PFS1e 1-46 - EotT#1 - Requiem for the Rouge Raven (KS)

Game Master phaeton_nz

Level 12
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The Concordance

“River of Stars” | Male NG Medium Human Shaman 12 | HP 105/105 | AC 21 / 12 T / 20FF | CMD +8 CMD 20 | F +16, R +14, W +23 | Init +2 | Perc +35 SM +17 |Speed 20ft | Toppling Rod 3/3, Pearl of Power 1/1 Shapeshift 12/12 minutes, Flight 12/12 minutes, Stardust 4/4, Ancestor's Council 4/4 | Active Conditions: Invisibility Purge 60'
phaeton_nz wrote:

What do you mean by 'it stomps forward searching Mörök.'? Also, if Morok being followed by a Shoanti warrior?

Sorry I just meant that River moved it 30 feet following along the route that Mörök took, i.e through the same open doors. He can move it once per round as a swift action (I'm sort of assuming it works even if he can't see it as it's like a mental command? But no worries if you rule not)


speed 40, | HP 108/108| AC 32 T 28 FF 32-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-3 unmonk1/sw5/med2/occ1/blood urb2/clr1

Yellow regrets his life choices as soon as he releases his first arrow.

AOO combat reflexes!

1d20 + 25 ⇒ (5) + 25 = 301d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (1) + 5 = 29 1d6 acid 5 precision

attack: 1d20 + 25 ⇒ (4) + 25 = 291d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (1) + 5 = 29

Aoo2
attack: 1d20 + 25 ⇒ (8) + 25 = 331d6 + 17 + 1d6 + 5 ⇒ (1) + 17 + (6) + 5 = 29

"Now, who wants some?!!"

Shau flurries on the archer and when he drops shifts to the gnome, lookin g around for who threw those damn force orbs!
spend 1 panache for ki panache extra attack as swift

primary: 1d20 + 25 ⇒ (5) + 25 = 301d6 + 17 + 1d6 + 5 ⇒ (2) + 17 + (1) + 5 = 25
hasted: 1d20 + 25 ⇒ (15) + 25 = 401d6 + 17 + 1d6 + 5 ⇒ (1) + 17 + (3) + 5 = 26
flurry: 1d20 + 25 ⇒ (9) + 25 = 341d6 + 17 + 1d6 + 5 ⇒ (2) + 17 + (6) + 5 = 30
panache: 1d20 + 25 ⇒ (15) + 25 = 401d6 + 17 + 1d6 + 5 ⇒ (2) + 17 + (5) + 5 = 29
2ndary-5: 1d20 + 20 ⇒ (10) + 20 = 301d6 + 17 + 1d6 + 5 ⇒ (3) + 17 + (2) + 5 = 27

confirm hasted
attack: 1d20 + 25 ⇒ (11) + 25 = 361d6 + 17 + 1d6 + 5 ⇒ (1) + 17 + (3) + 5 = 26

confirm panache
attack: 1d20 + 25 ⇒ (18) + 25 = 431d6 + 17 + 1d6 + 5 ⇒ (3) + 17 + (3) + 5 = 28

Shau then points at the white haired elf and gives the "come at me bro" hand gesture.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 0 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess moves to the armory’s door, but stays out of sight in the hall, not wanting to get mixed up with all the violence she hears in the small room.

Sovereign Court

Elf HP:86 AC: 20 T:14/FF:16 - Percep: +25(LL) F: +9/R: +11/W: +13 - CMB: +6- CMD: 20, Speed: 30ft, Init: +7

Percy looks non-plussed about there being a SECOND dapper elf, and also about being blown up and stuck with an arrow.

He responds by drawing a rod, then fireballing them.

Dazing Fireball 10d6 ⇒ (1, 3, 1, 3, 1, 6, 1, 2, 3, 3) = 24
DC 18 Ref for Half.
On a failed save they are Dazed for 3 rounds.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

((Red: -25, Green -24(dz3)))

Shau kills both the yellow archer and the blue gnome.

ref(Cale): 1d20 + 9 ⇒ (9) + 9 = 18 fire shield (chill)
ref(Red): 1d20 + 9 ⇒ (10) + 9 = 19 evasion, improved uncanny dodge
ref(green): 1d20 + 9 ⇒ (1) + 9 = 10 evasion, improved uncanny dodge
ref(pink): 1d20 + 11 ⇒ (16) + 11 = 27 evasion, improved uncanny dodge

Only the green clad archer takes damage, the rest evade or are protected.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 23*, T 12, FF 22*|HP: 71/77|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|10/11 Summon Monster VI, 1/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Just in case there's anyone still there to be hurt by it:

wall of fire, saltpeter, Pyromaniac: 2d6 + 14 ⇒ (6, 6) + 14 = 26
heat wave 10 feet west, saltpeter: 2d4 + 1 ⇒ (4, 3) + 1 = 8
heat wave 11-20 feet west, saltpeter: 1d4 + 1 ⇒ (1) + 1 = 2

Reflex save, haste, is that still needed??: 1d20 + 6 ⇒ (10) + 6 = 16

After a moment's trying to catch up with all that's suddenly gone on around her, Lucija strides commandingly forward, her nasty smile returns, and with a flourish of her arms and a single alien word, another crackling portal opens up behind her...

Dark Archive

...and the giant octopus from the foyer comes crashing into the armory!

Maker's Call (if my post history is any indication, this would be the first time I have EVER used it!!!)!

The room promptly becomes a cordoned disaster-zone of grasping arms; it's back, and it's PISSED!

We've got to get you...BEAK TO THE FUSCHIA!
Primordial Bite: 1d20 + 15 ⇒ (3) + 15 = 18
damage: 2d6 + 7 ⇒ (3, 5) + 7 = 15
Make a DC 21 Fortitude save or take Strength damage!: 1d3 ⇒ 1

VS Red Scared:
Arm #: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 21 ⇒ (18) + 21 = 39
Constriction damage on successful Grab: 1d4 + 3 ⇒ (3) + 3 = 6

VS Green (about to have a bad) Day:
Arm #2: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 21 ⇒ (8) + 21 = 29
Constriction damage on successful Grab: 1d4 + 3 ⇒ (4) + 3 = 7

Arm #3: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 21 ⇒ (12) + 21 = 33
Constriction damage on successful Grab: 1d4 + 3 ⇒ (3) + 3 = 6

VS Crimes-With-Orange:
Arm #4: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 21 ⇒ (2) + 21 = 23
Constriction damage on successful Grab: 1d4 + 3 ⇒ (3) + 3 = 6

Arm #5: 1d20 + 13 ⇒ (10) + 13 = 23
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 21 ⇒ (5) + 21 = 26
Constriction damage on successful Grab: 1d4 + 3 ⇒ (4) + 3 = 7

VS Cale the Calimari-Fan:
Arm #6: 1d20 + 13 ⇒ (20) + 13 = 33
THREAT!: 1d20 + 13 ⇒ (16) + 13 = 29
Surely that confirms!: 2d4 + 6 ⇒ (1, 3) + 6 = 10
Grab: 1d20 + 21 ⇒ (18) + 21 = 39
Constriction damage on successful Grab: 1d4 + 3 ⇒ (2) + 3 = 5

Arm #7: 1d20 + 13 ⇒ (2) + 13 = 15
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 21 ⇒ (16) + 21 = 37
Constriction damage on successful Grab: 1d4 + 3 ⇒ (3) + 3 = 6

Arm #8: 1d20 + 13 ⇒ (20) + 13 = 33
ANOTHER threat!: 1d20 + 13 ⇒ (14) + 13 = 27
And that one too!: 2d4 + 6 ⇒ (1, 3) + 6 = 10
Grab: 1d20 + 21 ⇒ (14) + 21 = 35
Constriction damage on successful Grab: 1d4 + 3 ⇒ (3) + 3 = 6

BTW, before when I said...

The Conjured wrote:
Time to commit CYAN-IDE!:

...I now realize I should've said: 'Time to say CYAN-ara!'

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

There is now so much chaos in this room, it's hard to tell what's going on.

The lodge servants who were being threated, scream then pass out from shock and fear.

((Red: -37, Green: -50(dz2), Orange: -25, Magenta: -15))

Fifty percent miss chances on two tentacles attacking Cale that could hit (low=hit) Displacement
1d100 ⇒ 63 1d100 ⇒ 92

Cale teleports away with the Pale Maiden, leaving his minions to their fate.

The remaining gnome tries their wand
wow: 1d100 ⇒ 79
and fireballs the octopus. fire: 6d6 ⇒ (2, 1, 3, 2, 1, 6) = 15 DC 15 for half.

Two trapped archers try to escape, green is still dazed
ea: 1d20 + 14 ⇒ (17) + 14 = 31 red
ea: 1d20 + 14 ⇒ (13) + 14 = 27 orange

Everyone is up.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 23*, T 12, FF 22*|HP: 71/77|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|10/11 Summon Monster VI, 1/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

HOLD IT!:

phaeton_nz wrote:

Fifty percent miss chances on two tentacles attacking Cale that could hit (low=hit) Displacement

d100 d100

Cale teleports away with the Pale Maiden, leaving his minions to their fate.

3. Cale has 3 arms* to contend with. Also, unless her armor class is surprisingly good, the (other) Gnome's been poisoned.

* = Octopuses don't have tentacles!

Dark Archive

Male N Deepkin (ARG 52) Half-orc Bloodrager 5/ Cavalier [beast lord] 7 hp 124/124 | AC 24/t15/ff24 CMD 32 | Fort 16, Ref 8, Will 7 +2 ally spells | Init +2 | Perception +9, darkvision 90 ft | spd 40 ft | bloodrage, Staggering strike (Su) DC 16, challenge 3/day, Abnormal Reach +5 ft. (Su), Uncanny dodge

Mörök steps closer to tentacle beast and decisively whacks the archer he challenged moment ago.

+2 cruel adamantine greataxe, challenge, bloodrage: 1d20 + 21 ⇒ (8) + 21 = 29
Slashing: 1d12 + 12 + 7 ⇒ (3) + 12 + 7 = 22
+2 cruel adamantine greataxe, challenge, bloodrage: 1d20 + 16 ⇒ (7) + 16 = 23
Slashing: 1d12 + 12 + 7 ⇒ (6) + 12 + 7 = 25
+2 cruel adamantine greataxe, challenge, bloodrage: 1d20 + 11 ⇒ (12) + 11 = 23
Slashing: 1d12 + 12 + 7 ⇒ (5) + 12 + 7 = 24

Dreadful carnage if red is killed:

"Whenever you reduce an enemy to 0 or fewer hit points, you can make an Intimidate check to demoralize all enemies within 30 feet as a free action. Enemies that cannot see both you and the enemy you reduced to 0 or fewer hit points are unaffected."
intimidate: 1d20 + 21 ⇒ (12) + 21 = 33

AC vs. red (target of challenge) is 22, 20 against others


speed 40, | HP 108/108| AC 32 T 28 FF 32-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-3 unmonk1/sw5/med2/occ1/blood urb2/clr1

"Looks like Octo-Die has this covered, but I don't know where that guy teleported to. Suggestions guys?"

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

Arm #7 completely missed - and if it missed, it can't grab.

fort(magenta/fuschia): 1d20 + 9 ⇒ (19) + 9 = 28

Red falls after Morok's first two attacks and the third slices them up. All the opposition are visibly shaken by this.

The Concordance

“River of Stars” | Male NG Medium Human Shaman 12 | HP 105/105 | AC 21 / 12 T / 20FF | CMD +8 CMD 20 | F +16, R +14, W +23 | Init +2 | Perc +35 SM +17 |Speed 20ft | Toppling Rod 3/3, Pearl of Power 1/1 Shapeshift 12/12 minutes, Flight 12/12 minutes, Stardust 4/4, Ancestor's Council 4/4 | Active Conditions: Invisibility Purge 60'

"There are spells that can trace a teleport I believe, but I fear I do not know them. Perhaps if we can capture one of our assailants?"

Fearing the gnome with their wand of fireballs, River casts a spell and tries to daze them.

He'll cast Wandering Star Motes on the gnome. DC 22 Will or be dazed, and if they pass it'll bounce around until someone fails

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 0 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

”Oh bother,” Tess calls out from the hall. ”Ive never been blessed with any magic to track down a teleporter either,” she said as she clucked her tongue in disappointment. She continues to wait outside the door, while the others clean up the remaining force, not wanted to get put down with a stray arrow.


speed 40, | HP 108/108| AC 32 T 28 FF 32-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-3 unmonk1/sw5/med2/occ1/blood urb2/clr1

Shau is delaying for the Octopus to see what is left and if she has to do something cool to pull off killing 2.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

will(gnome): 1d20 + 4 ⇒ (1) + 4 = 5

Sovereign Court

Elf HP:86 AC: 20 T:14/FF:16 - Percep: +25(LL) F: +9/R: +11/W: +13 - CMB: +6- CMD: 20, Speed: 30ft, Init: +7

Percy doesn't need any further creasing of his clothes and simply lets the others finish off the assailants "We need to save who we can and perhaps do something about fires or something - what is done here is otherwise done here. There are a few of the archers on ice, but I suspect they are just clueless henchmen and will give up very little of use before they are hanged"

Dark Archive

phaeton_nz wrote:
Arm #7 completely missed - and if it missed, it can't grab.

A totally de rigeur failed attack roll!?? Why, who ever would've guessed?

After a moment's apparent confusion in the face of Cale's disappearance, the octopus appears surprisingly unconcerned with class politics as it continues to harvest from its garden....

BEAK TO THE FUSCHIA, PART II:
Primordial Bite: 1d20 + 15 ⇒ (19) + 15 = 34
damage: 2d6 + 7 ⇒ (5, 1) + 7 = 13
Make a DC 21 Fortitude save or take Strength damage!: 1d3 ⇒ 1

Arm #1: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 1d4 + 3 ⇒ (1) + 3 = 4
Grab: 1d20 + 21 ⇒ (10) + 21 = 31
Constriction damage on successful Grab: 1d4 + 3 ⇒ (2) + 3 = 5

VS Green (having a very bad) Day:
Arm #2: 1d20 + 13 ⇒ (20) + 13 = 33
THREAT!: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 1d4 + 3 ⇒ (1) + 3 = 4
Critical damage?: 1d4 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 21 ⇒ (9) + 21 = 30
Constriction damage on successful Grab: 1d4 + 3 ⇒ (2) + 3 = 5

Arm #3: 1d20 + 13 ⇒ (2) + 13 = 15
damage: 1d4 + 3 ⇒ (1) + 3 = 4
Grab: 1d20 + 21 ⇒ (10) + 21 = 31
Constriction damage on successful Grab: 1d4 + 3 ⇒ (2) + 3 = 5

Arm #4: 1d20 + 13 ⇒ (15) + 13 = 28
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 21 ⇒ (11) + 21 = 32
Constriction damage on successful Grab: 1d4 + 3 ⇒ (1) + 3 = 4

Arm #5: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 21 ⇒ (19) + 21 = 40
Constriction damage on successful Grab: 1d4 + 3 ⇒ (4) + 3 = 7

VS Crimes-With-Orange:
Arm #6: 1d20 + 13 ⇒ (20) + 13 = 33
ANOTHER threat!: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Critical damage?: 1d4 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 21 ⇒ (11) + 21 = 32
Constriction damage on successful Grab: 1d4 + 3 ⇒ (1) + 3 = 4

Arm #7: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 21 ⇒ (10) + 21 = 31
Constriction damage on successful Grab: 1d4 + 3 ⇒ (4) + 3 = 7

Arm #8: 1d20 + 13 ⇒ (11) + 13 = 24
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 21 ⇒ (1) + 21 = 22
Constriction damage on successful Grab: 1d4 + 3 ⇒ (4) + 3 = 7

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 23*, T 12, FF 22*|HP: 71/77|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|10/11 Summon Monster VI, 1/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

...while Lucija watches her handiwork play out with eager satisfaction.

ALSO!:
Spellcraft to identify how Cale teleported away?: 1d20 + 20 ⇒ (3) + 20 = 23
Depending on the answer, I might have something else to do as well.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

fort(magenta/fuschia): 1d20 + 9 ⇒ (6) + 9 = 15

((Green: -86(dz2), Orange: -70, Magenta: -24(-1Str))

Both remaining archers are killed. It is actually surprising that Lucija isn't laughing maniacally at this point because of all this chaos she made.

It turns out that Daze only affects creatures if 4 or less HD for the gnome snaps out of it and tries again to destroy the Eldritch Horror from the Dark Tapestry with the wand.

wow: 1d100 ⇒ 71
and Fireballs the EHftDT at point blank range.
fire: 6d6 ⇒ (6, 3, 3, 3, 4, 2) = 21 DC 15 for half.

Everyone is up. Lucija is fairly sure that was a teleport.


speed 40, | HP 108/108| AC 32 T 28 FF 32-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-3 unmonk1/sw5/med2/occ1/blood urb2/clr1

Shau drops her rage and is fatigued for a few rounds. I don't need to be angry with only 1 guy left. 5' adjust and attack fuchia

primary: 1d20 + 21 ⇒ (5) + 21 = 261d6 + 12 + 5 + 1d6 ⇒ (6) + 12 + 5 + (1) = 24

haste: 1d20 + 21 ⇒ (15) + 21 = 361d6 + 12 + 5 + 1d6 ⇒ (3) + 12 + 5 + (1) = 21
flurry: 1d20 + 21 ⇒ (5) + 21 = 261d6 + 12 + 5 + 1d6 ⇒ (1) + 12 + 5 + (5) = 23
secondary: 1d20 + 21 ⇒ (7) + 21 = 281d6 + 12 + 5 + 1d6 ⇒ (5) + 12 + 5 + (4) = 26

haste confirm
primary: 1d20 + 21 ⇒ (18) + 21 = 391d6 + 12 + 5 + 1d6 ⇒ (5) + 12 + 5 + (5) = 27


Dinosaur (Triceratops, Daredevil archetype), Spd 30 ft.; HD 6; Fort +7, Ref +5, Will +3 AC 13 Nat.ar +4, touch 9

The triceratops barges in and badly mauls the gnome.

gore: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11
crit confirm: 1d20 + 10 ⇒ (16) + 10 = 26
crit damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

Between Shau and Mi-Goon, the gnome doesn't stand a chance.

Out of Combat.

Sovereign Court

Elf HP:86 AC: 20 T:14/FF:16 - Percep: +25(LL) F: +9/R: +11/W: +13 - CMB: +6- CMD: 20, Speed: 30ft, Init: +7

Percy is keen to know of there are any enemies still out there in flight - but knows that there are some already on ice - so takes himself off to interrogate them.


speed 40, | HP 108/108| AC 32 T 28 FF 32-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-3 unmonk1/sw5/med2/occ1/blood urb2/clr1

Shau heads back to the central hall to check on everyone and find out if anyone knows what the heck just happened.


”Before we get too separated, anyone need a quick healing touch. I can heal a bit of your wounds once per day,” the witch advises, as she isn’t sure the threat is completely over.


speed 40, | HP 108/108| AC 32 T 28 FF 32-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-3 unmonk1/sw5/med2/occ1/blood urb2/clr1

"Oh yes please I have been wounded by that exploding force ball thingy twice!" shau is down 19

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 23*, T 12, FF 22*|HP: 71/77|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|10/11 Summon Monster VI, 1/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Lucija snaps her fingers dismissively, and the Octopus of Doom returns through another crackling portal whence it came.

Almost as though it were an afterthought, she approaches Tessara with what is actually a fairly nasty-looking arrow-wound.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 0 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess grabs ahold of each volunteer in turn, whispering to them that this was the only time she could heal them like this for the entire day.

Go ahead and roll your own CMW spell, whoever wants one from Tess’s healing hex.


speed 40, | HP 108/108| AC 32 T 28 FF 32-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-3 unmonk1/sw5/med2/occ1/blood urb2/clr1

cmw: 2d8 + 10 ⇒ (6, 8) + 10 = 24

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 23*, T 12, FF 22*|HP: 71/77|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|10/11 Summon Monster VI, 1/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Healing Hex: 2d8 + 10 ⇒ (3, 6) + 10 = 19

Dark Archive

Male N Deepkin (ARG 52) Half-orc Bloodrager 5/ Cavalier [beast lord] 7 hp 124/124 | AC 24/t15/ff24 CMD 32 | Fort 16, Ref 8, Will 7 +2 ally spells | Init +2 | Perception +9, darkvision 90 ft | spd 40 ft | bloodrage, Staggering strike (Su) DC 16, challenge 3/day, Abnormal Reach +5 ft. (Su), Uncanny dodge

CMW: 2d8 + 10 ⇒ (8, 7) + 10 = 25

Nodding thanks to Tessara for healing, Mörök meticulously searches surrounding area if there are more enemies. "Eliza? Osprey? Are you still in one piece?" he sounds concerned

The Concordance

“River of Stars” | Male NG Medium Human Shaman 12 | HP 105/105 | AC 21 / 12 T / 20FF | CMD +8 CMD 20 | F +16, R +14, W +23 | Init +2 | Perc +35 SM +17 |Speed 20ft | Toppling Rod 3/3, Pearl of Power 1/1 Shapeshift 12/12 minutes, Flight 12/12 minutes, Stardust 4/4, Ancestor's Council 4/4 | Active Conditions: Invisibility Purge 60'

CMW: 2d8 + 10 ⇒ (8, 6) + 10 = 24

"Thank you Tess, with luck this will be the only time someone tries to kill me today"

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

There are also wounded servants that need attention. When you return to the central hall, Osprey has finished extracting Eliza from under the rubble covered table.

Please accompany me back into the Lodge, Eliza says. There are some things that you should know.

“The attackers fled into no ordinary hedge maze, Eliza says. The Lodge’s books call it the Maze of the Open Road, and my own investigations reveal that it contains portals that connect to sites all over Golarion. It’s been here for centuries, and it’s extremely dangerous. I’ve been spending most of my time worrying about the rare curious citizen who sneaks onto the grounds and wanders in, but I wonder if I shouldn’t have been more concerned with what might come out.

Before you follow the Red Raven into the Maze of the Open Road, we should investigate the scene of the crime and see what can be learned. There’s no telling where the Raven wandered off to inside the Maze. If you’re to follow him, you’d best do so with as much information as possible.

Sovereign Court

Elf HP:86 AC: 20 T:14/FF:16 - Percep: +25(LL) F: +9/R: +11/W: +13 - CMB: +6- CMD: 20, Speed: 30ft, Init: +7

"A capital suggestion. And a few more of those finger snacks and a bottle of wine, I'm famished" Percy looks very keen to examine the main chamber and search that, the vault can wait.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 0 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess takes a few moments to heal what servants she can while the others migrate to the screen of the crime. After healing as many as she could, she hurries along after the group. ”Im coming. Let me finish up the the staff and I’ll be there lickety split!”

Before getting there, she casts Cure Serious Wounds on herself.

CSW 3d8 + 15 ⇒ (8, 7, 7) + 15 = 37

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