Catfolk

Kanbashii Tora's page

74 posts. Organized Play character for UncleFroggy.


Full Name

Kanbashii "Bashii" Tora

Race

HP 26/26 | AC 19 | F/R/W 5/10/6 | Perc +6 (+7 vs Traps); Lowlight | 25 feet | Class DC 18 |

Classes/Levels

Acrobatics/Stealth/Thievery: +8, Deception/Diplomacy/Intimidation/Performance: +7, Athletics: +5, Crafting/Nature/Survival/Lore (Mercantile, PFS): +4 | Exploration Activity: Avoid Notice |

Gender

CG Male Catfolk | Merchant | Rogue Lvl 2 | Summoner Dedication | Hero Points: 1/3 | ◆◇↺ |

Strength 12
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 10
Charisma 16

About Kanbashii Tora

Male Amurrun (Catfolk) Rogue 2
Medium, Catfolk, Humanoid
Heritage: Clawed Catfolk
Background: Merchant
Perception: +6 Low-light
Languages: Common, Amurrun, Mwangi
STR 12 (+1), DEX 18 (+4), CON 12 (+1), INT 10 (+0), WIS 10 (+0), CHA 16 (+3)
AC 19, HP 26, Fort/Ref/Will +5/+10/+6
Class DC: 18
Speed: 25 ft

PFS Info:

PFS ID: 2396852-2026
PFS Provision: Minor Healing Potion

Feats and Abilities:

Ancestry Feats:
Well Met Traveler - Gain the Hobnobber skill feat. Trained in Diplomacy
Background Feats:
Bargain Hunter - Earn Income using Diplomacy or purchase an item equal to the money you would have gained
Skill Feats:
Hobnobber - Gather Info takes half the time
Cat Fall - Treat falls as 10' shorter
Acrobatic Performer - Can use Acrobatics for Performance checks
Class Feats:
Trap Finder - +1 to Perception to find traps, +1 to AC vs attacks made by traps, can disable traps that require Master Thievery
Summoner Dedication - Form a bond with an eidolon
Eidolon Form - Plant eidolon (Catnip)
Class Features:
Thief Racket - can use DEX for damage instead of STR for Finesse Weapons
Surprise Attack - Roll Deception/Stealth for initiative. Creatures who haven't acted are flat-footed.
Sneak Attack - Strikes vs Flat-footed foes with Agile/Finesse Weapons or Ranged weapons do extra 1d6 damage
Other Abilities: Radiant Oath Champion

Equipment:

Combat Gear: Dagger(1), Shortsword, Throwing Knife(8)
Armor: Leather Armor
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Healer's Tools, Thieves Tools, Satchel
Magic Items: Wayfinder
Bulk: 3 (Encumbered at: 5; Maximum at: 10)
Coins: 95.25

Botting:

SAVES / PERCEPTION
[dice=Fortitude]d20+5[/dice]
[dice=Reflex]d20+10[/dice]
[dice=Will]d20+16[/dice]
[dice=Perception]d20+6[/dice]

INITIATIVE
[dice=Bashii Init; Avoid Notice]d20+8[/dice]

SKILLS
[dice=Acrobatics(T)]d20+8[/dice]
[dice=Arcana(U)]d20[/dice]
[dice=Athletics(T)]d20+5[/dice]
[dice=Crafting(T)]d20+4[/dice]
[dice=Deception(T)]d20+7[/dice]
[dice=Diplomacy(T)]d20+7[/dice]
[dice=Intimidation(T)]d20+7[/dice]
[dice=Medicine(T)]d20+4[/dice]
[dice=Nature(T)]d20+4[/dice]
[dice=Occultism(U)]d20+1[/dice]
[dice=Performance(T)]d20+7[/dice]
[dice=Religion(U)]d20+0[/dice]
[dice=Society(U)]d20+0[/dice]
[dice=Stealth(T)]d20+8[/dice]
[dice=Survival(T)]d20+4[/dice]
[dice=Thievery(T)]d20+8[/dice]

[dice=Mercantile Lore]d20+4[/dice]
[dice=PFS Lore]d20+4[/dice]

MELEE
[dice=Throwing Knife]d20+8[/dice] for [dice=Piercing Damage]1d4+4[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Throwing Knife, MAP, Agile]d20+4[/dice] for [dice=Piercing Damage]1d4+4[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Throwing Knife, MAP 2+, Agile]d20[/dice] for [dice=Piercing Damage]1d4+4[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=Dagger]d20+8[/dice] for [dice=Piercing Damage]1d4+4[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Dagger, MAP, Agile]d20+4[/dice] for [dice=Piercing Damage]1d4+4[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Dagger, MAP 2+, Agile]d20[/dice] for [dice=Piercing Damage]1d4+4[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=Shortsword]d20+8[/dice] for [dice=Piercing/Slashing Damage]1d6+4[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Shortsword, MAP, Agile]d20+4[/dice] for [dice=Piercing/Slashing Damage]1d6+4[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Shortsword, MAP 2+, Agile]d20[/dice] for [dice=Piercing/Slashing Damage]1d6+4[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=Claws]d20+8[/dice] for [dice=Slashing]1d6+4[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Claws, MAP, Agile]d20+4[/dice] for [dice=Slashing]1d6+4[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Claws, MAP 2+, Agile]d20[/dice] for [dice=Slashing]1d6+4[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=Sneak Damage]1d6[/dice]

RANGED
[dice=Throwing Knife]d20+8[/dice] for [dice=Piercing Damage]1d4+4[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Throwing Knife, MAP, Agile]d20+4[/dice] for [dice=Piercing Damage]1d4+4[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Throwing Knife, MAP 2+, Agile]d20[/dice] for [dice=Piercing Damage]1d4+4[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=Dagger]d20+8[/dice] for [dice=Piercing Damage]1d4+4[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=Sneak Damage]1d6[/dice]