Catfolk

Kanbashii Tora's page

50 posts. Organized Play character for UncleFroggy.


Full Name

Kanbashii "Bashii" Tora

Race

HP 17/17 | AC 18 | F/R/W 4/9/5 | Perc +5 (+6 vs Traps); Lowlight | 25 feet | Class DC 17 |

Classes/Levels

Acrobatics/Stealth/Thievery: +7, Deception/Diplomacy/Intimidation/Performance: +6, Athletics: +4, Crafting/Nature/Survival/Lore (Mercantile, PFS): +3 | Exploration Activity: Avoid Notice |

Gender

CG Male Catfolk | Merchant | Rogue Lvl 1 | Hero Points: 1/3 | ◆◇↺ |

About Kanbashii Tora

Kanbashii Tora
Catfolk rogue 1 (Advanced Player's Guide 8)
Uncommon, NG, Medium, Catfolk, Humanoid
Heritage clawed catfolk
Background merchant
Perception +5 (+6 to find traps); low-light vision
Languages Amurrun, Common, Mwangi
Skills Acrobatics +7, Athletics +4, Crafting +3, Deception +6, Diplomacy +6, Intimidation +6, Mercantile Lore +3, Nature +3, Pathfinder Society Lore +3, Performance +6, Stealth +7, Survival +3, Thievery +7
Str 12 (+1), Dex 18 (+4), Con 12 (+1), Int 10 (+0), Wis 10 (+0), Cha 16 (+3)
Items leather armor, dagger, shortsword, throwing knife[LOGB] (4), throwing knife[LOGB] (4), backpack, bedroll, chalk (10), climbing kit, flint and steel, rations (1 week) (2), rope (foot) (50), soap, thieves' tools, waterskin, wayfinder, purse (36 gp, 4 sp, 5 cp)
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AC 18; Fort +4; Ref +9; Will +5; +1 circumstance bonus vs. traps
HP 17
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Speed 25 feet
Melee [1] claw +7 (agile, finesse), Damage 1d6+1 S
Melee [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Melee [1] shortsword +7 (versatile S, agile, finesse), Damage 1d6+4 P
Melee [1] throwing knife +7 (thrown 20 ft., agile, finesse), Damage 1d4+4 P
Melee [1] throwing knife +7 (thrown 20 ft., agile, finesse), Damage 1d4+4 P
Ranged [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+1 P
Ranged [1] throwing knife +7 (thrown 20 ft., agile, finesse), Damage 1d4+1 P
Ranged [1] throwing knife +7 (thrown 20 ft., agile, finesse), Damage 1d4+1 P
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Ancestry Feats Well-met Traveler[APG]
Class Feats Trap Finder
Skill Feats Acrobatic Performer[APG], Bargain Hunter, Hobnobber
Other Abilities rogue's racket, sneak attack, spells, thief

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