Talstran

Alenthieal's page

14 posts. Alias of Qstor.


Full Name

Alenthieal

Race

elf Ranger 3 | hp 28 | AC 15, t 13, ff 12 | CMD 18 | Fort +5, Ref +6, Will +2 | Init +3 | Perc +9

Classes/Levels

Ranger 2

Gender

Male

Size

Medium

Alignment

CG

Location

Greyhawk

Strength 14
Dexterity 17
Constitution 14
Intelligence 12
Wisdom 12
Charisma 11

About Alenthieal

Alenthieal
Male elf ranger 3
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +9
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 28 (3d10+6)
Fort +5, Ref +6, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee club +5 (1d6+2) or
dagger +5 (1d4+2/19-20) or
handaxe +5 (1d6+2/×3)
Ranged darkwood composite longbow +7 (1d8+2/×3)
Special Attacks combat style (archery), favored enemy (orcs +2)
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Statistics
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Str 14, Dex 17, Con 14, Int 12, Wis 12, Cha 11
Base Atk +3; CMB +5; CMD 18
Feats Endurance, Point-Blank Shot, Precise Shot, Rapid Shot
Skills Climb +6, Handle Animal +6, Heal +7, Knowledge (dungeoneering) +6, Knowledge (nature) +7, Linguistics +3, Perception +9, Stealth +9, Survival +7, Swim +6; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Goblin, Orc, Sylvan
SQ elven magic, favored terrain (forest +2), track +1, wild empathy +3
Combat Gear alchemist's fire, antitoxin; Other Gear leather armor, club, dagger, darkwood composite longbow (+2 Str), handaxe, backpack, bedroll, fishhook, flint and steel, grappling hook, piton, silk rope (50 ft.), 267 gp, 7 sp
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Orcs +2) (Ex) +2 to rolls vs. orcs foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in forest terrain.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.