PLANESCAPE: Mrs Willymott's excelanet Exterminator Agency

Game Master Johnny_Panic

Mrs Willymott's excelanet Exterminator Agency
is a company that for a price will help its clients remove "infestations". As the company calls them.
She has 12 "Exterminator" teams who do the work.
Your in team 12, also known as the "Bog-Cleaners" as you always seem to get the messy and dirty work.


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F NG kobold sorcerer 6//wizard 6|HP 56*/56|AC29* T17* FF23* resist acid 10|CMB+0*+2 CMD16*|F+7*+2 R+10*+2 W+6*+2|init+25 Per+18 SM+0|CoMS 6/6 myth 15/15 VeEv 11/11|spells(So) 1st-9/9 2nd-10/12 3rd-5/5|spells(Wi) 1st-5+1/5+1 2nd-8+1/8+1 3rd-4+1/4+1|cond/eff: heightened awareness 60m, heroism 60m, invisibility, tears to wine 60m
Fei Wan wrote:
We see shops. I’ve 11k left. Anything recommended to grab before we go out to die?

Alas, we still have no idea what specifically we should be preparing for. Maybe some alchemical supplies? Antitoxins, antiplague, antivenom, maybe... some alkali flasks? Also maybe things for fighting devils, like silver weapons, or a scroll of communal align weapon?

Grand Lodge

Male Human Antipaladin/Rogue/Fighter
Vitals:
HP: 102/102 | AC: 26 T: 18 FF: 19 | Perception +11, Darkvision 60 ft.| Initiative: +15 | Fort +17 Ref +18 Will +16 | CMB: +15 , CMD: 33 | Speed: 30
Skills:
Acrobatics +7 | Bluff +13 | Climb +12 | Diplomacy +15 | Escape Artist +2 | Handle Animal +7 | Heal +1 | Intimidate +43/40 | Linguistics +1 | Ride +2 | Stealth +7 | Survival +13 | Swim +12

I have 100g, would it be recommended to change up any of my gear to anything different though?


Magus/Kensai, Wizard, ArchMage 6 | HP: 90/90 | Init: +30 | AC: 34-Max 30, FF: 22, Touch: 22 | CMB: +16, CMD: 31 | Fort: +14, Reflex: +12, Will: +14 | Perception +16 | Appraise+16, Acrobatics+10, Fly+18, Know-Arcana+19/Planes+18/Religion+16/Dungeon&Local&Nature+15/All Others+14, Spellcraft+19, Stealth+12 | Prescience: 11/11 | MP: 15/15 | Arcane Pool: 11/11 | Can See Invisible/Incorporeal creatures (constant) |Temporary effects: None

As a follower of Korada Chamak believes in peace and forgiveness. He isn't a fool though and knows that it is rare to find someone that believes the same.

Align Weapon, regular or communal is a cleric or inquisitor spell. I have a wand of align weapon that I can use by UMD. I do have the gold for to upgrade it to the communal version. ??: 4,500 gp -> 11,250 gp. Basically it would then be one casting affecting 5 weapons for 1 minute.

Pretty well wipes out my remaining gold. ??

Went ahead and did it. Now for the alchemical stuff? I have a couple hundred gold left....


Male? Outsider (Formerly Human?) Gestalt Antipaladin 6/Paladin 6

A question, GM. As an Antipaladin, I’ve got Fiendish Boon, which I can use to summon a servant:

Quote:


The second type of bond allows an antipaladin to gain the service of a fiendish servant. This functions as summon monster III, except the duration is permanent and the antipaladin can only gain the service of a single creature and that creature must either have the chaotic and evil subtypes or it must be a fiendish animal. Once selected, the choice is set, but it may be changed whenever the antipaladin gains a level. Upon reaching 7th level, and every two levels thereafter, the level of the summon monster spell increases by one, to a maximum of summon monster IX at 17th level.

Given that I also have Beyond Morality, does the “creature must either have the chaotic and evil subtypes or it must be a fiendish animal” qualifier still apply to me? I don’t know that it’s any more mechanically powerful, but it would be hilarious if the Antipaladin summons a Lantern Archon or celestial leopard or something. Cue “Wait. Can he do that?” From whoever we’re facing. Beyond Morality does explicitly state “If a class restricts you from casting spells with an alignment descriptor, you can cast such spells without restrictions or repercussions.” but I know that’s not quite the same thing.


Seems you can with Beyond Morality, so ye sounds like good roll play, note anything with an Int over 2 is going to complain.

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