Churgri of Vapula

Shen 2006's page

34 posts. Organized Play character for Bobmm.


Full Name

Shen

Race

P+15 Search | Speed 50 | Class DC 23 | Focus 0/3 | Hero 2/3 | ◆◇↺ |

Classes/Levels

Active Conditions: N/A

Gender

Monk 7 | AC 27 (29) | HP 92/92 | Resist Void 1 Fire 5 | 1 HP/min | F+15 R+15 W+14 |

Languages

Common, Iruxi, Tien

Strength 18
Dexterity 18
Constitution 14
Intelligence 8
Wisdom 16
Charisma 10

About Shen 2006

Feats: Advanced Qi Spells, Assurance, Blessed One Dedication, Breath Control, Cat Fall, Continual Recovery, Dragonblood, Fleet, Qi Spells, Scaly Hide, Untrained Improvisation
Additional Specials: Advanced Qi Spell (Qi Blast), Aquatic Adaptation, Assurance (Athletics), Claws, Dragonblood Draconic Exemplar (Mirage), Expert Strikes, Incredible Movement, Monk Qi Spells Choice (Occult), Mystic Strikes, Path to Perfection (Fortitude), Powerful Fist, Qi Spell (Inner Upheaval)

Weapon Stuff:
((Crushing Rune - on crit, target is clumsy and enfeebled 1 until end of Shen's next turn))
((Brawling - on crit, target must make a fortitude save or be slowed 1 until end of Shen's next turn))

Notes: From Tian Xia; Hireling (Expert +11) - Arcana, L:Underworld
Boons: Storied Talent, Rugged Mentor, Combat Mentor, Rugged Wayfinder, Adamant Wayfinder, Adversary Lore: Undead, Wayfinder Connections, Frequent Shopper Lost and Found, Convention Hero;

Skills: Acrobatics +14, Athletics +18, Lore: PFS +8, Lore: Warfare +8, Medicine +15, Thievery +14
Attributes: Str +4, Dex +4, Con +2, Int -1, Wis +3, Cha +0

Inventory: +1 Explorer's Clothing, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Healer's Toolkit, Thieves' Toolkit, Crowbar, Wayfinder, Aeon Stone (Pearly White Spindle), Handwraps of Mighty Blows (+1 Striking Crushing), Eye Slash (Greater), Charlatan's Gloves, Bracers of Missile Deflection, Healer's Gloves, Bracelet of Dashing, Lifting Belt, Boots of Bounding, Charm of Resistance - Fire, Steel Shield (Hardness 5, HP 20, BT 10)

Other things copied from Pathbuilder statblock, item activations, etc.
Bracers of Missile Deflection Activate (manipulate); Frequency once per day; Trigger A ranged weapon attack hits you
but doesn't critically hit; Requirements You are aware of the attack and not off-guard; Effect The bracers send the missile offcourse.
You gain a +2 circumstance bonus to AC against the triggering attack. If this would cause the attack to be a failure,
the attack misses you.
Melee +1 Striking Crushing Fist +16 (Agile, Finesse, Nonlethal, Unarmed, Uncommon, Magical, Necromancy), Damage 2d6+6
B
Melee +1 Striking Crushing Special Unarmed Wolf Jaw +16 (Agile, Backstabber, Finesse, Nonlethal, Unarmed, Uncommon,
Magical, Necromancy), Damage 2d8+6 P
Dragon's Flight (Dragonblood) Frequency once per round You have grown a small pair of draconic wings or have honed
your use of the wings you've had since birth. You Fly. If you don't normally have a fly Speed, you gain a fly Speed of 20 feet for
this movement. If you aren't on solid ground at the end of this movement, you fall.
Battle Medicine (General, Healing, Manipulate, Skill) Prerequisites trained in Medicine Requirements You're holding or
wearing a healer's toolkit. You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for
Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat
Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to
your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds.
Wolf Stance (Stance) Requirements You are unarmored. You enter the stance of a wolf, low to the ground with your
hands held like fangs. You can make wolf jaw unarmed attacks. These deal 1d8 piercing damage; are in the brawling group;
and have the agile, backstabber, finesse, nonlethal, and unarmed traits. If you're flanking a target while in Wolf Stance, your
wolf jaw unarmed attacks also gain the trip trait.
Flurry of Blows (Flourish, Monk) Make two unarmed Strikes. If both hit the same creature, combine their damage for the
purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As a flourish ability, you
can use Flurry of Blows only once per turn.
Wayfinder (Uncommon, Invested, Magical) Activate Light (concentrate) Effect The wayfinder is targeted by a 1st-rank
light spell.
Healer's Gloves (Invested, Magical) Activate Healer's Touch (manipulate) Frequency once per day; Effect You soothe the
wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a healing vitality effect. You
can't harm undead with this healing.
Bracelet of Dashing (Invested, Magical) Activate Jangling Dash (concentrate) Frequency once per day; Effect You gain a
+10-foot status bonus to Speed for 1 minute.
Lifting Belt (Invested, Magical) Activate Assisted Lift (manipulate) Effect You lift an object of up to 8 Bulk as though it
were weightless. This requires two hands, and if the object is locked or otherwise held in place, you can attempt to Force it
Open using Athletics as part of this activation. The object still has its full weight and Bulk for all other purposes - you just
ignore that weight. The effect lasts until the end of your next turn.
Focus Spells (3 points) Inner Upheaval
Lay on Hands
Qi Blast