| Full Name |
Amiri |
| Race |
Human Barbarian 3 | ♥️ 47/50 | AC 20 (19 wielding weapon, 18 while raging and wielding weapon) | Speed 25' | Exploration: Scout | F+ 9 R+7 (6 while Clumsy 1) W+7 | Perc+7 E (+9 for initiative) | Hero 1| ✋✋ +1 Bastard Sword |
| Classes/Levels |
|Cond: Clumsy 1, Light, Raging |
| Gender |
Female |
| Size |
Medium |
| Alignment |
CN |
| Deity |
Gorum |
| Languages |
Common, Hallit |
| Occupation |
Hunter |
| Strength |
18 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
12 |
About Amiri PFS placeholder
CN Medium Human Humanoid
Perception +7 (+9 when rolling for imitative);
Languages Common, Hallit
Skills Acrobatics +7, Athletics +9, Lore: Tanning +5, Nature +5, Survival +5, Thievery +2, Stealth +2, Intimidation +8 (Expert), Deception/Diplomacy/Performance +1.
Str +4, Dex +2, Con +2, Int +0, Wis +0, Cha +1
Worn Items backpack, +1 Large bastard sword, cheetah's elixir, healer's tools, hide armor, javelin (4), minor elixir of life, savior spike (affixed to hide armor), wayfinder, Bolas (temp)
Stowed Items bedroll, chalk (10 pieces), flint and steel, grappling hook, rations (2 weeks), rope (50 feet), soap, torch (5), waterskin
Wealth 2 gp, 8 sp
AC 20; Fort +9, Ref +7, Will +7
HP 50
Speed 25 feet
Melee +1 bastard sword +9 (clumsy 1 while using; two-hand d12), 1d8+4
slashing (1d8+10 when raging)
Ranged javelin +7 (thrown 30 feet), 1d6+4 piercing
Ancestry Abilities: Natural Ambition (Raging Intimidation)
CLASS FEATS No Escape, Raging Intimidation, Sudden Charge
GENERAL FEATS Diehard, Incredible Initiative
SKILL FEATS Assurance (Athletics), Intimidating Glare, Survey Wildlife
CLASS FEATURES anathema, deny advantage, giant instinct, Rage
Reaction ⟳ : [@url=https://2e.aonprd.com/Feats.aspx?ID=137]No Escape[/url].
[@spoiler=If Amiri is commanded to Strike Hard!][dice=Dice]1d20 + 9[/dice], [dice=Damage, Slashing]1d12 + 4[/dice]
[/spoiler]
Botting instructions: Demoralize enemy, then Strike enemy. Amiri isn't stupid, she knows her rage makes her vulnerable. After Striking, she Strides or Steps till she is adjacent to Kaya so that he can take the hit for her.