monastery.
The mother has enough trouble guarding her own kittens, much less anything else, but she'll share some of her sliced human liver with anyone who wants some.
Success, but the cat's not going to actively help anything. They just need to be Indifferent to let you pass without making a ruckus.
| GM Watery Soup |
Perception (Raph): 1d20 + 14 ⇒ (11) + 14 = 25
Perception (Narkru): 1d20 + 12 ⇒ (15) + 12 = 27
Perception (Lioness): 1d20 + 9 ⇒ (4) + 9 = 13
Perception (Shen): 1d20 + 15 ⇒ (3) + 15 = 18
Perception (Khaul): 1d20 + 12 ⇒ (4) + 12 = 16
The Pathfinders move through the cats' home, through an odd hallway has a 20-foot-tall ceiling that abruptly slopes upward by 5 feet when moving from the end of the hallway into an open area.
Side corridors are a mere 3 feet wide, stretching for 10 feet and then abruptly ending at a solid wall. Each of these walls has keyholes in them, but anyone Trained in Thievery realizes the keyholes are not attached to any locking mechanism.
---
Perception (Raph): 1d20 + 14 ⇒ (9) + 14 = 23
Perception (Narkru): 1d20 + 12 ⇒ (16) + 12 = 28
Perception (Lioness): 1d20 + 9 ⇒ (6) + 9 = 15
Perception (Shen): 1d20 + 15 ⇒ (6) + 15 = 21
Perception (Khaul): 1d20 + 12 ⇒ (6) + 12 = 18
In the open area, a cluster of electrical coils are set above the floor
on cylindrical bases. As electricity shoots through the coils and blasts through the air in bolts of lightning, the current floods the room with a powerful, buzzing music that causes the Pathfinders’ muscles to clench and flex along with the tempo.
Nothing mechanical to be gained or lost at this distance, but anyone curious can try getting closer.
A dwarf mummy is minding the electrical coils - although clearly a dwarf by her stature, her body is mostly wrapped in bandages, and what is visible of her skin is shriveled and cracked with preservatives.
Anyone who wants to take an action to Recall Knowledge, post a Religion modifier.
She is currently moving around the room, alternating between calibrating the massive electric coil and hacking the flesh off of various body parts with a meat cleaver. She is currently observing the way that her “cleaned and prepared” undead body parts are reacting to the music.
She seems unaware of the Pathfinders' presences.
Khaul Irontoe
|
Khaul eyes up the mummy with suspicion.
Religion +12
"That be a sore fate for any creature, but for a dwarf as well. Tis wrong." he mutters.
Is she hacking flesh off herself with the cleaver or off something else. And she is looking at how her own body reacts to the music, or other undead bodies.
Shen 2006
|
Shen tries to recall if he knows anything about mummies.
Religion +3
Shen tries to carefully and slowly approach just close enough to see if the field affects him, but also to be able to back off if the field starts doing crazy things.
Raphaeleos
|
Religion +14 to RK
"Strange." Raph marvels at the lightning arcing from the coils, intrigued by the strange mechanism behind it. "How did you do that? Lightning dancing just above the floor!" he calls out to the dwarf mummy, stepping closer to get a better look, convinced by its appearance that it must be safe to touch.
| GM Watery Soup |
Note: none of you should be reading this spoiler!
Khaul: 1d20 + 12 ⇒ (8) + 12 = 20
Shen: 1d20 + 3 ⇒ (9) + 3 = 12
Raph: 1d20 + 14 ⇒ (3) + 14 = 17
Raphaeleos
|
"You're a mortic! Close to undeath, can become one by just holding your breath." Raph tells the dwarf mummy. "Fascinating ability, I can say, like faux-vampire, perhaps?" he adds. He then turns to allies with whispers, "Though, they are vulnerable in sacred grounds..."
Khaul Irontoe
|
khaul nods to the oracle. "I be hearin of them too. But never a dwarven one before." he sighs.
He readies Myrsa, expecting some kind of confrontation with the creature. Or at the very least, a monologue.
Lioness Lapping Blood
|
Lioness' sense of victory at figuring out the crest is quickly dashed by his utter failure at befriending the fiendish felines. (He has no evidence that they are actually demonic but they must be evil to turn against him so seriously.)
He examines the dead end halls curiously though does not go down any of them. In this place, he wants at least two obvious exits out of every place he goes, or at least some room to maneuver.
He hisses chidingly at Raph. "Shhh! Don't get her attention!" he says in a stage whisper.
Shen 2006
|
"I recognize her. She is a hryngar, and evil dwarf. She will likely have darkvision, resist poison, and recoil from bright light. Maybe we can spook her with our Wayfinders."
Raphaeleos
|
Raph turns to Shen after hearing the monk that finds the humanoid as hryngar. "Hmmm, maybe you're right." Raph is now not sure if he really recognized the drawf mummy correctly.
| GM Watery Soup |
"How did you do that? Lightning dancing just above the floor!" he calls out to the dwarf mummy
He hisses chidingly at Raph. "Shhh! Don't get her attention!" he says in a stage whisper.
Lioness tries to stop Raphaeleos, but it's too late. The dwarf, or hyringar, or mummy, whatever she is, turns and attacks immediately, as do the severed hands.
◇ Raphaeleos's Oracular Warning triggers.
Raph’s Perception (Search): 1d20 + 14 + 1 + 1 ⇒ (6) + 14 + 1 + 1 = 22
Narkru’s Survival (Track): 1d20 + 15 + 1 ⇒ (19) + 15 + 1 = 35
Lioness Perception (Search): 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Shen (Search): 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22
Khaul (Defend): 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Initiative (Dwarf): 1d20 + 12 ⇒ (7) + 12 = 19
Initiative (Hands): 1d20 + 12 ⇒ (2) + 12 = 14
Clean sweep!
--Round 1
Narkru (97/97, 4 tHP, AC 26/27)
Lioness (48/48, 4 tHP, AC 19) / Bone Bearer (27/28, 4 tHP, AC 18)
Khaul (115/115, 4 tHP, Myrsa 120/120, AC 28/30)
Tiger (80/80, 4 tHP, AC 24)
Raphaeleos (88/88, 10 tHP, AC 25, cursebound 1)
Shen (92/92, 4 tHP, AC 27/29)
Dwarf (-0 hp)
Red Hand (-0 hp)
Yellow Hand (-0 hp)
Cyan Hand (-0 hp)
Loong Laohu
|
Tiger delays. I'm gonna let them get closer
Lioness Lapping Blood
|
"I knew we were going to fight those hands!" Lioness declares.
"Sorry Raph," Lioness says, though it isn't clear why he's apologizing until he casts a spell and he, bone bearer and all the Pathfinders EXCEPT Raph turn invisible.
He then moves to a spot where he can see the chamber from a better angle, Bone Bearer at his heels.
Everyone (except Raph) is invisible until AFTER they use a hostile action.
Khaul Irontoe
|
Khaul strides forward, readying an attack against the first hostile to get within range of his hammer
strike probably vs offguard as he is invisible: 1d20 + 16 ⇒ (13) + 16 = 29
damage(b,magic): 2d8 + 4 + 2 ⇒ (4, 5) + 4 + 2 = 15
Shen 2006
|
"Let's gooooo!"
Shen drops into ◆Wolf Stance, ◆Strides forward, and ◆casts Inner Upheaval to unleash a flurry of blows on the hopefully unaware Cyan hand!
Flurry 1 Wolf Stance Strike (Piercing, Agile, Nonlethal, Backstabber - Precision, Trip, Inner Upheaval - Force): 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 192d8 + 6 + 1d6 + 1 ⇒ (6, 6) + 6 + (5) + 1 = 24 vs. offguard Cyan Hand
Flurry 2 Wolf Stance Strike (Piercing, Agile, Nonlethal, Trip, Inner Upheaval - Force, MAP1): 1d20 + 16 + 1 - 4 ⇒ (20) + 16 + 1 - 4 = 332d8 + 6 + 1d6 ⇒ (4, 8) + 6 + (6) = 24 vs. Cyan Hand
((Crushing Rune - on crit, target is clumsy and enfeebled 1 until end of Shen's next turn))
((Brawling - on crit, target must make a fortitude save or be slowed 1 until end of Shen's next turn))
Raphaeleos
|
"Oh my!" is all he can say. Raph quickly goes behind Khaul and infuses attacks of the two that acted first.
◆ Stride
◆◆ Infuse Vitality for Khaul and Shen
Infuse Vitality: Each target's unarmed and weapon Strikes deal an extra 1d4 vitality damage. (This damage typically damages only undead.)
Loong Laohu
|
and I keep forgetting that Tiger doesn't have the usual 25 ft movement...
Tiger drops into a combat stance and moves up to the dwarf. He focuses and slashes out at the dwarf, becoming visible as he does so.
Flashing Spark, Inner Upheaval, OG: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27 for Slashing Damage: 2d8 + 3 ⇒ (8, 1) + 3 = 12 plus Vitality: 1d6 ⇒ 5 plus 1d6 Persistent Vitality
Flashing Spark, Inner Upheaval, MAP, Sweep, OG: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24 for Slashing Damage: 2d8 + 3 ⇒ (3, 3) + 3 = 9 plus Vitality: 1d6 ⇒ 2 plus 1d6 Persistent Vitality
If both hit, add +2 dmg (Forceful Trait), then combine damage (not the persistent) before applying resistances, weaknesses. If in the off-chance that the 27 is a crit, add 1d6 persistent fire
◆ Stoked Flame Stance
◆ Stride
◆ Flurry vs Dwarf
Narkru
|
Narkru gets a bare glimpse of the cyan hand. While calling the earth to her, she throws a medium sized rock in the hand's direction. She then clutches a mistletoe sprig and uses the energy to sharpen her horns.
◆ Channel Elements, one action blast at blue hand
◆◆ Runic Body on self
Ranged Elemental blast vs AC: 1d20 + 16 ⇒ (16) + 16 = 32
Bludgeoning, ranged: 2d8 ⇒ (5, 4) = 9
| GM Watery Soup |
Processing Lioness's and Raph's actions first, since they're buffing.
Lioness and Raph cast spells. Khaul's hammer and Shen's fists glow with vitality, and everyone but Raph fades from view.
Khaul moves down the left side and readies an attack. Shen charges forward and smashes his fists into the hand. The first attack misses, even off-guard, but as the second attack pierces, a vile pus sprays out at 1d2 ⇒ 1 Shen. DC 21 Reflex save.
Cyan Fortitude: 1d20 + 13 ⇒ (9) + 13 = 22 vs Class DC 23
Tiger runs up and smashes the dwarf twice. She appears to be hurt by vitality.
Narkru channels elements and sends a bit of earth at the closest hand. Crit vs off-guard, which limits its AC range!
The dwarf Strides back and inhales sharply, and her biological processes grind to a halt. She gains undead immunities.
She throws a bomb at Tiger.
Bottled Lightning: 1d20 + 18 ⇒ (10) + 18 = 28
Electricity: 2d6 + 2 ⇒ (2, 4) + 2 = 8 plus 6 splash electricity plus off-guard (1 round)
Edit: I forgot a reaction from the dwarf. In order to keep the die rolls in order, I'm retconning here.
When Tiger hit the dwarf, a surge of energy lashes out him and propels Iloise away from danger. Electricity: 4d6 ⇒ (5, 5, 2, 3) = 15 DC 22 basic Reflex save from Tiger. She then Steps 10 feet away.
End Edit
Red moves up to Shen and attacks.
Claw: 1d20 + 15 ⇒ (4) + 15 = 19
Slashing: 2d6 + 7 ⇒ (5, 2) + 7 = 14 plus Grab
Claw, MAP: 1d20 + 15 - 5 ⇒ (5) + 15 - 5 = 15
Slashing: 2d6 + 7 ⇒ (4, 4) + 7 = 15
Yellow seems very reluctant to walk through the electrical equipment, and circles around to attack Tiger.
Claw: 1d20 + 15 ⇒ (12) + 15 = 27
Slashing: 2d6 + 7 ⇒ (5, 1) + 7 = 13
Blue attacks Shen.
Claw: 1d20 + 15 ⇒ (5) + 15 = 20
Slashing: 2d6 + 7 ⇒ (1, 4) + 7 = 12 plus Grab
Claw, MAP: 1d20 + 15 - 5 ⇒ (4) + 15 - 5 = 14
Slashing: 2d6 + 7 ⇒ (3, 4) + 7 = 14 plus Grab
Claw, MAP: 1d20 + 15 - 10 ⇒ (7) + 15 - 10 = 12
Slashing: 2d6 + 7 ⇒ (3, 3) + 7 = 13
--Round 2
Narkru (97/97, 4 tHP, AC 26/27, invisible, runic body)
Lioness (48/48, 4 tHP, AC 19, invisible) / Bone Bearer (27/28, 4 tHP, AC 18, invisible)
Khaul (115/115, 4 tHP, Myrsa 120/120, AC 28/30, vitality 1d4, invisible, readied attack)
Tiger (57/80, 0 tHP, AC 24, invisible, DC 22 Reflex vs -15 electricity, off-guard 0/1)
Raphaeleos (88/88, 10 tHP, AC 25, cursebound 1)
Shen (92/92, 4 tHP, AC 27/29, vitality 1d4, invisible, Reflex save first [see text for results])
Dwarf (-26 hp, 19 < AC <= 24, void healing)
Red Hand (-0 hp, 21 < AC <= 24, void healing)
Yellow Hand (-0 hp, 21 < AC <= 24, void healing)
Cyan Hand (-48 hp, 21 < AC <= 24, void healing, clumsy 1 0/1, enfeebled 1 0/1, slowed 1 0/1) <50%
Khaul Irontoe
|
"Tactics? And Pathfinders? They be never in th' same sentence." sighs Khaul as the others rush past him. "But I be guessen bein invisible wouldn't be helpin this time."
He strikes up next to Shen and hammers the hand in front of him.
strike vs OG: 1d20 + 16 ⇒ (17) + 16 = 33
damage, vitality: 2d8 + 4 + 2 + 1d4 ⇒ (2, 3) + 4 + 2 + (1) = 12
strike,MAP vs OG: 1d20 + 16 - 5 ⇒ (17) + 16 - 5 = 28
damage, vitality: 2d8 + 4 + 2 + 1d4 ⇒ (6, 8) + 4 + 2 + (1) = 21
◆ stride
◆ strike
◆ strike
↺ Glimpse of redemption if an ally within 15' is hit. Grants resistance 9 to the damage and makes the attacker emfeedbled-2 (or it can choose to forego the attack and do no damage)
Narkru
|
Narkru bounds down the hallway and takes a large swipe at the hand she hit earlier.
◆ Stride
◇ Weapon Infusion Reach
◆◆ Two-Action Elemental Blast (+1 Circumstance AC)
Elemental Blast vs Cyan Hand: 1d20 + 16 ⇒ (11) + 16 = 27
Bludgeoning: 2d8 + 4 + 4 ⇒ (4, 3) + 4 + 4 = 15
Raphaeleos
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Seeing Tiger is badly hurt, Raph forges a connection between him and the monk, initially healing him, and will take some damage in his stead if hit.
◆ Life Link (Rank 4) (30 ft) to Loong/Tiger - He can link his vitality to two creatures in single casting of the spell, initially providing them with 3d4 ⇒ (3, 3, 4) = 10 HP of healing, and then the first time each round that the target takes damage, reduce the damage it takes by 5 (to a minimum of 0 damage). He loses 5 Hit Points each time, or the total damage dealt, if less than 5; this damage ignores any immunities or resistances he has and can't otherwise be mitigated in any way.
He visits the monk for healing, just to make sure.
◆ Doctor’s Visitation (to Battle Medicine)
DC 30 Battle Medicine: 1d20 + 19 ⇒ (19) + 19 = 38
Master Healing, Medic: 2d8 + 30 + 10 ⇒ (5, 6) + 30 + 10 = 51 HP to Loong/Tiger
Medic: Once per hour, he can perform another Battle Medicine to target that is already immune to it.
He raises his magic shield for added protection.
◆ Shield (Rank 4) - +1 circumstance bonus to AC
↺ Shield Block, Hardness 10
Loong Laohu
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Soup, you forgot the 1d6 persistent vitality on the dwarf
re: the electric attacks -- ouch. If Tiger had hair, it'd stand on end! :)
Reflex: 1d20 + 14 ⇒ (12) + 14 = 26
Tiger easily avoids the zap. Feeling a cooling salve being poured over his burns, he turns and sees Raph. "My thanks!" he says before turning and striking the hand.
Flashing Spark: 1d20 + 15 ⇒ (17) + 15 = 32 for Slashing Damage: 2d8 + 3 ⇒ (5, 4) + 3 = 12 plus 1d6 Persistent Vitality Damage
Flashing Spark, MAP, Sweep: 1d20 + 10 ⇒ (5) + 10 = 15 for Slashing Damage: 2d8 + 3 ⇒ (7, 8) + 3 = 18 plus 1d6 Persistent Vitality Damage
Doubled on Crit + 1d6 Persistent Fire
He slashes the Yellow hand again before taking a step back.
Flashing Spark, MAP 2+, Sweep: 1d20 + 5 ⇒ (13) + 5 = 18 for Slashing Damage: 2d8 + 3 ⇒ (3, 6) + 3 = 12
◆ Flurry
◆ Whiff
◆ Step