Sister Julia
Female human mesmerist 3/monk (scaled fist) 1/Trickster 1 (Pathfinder Player Companion: Legacy of Dragons 14, Pathfinder RPG Occult Adventures 38)
LN Medium humanoid (human)
Init +11;
Senses Perception +8
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Defense
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AC 19, touch 19, flat-footed 14 (+4 Cha, +4 Dex, +1 dodge)
hp 32 (4d8+12)
Fort +5,
Ref +9,
Will +10 (+1 vs. enchantment effects)
Defensive Abilities hard to kill
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Offense
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Speed 30 ft.
Melee unarmed strike +6 (1d6) or
. . unarmed strike flurry of blows +5/+5 (1d6)
Special Attacks bold stare (manifold stare [bonus feat]), flurry of blows, hypnotic stare (-2), mesmerist tricks 5/day (astounding avoidance, compel alactrity), mythic power (5/day, surge +1d6), painful stare (+1 or +1d6+1), stunning fist (1/day, DC 16), trickster attacks (fleet charge)
Mesmerist Spells Known (CL 3rd; concentration +7)
. . 1st (4/day)—burst of insight[OA], expeditious retreat, heightened awareness[ACG], hermean potential
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Statistics
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Str 10,
Dex 18,
Con 14,
Int 14,
Wis 12,
Cha 18
Base Atk +2;
CMB +6 (+8 grapple);
CMD 21 (23 vs. grapple)
Feats Agile Maneuvers, Combat Expertise, Crane Style[UC], Deadly Aim, Dodge, Endurance, Enforcer[APG], Harrowed[ISWG], Improved Initiative[M], Manifold Stare, Power Attack, Stunning Fist, Unarmed Combatant
Traits charming, charming smile, cunning soul, poisonous slayer, reactionary
Skills Acrobatics +10, Bluff +13 (+14 vs. characters who could be attracted to you), Diplomacy +12 (+13 vs. characters who could be attracted to you), Intimidate +12, Knowledge (history) +7, Knowledge (nobility) +9, Knowledge (religion) +9, Perception +8, Sense Motive +9, Stealth +11
Languages Chakobsa, Common, Fremen
SQ consummate liar +1, family ties, finesse weapon attack attribute, no one of consequence[MA], paranoid, touch treatment 7/day (Minor)
Other Gear harrow carrying case, harrow deck[UE], harrow mat
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Consummate Liar +1 Counts as Combat Expertise for some feats.
Crane Style Fight defensive pen reduced to -2. When in style, dodge bonus increases by 1.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Family Ties Not fulfilling family requests: -2 penalty on all Wis and Cha based ability & skill checks (DC 20 Will negates).
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR).
Flurry of Blows +1/+1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Harrowed +1 on saves vs. enchantment; can draw Harrow cards for bonuses.
Hypnotic Stare (-2, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.
Improved Initiative [Mythic] When rolling initiative, use 1 power to treat the roll as a natural 20.
Manifold Stare (bonus feat) Gain Manifold Stare as a bonus feat.
Mesmerist Tricks (130 feet, 5/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
No One of Consequence (DC 15) (Ex) Creatures must succeed at a Will save to remember information about you.
Painful Stare (+1 or +1d6+1, 2/round) (Su) As a free action, hyp. stare target takes extra precision dam from a hit.
Paranoid Aid Another DC 15 for attempts to help you.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stunning Fist (1/day, DC 16) You can stun an opponent with an unarmed attack.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Touch Treatment (Minor, 7/day) (Su) Remove certain conditions from creature touched.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.
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