| Full Name |
Narkru |
| Race |
| HP 118/118 (1 HP/min) | AC 28/29 | F+19 S=CS (+1 against sickened), R+14 (+16 vs damage), W+16 | Perc +16 (Darkvision, Imprecise Scent 30') |
| Classes/Levels |
| Speed 25 ft | Hero Points 1 | ◆◆◆◇↺ | Exploration: Investigate| Active Conditions: Armor in Earth, Resist Void 1, Resist Physical 4 (Spike Skin), Resist Fire 5, Resist Slashing 3 |
| Gender |
Female Minotaur Kineticist (Earth) 9 |
| Size |
Large |
| Age |
20 |
| Special Abilities |
Imprecise Scent, Darkvision |
| Alignment |
Neutral |
| Deity |
N/A |
| Location |
Korthos, Starstone Isle |
| Languages |
Common, Jotun, Petran |
| Occupation |
Stone Masonry, Sculptor |
| Strength |
4 |
| Dexterity |
1 |
| Constitution |
4 |
| Intelligence |
0 |
| Wisdom |
3 |
| Charisma |
-1 |
About Narkru
Female Minotaur Kineticist (Earth) 9
N, Uncommon, Beast, Humanoid, Minotaur
Heritage: Slabsoul
Background: Fire Warden
Perception: +16
Languages: Common, Jotun, Petran
Skills: Acrobatics (+13), Athletics (+21)[+1 status bonus with aura activated], Crafting (+12), Intimidation (+10), Nature (+17), Stealth (+12), Survival (+20), Plane of Fire Lore (+12), Pathfinder Society Lore (+12) Hireling: Society (+14), Architecture Lore (+12), Plane of Earth Lore (+12)
Str +4, Dex +1, Con +4*, Int +0, Wis +3, Cha -1
Items: Primeval Mistletoe, Gate attuenator, +1 fire-resistant padded armor, wayfinder, Aeon Stone (Pearly White Spindle), Wand of Tailwind, Greater Coyote Cloak, Twining Chains, Armbands of Athleticism, +1 striking Astral Handwraps of Mighty Blows, Scroll of Earthbind, rations, waterskin, backpack
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AC 28/29; Fort +19 (Success=Crit Success); Ref +14 (Bulwark +16); Will +16
HP 118/118
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Speed 25 feet
Melee: Horns +16, 2d8+4 bludgeoning + 1d6 spirit (unarmed)
Melee: Kinetic Blast +18, 3d8+4 piercing or bludgeoning (+4 status to damage w/2 actions)
Ranged: Kinetic Blast +18, 3d8 piercing or bludgeoning (+4 status to damage w/2 actions)
Tremor: (2 actions) 10-foot burst within 30 feet. 5d8 bludgeoning damage, basic Fort save. Prone on crit fail.
Raise Slabs: (2 actions. 1/day) Adjacent creatures, 5 foot emanation. 5d6 bludgeoning damage, basic Ref save. Prone on crit fail.
Thorns: (reaction to unarmed Strike) +16, 2d6 piercing (Takes 2 piercing damage to self)
Class DC: 27
Ancestry Feats: Keen Nose (Imprecise Scent - 30 feet, +1 circumstance Fort bonus against sickened), Natural Orienteering (success = crit success on Survival checks to Track or Sense Direction), Stone Passage
Class Feats: Weapon Infusion, Tremor, Wrestler Dedication, Stepping Stones, Armor in Earth, Clinch Strike, Calcifying Sand, Spike Skin, Kinetic Activation
Skill Feats: Breath Control, Hefty Hauler, Titan Wrestler, Trick Magic Item, Rapid Mantel, Slippery Prey, Quick Swim, Quick Climb, Planar Survival
Hireling: Streetwise
General Feats: Fleet
Other Abilities: Keen Nose (Imprecise Scent - 30 feet, +1 circumstance Fort bonus against sickened), Kinetic Gate (Single Gate: Earth), Impulses, Earth Impulse Junction (+1 circumstance AC for 1 round), Earth Skill Junction, Kinetic Aura, Elemental Blast, Base Kinesis, Darkvision, Channel Elements, Kinetic Durability, Kinetic Expertise, Perception Expertise, Aura Junction (Difficult terrain for enemies if trying to move away from 10-foot emanation)
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Narkru stands at about 12 feet in height, with her horns adding an additional foot or so. Despite her large stature, her stance is somewhat demure and reserved. She is coated in a fine layer of dust and dirt and traces can be seen where she steps. Despite the dirt, she is presentable with moderate decorations on her hooves and horns. Most of them look to be stone sculpted or natural gems.