LINK TO CHARACTER KEEPER
Map of Misty Vale
Dragonbane RPG Rules
Skill Rolls and Ability Rolls
If you faill a skill or ability roll you may reroll it by "Pushing Your Roll". Just roll it again, applying all modifications to the roll as before but you have to abide by the new roll. Immediately after the roll, you have to pick a condition (these are listed in the keeper under your attributes: Exhausted, Sickly, etc). Any future rolls involving that attribute or skill linked to that attribute (each skill is linked to an attribute) you roll with a Bane (meaning you roll 2D20 and take the worse result).
Combat
Remember that both Parry and Dodge are actions and you only get 1 action per combat round, which means you can't attack on your turn and then expect to Parry or Dodge when someone hits you later that same round. Both Parry and Dodge can be performed as Reactions, however, which means if you haven't used your action for that round, you may Parry or Dodge a successful attack against you when it's not your turn. This means that it's good to go first in combat, but often it's better to go later.
Most humanoid creatures (and NPCs) have to make attack rolls to hit you, but monsters (non-humanoid or non-human-sized creatures) AUTOMATICALLY HIT YOU and just roll damage. Monsters also can't be parried but can be dodged. This obviously makes monsters very dangerous. Some monsters are even more dangerous and can act multiple times during a single round.
Experience
This game has no levels so you'll be advancing your skills through experience. Each time you roll a 1 (called a dragon) or a 20 (called a demon) while making a skill roll, make a note of it on your character sheet by BOLDING the skill name in the online keeper. After a certain number of posts (exact number TBD) I will call for Advancement Rolls. Roll 1D20 for each marked skill and if the result exceeds your current skill level, the skill goes up by one. I will also give you a few bonus "marks" to potentially advance skills you haven't rolled 1 or 20 on.