Ragamuffins, a Swords of the Serpentine One-Shot

Game Master Branding Opportunity

Players portray pre-teen street urchins in the cosmopolitan city of Eversink.


Online Character Keeper

Swords of the Serpentine Rules Cheat Sheet

Description of Eversink:
Almost a thousand years ago, the “city” of Denaria was nothing more than several dozen squalid huts perched on a few islands in the swampy, salty river delta of the River Serpentine. The city’s patron goddess Denari soon pushed back the swamp and raised dozens more islands from the river’s bottom. Times have changed: close to 100,000 people dwell here now and the population soars during festivals or major market days. Long since renamed Eversink, the city looks westward onto a rich and well-protected sea harbor and boasts a powerful patron goddess who promotes trade and profit. Eversink is one of the best-known cities on the continent and wields unmatched economic power.
In Eversink, the ringing of bells occasionally drowns out the din of endless hammering and the cries of merchants hawking their wares. Pennants of deep blue, the crest depicting a white swan swimming above a gold pool (or is it a coin?), flutter from rooftops and poles. Priests and merchants are everywhere, statues adorn every building in sight, wild swans paddle beneath hundreds (perhaps thousands) of stone or wooden bridges, and brightly painted buildings with breathtaking architecture ignominiously stand half-sunken into the ground. Say what you want about the smell of the canals, it’s a memorable and beautiful city.

Tone of the Game:
Ragamuffins is a game about protecting the things and people you love, especially when no adult will defend you. It’s also about being a kid in a marvelous city. If you think of the childhood scenes from Scott Lynch’s "Lies of Locke Lamora", or even "The Goonies", you won’t be too far off. Avoid putting your PCs into situations where they can only solve a problem through physical altercation or (particularly) ending a life. That shouldn’t be too hard – defeating someone in combat lets the victor choose what “defeat” is – but it’s worth remembering.