[Outpost VII] #4-10: Arclord's Abode (Inactive)

Game Master PaleDim

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Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
Cragorn Greyforge wrote:
It was a previous discussion that started here and ended five posts later. It was not a current discussion. Sorry for the confusion.

Ah, I see! Yes that should be fine.

Shayna prepares a scroll and imbues Yuan with divine guidance.

Yuan carefully crosses the floor of the wizard's tower and whips the asp coil into the shrisk. 17 damage!

Klara still has a knowledge question to ask but we can proceed for now.

The shisk drops her crossbow and draws a kukri to begin swiping at Yuan with.

GM Screen:

◇ Drop hand crossbow
◆ Interact: draw kukri
◆ Strike Yuan: kukri attack, damage: 1d20 + 14 ⇒ (18) + 14 = 321d6 + 7 ⇒ (5) + 7 = 12
◆ Strike Yuan: kukri attack, damage: 1d20 + 14 - 4 ⇒ (9) + 14 - 4 = 191d6 + 7 ⇒ (3) + 7 = 10

Yuan feels the familiar dull pain rack his body. His vision is already fading when the second hit comes. That seals it and he drops to the ground.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Before Your Turn:
After Your Turn:
------------------

The bold may go

RED -31
BLUE -21 (frightened 1)
------------------
Klara (knowledge question)
Cragorn
Shayna Quickfingers
Rose Goldenoak -14
Yuan Wu (dying 1)

The party is up!

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 5 | HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Rose reloads her pistol and gives an nasty look at the other creature

Demoralize, glare: 1d20 + 9 ⇒ (10) + 9 = 19

Than she shoots

Boom@Red: 1d20 + 11 ⇒ (17) + 11 = 28
Damage, p/b: 1d6 + 1 ⇒ (4) + 1 = 5

Crit Damage, p/b: 1d10 + 1 ⇒ (4) + 1 = 5If crit than 5 * 2 + 9 = 19
Fatal die Damage, p/b: 1d10 ⇒ 9

Than she reloads again

Vigilant Seal

Dwarf Gun3 | HP: 37/37 | AC: 20 | Fort: +8, Refl: +11, Will: +8 | Perc (E): +8 (darkvision) | Speed 20 | Default exploration: Avoid Notice | Focus points: — | Hero Points: 0 | Conditions: . |

Uttering a curse that would make his Grammy blush, Cragorn drops his crossbow and draws his curved blade, moving forward to engage the shisk. Why doncha pick on ME, you overstuffed bird's nest!?

Drop ⟐, Interact to draw, Stride x2.

Horizon Hunters

Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet

Klara wants to know about any immunities, weaknesses and probably resistances of the foe...

Meanwhile she reloads and think about nex move or a good shot...
Device Stratagem: 1d20 ⇒ 17

Seeing the enemy is flanked and pressed, she use the momentum, swing slingstaff and throw another stone...
Total attack =27
Strategic strike: 1d10 + 1d6 ⇒ (3) + (6) = 9


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑

The shisk isn't intimidated by Rose's nasty glare, though her grim expression does indicate that she knows Rose means business.

Rose's pistol shot catches her in the shoulder hit for 5 damage.

Cragon advances on the shisk with his curved blade, and she responds in kind

Don't worry... I'll get to you.

Given how things are going you're not entirely sure she's convinced.

Klara:
No immunities, weaknesse, nor resistances; but I'll give you that fortitude is her worst save.

Klara piles on and the party can tell the shisk's confidence is further diminished.

But... it doesn't appear that she will give up!

Red at -45 and has seen better days!

Shayna and Yuan are up!

Radiant Oath

CG Female Human | Merchant | Bard Lvl 5 | Pathfinder Agent Dedication | Hero Points: 1/3 | Focus Points: 2/3 | HP 58/58 | AC 21 | F/R/W 11/13/11 | Perc +11 | Spell Attack: +11 | 25 feet | Class DC 21 | ◈◇↺ | Spells: -/3/2/0 | Exploration Activity: Avoid Notice | Performance(E)/Diplomacy(E): +13, Acrobatics/Stealth/Thievery: +11, Deception/Medicine: +10, Intimidation(U)/Nature/PFS Lore(E): +9, Athletics: +8, Lore (Mercantile)/Occultism: +7, Religion/Survival: +7, Arcana/Crafting/Society: +5 |

"Yuan!" Shayna screams as she sees him drop. She sprints down the steps. She pauses long enough to jabber words of magic, sending a pair of eldritch darts at Red.

◆◆ Force Barrage: 2d4 + 2 ⇒ (1, 4) + 2 = 7

◆ Stride
◆◆ Magic Missile


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑

I'll give Yuan a little longer tonight to roll his stabilization check and then move onto next round.

From across the tower, Shayna batters the shisk with arcane force. very close now. It appears that we'll finish right on time.

Can the party get to Yuan in time?

Vigilant Seal

NG (male) human thaumaturge 2 | HP 28/28 | AC 19 (+1 with shield) | F +7 R +5 W +6 | Perc +6 (E) | 25’ | focus points 0/1 | hero points 0/3 | Exploration: Scout | Active Conditions:

dying check, toughness: DC 9+1: 1d20 ⇒ 9

Yuan Wu lies unconscious, his life blood flowing copiously away.


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑

Yuan slips a little further away...

The shisk turns to Cragorn, growling under her breath. Then, suddenly smiling she turns back and holds her kukri over Yuan, as if she might plunge it into him.

At the last minute she turns back and swipes the blade at the dwarf!

GM screen:

◆ Trick attack
◆ Strike Cragorn: kukri attack (agile, finesse, trip), Damage, Precision damage: 1d20 + 14 ⇒ (18) + 14 = 321d6 + 7 ⇒ (5) + 7 = 122d6 ⇒ (6, 4) = 10
◆ Strike Cragorn: kukri attack (agile, finesse, trip), Damage: 1d20 + 14 - 4 ⇒ (19) + 14 - 4 = 291d6 + 7 ⇒ (2) + 7 = 9

The first hit is particularly lethal. Crit for 24 damage + 10 precision -> 34 damage!

On the backswing she gashes him in the neck hit for another 9 damage and now... Cragorn joins Yuan on the floor!

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
Before Your Turn:
After Your Turn:
------------------

The bold may go

RED -52
BLUE -21 (frightened 1)
------------------
Klara
Cragorn (dying 1, dc 11 recovery)
Shayna Quickfingers
Rose Goldenoak -14
Yuan Wu (dying 2, dc 12 recovery)

The party is up! Recovery checks by Cragorn and Yuan.

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 5 | HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

If Shayna heals Yuan:

Rose raises her pistol and shoots

Boomred: 1d20 + 11 ⇒ (16) + 11 = 27 Please add +1 if CA would be casted
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Then she reloads her pistol and shoots again

Boomred: 1d20 + 11 ⇒ (1) + 11 = 12 Please add +1 if CA would be casted
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

If Shayna does not heal than she would spend her action: move towards Yuan, take out healing potion and administer it

Horizon Hunters

Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet

Klara sighs in desperation seeing mates are dropping like flies.
- We need to stop her, Rose!
Klara shouts trying to be louder than pistol shot.
Is there any solution? Her mind quickly calculating...
Device Stratagem: 1d20 ⇒ 9

The plan to shoot now is not good. Klara drops slingstaff at the same time finds an Alchemist fire in her pocket ((Interact)) . She moves closer to Yuan Wu, using furniture in her advance.


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑

Not liking the look of things, Klara draws an alchemical bomb and skulks along behind furniture in an attempt to close the distance to Yuan.

Holding completion of Rose's actions until we hear from Shayna.

Shayna is up. Recovery checks from Cragorn and Yuan.


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑

Now that I see the the message from Shayna via Rose in discussion...

Shayna thinks that Yuan's condition is a little worse than Cragorn's, so she thinks to soothe his wounds first. Weaving through furniture, she just passes Klara and gets Yuan in sight.

◆ Stride 25ft
◆◆ Cast a spell: Soothe rank 1 on Yuan
Soothe Yuan: 1d10 + 4 ⇒ (2) + 4 = 6

Yuan is now wounded 1 at 6 hit points (-22)! And so now...

Rose lodges another bullet in the shisks chest 4 damage with CA!, whose breathing becomes intensely labored. However, her willpower is still intact and she's able to move her body just in time for the next shot.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
Before Your Turn:
After Your Turn:
------------------

The bold may go

RED -56
BLUE -21 (frightened 1)
------------------
Klara
Cragorn (dying 1, DC11 recovery)
Shayna Quickfingers
Rose Goldenoak -14
Yuan Wu (-22, wounded 1)

Yuan Wu is up, and Cragorn to make a DC11 recovery check.

Finish her!

Vigilant Seal

Dwarf Gun3 | HP: 37/37 | AC: 20 | Fort: +8, Refl: +11, Will: +8 | Perc (E): +8 (darkvision) | Speed 20 | Default exploration: Avoid Notice | Focus points: — | Hero Points: 0 | Conditions: . |

DC 11 flat check: 1d20 ⇒ 2 nope, now dying 2

Vigilant Seal

NG (male) human thaumaturge 2 | HP 28/28 | AC 19 (+1 with shield) | F +7 R +5 W +6 | Perc +6 (E) | 25’ | focus points 0/1 | hero points 0/3 | Exploration: Scout | Active Conditions:

Yuan Wu shakes himself awake, finding himself once again in a unfortunately familiar position.

Seeing the dire straits of the party, he quickly grab his fallen weapon, leaps to his feet and swings his weapon with everything he's got.

vs red: +1 (striking) asp coil: 1d20 + 8 ⇒ (2) + 8 = 10 slashing, implements empowerment: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Bah. Time to use a Hero Point!
reroll: 1d20 + 8 ⇒ (15) + 8 = 23

◆ Pick up weapon
◆ Stand
◆ Strike


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑

Not knowing precisely who Shayna cast Soothe on, the shisk rapidly looks back and forth expectantly trying to predict which Pathfinder will pop up.

Unfortunately for her, Yuan catches her off guard and delivers the final blow.

COMBAT OVER! Good job team. That one got close.

A sense of relief washes over the room, and Shayna rushes to restore Cragorn to consciousness. With the party's wounds tended to, they search the shisk and recover the final piece of Alyreha's rearch!

More epilogue posting coming later tonight, but feel free to interject some inter-party exhales-of-relief/RP posts :)


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑

Completed Objectives:

PRIMARY OBJECTIVES wrote:
The PCs fulfill their primary objective if they recover at least five research fragments, enough to complete Alyreha’s true name and return her to her true form. Doing so earns each PC 2 Reputation with their chosen faction.
SECONDARY OBJECTIVES wrote:
The PCs fulfill their secondary objective if they defeat Liaskra, stopping her from getting her hands on the rest of Alyreha’s research. Doing so earns each PC 2 Reputation with their chosen faction.
Envoy’s Alliance wrote:
If the PCs successfully collect all eight fragments of Alyreha’s research, they impress Alyreha, convincing her to trust the Society even more, and gain 2 additional Reputation with the Envoy’s Alliance faction.

What's left...:
Vigilant Seal wrote:
If PCs successfully convince Alyreha to keep her research safe at the Grand Lodge they gain an additional 2 Reputation with the Vigilant Seal faction.

This will be reasonably easy once you get back to the Foyer. There are two more things we were supposed to have done to complete the treasure bundles that can be completed in short order.

--------------------

Okay, it's time for Lightning Round! Interact with whatever parts you like as we tie up the loose ends of this scenario. I can issue chronicles tomorrow, when we will end. All aboard the railroad ;)

After recovering the last bit of Alyreha's research, the party stops off at a couple of rooms they'd missed on the second floor of the manor...

--------------------
B3. Reading Room

While Alyreha spent most of her actual time in her research tower in practice, she originally set this room up to be a quiet reading room where she could focus on her numerous magical tomes. Most of the books have been moved upstairs to the Research Tower, but a few still remain, namely several complicated books on magical theory, many of them focused on interactions with the plane of positive energy and study of living constructs.

The room holds many fascinations for you, particularly those trained in the arcane arts. Taking a few moments to look around, you find a cantrip deck consisting of five stabilize cards in one of the desk drawers.

Yup, that's all. You would just have to say "we search the room" :)

--------------------
B4. Teaching Hall

On the far eastern wall of this small room, a board covered in complex magical runes in geometric arrangements is barely visible, nearly faded with the time this room has been untouched. The desk on the eastern side is covered in books, dried up inkwells and other writing implements. The room pulses with spiritual energy and wisps of airy magic all coalesce around a semi-transparent humanoid form sitting patiently at one of the chairs facing the desk.

New (and probably the last) SLIDE.

The young woman’s spirit stares longingly at the wall. As soon as you enter, she turns around to look you, asking desperately if they have any news of her missing teacher.

Perhaps you might convince her that you know Alyreha and are trying to restore her. You may also try other methods (though less straightforward) or ask her other questions (though perhaps that is a less direct route to answers anyway).

Make an Impression (DC 15 Diplomacy):
She introduces herself as Neibiat and says that she will happily help you in whatever way she can if it means it will restore her great teacher Alyreha. She mentions that she heard a group run through earlier ransacking the place, and she thinks they headed upstairs to the tower, but could only catch a glimpse of them through the hallway since she is bound to this small area of the house. She describes the group as a “spiky woman, along with a weird, clawed person”.

You then inform her that you've confronted this group in combat and prevailed. This does seem to bring her some measure of comfort.

Neibiat doesn’t know what the intruders were after, only that she tried to stop them from ransacking Alyreha’s house, but they just pushed through her. She laments that she is not far along enough in her studies to stop them with magic.

She also gifts you a scroll of magic weapon that she knows is buried among the papers on the desk... it takes several minutes for her to rifle through them and recover it for you. :)

--------------------
A1. Universal Foyer

Finally back at the Foyer, where you all first entered the manor, Alyreha is overjoyed to hear of your victory over the intruders. You have now recovered all eight pieces of her research and she can proceed to recover her true name, perhaps her true form.

You then remember your Vigilant Seal mission, to convince her to keep her research safely at the Grand Lodge

Each of you can attempt two skill checks to convince her, chosen from the following options (or other creative submissions you have that I didn't think of).

Make compelling arguments to persuade her with:

* DC 18 Diplomacy check to Make a Request
* DC 23 Deception check to Lie (I hope it doesn't come to this :) )
* DC 20 Intimidation check to Coerce (expressing the gravity of the consequences rather than directly threatening Alyreha— threats against her are an automatic critical failure)

...or you can impress Alyreha with their knowledge of true name magic:
DC 20 Arcana or Occultism check to Recall Knowledge

...or you can also explain how safe the vaults at Skyreach are:
DC 16 Pathfinder Society Lore check to Recall Knowledge
NOTE This check can only be made once by the party.

Persuasion Points:
Critical Success The PCs earn 2 Persuasion Points.
Success The PCs earn 1 Persuasion Point.
Critical Failure The PCs lose 1 Persuasion Point.

Because you recovered all eight pieces of her research, you begin with 2 Persuasion Points. You need 5 total. You need to earn 3 more (or earn 3 more than you lose).
--------------------

IF you succeed, you convince Alyreha to turn her research over to the Pathfinder Society for safekeeping.

--------------------
Conclusion

You work alongside Alyreha in her tower to sort through the puzzle of words and runes to recover her true name. This takes a substantial time and requires great focus.

As soon as she has the knowledge of her true name, she invokes it, causing a brilliant arcane light to burst forth from the skull she inhabits. As the light fades, sitting on the desk before the Pathfinders is a small, elderly Garundi woman dressed in flowing desert robes bearing the symbol of a Nexian arclord. With her previous form returned to her, she quickly rummages through her shelves and books and spends the next several hours going room‐to‐room and restoring all her wards and defenses. She is incredibly grateful to all of you and the Pathfinder Society, particularly because you recovered all eight research fragments.

After putting together the pieces of Alyreha’s true name and saving her research from falling into the hands of Aslynn and her daughter Liaskra, you return to the Nexus house and report your findings to Sebnet Sanserkoht. She thanks you for preventing the research from falling into the wrong hands. She also assures you that she will continue to work with Alyreha to recover any of her other work that might still be left behind or needs to be recreated.

Sebnet is impressed enough that she grants you a Ganjay book (Pathfinder Lost Omens Pathfinder Society Guide 96), and a dose of oxygen ooze (Pathfinder Lost Omens Impossible Lands 306). Both are listed on your chronicle sheet for purchase.

Thank you for playing :)

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 5 | HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Rose walks through the next rooms with her gun loaded, she does not trust it to be over. She searches the reading room in look for any clues

When spotting the ghost she tries to convince her

Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17

"We have come here with Alyreha or at least how she is right now. Who are you?" she listens to her story and tries to comfort her.

==========================

When back to Alyreha she tries to convince the Arclord about what they were after

Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18

"I think we made it, we secured your house and we have found Neibiat your student, now we need help from you Alyreha."

Vigilant Seal

Dwarf Gun3 | HP: 37/37 | AC: 20 | Fort: +8, Refl: +11, Will: +8 | Perc (E): +8 (darkvision) | Speed 20 | Default exploration: Avoid Notice | Focus points: — | Hero Points: 0 | Conditions: . |

Cragorn's only trained skill here is Pathfinder Society Lore, and that's at +6. Yikes. LOL


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑

Rose is able to calm Neibiat, though now she’s just curious what Rose means by “as she is now.” She will ask that you have Alyreha stop off by this room next you speak with her.

—— —— —— —— ——

As Rose lays your team’s accomplishments at her feet it becomes harder to resist. Still, this is a tough skull to crack.

Success! Persuasion 3/5


I’m a tough skull to crack, you know? Keep going! You’re starting to make sense, but I need more warm fuzzies.


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
Cragorn Greyforge wrote:

Cragorn's only trained skill here is Pathfinder Society Lore, and that's at +6. Yikes. LOL

That a reasonable proficiency with it. You’d have to roll a natural 10, which is slightly better than a coin flip :) it’s up to you all though.

Vigilant Seal

Dwarf Gun3 | HP: 37/37 | AC: 20 | Fort: +8, Refl: +11, Will: +8 | Perc (E): +8 (darkvision) | Speed 20 | Default exploration: Avoid Notice | Focus points: — | Hero Points: 0 | Conditions: . |

It is. I'm willing to roll it.

PFS Lore: 1d20 + 6 ⇒ (18) + 6 = 24 w00t!

Ya know, Cragorn says, the vaults at Skyreach with the Pathfinder Society are among the most secure in Golarion. Your research would be safe there, and I'm sure they'd let you keep at it while housed there. You could be kept...well, whatever a skull needs to be kept, you could get it there.


Hmm, but can I move in there and bring all of the spirits of my apprentices and interns?

Success! ⇒ Persuasion 4/5. Who can bring this home? :)

Horizon Hunters

Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet

After all magic is... magic.
The halfling suddenly provides water and first aid to everyone until Aryleha came soon becomes clear it is... clear around.

- We could give some helping hands to clear up the mess. I am sure it is plenty of place in Skyreach, but if you are truly intravertic typo, better stay at found again home. We always could think about portal if you are okay with further cooperation!!

Klara spends few hours more (at least) to clean up, sort books and maybe find soke researches or misterious lead...


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑

reminder that each PC is allowed up to two rolls.

Horizon Hunters

Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet

Occultism: 1d20 + 9 ⇒ (4) + 9 = 13
Society!!: 1d20 + 11 ⇒ (19) + 11 = 30

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 5 | HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24

Rose keeps on talking with the skull, maybe it will respond to more pleads


Rose Goldenoak wrote:
Rose keeps on talking with the skull, maybe it will respond to more pleads

Eh. Okay! The Grand Archive can be my knowledge bank. I hope it draws interest!

Success! With that the scenario is complete!

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