Mokka Knutt
|
fort save: 1d20 + 6 ⇒ (4) + 6 = 10
Mokka is overwhelmed by the wave and is knocked down. He stands up, and quickly unleashes two Alchemist's Fire bombs at Pink, making sure that Yellow is also affected by the bomb's splash.
"Mesa used ta luv salt, boot now mesa hate bein salty! Mesa now hate fishies, waves un squid!"
◆stand up
◆strike: 1d20 + 6 ⇒ (20) + 6 = 26 versus OG fire: 1d8 ⇒ 2 plus 1 persistent fire damage and 1 fire splash damage
◆strike: 1d20 + 6 - 5 ⇒ (18) + 6 - 5 = 19 versus OG fire: 1d8 ⇒ 5 plus 1 persistent fire damage and 1 fire splash damage
GM Tiger
|
Yellow Ref: 1d20 + 7 ⇒ (1) + 7 = 8
Pink Ref: 1d20 + 7 ⇒ (5) + 7 = 12
Llwen gets knocked over but stands up and unleashes lightning on the two squid-monsters closest to her. Neither one gets away in time but Yellow eats it right in the face. Mokka is also knocked down. He stands up and hurls Alchemist fire at Pink, turning it into calamari and adding to Yellow's damage.
Yellow moves in and swings a tentacle at Mokka.
Tentacle vs Mokka AC 18: 1d20 + 7 ⇒ (6) + 7 = 13 for Bludgeoning: 1d4 + 1 ⇒ (4) + 1 = 5
Tentacle vs Mokka AC 18, MAP, Agile: 1d20 + 3 ⇒ (19) + 3 = 22 for Bludgeoning: 1d4 + 1 ⇒ (1) + 1 = 2
Mokka feels a light tap on his arm...
Red swims up to Brutus and tries to bite him.
Bite vs Brutus AC 24: 1d20 + 7 ⇒ (6) + 7 = 13 for Piercing: 1d6 + 1 ⇒ (2) + 1 = 3
Failing that, it tries swatting him with a tentacle.
Tentacle vs Brutus AC 18, MAP, Agile: 1d20 + 3 ⇒ (2) + 3 = 5 for Bludgeoning: 1d4 + 1 ⇒ (3) + 1 = 4
What appears to be the leader of the bunch swims closer to Brutus but does nothing.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain:
The water is deep enough that the following terrain conditions are in force:
Medium Creatures: Difficult Terrain
Small Creatures: Greater Difficult Terrain
Tiny Creatures: Need to pass DC 15 Swim check to move
Creatures with a swim speed are unaffected. The exposed areas of the hull are considered regular terrain.
Before your Turn:
DC 14 Fortitude vs getting knocked prone: Brutus, Drokki,
------------------
Those with ** may go
Llwen Veritia - AC 15 16/16
Mokka Knutt - AC 17 17/19
Smilglen
Yellow (-10)
Red
**Drokki Goldenoak - AC 17 23/23
**Zenari Benarry - AC 18 22/22
**Lisandre Arethis - AC 17 15/15
**Brutus Hornstrike - AC 18 24/24
Black
Drokki Goldenoak
|
Fort, DC14: 1d20 + 8 ⇒ (18) + 8 = 26
Drokki withstands the wave, he reaches for his meteor hammer and he swings it at the foe
Hammer@yellow, reach 10 ft: 1d20 + 7 ⇒ (14) + 7 = 21
Hammer,b: 1d8 + 4 ⇒ (5) + 4 = 9 And holy if it makes any difference
Than he swings again
Hammer@yellow, reach 10 ft: 1d20 + 7 - 5 ⇒ (13) + 7 - 5 = 15
Hammer,b: 1d8 + 4 ⇒ (7) + 4 = 11
If first attack hills it => he would move to be next to red and minotaur
Drokki lashes at the foe, granting resistance 3 to his ally
Hammer@yellow, reach 10 ft: 1d20 + 7 ⇒ (10) + 7 = 17
Hammer,b: 1d8 + 4 ⇒ (7) + 4 = 11
GM Tiger
|
Drokki easily rides the wave. He pulls out his hammer and reduces Yellow to fish bait before moving to help Brutus against Red.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain:
The water is deep enough that the following terrain conditions are in force:
Medium Creatures: Difficult Terrain
Small Creatures: Greater Difficult Terrain
Tiny Creatures: Need to pass DC 15 Swim check to move
Creatures with a swim speed are unaffected. The exposed areas of the hull are considered regular terrain.
Before your Turn:
DC 14 Fortitude vs getting knocked prone: Brutus
------------------
Those with ** may go
Llwen Veritia - AC 15 16/16
Mokka Knutt - AC 17 17/19
Smilglen
Red
Drokki Goldenoak - AC 17 23/23
**Zenari Benarry - AC 18 22/22
**Lisandre Arethis - AC 17 15/15
**Brutus Hornstrike - AC 18 24/24
Black
Lisandre Arethis
|
Lisandre smiles in an only slightly disturbing way as the fight begins, then sinks into a kneeling cross-legged crouch, one hand at her hip while the other reaches upward in a pose that wouldn't be out of place at a ballet recital, then springs back to her feet with a spin, coming to a stop in a classical fencer's pose, flourishing her blade dramatically at the black squid thing. "Count your blessings, mongrel, for while today marks your end, it comes at the hands of the Rose of Arethis!"
Action: Perform; Feat: Fascinating Performance: beat Will DC of target observer to fascinate the target for one round, incapacitating them. Focused Fascination trait: Only a success rather than a critical success is necessary for incapacitation. Swashbuckler style (Battle Dancer): Perform actions have the Bravado trait and grant Panache. Stylish combatant feat: Bravado actions during combat have +1 circumstance bonus.
Perform: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Panache in effect. Stylish combatant feat: +5 foot status bonus to all Speeds, so up to 40 feet movement
She nimbly hops off of the rock she was posing on, skipping lightly over the flotsam until she finds purchase directly north of the Smilglen and attempts to skewer it with a lunge.
40 feet of movement should be enough to get there even with the difficult terrain unless I've drastically misinterpreted something. Attacking the Smilglen, using Confident Finisher for additional damage on the hit.
Attack: 1d20 + 7 ⇒ (19) + 7 = 26 for Elven Curve Blade: 1d8 + 1 ⇒ (1) + 1 = 2 and Precise Strike Finisher: 2d6 ⇒ (6, 2) = 8 piercing
Confirm crit: 1d20 + 7 ⇒ (7) + 7 = 14 Edit: Whoops, never mind -- was still used to the old style crit mechanics
GM Tiger
|
Lisandre, please go ahead and move yourself on the map.
Brutus Hornstrike
|
DC 14 Fortitude: 1d20 + 7 ⇒ (16) + 7 = 23 Success
Brutus stands on his ground but gets angry at getting bombarded with waves again.
◇ Quick-Tempered (+3 temp HP, +3 to damage on attacks)
He looks at Red with blazing rage in his eyes.
Intimidation to Demoralize w Intimidating Glare, Ragin Intimidation: 1d20 + 5 ⇒ (11) + 5 = 16
◆ Demoralize w Intimidating Glare, Raging Intimidation
He then draws his greataxe and swings it at Red to slice it.
Greataxe Attack, Raging: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d12 + 4 + 3 ⇒ (2) + 4 + 3 = 9 S damage
◆ Interact to draw weapon
◆ Strike
GM Tiger
|
Zenari charges Red and pokes it with her trident... before Brutus reduces Red to more chum.
Lisandre crosses to where Smilglen floats and does severe damage to her.
Black swims north and flanks Lisandre with Smilglen and attempts to bite her.
Bite vs Lisandre AC 17, OG: 1d20 + 7 ⇒ (4) + 7 = 11 for Piercing: 1d6 + 1 ⇒ (1) + 1 = 2
Bite vs Lisandre AC 17, OG, MAP: 1d20 + 2 ⇒ (7) + 2 = 9 for Piercing: 1d6 + 1 ⇒ (4) + 1 = 5
And misses both times...
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain:
The water is deep enough that the following terrain conditions are in force:
Medium Creatures: Difficult Terrain
Small Creatures: Greater Difficult Terrain
Tiny Creatures: Need to pass DC 15 Swim check to move
Creatures with a swim speed are unaffected. The exposed areas of the hull are considered regular terrain.
Before your Turn:
------------------
Those with ** may go
**Llwen Veritia - AC 15 16/16
**Mokka Knutt - AC 17 17/19
Smilglen (-20)
Drokki Goldenoak - AC 17 23/23
Zenari Benarry - AC 18 22/22
Lisandre Arethis - AC 17 15/15
Brutus Hornstrike - AC 18 24/24
Black
Mokka Knutt
|
Mokka endeavors to move closer to the remaining foes, but his short feet carry him only so far. This puts him within range of his throwing arm. He lets fly two alchemist's fire bombs, aimed at Smilglen.
◆move through greater difficult terrain (25-10 move = 3 squares)
◆strike: 1d20 + 6 ⇒ (6) + 6 = 12 fire: 1d8 ⇒ 2
◆strikeMAP: 1d20 + 6 - 5 ⇒ (8) + 6 - 5 = 9 fire: 1d8 ⇒ 5
"Wowsa! Mesa missin' liken loconut!
GM Tiger
|
How does your splash apply? Limited to only your target (Bomber) or is everyone affected?
Llwen Veritia
|
Llwen looks a bit cross. "I hate being interrupted. She sloshed through the water while locking her gaze on the larger monster. "And not even a handsome or cute pirate doing the interrupting. [B]"Go Away." The young Priestess' voice resounds with a psychic dissonance that isn't really a command but would like cause a notable headache and discourage an unwanted suitor.
Stride two squares east as one action. (Will handle movement this evening, on phone right now.) Then cast Daze (Two actions)
Daze damage (Mental, DC 17 Will save for half): 1d6 ⇒ 2
GM Tiger
|
Will: 1d20 + 7 ⇒ (12) + 7 = 19
Llwen stares daggers a Smilglen. Smilglen's face contorts with agony and she suddenly goes limp, sinking to the bottom. Mokka hurls a pair of alchemical bombs at Black but both miss.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain:
The water is deep enough that the following terrain conditions are in force:
Medium Creatures: Difficult Terrain
Small Creatures: Greater Difficult Terrain
Tiny Creatures: Need to pass DC 15 Swim check to move
Creatures with a swim speed are unaffected. The exposed areas of the hull are considered regular terrain.
Before your Turn:
------------------
Those with ** may go
Llwen Veritia - AC 15 16/16
Mokka Knutt - AC 17 17/19
**Drokki Goldenoak - AC 17 23/23
**Zenari Benarry - AC 18 22/22
**Lisandre Arethis - AC 17 15/15
**Brutus Hornstrike - AC 18 24/24
Black (-2)
Drokki Goldenoak
|
Drokki waddles through the water, and strikes the creature, the chain make few circles before he realeses it trying to crush the creature with a heavy weight at one of it's ends.
Hammer@black, reach 10 ft: 1d20 + 7 ⇒ (12) + 7 = 19
Hammer,b: 1d8 + 4 ⇒ (2) + 4 = 6 And holy if it makes any difference
Then he pulls the chain back and swings it again ...
Hammer@black, reach 10 ft: 1d20 + 7 - 5 ⇒ (2) + 7 - 5 = 4
Hammer,b: 1d8 + 4 ⇒ (7) + 4 = 11
Resistance 3 to damage and
Hammer@black, reach 10 ft: 1d20 + 7 ⇒ (4) + 7 = 11
Hammer,b: 1d8 + 4 ⇒ (3) + 4 = 7 And holy if it makes any difference
Lisandre Arethis
|
Lisandre nimbly dances around the black squid's lashing tentacles, laughing as she literally flips over its head to land on the half-submerged mast away from the rest of the group, then lunges again.
Action: Tumble through the squid's threatened area to a new location, +1 to skill check for Bravado and entering the Panache state.
Acrobatics: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
As soon as she lands she lunges forward, trying to skewer the squid before its tentacles can reorient.
Attack: 1d20 + 7 ⇒ (18) + 7 = 25 for Elven curve blade: 1d8 + 1 ⇒ (2) + 1 = 3 Slashing and Precise Strike finisher: 2d6 ⇒ (1, 4) = 5 Piercing
Brutus Hornstrike
|
Brutus moves toward the remaining ambusher and growls at it.
Intimidation to Demoralize w Intimidating Glare, Raging Intimidation: 1d20 + 5 ⇒ (10) + 5 = 15 vs Black's Will DC
He then tries to slice it into two pieces.
Greataxe Attack, Raging: 1d20 + 7 ⇒ (16) + 7 = 23 vs Black
Damage: 1d12 + 4 + 3 ⇒ (1) + 4 + 3 = 8 S damage
◆ Stride
◆ Demoralize w Intimidating Glare, Raging Intimidation
◆ Strike
GM Tiger
|
Lisandre, Drokki and Brutus easily take down the remaining squid-monster.
COMBAT OVER
As you catch your breaths, you see Laela's skiff in the distance. As she rows up to you, you notice that she also got through a scrap of her own as you see that there is a blue tentacle wrapped around her leg and a gash on her face. You hear ominous creaking sounds that the Infidius might not be as stable as she used to be.
"That doesn't sound good, " Laela comments, "Bring what ya got and we can look it over back in the tavern!" You all pile in, including the small casks and chests you found. As Laela rows away from the wreck, you hear a loud crash as the vessel begins sinking to the bottom of the bay. Laela ties up her skiff back at Kintargo and you all return to the tavern to look over the loot.
Mokka Knutt's Arcana (T): 1d20 + 7 ⇒ (3) + 7 = 10
Mokka Knutt's Arcana (T): 1d20 + 7 ⇒ (6) + 7 = 13
Mokka Knutt's Arcana (T): 1d20 + 7 ⇒ (10) + 7 = 17
Mokka Knutt's Arcana (T): 1d20 + 7 ⇒ (3) + 7 = 10
Mokka Knutt's Arcana (T): 1d20 + 7 ⇒ (15) + 7 = 22
Mokka Knutt's Arcana (T): 1d20 + 7 ⇒ (16) + 7 = 23
Mokka Knutt's Arcana (T): 1d20 + 7 ⇒ (10) + 7 = 17
Loot: 4d6 ⇒ (4, 5, 4, 2) = 15
You break the casks open and Mokka has a look at them. He manages to identify four items:
2 Potions of Water Breathing
1 Lesser Acid Flask
1 Filcher's Fork
Upon seeing the items, Laela springs up from her seat, knocking her chair over. She rushes to the stage and tosses a handful of coins to the band.
"Bartender! A round of drinks for my table! A plate of lamb and mint pastries! Stay on, friends, there's enough loot here for everyone! I might even open a shop of me own!"
Laela gladly hands each of you the payment she promised and invites you to stay on. What happens, is, of course, another story.
FIN
Thanks for playing all!
Zenari Benarry
|
Lamb and mint pastries. One of my favorites. I'll take a dozen to go afterwards Zenari exclaims.
She looks over to Laela. I saw it go down but ... I think I could still reach it if you want me to. Otherwise, I'll leave it alone ... it's your salvage after all
Brutus Hornstrike
|
"Did you see those who attacked us? How dare them?!" he growls at the last enemy that is floating dead while his rage abates. But his anger is replaced by fear when the broken ship starts to squeak that they need to quickly depart.
Their arrival back to the inn is met with festivity, thanks to the loot they managed to salvage from the ship. He spends his time drinking and marrying with strangers as well as new friends he has.