miteke's The Shattered Shield (Outpost VIII) (Inactive)

Game Master miteke

Outpost VIII game of The Shattered Shield

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Snorri and Eegru, make me a bunch of DC 14 fort saves. Let me know if you are taking any precautions against diseases or if anyone wants to use healing to aid them.

Once that is done we can wrap this up.

Silver Crusade

Male Grippli Un.Monk 1 | AC 18/18/14 | HP 11/12 | F+3, R+5, W+4 | Int +3, Per.+7 | CMD 17 | SM +7 | 30’ movement

Fort 1d20 + 3 ⇒ (17) + 3 = 20
Fort 1d20 + 3 ⇒ (20) + 3 = 23
Fort 1d20 + 3 ⇒ (11) + 3 = 14
Fort 1d20 + 3 ⇒ (18) + 3 = 21
Fort 1d20 + 3 ⇒ (5) + 3 = 8


Eegru kick the disease's arse. Yea, less paperwork for me!

Having destroyed Zaashakar and 'rescued' Vaultkeeper, you explore the room. In addition to the shard of the Shattered Shield of Arnisant, tucked away into Zaashakar’s sarcophagus is a roll of bandages of rapid recovery and a wand of inflict light wounds with 16 charges remaining.

Venturing through the remaining door you find a small circular chamber that, according to Vaultkeeper, once contained elaborate shelves that housed all of the Ul-Ravi’s family’s most sacred objects and artifacts. Most of these have been pilfered for Zaashakar’s own ends, and the room is now filled with a heap of knickknacks and mementos that the wayward gamblers in the gambling area used as collateral to earn a chance to gamble for access to Abadar’s vault. Vaultkeeper thinks that Zaashakar secretly delighted in the fact that people bring so many precious family heirlooms to her, thinking they are important or valuable, and so she often keept them as cruel mementos of the gambling hall’s patrons who succumb to aurum death.

You return to Manaket to deliver the shard to Venture Captain Obo. Back in Manaket, Obo is pleased to find that the PCs recovered the shard but concerned that the unknown Whispering agent who asked Zaashakar to steal it in the first place remains hidden in the shadows.

Your chronicles may be found here. If you are wondering why you were shortchanged for gold, the scenario penalizes you if you did not gain a couple of the items at the auction.

@Snorri
If by some chance you were unable to kick the disease, your chronicle will need to be updated to include the cost of a remove disease spell.

Silver Crusade

”Snorri Thordenskjold” | Male LG Medium (Ulfen) Human Slayer 6 | HP 77/77 | AC 16, T 12, FF 14 | CMD 22| F +7 R +7 W +2 | Init +2 | Acrobatics +11, Bluff +8, Disable Device +11, Heal +9, K Arc/Dun/Eng/Geo/Hist/Nat/Nob/ +6, K Loc/Rel/Planes +8, Perc +9. | Speed 30ft | Active Conditions: None. +1 Silvered Greatsword (+11/+6, 19-20, 2d6+7)

Oh, if the poppet poisons Snorri, there is a good chance it gets ripped apart.

Fortitude: 1d20 + 6 ⇒ (4) + 6 = 10
Fortitude: 1d20 + 6 ⇒ (5) + 6 = 11
Fortitude: 1d20 + 6 ⇒ (6) + 6 = 12
Fortitude: 1d20 + 6 ⇒ (12) + 6 = 18

Silver Crusade

”Snorri Thordenskjold” | Male LG Medium (Ulfen) Human Slayer 6 | HP 77/77 | AC 16, T 12, FF 14 | CMD 22| F +7 R +7 W +2 | Init +2 | Acrobatics +11, Bluff +8, Disable Device +11, Heal +9, K Arc/Dun/Eng/Geo/Hist/Nat/Nob/ +6, K Loc/Rel/Planes +8, Perc +9. | Speed 30ft | Active Conditions: None. +1 Silvered Greatsword (+11/+6, 19-20, 2d6+7)

Yeah, if the poppet doesn't remove the disease, it's getting destroyed here and now.


Three misses in a row? Yikes. Anyone with heal or anti-plague want to help him out? Otherwise he might well die with those rolls. I will give you a chance to do something while in the city before you leave, since you knew about the disease and have been around it enough to be worried.


Snorri Thordenskjold wrote:
Yeah, if the poppet doesn't remove the disease, it's getting destroyed here and now.

You would not know that you contracted the disease because of the poppet. You do know that the ghouls deliver the effect and might assume Z gave it to you. I'm thinking you could come to the conclusion that the poppet is the problem with a heal roll or int check by someone?

Silver Crusade

Male Grippli Un.Monk 1 | AC 18/18/14 | HP 11/12 | F+3, R+5, W+4 | Int +3, Per.+7 | CMD 17 | SM +7 | 30’ movement

Intelligence check 1d20 + 1 ⇒ (14) + 1 = 15

”Eegru thinks it is possible that the poppet itself is what tried to give us a disease, Snorri!”


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And that is all it takes to give Snorri the excuse to rip it to shreds as it's voice turns from child-like to that of a shrieking witch.

Thanks for indulging me in providing some IC rationale behind ripping it apart. And with that we conclude this scenario! I will wait a couple of days before closing the campaign.

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