[ACO] PF2e - 05-04: Equal Exchanges - Necessary Introductions (P2) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Jortix:
Although the entire complex is magical (it IS a dragon's lair after all!), you can detect something in the middle of the treasure pile.

Imagine a louder and more strident version of THIS :)

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

BK does not trust piles and piles of treasure just sitting there, but h CANNOT resist and goes into the room and starts picking up objects and examining them. Yea, death wish.

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -
Melenia Nightbreeze. wrote:

Sorry for being a noob but what's the left-hand wall approach?

Melenia acts with caution and tries to survey the surroundings.

[dice=Perception]1d20+8

If you are standing in the room, you put your left hand along the wall and head into the dungeon. Checking any doors on that wall that you come across and come back to the others as you complete the dungeon...

Ack! What's that? What's going on? Ebiten is suddenly on-guard, looking all about for possible threats.

Grand Archive

CG Human Female Rogue 4 | Speed 25 ft. (35 ft)| AC 21 (23 with dodge) | hp 22/44 | Fort +7, Ref +12, Will +8 | Percep +8| Focus 0/0 | Hero: 1 | Conditions: none| Exploration: Avoid Notice

Zenobia presses herself against the wall next to the door. "That is not a sound I like, whether I'm the guest or the thief"

As the less careful members enter the room, she stays watching the corridor for any arriving trouble.

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

Ghardak stays close to BK. "That's asking for trouble..."

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Jortix moves closer to the middle of the pile

"I am not sure what this is about" can I RK what is it?

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

GM Dice:

Occultism: 1d20 + 11 ⇒ (5) + 11 = 16

Jortix:
You attempt to determine what's causing the noise but you can't remember anything.
Check is a failure. You wanna HP it?

Jortix, Ghardak, BK:

As you move into the room, the treasure pile suddenly shifts and comes sliding down.

Treasure Flood, Bludgeoning Damage: 2d10 + 13 ⇒ (5, 3) + 13 = 21

DC 20 Reflex needed from Jortix, BK and Ghardak

Flood; DC 20 Reflex

Spoiler:

CS: No damage
S: Half Damage
F: Full damage and is trapped in treasure, becoming immobilized until they Escape the collapsed treasure (DC 20)
CF: The creature takes full damage and is buried in treasure, requiring another creature to dig them out of the treasure before they can Escape.

Melenia/Zenobia/Ebiten:

You hear a loud gushing sound mixed with tinkling, as if the treasure pile just came crashing down

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Ebiten rushes toward the room, Is everyone okay?

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

reflex save: 1d20 + 11 ⇒ (14) + 11 = 25

"Cool! Ow!"

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

Reflex: 1d20 + 7 ⇒ (12) + 7 = 19

"Knew it..."

Radiant Oath

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Ebiten runs in and finds Ghardak buried up to the waist in coins and gems -- and looking rightfully disgusted...

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Reflex, DC20: 1d20 + 7 ⇒ (3) + 7 = 10

Jortix looks "Hey this gold is comming closer, oh sh***" is the last thing that can be heard from her!

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Ebiten also sees Jortix get buried under a pile of coins...

Assuming you dig Jortix from under the pile...

Jortix is currently Dying 2

Everyone may go

**BK - AC 20 35/46
**Ebiten PFS - AC 19 (20 w/shield) 28/28
**Ghardak - AC 22 (24 w/shield) 41/62
Jortix - AC 17 (18 w/ Mage Armor, 19 w/shield) 0/29 (Dying 2)
**Melenia Nightbreeze - AC 17 (19 w/shield) 22/22 (Shield - H5, 20/20)
**Zenobia Arsinoe Thea - AC 21 (22 w/Nimble Dodge) 44/44

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

BK finds the coins interesting, but rather violent. He is not sure what to do at first, but then in typical Pathfinder fashion, he decides to just blast it. As usual he also begins a rousing performance to inspire his fellows.

** cast noise blast
*courageous anthem.

sonic damage: 2d10 ⇒ (4, 5) = 9

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Ebiten pulls Jortix free, fishes his potion from his pack and pours it gingerly into the gnome's mouth...

◆ Pull Jortix out, ◆ Interact (get potion), ◆ Interact (feed potion to Jortix)

Jorty, would you care to roll? It is a minor healing potion, 1d8, I believe. My rolling is almost always rubbish.

Verdant Wheel

CG Woodland Elf Druid 2 HP 22/22| AC 17/19 | F +4 R +5 W +10 | Perc +8 | Stealth +1 | speed 30 ft. | Active Conditions: --- | ◈ | ◇ | ↺ | Focus Spells: 2/2

Melenia joins Ebiten and the rest of the group, raises her shield, and tries to assess the pile of gold.

◈Stride, ◈Raise Shield, ◈Recall Knowledge on the Gold

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Is this Colville's Treasure Golem from 4e?!?

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

Waiting on result of Ebiten's actions

Envoy's Alliance

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male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Since we are waiting on that!

minor healing potion: 1d8 ⇒ 7 Oo, not bad!

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Jortix opens her eyes wide as the potion begin to work. "Thank you!" she blabbers, than gets on her feet and runs out of the room.

When she is out she closes her eyes for a moment and her wounds begin to heal. Get up, get out, Life boost (+16 HP after 4 rounds in total)

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

Ghardak tries to patch himself.

lay on hands: 2d6 ⇒ (4, 2) = 6

Grand Archive

CG Human Female Rogue 4 | Speed 25 ft. (35 ft)| AC 21 (23 with dodge) | hp 22/44 | Fort +7, Ref +12, Will +8 | Percep +8| Focus 0/0 | Hero: 1 | Conditions: none| Exploration: Avoid Notice

Zenobia runs to see what happens at the room. "What on earth is happening here?" she asks.

"Well, maybe now you know better not to fiddle with things unnecessarily."

Everyone seems to have escaped, so not doing anything except stride unless the coins animate into a golem or something.

Stride
◆◆ Ready strike if an enemy comes adjacent.

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Isn't Lay on Hands just an even 6 hp / rank now?

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11
Ebiten PFS wrote:
Isn't Lay on Hands just an even 6 hp / rank now?

Oops yeah it is. Looking at the wrong place in PF Builder.

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

^_^

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |
Zenobia Arsinoe Thea wrote:

Zenobia runs to see what happens at the room. "What on earth is happening here?" she asks.

"Well, maybe now you know better not to fiddle with things unnecessarily."

Everyone seems to have escaped, so not doing anything except stride unless the coins animate into a golem or something.

Stride
◆◆ Ready strike if an enemy comes adjacent.

Suddenly the coins animate into a huge golem that towers above everyone... Sorry. Couldn't resist...

BK, keep your spell -- I went into pseudo-initiative because of Jortix crit-failing her save and taking double damage from the coin avalanche. We aren't in combat... unless you really want to fight a coin golem ;)

Radiant Oath

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DC 18 Arcana/Occultism:
You suspect that the verbal alarm is caused by a sentry fulu. It can usually be disabled with a password...

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

No, not really.
occultism: 1d20 + 6 ⇒ (19) + 6 = 25

That alarm? Could it be disabled? Sounds like it comes from a sentry fulu.

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

"Password? Could it be?"

Jortix move closer to the room and speaks out

"Persimmon!"

Envoy's Alliance

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male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Arcana: 1d20 + 5 ⇒ (13) + 5 = 18

Oh, good idea, Jortix! I hope it works... Ebiten blurts and waits to see how the golem reacts and for the alarm to abate...

Grand Archive

CG Human Female Rogue 4 | Speed 25 ft. (35 ft)| AC 21 (23 with dodge) | hp 22/44 | Fort +7, Ref +12, Will +8 | Percep +8| Focus 0/0 | Hero: 1 | Conditions: none| Exploration: Avoid Notice

"It's a bit late, anybody around has heard the signal. Still, better to get that noise out of my ears."

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Immediately the voice stops, much to everyone's relief. Apart from the mess on the floor, there's nothing else to do in this room.

We can handwave healing since it's just hp, including Jortix sitting still for 10 minutes to get rid of the Wounded condition.

As you continue down the hall near the next vault, you hear an angry cry of pain and scuffling sounds.

"Ouch! Hey, get out of there!" A loud yell echoes out into the hall, ringing against the walls. The hallway leads into a large vault that is flooded with treasure... and rats, which bite and claw at a lone white kobold. The kobold beats at the vermin with what appears to be a black conductor’s baton covered in bite marks and scratches from the relentless attack. But the rats are undeterred.

"Stop biting me and get out of here, you darn—" As she kicks at one, the kobold falls backward against a pile of gold and lets out a loud swear in Draconic. Struggling to stand, she notices that potential reinforcements have arrived and waves her baton frantically, causing a melodious hum to fill the air. "Hey, over here! A little help!"

Init:

Banterknell or BK's Initiative using Search: 1d20 + 9 ⇒ (9) + 9 = 18
Ebiten PFS's Initiative using Scout: 1d20 + 6 ⇒ (2) + 6 = 8
Ghardak's Initiative using Defend: 1d20 + 8 ⇒ (7) + 8 = 15
Jortix's Initiative using Detect Magic: 1d20 + 13 ⇒ (20) + 13 = 33
Melenia Nightbreeze's Initiative using Scout: 1d20 + 9 ⇒ (6) + 9 = 15
Zenobia Arsinoe Thea's Initiative using Avoid Notice: 1d20 + 13 ⇒ (4) + 13 = 17
Red: 1d20 + 7 ⇒ (7) + 7 = 14
White: 1d20 + 7 ⇒ (15) + 7 = 22
Blue: 1d20 + 7 ⇒ (8) + 7 = 15
Pink: 1d20 + 8 ⇒ (14) + 8 = 22
Green: 1d20 + 8 ⇒ (6) + 8 = 14
Yellow: 1d20 + 8 ⇒ (5) + 8 = 13

The rats appear to live in empty jars of kimchi. The rat swarms appear to have bits of gold coins and jewels stuck to their fur...

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
------------------
Those with ** may go

**Jortix - AC 17 (18 w/ Mage Armor, 19 w/shield) 29/29
White
Pink
BK - AC 20 46/46
Zenobia Arsinoe Thea - AC 21 (22 w/Nimble Dodge) 44/44
Blue
Melenia Nightbreeze - AC 17 (19 w/shield) 22/22 (Shield - H5, 20/20)
Ghardak - AC 22 (24 w/shield) 62/62
Red
Green
Yellow
Ebiten PFS - AC 19 (20 w/shield) 28/28

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |
Ebiten PFS wrote:

[dice=Arcana]1d20+5

Oh, good idea, Jortix! I hope it works... Ebiten blurts and waits to see how the golem reacts and for the alarm to abate...

What golem? So Ebiten wants to fight a coin golem? Ok. End of the adventure I'll arrange a cage match! :)

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Haha, I thought the golem was tied to the alarm, as well. Misunderstanding. Ebi is just looking for Purepurin! ^_^

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Jortix looks at the pink mouse and hisses at it. Shroud of night, Will save DC19, on failure: all creatures are concealed to it

Than she sends a piece of rock at green rat

Telekinetic projectile@green: 1d20 + 9 ⇒ (1) + 9 = 10
Damage, b: 3d6 ⇒ (3, 4, 4) = 11

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

More gold cusings!"

BK aims a DC 20 dizzying colors spell at the blue swarm.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

GM Dice:
Will: 1d20 + 7 ⇒ (17) + 7 = 24

Jortix tries to drop a dark cloud over Pink but doesn't quite succeed. She then hurls a rock at Green but the rock skips off the floor beside and almost smacks BK in the face.

Melenia,Zenobia: 1d2 ⇒ 2

Suddenly the a rat in a Pink bottle rolls up to Zenobia and rams her ankle.

Bludgeoning, DC 17 Basic Reflex Save: 1d6 + 3 ⇒ (1) + 3 = 4

It then tries to bite her.

Jaws vs Zenobia AC 23, ND: 1d20 + 8 ⇒ (2) + 8 = 10

The White rat swarm moves up to the party and begins to crawl all over Ghardak and Ebiten, biting...

Swarming Bites, Piercing, DC 18 Basic Reflex; F - Clumsy 1: 1d8 ⇒ 7
Swarming Bites, Piercing, DC 18 Basic Reflex; F - Clumsy 1: 1d8 ⇒ 5

BK moves up and blasts Blue with the rainbow.

GM Dice:
Will: 1d20 + 5 ⇒ (19) + 5 = 24

Blue stops, their collective eyes blinking...

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Before Your Turn:
DC 17 Reflex vs Bludgeoning: Zenobia
DC 15 Fort vs Brine Burn:
DC 18 Reflex vs 7 Piercing (Clumsy 1 on Fail): Ghardak, Ebiten
DC 18 Reflex vs 5 Piercing (Clumsy 1 on Fail): Ghardak, Ebiten
------------------
Those with ** may go

Jortix - AC 17 (18 w/ Mage Armor, 19 w/shield) 29/29
White
Pink
BK - AC 20 46/46
**Zenobia Arsinoe Thea - AC 21 (23 w/Nimble Dodge) 44/44
Blue (Dazzled)
Melenia Nightbreeze - AC 17 (19 w/shield) 22/22 (Shield - H5, 20/20)
Ghardak - AC 22 (24 w/shield) 62/62
Red
Green
Yellow
Ebiten PFS - AC 19 (20 w/shield) 28/28

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Reflex save: 1d20 + 7 ⇒ (3) + 7 = 10 Fail. Clumsy 1
Reflex save: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10

EDIT: hp updated.

Grand Archive

CG Human Female Rogue 4 | Speed 25 ft. (35 ft)| AC 21 (23 with dodge) | hp 22/44 | Fort +7, Ref +12, Will +8 | Percep +8| Focus 0/0 | Hero: 1 | Conditions: none| Exploration: Avoid Notice

Reflex: 1d20 + 12 ⇒ (12) + 12 = 24

The rats unusual way of attacking surprises Zenobia, but she manages to soften the blow a bit. "What kind of rats are these, I almost hurt my ankle", she complains.

"This might be a bad idea, but those two seem still distracted", she says and runs to take on the two rats with yellow and green fur. With a metallic snap she opens her fans and slices at the creatures.

Stride
Strike yellow Attack: 1d20 + 11 ⇒ (20) + 11 = 31 Damage: 2d4 + 4 + 1 + 1d6 ⇒ (4, 2) + 4 + 1 + (6) = 17
Strike yellow, or green if yellow is dead Attack: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14 Damage: 2d4 + 4 + 1 + 1d6 ⇒ (3, 4) + 4 + 1 + (6) = 18

Used Avoid Notice, so as the two haven't acted yet they should be off-guard due to Surprise Attack rogue ability.

Deadly, add to first attack damage: 1d6 ⇒ 5

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

Reflex: 1d20 + 7 ⇒ (5) + 7 = 12
Reflex: 1d20 + 7 ⇒ (9) + 7 = 16

"Damn rats! I've had enough of you in the mines!" Ghardak says.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Zenobia moves and smashes Yellow, pulping it inside its jar. She turns to swing at Green but she barely misses. Meanwhile Ghardak and Ebiten get swarmed by the rats and appear to be off-balance as the rats swarm them.

Concealed: 2d20 ⇒ (5, 19) = 24
Blue goes after BK and swarm over him as well.

Swarming Bites, Piercing, DC 18 Basic Reflex; F - Clumsy 1: 1d8 ⇒ 1
Swarming Bites, Piercing, DC 18 Basic Reflex; F - Clumsy 1: 1d8 ⇒ 8

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Before Your Turn:
DC 17 Reflex vs Bludgeoning:
DC 15 Fort vs Brine Burn:
DC 18 Reflex vs 1 Piercing (Clumsy 1 on Fail): BK
DC 18 Reflex vs 8 Piercing (Clumsy 1 on Fail): BK
------------------
Those with ** may go

Jortix - AC 17 (18 w/ Mage Armor, 19 w/shield) 29/29
White
Pink
BK - AC 20 46/46
Zenobia Arsinoe Thea - AC 21 (23 w/Nimble Dodge) 42/44
Blue (Dazzled)
**Melenia Nightbreeze - AC 17 (19 w/shield) 22/22 (Shield - H5, 20/20)
**Ghardak - AC 22 (24 w/shield) 50/62 (C1)
Red
Green (16 < AC)
Ebiten PFS - AC 19 (20 w/shield) 16/28 (C1)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Brine Burn; DC 15 Fortitude Save:

CS/S: unaffected
F/CF: 1d4 Acid Damage

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

How long does the Clumsy last?

Reflex save, x2, +7: 2d20 ⇒ (15, 1) = 16 Using last Hero Point for that 1

Hero Point: 1d20 + 7 ⇒ (17) + 7 = 24 2 successes, even with the -1 for Clumsy.

current hp: 11/28

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

1 round for clumsy. Why'd you roll another save??

Verdant Wheel

CG Woodland Elf Druid 2 HP 22/22| AC 17/19 | F +4 R +5 W +10 | Perc +8 | Stealth +1 | speed 30 ft. | Active Conditions: --- | ◈ | ◇ | ↺ | Focus Spells: 2/2

Melenia conjures an electric arc targeting both Pink and Green. She then raises her shield.

Electricity Damage: 2d4 ⇒ (1, 3) = 4 DC 18 Basic Reflex Save

◈◈Electric Arc, ◈Raise Shield

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Are we not rolling for two attacks? One for 1 damage and one for 8 damage?

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

Lots of saves here

DC 17 Reflex vs Bludgeoning: 1d20 + 11 ⇒ (17) + 11 = 28
DC 15 Fort vs Brine Burn: 1d20 + 8 ⇒ (1) + 8 = 9
DC 18 Reflex vs 1 Piercing (Clumsy 1 on Fail): 1d20 + 11 ⇒ (13) + 11 = 24
DC 18 Reflex vs 8 Piercing (Clumsy 1 on Fail): 1d20 + 11 ⇒ (11) + 11 = 22

He saves vs. Everything except the brine burn. Hmmm. Let's go for a clean sweep. Using a hero point
DC 15 Fort vs Brine Burn: 1d20 + 8 ⇒ (10) + 8 = 18

And the little guy ducks and weaves and seems to be in another place altogether!

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

Ghardak tries to smash the rats in front of him.

◆ Attack Warhammer: 1d20 + 11 ⇒ (1) + 11 = 12 Bldg dmg: 2d8 + 4 ⇒ (3, 8) + 4 = 15
◆ Attack Warhammer: 1d20 + 11 - 5 ⇒ (13) + 11 - 5 = 19 Bldg dmg: 2d8 + 4 ⇒ (2, 4) + 4 = 10
◆ Raise Shield

(Will use reaction

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

(Got cut off. Will use Glimpse of Redemption when next ally is struck.)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

BK - I will post your PC's name if a save is needed. The only 2 saves you needed are the 2 for the Piercing damage.
Ebiten - the saves were for BK. You may have you hp and hero point back

GM Dice:

P Ref: 1d20 + 11 ⇒ (8) + 11 = 19
G Ref: 1d20 + 11 ⇒ (17) + 11 = 28

Melenia zaps Pink and Green but neither appear to be affected. Ghardak attempts to pulp the rats in front of him. His first blow almost crushes his own foot but the second reduces some rats to jam.

The rat in the green jar attempts to bite Zenobia.

Jaws vs Zenobia AC 23: 1d20 + 8 ⇒ (14) + 8 = 22 for Piercing: 1d6 + 4 ⇒ (2) + 4 = 6 plus Brine Burn
Jaws vs Zenobia AC 23, MAP, Agile: 1d20 + 4 ⇒ (6) + 4 = 10 for Piercing: 1d6 + 4 ⇒ (1) + 4 = 5 plus Brine Burn
Jaws vs Zenobia AC 23, MAP 2+, Agile: 1d20 ⇒ 20 for Piercing: 1d6 + 4 ⇒ (5) + 4 = 9 plus Brine Burn
Net 3 damage after Glimpse

Zenobia feels a burning sensation at the bite site, likely from the leftover kimchi juice inside the jars.

The Red Swarm moves like an undulating wave at Zenobia and threatens to bury her in rats...

Swarming Bites, Piercing, DC 18 Basic Reflex; F - Clumsy 1: 1d8 ⇒ 5
Swarming Bites, Piercing, DC 18 Basic Reflex; F - Clumsy 1: 1d8 ⇒ 1

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map

Before Your Turn:
DC 15 Fort vs Brine Burn: Zenobia
DC 18 Reflex vs 1 Piercing (Clumsy 1 on Fail): Zenobia
DC 18 Reflex vs 5 Piercing (Clumsy 1 on Fail): Zenobia
------------------
Those with ** may go

-2-
**Jortix - AC 17 (18 w/ Mage Armor, 19 w/shield) 29/29
White Swarm (-10)
Pink
BK - AC 20 41/46
Zenobia Arsinoe Thea - AC 21 (23 w/Nimble Dodge) 39/44
Blue Swarm
Melenia Nightbreeze - AC 17 (19 w/shield) 22/22 (Shield - H5, 20/20)
Ghardak - AC 22 (24 w/shield) 50/62 ** Reaction used
Red Swarm
Green (16 < AC)

-1-
**Ebiten PFS - AC 19 (20 w/shield) 16/28 (C1)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Brine Burn; DC 15 Fortitude Save:

CS/S: unaffected
F/CF: 1d4 Acid Damage

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Thanks! I must have misread the description. Don't know why I thought that BK was some kind of shorthand for the GM rather than character name?

Ebiten curses at the little rodents and coalesces his focus around his hand, causing a burst of flames, the hurls a flaming punch at the swarm!

Unarmed: 1d20 + 8 ⇒ (13) + 8 = 21
Damage, bludgeoning, ignition: 1d6 + 2 + 2d6 ⇒ (4) + 2 + (1, 6) = 13 6 bludgeoning, 7 fire.

Then with a word, the young magus summons an arcane shield to protect himself...

◆◆ Spellstrike (Ignition), ◆ Cast a spell (shield)

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