⚔ Battlecry! Playtest @ #1-14 "Lions of Katapesh" ⚔ (Inactive)

Game Master rainzax

Goblin patriarch, merchant, and Pathfinder Society ally Yigrig Moneymaker needs help! The cunning goblin merchant has big plans to build a bridge that will connect two promising trade partners, but something is stirring up the local wildlife and convincing the lions and other predators of the Katapeshi plains that goblins are more tasty than can possibly be true. The Troupe must find out who's responsible for the trials Yigrig's family faces before the lions of Katapesh devour the entire goblin clan and end the chance for trade between two desert cities.

3/3/3/4/4 = 4+4+4+6+6 = 24 Challenge Points (@ Tier 3-4)

Lions of Katapesh (Maps)


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Envoy's Alliance

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)

Qigiq advances further into the cave. He chants and draws in the air with the point of his javelin. A green and blue aurora glows around him.

◆ Stride
◆◆ Cast (C/M): bless

Bless
Area: 15 ft termination
Effect: You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per round on subsequent turns, you can Sustain the spell to increase the emanation's radius by 10 feet.


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Amiri bloodies the not-so-sneaky lion which growls at her menacingly... (-11 damage)

...Qigiq invokes Barzahk's light to shine upon his allies!

Anyone else who won initiative!

Radiant Oath

Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None

"Prindle, circle around and get it!"

The chicken circles around and comes at the other lion, snapping with his beak, while Nat moves a little closer so he can see more of the cave and has a better shot.
"Everyone, advance together and throw them off...
"...
"...
"Now!"

◆ Command an animal
> ◆ Stride, avoiding provoking reactions unless the lion has reach
> ◆ Strike Beak: 1d20 + 8 ⇒ (12) + 8 = 20 for piercing damage: 1d8 + 3 ⇒ (1) + 3 = 4
◆ Stride
◆ Pincer Attack. All allies (except Oso, out of range) can Step as a free action. If any ally ends this Step adjacent to an enemy, that enemy is Off-Guard for a round to melee attacks to everyone except Oso. Prindle ends his Step next to Yellow, and Amiri probably gets the other one.

Pincer Attack:
You signal an aggressive formation designed to exploit enemies’ vulnerabilities. Signal all squadmates affected by your commander’s banner; each can Step as a free action. If any of your allies end this movement adjacent to an opponent, that opponent is off-guard to melee attacks from you and all other squadmates who responded to Pincer Attack until the start of your next turn.


Female Human Barbarian 3 | ♥️ 47/50 | AC 20 (19 wielding weapon, 18 while raging and wielding weapon) | Speed 25' | Exploration: Scout | F+ 9 R+7 (6 while Clumsy 1) W+7 | Perc+7 E (+9 for initiative) | Hero 1| ✋✋ +1 Bastard Sword |Cond: Clumsy 1, Light, Raging

In defiance of her Commander's orders, Amiri strategically steps back from the lion. Let it waste actions coming to her.

◆ Step back 5 feet

Envoy's Alliance

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)

Qigiq follows Natalu toward the lion.

↺ Step

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Kaya 5 foot steps towards the lion.

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺

Tandang protects his companion with his magical aura and asks nature to guide his companion. He then commands Oso to attack one of the ambushers (Orange)!

◆ Protect Companion to Kaibigang Oso (+1 circumstance bonus to AC)
◆ Guidance
◆ Command an Animal (◆ Stride, ◆ Strike)


[R] Male Medium Mature Bear Animal Companion 4 | Master Tandang Boreas | HP 44/44, AC 20 w Light Barding, Fortitude** +11 Reflex** +5 Will** +10, Perception** +10 (low-light vision, 30-ft imprecise scent), Stealth* +9 | Speed 35 ft | ◆◇↺

Oso attacks after moving next to Orange, biting the ambusher!
Jaw Attack w Guidance: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19 vs Orange
Damage: 2d8 + 4 ⇒ (7, 5) + 4 = 16 piercing damage

◆ Stride
◆ Strike
↺ Life Block from Protect Companion (triggered if Oso takes at least 10 damage)


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Lions and T-Birds and Bears!

Prindle's strike connects (-4 yellow), but Oso's nearly does so, blocked by the crouching feline behind the rock (miss due to Cover).

Orange crouches low, and Pounces upon Amiri!

Orange Lion
◆) Hide
◆) Pounce
◆) Stride

Stealth vs Amiri (Perception DC 17): 1d20 + 10 ⇒ (13) + 10 = 23
Pounce Strike w/ Sneak Attack (1d6) vs Amiri (AC 18 / raging / off-guard / deny advantage): 1d20 + 11 ⇒ (20) + 11 = 311d10 + 6 ⇒ (3) + 6 = 91d6 ⇒ 2

A blow that would have killed a lesser man - teeth around neck - rendered non-lethal by the barbarian's preternatural senses! (only -18 Amiri)

Yellow lions slashes at the bird then retreats to make use of the terrain

Yellow Lion
◆◆) Strike x2
◆) Stride

Strike (jaws) vs Prindle (AC 17): 1d20 + 11 ⇒ (12) + 11 = 231d10 + 6 ⇒ (7) + 6 = 13
Strike (claws, agile) w/ MAP (-4) vs Prindle (AC 17): 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 121d8 + 6 ⇒ (8) + 6 = 14

Nearly ripping a chicken wing off!

➤➤➤➤➤➤➤➤➤➤

LIONS DEN

Lighting: Dimly lit
Terrain: Rocks are Obstacles may provide Cover and allow (◆) Take Cover
Monster ID: Nature (Don't forget to ask one question!)

Amiri @ -18
Qigiq w/ Bless 15-ft (allies w/in aura +1 status to attacks)
Nat
& Prindle @ -13
Tandang
& Oso
Orange Lion (AC 19) @ -11
Yellow Lion (AC 19) @ -4
Kaya

➤➤➤➤➤➤➤➤➤➤

The Party is Up!


Female Human Barbarian 3 | ♥️ 47/50 | AC 20 (19 wielding weapon, 18 while raging and wielding weapon) | Speed 25' | Exploration: Scout | F+ 9 R+7 (6 while Clumsy 1) W+7 | Perc+7 E (+9 for initiative) | Hero 1| ✋✋ +1 Bastard Sword |Cond: Clumsy 1, Light, Raging

Actually that's a -13 overall because I have 5 temp hp from Rage! Also, since the lion took a Stride action backwards, Amiri's No Escape allows her to follow along until it stops its movement. I'll take my turn assuming that Amiri was in front of the lion from Action 1. Also also, GM please have mercy stop rolling natural 20s.

Amiri takes the bite in her stride, smirking as it only bloodies her. As the Orange lion retreats, she locks eyes with it and Strides forward, mirroring its movements until she is squaring up against it. Her glare intensifies as she attempts to Demoralize it.

Demoralize w/ Raging Intimidation and Intimidating Glare: 1d20 + 8 ⇒ (14) + 8 = 22

She hefts her giant sword up and swings at the Orange lion twice, hoping for a killing blow!

Strike,+1 Bastard Sword w/ Bless against hopefully frightened lion: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17, Damage, Slashing: 1d12 + 4 + 6 ⇒ (2) + 4 + 6 = 12

Strike, +1 Bastard Sword w/ Bless against hopefully frightened lion, MAP1: 1d20 + 9 + 1 - 5 ⇒ (15) + 9 + 1 - 5 = 20, Damage, Slashing: 1d12 + 4 + 6 ⇒ (12) + 4 + 6 = 22

↺ No Escape (triggered on Orange Lion's turn), ◆ Demoralize, ◆ Strike, ◆ Strike

Reaction ⟳ : No Escape.

If Amiri is commanded to Strike Hard!:
Strike,+1 Bastard Sword w/ Bless against hopefully frightened lion: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 Damage, Slashing: 1d12 + 4 + 6 ⇒ (2) + 4 + 6 = 12


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Orange lions takes a massive beating, but remains standing somehow, frightened, backed into a narrow entrance, and growling!

(@ -33 HPs total Orange)

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Move around to get to yellow, 2 move actions of 40 feet.
Third Action, a special shove
UNKIND SHOVE FEAT 1
GUARDIAN
When you push a foe away, you put the entire force of
your armored form into it. When you successfully Shove
a creature, that creature takes an amount of bludgeoning
damage equal to your Strength modifier (double that amount
on a critical success). My Strength is 18, so modifier of 4

Greatclub has the Shove Trait, so I don't need the free hand.

You push a creature away from you. Attempt an Athletics check against your target's Fortitude DC. athletics: 1d20 + 9 ⇒ (13) + 9 = 22

Critical Success You push your target up to 10 feet away from you. You can Stride after it, but you must move the same distance and in the same direction.
Success You push your target back 5 feet. You can Stride after it, but you must move the same distance and in the same direction.
Critical Failure You lose your balance, fall, and land prone.
I can Stride after it, I choose not to, it says can not must, therefore yellow will be forced to use a move action to get to me on its turn. It will be shoved to the right.


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Kaya bats Yellow Lion away unkindly! (-4 damage)

Qigiq, Natalu, and Tandang!

Radiant Oath

Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None

A little leery about sending an injured chicken into an open area he can't see, Nat tells the bird to stand his ground for now. Instead he focuses on the other lion.

He signals Amiri, and fires an arrow to give her an opening.

◆ Guiding Shot Shortbow: 1d20 + 9 ⇒ (13) + 9 = 22 for piercing damage: 1d6 ⇒ 6. If hit, next to attack target gains +1 circumstance. If crit, add deadly: 1d8 ⇒ 8 and increase to +2 circumstance.
◆◆ Strike Hard! Amiri can Strike as a reaction, but gains a free reaction to use for it.

Guiding Shot:
Your ranged attack helps guide your allies into striking your enemy’s weak point. Attempt a Strike with the required weapon. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn gains a +1 circumstance bonus to their roll, or a +2 circumstance bonus if your Strike was a critical hit.

Strike Hard!:
You command an ally to attack. Choose a squadmate who can see or hear your signal. That ally immediately attempts a Strike as a reaction.

Drilled Reactions:
Your time spent training with your allies allows them to respond quickly and instinctively to your commands. Once per round, when you use a tactic, you can grant one ally of your choice benefiting from that tactic an extra reaction. This reaction has to be used for that tactic, and is lost if not used.

Envoy's Alliance

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)

Qigiq throws his javelin at the cornered lion. He then chants and draws the converging lines within a circle in the air with his finger. Green and yellow light surround him and Amiri.

◆ Strike @ Orange: +1 striking javelin (T), bless: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
magic, piercing: 2d6 + 2 ⇒ (1, 4) + 2 = 7

◆◆ Cast (C/M): heal (2nd) @ Amiri: 2d8 + 8 ⇒ (3, 4) + 8 = 15

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺

Tandang advances after commanding Oso to keep attacking Orange. He also continues to protect his animal ally.

◆ Command an Animal (◆ Strike, ◆ Strike)
◆ Stride
◆ Protect Companion to Kaibigang Oso (+1 circumstance bonus to AC)


[R] Male Medium Mature Bear Animal Companion 4 | Master Tandang Boreas | HP 44/44, AC 20 w Light Barding, Fortitude** +11 Reflex** +5 Will** +10, Perception** +10 (low-light vision, 30-ft imprecise scent), Stealth* +9 | Speed 35 ft | ◆◇↺

Oso growls and keeps biting Orange!
Jaw Attack: 1d20 + 10 ⇒ (8) + 10 = 18 vs Orange
Damage: 2d8 + 4 ⇒ (2, 3) + 4 = 9 piercing damage

Jaw Attack, MAP: 1d20 + 10 - 5 ⇒ (20) + 10 - 5 = 25 vs Orange
Damage: 2d8 + 4 ⇒ (1, 4) + 4 = 9 piercing damage

◆ Strike
◆ Strike
↺ Life Block from Protect Companion (triggered if Oso takes at least 10 damage)


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Amiri demoralizes Orange - her second swing nearly kills it!
Kaya bats away Yellow.
Natalu shoots Orange too - nearly killing it - his command, heeded by Amiri - finishes the job! (Orange dead)
Qigiq heals Amiri, readying his javelin, but the kitty is down. (+15 Amiri)

With Orange down, Qigiq and Tandang reconsider the cave!

➤➤➤➤➤➤➤➤➤➤

LIONS DEN

Lighting: Dimly lit
Terrain: Rocks are Obstacles may provide Cover and allow (◆) Take Cover
Monster ID: Nature (Don't forget to ask one question!)

Amiri @ -3
Qigiq w/ Bless 15-ft (allies w/in aura +1 status to attacks)
Nat
& Prindle @ -13
Tandang
& Oso
Yellow Lion (AC 19) @ -8
Kaya

➤➤➤➤➤➤➤➤➤➤

Qigiq (w/ ◆) and Tandang (w/ ◆◆◆) are Up!

Envoy's Alliance

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)

With the visible lion falling to Amiri's sword, he follows the battle deeper into the cave.

◆ Stride

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺

Tandang commands Oso to follow Yellow but keep his distance. also follows him and continues to protect his animal ally.

◆ Command an Animal (◆ Stride, ◆ Stride)
◆ Stride
◆ Protect Companion to Kaibigang Oso (+1 circumstance bonus to AC)


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

The party catches up to the second melee between Kaya and Yellow Lion - which intensifies!

GM Screen (Closed):

Spoiler:

Red Goblin Skeleton to Initiative (Perception): 1d20 + 2 ⇒ (6) + 2 = 8
Green Goblin Skeleton to Initiative (Perception): 1d20 + 2 ⇒ (11) + 2 = 13
Blue Goblin Skeleton to Initiative (Perception): 1d20 + 2 ⇒ (8) + 2 = 10
Pink Goblin Skeleton to Initiative (Perception): 1d20 + 2 ⇒ (16) + 2 = 18
White Goblin Skeleton to Initiative (Perception): 1d20 + 2 ⇒ (8) + 2 = 10
Purple Goblin Skeleton to Initiative (Perception): 1d20 + 2 ⇒ (13) + 2 = 15
Possessed Black Lion to Initiative (Perception): 1d20 + 9 ⇒ (20) + 9 = 29

Yellow Lion
◆) Pounce (Stride + Strike)
◆) Grab (using Grapple)
◆) Strike

Strike (jaws, piercing) vs Kaya (AC 21): 1d20 + 11 ⇒ (20) + 11 = 311d10 + 6 ⇒ (3) + 6 = 9 (@ 16 total damage after piercing resistance)
Grab (no MAP) vs Kaya (Fortitude DC 20): 1d20 + 11 ⇒ (1) + 11 = 12
Strike (paws, agile, slashing) w/ MAP (-4) vs Kaya (AC 21): 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 171d8 + 6 ⇒ (2) + 6 = 8

Ripping a chunk of tasty snake-flesh from the Guardian, but failing to grasp or maul her further!

Kaya - it critically failed to Grapple you - would you like to Grapple it or force it to fall Prone?

➤➤➤➤➤➤➤➤➤➤

LIONS DEN

Lighting: Dimly lit
Terrain: Rocks are Obstacles may provide Cover and allow (◆) Take Cover
Monster ID: Nature (Don't forget to ask one question!)

Amiri @ -3
Qigiq w/ Bless 15-ft (allies w/in aura +1 status to attacks)
Nat
& Prindle @ -13
Tandang
& Oso (+1 protection)
Yellow Lion (AC 19) @ -8 @ Grappled by Kaya or Prone (Kaya's choice)
Kaya @ -16

➤➤➤➤➤➤➤➤➤➤

Kaya is Up!

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Force it to fall prone then swing at it hit: 1d20 + 10 ⇒ (13) + 10 = 23 dmg: 2d10 + 4 ⇒ (2, 4) + 4 = 10 My weapon currently has the +1 striking rune on it for this fight because of the oil I applied.
hit: 1d20 + 5 ⇒ (18) + 5 = 23 dmg: 2d10 + 4 ⇒ (10, 7) + 4 = 21
hit: 1d20 - 0 ⇒ (1) - 0 = 1 dmg: 2d10 + 4 ⇒ (10, 4) + 4 = 18


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Kaya nearly obliterates Yellow Lion with two powerblows - it miraculously remains standing! (-39 HPs total)

Deeper in the cave - more dangers lurk! - a gaggle of goblins, devoid of their skin and guts, gather and march towards the noise!

And another Lion in Wait! - moving with a preternatural cunning!!!

➤➤➤➤➤➤➤➤➤➤

LIONS DEN - WITH GOBLIN SKELETONS - AND ONE THAT MOVES LIKE NIGHT

Lighting: Dimly lit (Further than 20-ft from party w/o Lowlight Vision must roll vs Concealment!)
Terrain: Rocks are Obstacles may provide Cover and allow (◆) Take Cover
More Terrain: That Black Pit is a deep deep deep hole!
Monster ID: Nature (Don't forget to ask one question!)
Goblin Monster ID: Religion (Don't forget to ask one question!)
New Lion ID: Arcana (Don't forget to ask one question!)

(32) Tandang
& Oso
(29) Black Lion @ Taking Cover
(26) Natalu
& Prindle @ -13
(24) Qigiq w/ Bless 15-ft (allies w/in aura +1 status to attacks)
(23) Amiri @ -3
(19) Yellow Lion (AC 19) @ -39
(18) Pink Goblin Skeleton
(15) Purple Goblin Skeleton
(14) Kaya
(13) Green Goblin Skeleton
(10) Blue Goblin Skeleton
(10) White Goblin Skeleton
(08) Red Goblin Skeleton

➤➤➤➤➤➤➤➤➤➤

Tandang is Up!

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺

"Go, Oso!" Tandang directs Oso to attack Yellow after protecting him with magic.

◆ Protect Companion to Kaibigang Oso (+1 circumstance bonus to AC)
◆ Command an Animal (◆ Stride, ◆ Strike)
◆Stride


[R] Male Medium Mature Bear Animal Companion 4 | Master Tandang Boreas | HP 44/44, AC 20 w Light Barding, Fortitude** +11 Reflex** +5 Will** +10, Perception** +10 (low-light vision, 30-ft imprecise scent), Stealth* +9 | Speed 35 ft | ◆◇↺

Oso runs after Yellow and bites the same!
Jaw Attack: 1d20 + 10 ⇒ (8) + 10 = 18 vs Yellow
Damage: 2d8 + 4 ⇒ (1, 2) + 4 = 7 P damage

◆ Stride
◆ Strike


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Oso goes wide, as Yellow Cat, sending the end is near, narrowly dodges!

New Black Sinister Feline sneaks up slowly, then pounces on the unsuspecting dwarf!

Black Lion
◆) Stride
◆) Hide
◆) Pounce

Stealth vs Tandang (Perception DC 22): 1d20 + 10 ⇒ (11) + 10 = 21
Pounce Strike w/ Sneak Attack (1d6) vs Tandang (AC 20): 1d20 + 11 ⇒ (14) + 11 = 251d10 + 6 ⇒ (10) + 6 = 161d6 ⇒ 2 (@ 16 damage)

Nataul, Qigiq, and Amiri are Up!


Female Human Barbarian 3 | ♥️ 47/50 | AC 20 (19 wielding weapon, 18 while raging and wielding weapon) | Speed 25' | Exploration: Scout | F+ 9 R+7 (6 while Clumsy 1) W+7 | Perc+7 E (+9 for initiative) | Hero 1| ✋✋ +1 Bastard Sword |Cond: Clumsy 1, Light, Raging

Amiri is surprised when the Black Lion pounces out of the darkness and onto her friend. She glowers at it for having the temerity to make a dishonorable surprise attack.

Demoralize, Intimidating Glare: 1d20 + 8 ⇒ (2) + 8 = 10

Her anger mounting, she Strides over to the Black Lion and cuts deep into its form!

Strike, +1 Bastard Sword, Bless: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29, Slashing: 1d12 + 4 + 6 ⇒ (9) + 4 + 6 = 19

◆ Demoralize, ◆ Stride, ◆ Strike

Reaction ⟳ : No Escape.

If Amiri is commanded to Strike Hard!:
Dice: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26, Damage, Slashing: 1d12 + 4 + 6 ⇒ (12) + 4 + 6 = 22

Envoy's Alliance

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)

Qigiq concentrates a moment. There is a swirl of an aurora as the usher's blessing expands. He then chants and draws the symbol of Barhzak in the air. His hair and clothes rustle in a breeze that only touches him.

◆ Sustain (expand Bless to 25 ft radius)
◆◆ Cast (C/M): tailwind (+10 ft speed)


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Black Lion barely clings to life! (-38 HPs crit)

Qigiq catches a swift wind.

Natalu!

Radiant Oath

Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None

Uh oh. So it's not just mean cats. Natulu can barely see the skeletons, so focuses on the bad kitties.

"Together--now!" Nat unleashes an arrow as Prindle steps foward, then the bird tears at the dark lion.

◆ Pincer Attack. Everyone can Step as a free action. Any enemy adjacent to a squadmate after this Step is Off-Guard to melee attacks. Prindle Steps next to black even if nobody else does. And other allies are already adjacent to both lions even if they choose to Step 0 feet, so both should be Off-Guard.
◆ Although not to Guiding Shot, since it's a ranged attack. Shortbow vs Black (Bless): 1d20 + 9 ⇒ (3) + 9 = 12 for piercing damage: 1d6 ⇒ 3, doubled plus deadly: 1d10 ⇒ 9 on a crit. +1 circ to the next attack against it if it hit, or +2 circ if it crit.
◆ Command an Animal.
> ◆ If Black is down, Stride to Yellow
> ◆ Strike Beak (Bless, Off-Guard): 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 for piercing damage: 1d8 + 3 ⇒ (2) + 3 = 5
> ◆ If Black is now down, Stride to Yellow
> ◆ If Black is still up, Strike Talon (Agile Map, Bless, Off-Guard): 1d20 + 8 + 1 - 4 ⇒ (2) + 8 + 1 - 4 = 7 for slashing damage: 1d6 + 3 ⇒ (3) + 3 = 6

Pincer Attack:
You signal an aggressive formation designed to exploit enemies’ vulnerabilities. Signal all squadmates affected by your commander’s banner; each can Step as a free action. If any of your allies end this movement adjacent to an opponent, that opponent is off-guard to melee attacks from you and all other squadmates who responded to Pincer Attack until the start of your next turn.

Guiding Shot:
Your ranged attack helps guide your allies into striking your enemy’s weak point. Attempt a Strike with the required weapon. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn gains a +1 circumstance bonus to their roll, or a +2 circumstance bonus if your Strike was a critical hit.


Female Human Barbarian 3 | ♥️ 47/50 | AC 20 (19 wielding weapon, 18 while raging and wielding weapon) | Speed 25' | Exploration: Scout | F+ 9 R+7 (6 while Clumsy 1) W+7 | Perc+7 E (+9 for initiative) | Hero 1| ✋✋ +1 Bastard Sword |Cond: Clumsy 1, Light, Raging

Amiri cautiously Steps away from the Black Lion.


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Prindle takes out Black as Natalu's arrow goes wide.

The party responds to Natalu's command!

Gunna give the day to respond, then move us along!

Envoy's Alliance

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)

Qigiq steps toward the army of undead goblins.

◇ Step

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺

"Where did it go?" he exclaims after being pounced by someone.
Tandang gets closer to his companion Oso.

◇ Step

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Taking the Step reaction


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Natalu's allies reposition themselves.

Yellow Lion, outclassed and grieviously wounded, scampers out of the cave...

Two skelegoblins go Marching two by two - soon arriving near the melee, their boney claws flashing - Hurrah!

➤➤➤➤➤➤➤➤➤➤

LIONS DEN - WITH GOBLIN SKELETONS - AND ONE THAT MOVES LIKE NIGHT

Lighting: Dimly lit (Further than 20-ft from party w/o Lowlight Vision must roll vs Concealment!)
Terrain: Rocks are Obstacles may provide Cover and allow (◆) Take Cover
More Terrain: That Black Pit is a deep deep deep hole!
Monster ID: Nature (Don't forget to ask one question!)
Goblin Monster ID: Religion (Don't forget to ask one question!)
New Lion ID: Arcana (Don't forget to ask one question!)

Tandang
& Oso
Natalu
& Prindle @ -13
Qigiq w/ Bless 25-ft (allies w/in aura +1 status to attacks) w/ Tailwind
Amiri @ -3
Pink Goblin Skeleton
Purple Goblin Skeleton
Kaya
Green Goblin Skeleton
Blue Goblin Skeleton
White Goblin Skeleton
Red Goblin Skeleton

➤➤➤➤➤➤➤➤➤➤

Kaya is Up!

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Doublemove to get there, 2 actions
Action 3, swing club at Pink hit: 1d20 + 10 ⇒ (4) + 10 = 14 dmg: 2d10 + 4 ⇒ (9, 10) + 4 = 23


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Kaya joins the melee - her attack goes wide.

Four skelegoblins go Marching four by four - soon arriving at the developing melee, their boney claws flashing - Hurrah!

Red Goblin
◆◆) Stride x2
◆) Strike

Skelegoblin Claw (S) vs Kaya (AC 21): 1d20 + 6 ⇒ (11) + 6 = 171d4 + 2 ⇒ (2) + 2 = 4

White Goblin
◆◆) Stride x2
◆) Strike

Skelegoblin Claw (S) vs Kaya (AC 21): 1d20 + 6 ⇒ (16) + 6 = 221d4 + 2 ⇒ (4) + 2 = 6

All other Goblins
◆◆◆) Stride x3

➤➤➤➤➤➤➤➤➤➤

LIONS DEN - WITH GOBLIN SKELETONS - AND ONE THAT MOVES LIKE NIGHT

Lighting: Dimly lit (Further than 20-ft from party w/o Lowlight Vision must roll vs Concealment!)
Terrain: Rocks are Obstacles may provide Cover and allow (◆) Take Cover
More Terrain: That Black Pit is a deep deep deep hole!
Monster ID: Nature (Don't forget to ask one question!)
Goblin Monster ID: Religion (Don't forget to ask one question!)
New Lion ID: Arcana (Don't forget to ask one question!)

Tandang
& Oso
Natalu
& Prindle @ -13
Qigiq w/ Bless 25-ft (allies w/in aura +1 status to attacks) w/ Tailwind
Amiri @ -3
Pink Goblin Skeleton
Purple Goblin Skeleton
Kaya @ -6
Green Goblin Skeleton
Blue Goblin Skeleton
White Goblin Skeleton
Red Goblin Skeleton

➤➤➤➤➤➤➤➤➤➤

The Party (except Kaya) is Up!

Envoy's Alliance

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)

Qigiq chants and draws sigils in the air with his hand. A wave of blue and green aurora radiates from him to briefly wash the cave. "Find your way back to the River of Souls!"

◆◆◆ Cast (C/M): Heal (2nd) - healing to living, vitality damage to undead (Basic Fortitude DC 20) : 2d8 ⇒ (5, 8) = 13

Should hit all the skeletons with the 30 ft radius.


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

1d20 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (16) + 2 = 181d20 + 2 ⇒ (16) + 2 = 181d20 + 2 ⇒ (5) + 2 = 71d20 + 2 ⇒ (14) + 2 = 161d20 + 2 ⇒ (9) + 2 = 11

Healing everyone to full, the goblins are bathed in holy light!

Everyone heals +13

➤➤➤➤➤➤➤➤➤➤

Pink Goblin Skeleton @ Re-Dead
Purple Goblin Skeleton @ -13
Green Goblin Skeleton @ -13
Blue Goblin Skeleton @ Re-Dead
White Goblin Skeleton @ -13
Red Goblin Skeleton @ -13

➤➤➤➤➤➤➤➤➤➤

Tandang, Natalu, and Amiri are Up!

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺

Tandang joins Qigiq in blasting the bony structures with vitality! "Begone!" he exclaims to them as well!

Three-action Heal, 2nd Rank: 2d8 ⇒ (7, 7) = 14 vitality damage to Skeletons (DC 20 basic Fortitude save), HP to allies within 30 ft.

◆◆◆ Heal


[R] Male Medium Mature Bear Animal Companion 4 | Master Tandang Boreas | HP 44/44, AC 20 w Light Barding, Fortitude** +11 Reflex** +5 Will** +10, Perception** +10 (low-light vision, 30-ft imprecise scent), Stealth* +9 | Speed 35 ft | ◆◇↺

Meanwhile, Oso strides close to one of the skeletons.

◆ Stride


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

1d20 + 2 ⇒ (13) + 2 = 151d20 + 2 ⇒ (10) + 2 = 121d20 + 2 ⇒ (17) + 2 = 191d20 + 2 ⇒ (1) + 2 = 3

A second wave of energy obliterates the last of the short-lived-even-in-undeath skelegoblins.

They be gone.

Encounter Over!

The PCs return to Zig. Because they successfully ended the hostilities, the bridge is completed and they are rewarded with a sack of gold. Zig reports to Yigrig, taking the credit himself.

Fin


Female Human Barbarian 3 | ♥️ 47/50 | AC 20 (19 wielding weapon, 18 while raging and wielding weapon) | Speed 25' | Exploration: Scout | F+ 9 R+7 (6 while Clumsy 1) W+7 | Perc+7 E (+9 for initiative) | Hero 1| ✋✋ +1 Bastard Sword |Cond: Clumsy 1, Light, Raging

"Well, fine job all round. Looks like Far From Home did it again!" Amiri exclaims as she watches all the goblin skeletons collapse in front of her.

"Now! Who's up for a drink! First round's on me, an' I'll get Oso and Prindle some munchies."

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Good job everyone.

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