Zero's #6-00: Salt of the Ocean [Gameday XIII] (Inactive)

Game Master Super Zero

RPG Chronicles
Slides Tabletop

30 CP


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Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian can swim down and investigate as well.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25


Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**

The seal snaps back into place deep underwater. The water recedes just as quickly as it came, washing away the remaining demons as it drains. On the altar, the lighting rod-shaped Forked Key reverberates with power as it absorbs the amber light spilling from the seal. After a minute of it draining the light slowly, the Forked Key lies still with the barrier restored.

Eando Kline sighs deeply, before he turns to Calisro and says, “Next time, let’s avoid releasing ancient demons. We can stick to sea monsters.”

Calisro gives a hearty laugh before looking at the remains of the battle. “I think we’ve all earned some grog and shore leave. Let’s get back on Snappy and to Port Peril.”

Eando places a hand on Calisro’s shoulder to quiet her. “One final loose end.”

The sharkskin-wearing nephilim slinking through the temple stops.

“Don’t be too scared,” he says. “Well, maybe a little. You nearly unleashed horrors onto this plane that should’ve been sealed. If you’re willing to make amends, I’ll take you aboard. There’s room for all types here. I know Callie could always use a good captain, provided you stop unsealing ancient artifacts meant to be forgotten forever.”

Sharkskin pauses for a second, then steps forward and shakes Eando’s hand, saying, “Seems like a fair deal. Don’t plot to kill me and I’ll call it even.”

I’d like to extend a giant thank you to all the GMs that ran this year’s Special, and all the players that came out to vanquish evil on the High Seas. I hope everyone had fun and will make running and playing in our mutli-table specials a regular tradition. Thank you all!


Pathfinder Provisions ◆◇↺

Zarina and Merian can see something peering out at them from beyond the cracked seal, but it's already difficult to make up as the seal is restored. And then it's gone.


Pathfinder Provisions ◆◇↺

With Enava and Sharkskin defeated, the Pathfinder Society controls the Isle of Claws and Terror, the Forked Key, and the chthonic temple at the center. Eando Kline and Calisro Benarry gathers the agents and crew on the Snapdragon.

Verdant Wheel

Female Human Druid (Wave/Aquatic) - 7 | 78/78hp | HP:0/3 | F:12, R:14, W:15 | AC25 | Perc:15 | VW | 124312-2004

Zarina lies back on a pile of ropes petting the ship's cat.

We got time to go diving for sunken treasure?

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