Havero

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9 posts. Alias of I'm Hiding In Your Closet.


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Dark Archive

...and the pyroweasels skitter anxiously about outside, forming a nice little gauntlet for anyone who'd dare to enter or exit the ruin.

Dark Archive

...while the pyroweasels gingerly approach the ledge.

Readied attacks:

Pyroweasel #1:
bite: 1d20 + 7 ⇒ (3) + 7 = 10
damage, plus fire: 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Grab on hit: 1d20 + 11 ⇒ (5) + 11 = 16
Blood Drain on successful grapple: 1d2 ⇒ 2

Pyroweasel #2:
bite: 1d20 + 7 ⇒ (5) + 7 = 12
damage, plus fire: 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Grab on hit: 1d20 + 11 ⇒ (8) + 11 = 19
Blood Drain on successful grapple: 1d2 ⇒ 1

Pyroweasel #3:
bite: 1d20 + 7 ⇒ (6) + 7 = 13
damage, plus fire: 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Grab on hit: 1d20 + 11 ⇒ (5) + 11 = 16
Blood Drain on successful grapple: 1d2 ⇒ 1

Pyroweasel #4:
bite: 1d20 + 7 ⇒ (6) + 7 = 13
damage, plus fire: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Grab on hit: 1d20 + 11 ⇒ (14) + 11 = 25
Blood Drain on successful grapple: 1d2 ⇒ 2

Dark Archive

The Pyroweasels make short work indeed of the final poor sot with an impromptu drawing-and-quartering-and-immolating-and-exsanguinating.

Pyroweasel #1 COUP DE GRACE: 2d6 + 12 + 2 ⇒ (4, 1) + 12 + 2 = 19
Automatic Blood Drain!?: 1d2 ⇒ 1

Pyroweasel #4 COUP DE GRACE: 2d6 + 12 + 2 ⇒ (5, 3) + 12 + 2 = 22
Automatic Blood Drain!?: 1d2 ⇒ 1

Pyroweasel #2 bite, flank: 1d20 + 7 ⇒ (12) + 7 = 19
damage, plus fire: 1d6 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Grab on hit: 1d20 + 11 ⇒ (16) + 11 = 27
Blood Drain on successful grapple: 1d2 ⇒ 1

Pyroweasel #3 bite, flank: 1d20 + 7 ⇒ (8) + 7 = 15
damage, plus fire: 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Grab on hit: 1d20 + 11 ⇒ (20) + 11 = 31
Blood Drain on successful grapple: 1d2 ⇒ 1

Dark Archive

The fire-weasels show no mercy...

VS Blue Man Groupie:
Pyroweasel #2 COUP DE GRACE: 2d6 + 12 + 2 ⇒ (3, 3) + 12 + 2 = 20
Automatic Blood Drain!?: 1d2 ⇒ 2

VS Greensleeves:
Pyroweasel #1 bite, flank: 1d20 + 7 ⇒ (9) + 7 = 16
damage, plus fire: 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Grab on hit: 1d20 + 11 ⇒ (3) + 11 = 14
Blood Drain on successful grapple: 1d2 ⇒ 2

Pyroweasel #3 bite, flank: 1d20 + 7 ⇒ (18) + 7 = 25
damage, plus fire: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Grab on hit: 1d20 + 11 ⇒ (12) + 11 = 23
Blood Drain on successful grapple: 1d2 ⇒ 2

Pyroweasel #4 bite, flank: 1d20 + 7 ⇒ (2) + 7 = 9

Dark Archive

Meanwhile, Lucija completes her conjuration, and spilling forth from another crackling portal emerge 1d4 + 1 ⇒ (3) + 1 = 4 of the largest and most vicious-looking weasels you've ever seen - and what's more, they're on fire.

Remember, each has 18 STR, 14, CON, 13 hit points, +5 Fortitude save, etc.

No sooner do they appear than they all lunge for the nearest barbarian's face:

I'll clean them up once I'm on a different computer; for now:

VS Blue Man Groupie:
Pyroweasel #2 bite, flank: 1d20 + 7 ⇒ (7) + 7 = 14
damage, plus fire: 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Grab on hit: 1d20 + 11 ⇒ (6) + 11 = 17
on successful grapple, BLOOD DRAIN!: 1d2 ⇒ 2

VS Greensleeves:
Pyroweasel #1 bite, flank: 1d20 + 7 ⇒ (1) + 7 = 8

Pyroweasel #3 bite, flank: 1d20 + 7 ⇒ (15) + 7 = 22
damage, plus fire: 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Grab on hit: 1d20 + 11 ⇒ (5) + 11 = 16
on successful grapple, BLOOD DRAIN!: 1d2 ⇒ 2

Pyroweasel #4 bite, flank: 1d20 + 7 ⇒ (19) + 7 = 26
damage, plus fire: 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Grab on hit: 1d20 + 11 ⇒ (9) + 11 = 20
on successful grapple, BLOOD DRAIN!: 1d2 ⇒ 1

Dark Archive

phaeton_nz wrote:
Arm #7 completely missed - and if it missed, it can't grab.

A totally de rigeur failed attack roll!?? Why, who ever would've guessed?

After a moment's apparent confusion in the face of Cale's disappearance, the octopus appears surprisingly unconcerned with class politics as it continues to harvest from its garden....

BEAK TO THE FUSCHIA, PART II:
Primordial Bite: 1d20 + 15 ⇒ (19) + 15 = 34
damage: 2d6 + 7 ⇒ (5, 1) + 7 = 13
Make a DC 21 Fortitude save or take Strength damage!: 1d3 ⇒ 1

Arm #1: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 1d4 + 3 ⇒ (1) + 3 = 4
Grab: 1d20 + 21 ⇒ (10) + 21 = 31
Constriction damage on successful Grab: 1d4 + 3 ⇒ (2) + 3 = 5

VS Green (having a very bad) Day:
Arm #2: 1d20 + 13 ⇒ (20) + 13 = 33
THREAT!: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 1d4 + 3 ⇒ (1) + 3 = 4
Critical damage?: 1d4 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 21 ⇒ (9) + 21 = 30
Constriction damage on successful Grab: 1d4 + 3 ⇒ (2) + 3 = 5

Arm #3: 1d20 + 13 ⇒ (2) + 13 = 15
damage: 1d4 + 3 ⇒ (1) + 3 = 4
Grab: 1d20 + 21 ⇒ (10) + 21 = 31
Constriction damage on successful Grab: 1d4 + 3 ⇒ (2) + 3 = 5

Arm #4: 1d20 + 13 ⇒ (15) + 13 = 28
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 21 ⇒ (11) + 21 = 32
Constriction damage on successful Grab: 1d4 + 3 ⇒ (1) + 3 = 4

Arm #5: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 21 ⇒ (19) + 21 = 40
Constriction damage on successful Grab: 1d4 + 3 ⇒ (4) + 3 = 7

VS Crimes-With-Orange:
Arm #6: 1d20 + 13 ⇒ (20) + 13 = 33
ANOTHER threat!: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Critical damage?: 1d4 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 21 ⇒ (11) + 21 = 32
Constriction damage on successful Grab: 1d4 + 3 ⇒ (1) + 3 = 4

Arm #7: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 21 ⇒ (10) + 21 = 31
Constriction damage on successful Grab: 1d4 + 3 ⇒ (4) + 3 = 7

Arm #8: 1d20 + 13 ⇒ (11) + 13 = 24
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 21 ⇒ (1) + 21 = 22
Constriction damage on successful Grab: 1d4 + 3 ⇒ (4) + 3 = 7

Dark Archive

...and the giant octopus from the foyer comes crashing into the armory!

Maker's Call (if my post history is any indication, this would be the first time I have EVER used it!!!)!

The room promptly becomes a cordoned disaster-zone of grasping arms; it's back, and it's PISSED!

We've got to get you...BEAK TO THE FUSCHIA!
Primordial Bite: 1d20 + 15 ⇒ (3) + 15 = 18
damage: 2d6 + 7 ⇒ (3, 5) + 7 = 15
Make a DC 21 Fortitude save or take Strength damage!: 1d3 ⇒ 1

VS Red Scared:
Arm #: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 21 ⇒ (18) + 21 = 39
Constriction damage on successful Grab: 1d4 + 3 ⇒ (3) + 3 = 6

VS Green (about to have a bad) Day:
Arm #2: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 21 ⇒ (8) + 21 = 29
Constriction damage on successful Grab: 1d4 + 3 ⇒ (4) + 3 = 7

Arm #3: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 21 ⇒ (12) + 21 = 33
Constriction damage on successful Grab: 1d4 + 3 ⇒ (3) + 3 = 6

VS Crimes-With-Orange:
Arm #4: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 21 ⇒ (2) + 21 = 23
Constriction damage on successful Grab: 1d4 + 3 ⇒ (3) + 3 = 6

Arm #5: 1d20 + 13 ⇒ (10) + 13 = 23
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 21 ⇒ (5) + 21 = 26
Constriction damage on successful Grab: 1d4 + 3 ⇒ (4) + 3 = 7

VS Cale the Calimari-Fan:
Arm #6: 1d20 + 13 ⇒ (20) + 13 = 33
THREAT!: 1d20 + 13 ⇒ (16) + 13 = 29
Surely that confirms!: 2d4 + 6 ⇒ (1, 3) + 6 = 10
Grab: 1d20 + 21 ⇒ (18) + 21 = 39
Constriction damage on successful Grab: 1d4 + 3 ⇒ (2) + 3 = 5

Arm #7: 1d20 + 13 ⇒ (2) + 13 = 15
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 21 ⇒ (16) + 21 = 37
Constriction damage on successful Grab: 1d4 + 3 ⇒ (3) + 3 = 6

Arm #8: 1d20 + 13 ⇒ (20) + 13 = 33
ANOTHER threat!: 1d20 + 13 ⇒ (14) + 13 = 27
And that one too!: 2d4 + 6 ⇒ (1, 3) + 6 = 10
Grab: 1d20 + 21 ⇒ (14) + 21 = 35
Constriction damage on successful Grab: 1d4 + 3 ⇒ (3) + 3 = 6

BTW, before when I said...

The Conjured wrote:
Time to commit CYAN-IDE!:

...I now realize I should've said: 'Time to say CYAN-ara!'

Dark Archive

The octopus shreds the remaining accessible archer into tasty bite-sized chunks...:

Time to commit CYAN-IDE!:

Arm #3 Constriction damage: 1d4 + 3 ⇒ (4) + 3 = 7

Arm #1: 1d20 + 13 ⇒ (17) + 13 = 30
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 21 ⇒ (18) + 21 = 39
Constriction damage on successful Grab: 1d4 + 3 ⇒ (1) + 3 = 4

Arm #2: 1d20 + 13 ⇒ (1) + 13 = 14
Grab: 1d20 + 21 ⇒ (9) + 21 = 30

Arm #4: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 21 ⇒ (20) + 21 = 41
Constriction damage on successful Grab: 1d4 + 3 ⇒ (3) + 3 = 6

Arm #4: 1d20 + 13 ⇒ (20) + 13 = 33
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 21 ⇒ (12) + 21 = 33
Constriction damage on successful Grab: 1d4 + 3 ⇒ (4) + 3 = 7

Arm #5: 1d20 + 13 ⇒ (9) + 13 = 22
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 21 ⇒ (5) + 21 = 26
Constriction damage on successful Grab: 1d4 + 3 ⇒ (3) + 3 = 6

Arm #6: 1d20 + 13 ⇒ (4) + 13 = 17
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 21 ⇒ (6) + 21 = 27
Constriction damage on successful Grab: 1d4 + 3 ⇒ (1) + 3 = 4

Arm #7: 1d20 + 13 ⇒ (9) + 13 = 22
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 21 ⇒ (16) + 21 = 37
Constriction damage on successful Grab: 1d4 + 3 ⇒ (1) + 3 = 4

Arm #8: 1d20 + 13 ⇒ (2) + 13 = 15
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 21 ⇒ (1) + 21 = 22

Primordial Bite: 1d20 + 15 ⇒ (14) + 15 = 29
damage: 2d6 + 7 ⇒ (6, 6) + 7 = 19
Make a DC 21 Fortitude save or take Strength damage!: 1d3 ⇒ 2

Dark Archive

Only one of the archers has managed to wriggle free of the otherworldly octopus's grip - but it is relentless in its rampage!

Those it has subdued it continues to shred...:

Versus Yellow-in-Peril:
Arm #5 Constriction damage: 1d4 + 3 ⇒ (3) + 3 = 6
Arm #6 Constriction damage: 1d4 + 3 ⇒ (3) + 3 = 6

Versus Green Acher:
Arm #7 Constriction damage: 1d4 + 3 ⇒ (3) + 3 = 6
Arm #8 Constriction damage: 1d4 + 3 ⇒ (2) + 3 = 5

Primordial Bite!: 1d20 + 15 ⇒ (16) + 15 = 31
damage: 2d6 + 7 ⇒ (5, 3) + 7 = 15
Make a DC 21 Fortitude save or take Strength damage!: 1d3 ⇒ 3

The one who'd broken free finds his victory quite fleeting indeed...:

Versus Orange-you-to-die-for:
Arm #1!: 1d20 + 13 ⇒ (20) + 13 = 33
Holy smoke, that's a THREAT!: 1d20 + 13 ⇒ (4) + 13 = 17
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Critical damage?: 1d4 + 3 ⇒ (2) + 3 = 5
Grab!: 1d20 + 21 ⇒ (9) + 21 = 30
Constriction damage on successful Grab!: 1d4 + 3 ⇒ (4) + 3 = 7

Arm #2!: 1d20 + 13 ⇒ (10) + 13 = 23
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Grab!: 1d20 + 21 ⇒ (6) + 21 = 27
Constriction damage on successful Grab!: 1d4 + 3 ⇒ (3) + 3 = 6

...and the archer who came over to help realizes too late what a fool he was, as the monstrous arms easily reach him!

Versus Cyan-idely Whiplashed:
Arm #3!: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Grab!: 1d20 + 21 ⇒ (13) + 21 = 34
Constriction damage on successful Grab!: 1d4 + 3 ⇒ (1) + 3 = 4

Arm #3!: 1d20 + 13 ⇒ (1) + 13 = 14