| Navarre "Two-Fingers" |
Relieved that Cable was able to get the door open, Navarre is the last to get in the room, just as the attacking robot blasts the one that had followed them. Dropping the bag with the armor as Venssa moves past him, he takes off his rucksack. Pulling the laser pistols from his pack, "We need to try and charge these pistols!"
As he looks around for a way to charge the pistols he see's the text coming up on the screen. Surprised he blurts, "Another text message? Is it possible there's someone alive here?"
looking for a way to charge the pistols, Engineering?
engineering (education): 2d6 + 2 ⇒ (5, 4) + 2 = 11
| GM_Panic |
The power in the room is off all but the security cam watching you.
the laser pistols need power cells not charging, the same ones you placed in your not non working robot.
Been shot with lasers
with that roll you could check the control pad for alsan power cells. You find 2 in it which will power two laser pistols form
Cell 1 1d12 ⇒ 7 shots
Cell 1 1d12 ⇒ 5 shots
| Monger Abebe *He that flys* |
Abebe seeing no power for anything but the security camera, tries a new tack, using any available supplies including parts of the consoles in front of him he tries to link a microphone and speaker to the security camera showing what he is doing on that camera, hoping the person on the other end sees and understands.
Abebe replies to Two-Fingers", "Not me, I know nothing about guns of any kind." As he gets busy, he follows with, "Going to see if I can set up communications with our mysterious friend. We'll see if they are a friend."
Comm(INT): 2d6 + 2 + 1 ⇒ (1, 4) + 2 + 1 = 8 Rig communications with our mystery guest.
| GM_Panic |
The thing is getting close.
Monger Abebe you get a message coming back down the CCTV
Its coming, I will lose power soon, come to the hanger.
Ok if you jump out your will surprise it. You all get one shot on it.
Roll to hit,
Also roll a 1d6 to see where you hit.
1:Track L
2:Track R
3:Lower cody
4:Laser gun arm L
5:Laser gun arm R
6:Head and sensors
| Monger Abebe *He that flys* |
Abebe heart skips a beat as a message comes through, "Hey guys, somebody is in the hanger and somethings coming after him. He wants us to get to the hanger. Anybody know how to get there?" Abebe tries to send back to mysterious stranger(MS), "We'll see what we can do, how do we get to hanger and is there air available for us; we're nearly out?"
| Navarre "Two-Fingers" |
| 1 person marked this as a favorite. |
Have at both the pistols Cable :)
Resting the pistols on the nearby console, Navarre shakes his head in response to Abebe, "Abebe, keep looking for a map, maybe figure out where the hanger is, I'll deal with the robot."
Drawing his shotgun from its scabbard on his rucksack, Navarre peaks around the corner. Exhaling, he rushes around the doorway towards the security robot. Getting as close as he can, he fires the shotgun point blank, as he tries to get past the robot.
The intent is to move towards the robot and hopefully past. I'll roll both the attack and the move. Since he is shooting first then going past, I'll roll in that order.
Shooting: 2d6 + 1 ⇒ (1, 5) + 1 = 7 hit?: 1d6 ⇒ 5
co-ordination: sprinting?: 2d6 + 1 + 1 ⇒ (5, 2) + 1 + 1 = 9
| GM_Panic |
Navarre "Two-Fingers" shot hits, and one of the lasers stops working.
But also his action of rushing it, seems to have confuse the robot as it tries to cover the door and also track where Navarre is going. It spins one way then the other.
GM roll TH Laser 2d6 - 4 ⇒ (5, 2) - 4 = 3
The other robot arms goes wide its it can track both targets.
Others can now act and shoot.
| Nathan "Cable" Grey |
Smiling a wolfish smile at Boom's comment, Navarre removes the two power cells from the control pad and slips them into the two laser pistols, holding the one out to Boom he adds, "That's exactly what I was thinking."
Lifting the other Pistol in the air, he asks, "Who's going to take this one?"
"Happy to have them."
What did we need a Computers roll for?
| Navarre "Two-Fingers" |
| 1 person marked this as a favorite. |
Earlier
Pleased that someone wanted the pistols, Navarre nods to Cable, smiling a wolfish smile. "Glad to be of service."
Now
Having narrowly gotten past the robot, "Blast!" he curses as he realizes he'd only wounded it. As the thing turn and blasted at him he calls out, "Somebody shoot this blasted thing!"
Just some fluff while we're waiting
| Monger Abebe *He that flys* |
"Okay, the room to our current west is not likely to go north, the room to our east may but since this one does not I'm not so sure. Behind the where the homicidal robot is I suspect would lead to corridors north, but I cannot be certain. So get around the robot and run I guess, and find even more trouble I think security is trying to kill our mystery guy, or is a sophisticated deception on the part of the security system to lure us to a kill zone. But our options are running out."
At least that's what I think is going on but I'm not sure I'm reading the map and interpreting statements correctly.
| Monger Abebe *He that flys* |
When Digger goes out Abebe waits near the door, when Dig bashes the robot he runs east(Room 3) and tries to open the door, one way or another. Peek inside, looking for a way to the hanger.
"I think the hanger with a person under security siege is north, look for any way to it. It may be our best option if it's not a trick.", Abebe summarizes his earlier statement.
Mechanic(INT): 2d6 + 1 + 2 ⇒ (5, 1) + 1 + 2 = 9 Room 3 door if it gives any trouble.
| GM_Panic |
Digger now runs out and wikes the laser arm on the robot.
Targeted hit, DMG 1d3 + 1 ⇒ (2) + 1 = 3
A sold it that brake the old mechanism,
The robot slamp back and faith into the wall next to it, trying to move and fire now dead lasers.
With some running and a Jump you all get past it, the power is now off where ever you good, In the iry light of you suits, start start oping doors, as the air warning likes come on in your Vacc suits you don't stay to look around fast, more rooms more doors and then you find the root north, soon your in a loading bay, two blast doors with windows show you a landing area with a ship parked on it, the ship has power.
MAP HERE WITH IMAGE OF SHIP
Its of a design you have never seen before, sleek and menacing, looks about the size of a scout ship. As you get to the door, a pannel on teh wall next to it, keeps reapting the words
'ACCESS DENIED' 'ACCESS DENIED' 'ACCESS DENIED'
Something is trying to hack the door remotely, but the local security system seems to be placing all its resorces in keeping this door closed.
Air counter 00:20:00 left, All that is blocking you from that ship is this door.
DC is 15 to get past it, you can aid others on a DC roll of 7 or more.
One person dose the main roll, others aid to get to 15
Discribe what it is you do to help get the blast doors open.
And remember you only have 00:20:00 left of air.
Good luck
| Navarre "Two-Fingers" |
engineering (education): 2d6 + 2 ⇒ (5, 1) + 2 = 8
Training his shotgun on the robot ready to take another shot, Navarre watches as Digger moves into the hallway shattering the robot's elbow as Abebe moves to the other door, searching for the hanger. Breathing a sigh of relief when Digger renders the robot toothless, Navarre calls to Abebe, "I'll check down this way."
Moving down the hallway past the next bend, Navarre finds a large oom with two small room and a medium sized room off of it. As he explores the far wall, he hears a shout back the way they came. Picking up anything interesting that he finds, he runs back the way he came. Heading into the first door on the north side through the room and up the hallway, he finds himself with the others in the loading bay looking out the windows of the blast doors at a sleek black ship. More importantly, the ship seemed to have power.
Sheathing his shot gun, Navarre takes a quick look at the panel, turning to the others "Something is trying to hack the door remotely, but the local security system seems to be placing all its resources in keeping this door closed. We need to figure out how to override the system." He frowns, "Or just pry the blasted thing open."
Um, a DC 15 in what?
| GM_Panic |
DC 15 is to get the doors open and get to that ship!!
This can be braking the scruity system, or blasting them open, its up to you. :)
Digger Boom!! your up, if you can all chip in to make an assed roll to DC15 with the adds to one players core roll,
7-9 +1 10-11 +2 12-14 +3 and so on.
Navarre "Two-Fingers" can be the core roll or be and +1 add to another's roll.
| Monger Abebe *He that flys* |
Making assumptions about the iconography and what level we are on, to speed things along, mod as needed.
Abebe spots stairs as here opens the door and races up them saying, "Stairs here let me check to see if they lead anywhere." He runs through doors quickly, ending in blast doors with windows seeing out over the ship. He runs back far enough call to the others, "Blast doors leading to the ship! I can see it in the hanger, if we open it we can run down to it. Come quick!" He then runs back to it waiting for help.
When Navarre arrives and check things out Abebe says, "What do we do? I can prep and hand tools but this is beyond me. Let me know."
Mechanic(INT): 2d6 + 1 + 2 ⇒ (1, 6) + 1 + 2 = 10 Prep and handle tools.
| Navarre "Two-Fingers" |
DC 15 is to get the doors open and get to that ship!!
Navarre's roll was to get the information posted under the spoiler. Do we need a specific skill for the DC 15 or will Abebe's Mechanical roll' suffice as a start? Do the rest of us need to roll 'mechanical' or any skill we can use to get to '7' and if we start with the Mechanical '10' to get to 15 can some of us make two rolls with different skills? Because with only four 'aid' rolls we won't hit 15 no matter what
| Navarre "Two-Fingers" |
Watching Abebe get out his tools, Navarre realizes Boom is on to something. Tuning to Venssa, "What if we lifted the panel here, and switched some wires to reverse the polarity, then drilled over there and had Boom blow the magnetic brake?" Turning to Abebe, he points towards the panel. "Pry the panel open there," Tuning to Cable, he adds, "Cable you help Venssa there." maybe a mech, Elec, and or engineering?
As the others work on the one side of the panel, Navarre moves to the far side, pointing to the wall as he pulls out his multitool. Drilling against the panel where he knows the brake is, he tells 'Boom,' "Ok, we're going to plant the explosives here."
Mechanical (education): 2d6 + 2 ⇒ (1, 4) + 2 = 7
and if he can
engineering (educaion): 2d6 + 2 ⇒ (5, 3) + 2 = 10
| GM_Panic |
Monger Mine roll 10
Venssa +2
Digger +1
Navarre+2
That makes DC15 :)
Venssa points out the wires that can be cut to stop the security system.
Navarre points out panels where boom can set off a small charge,
with the blast you rise the door open.
You air is now gone, its getting hard to breath as you walk under the ship and see the ramp leading up. You walk up it to an air lock door.
Its locked, but there is a screen one on side, on it is the image of a sword under it is a slit.
No rolls work it out.
| Navarre "Two-Fingers" |
Short of breath, Navarre looks at the image of the sword on the screen. 'Can it be that simple?' Holstering his shotgun in its scabbard on his pack, Navarre swings the pack off, removing the sword from where he had it tied.
"Let's see if this works." Lifting the sword he attempts to slip the tip of the blade into the slit under the screen.
| GM_Panic |
The sword tip slips into the slit, only a few inches then the image fades and a ALSAN symbol comes onto the screen, You have seen it before. It was in the photo you have of the asaln with the sword.
There is a click and the air lock door opens. You enter the airlock and the air cycles, Looking at your suits indicators you see the atmos is breathable. The opposite door opens and you see the main area of the ship in front of you. And Aslan ship.
Please see the last slide, and tell me where you going to explore, all doors will open as you approach them.
| Nathan "Cable" Grey |
The sword tip slips into the slit, only a few inches then the image fades and a ALSAN symbol comes onto the screen, You have seen it before. It was in the photo you have of the asaln with the sword.
There is a click and the air lock door opens. You enter the airlock and the air cycles, Looking at your suits indicators you see the atmos is breathable. The opposite door opens and you see the main area of the ship in front of you. And Aslan ship.
Please see the last slide, and tell me where you going to explore, all doors will open as you approach them.
As we look around area 4, is there anything that indicates area 3 would be a Med Bay? An Aslan Caduceus maybe?
"Wow."
Nathan looks as though he is about to cry ... or sing ... or explode.
"WOW!"
"Guess I should apologize to my mom for being auch an a$$ about taking that Navigation class ... "
"I cannot believe we are standing here."
"This is an actual alien starship."
| GM_Panic |
Are 4 is a small confutable lunge, all of you have space to sit. The seats are Aslan size so about 20% bigger than human normal. As it everything, just a little larger then normal. Area is a med bay, its basic, stocked with items goods.
What is odd as unlike the base, this ship looks retentively new.
Nothing has perished with age.
As Venssa gets to the bridge she sees, two seats and two more simple drop down ones that are up. One seat is for the pilot, the other for the Nav controls. As she takes the pilots set, lights come on.
"Imprint complete, Welcome, and thank you for finding me."
I voice says in Sola-marny normal, but with a slight accent.
It came from around you, as more lights come on across the ship.
Thinks humm, and systems seem to be cycling checks.
| Navarre "Two-Fingers" |
Realizing the air was breathable Navarre lifts the face sheild on his helmet and steps through the opposite door. As they gather in the small area he chuckles at Nathan's outburst. Taking his rucksack off he warns, "Remember someone from this ship was trying to communicate with us. It may not be safe." Setting the sack on the ground he returns the sword to where he'd had it tied and drawing his shotgun begins to put the pack back on.
Sighing as Venssa rushes towards the bridge. Following Venssa though the lounge and past the med bay, he wonders outloud, "this ship looks like new, the body we took the sword off of had been there for years. Has the ship been here this long without ever being found?" Raising an eyebrow as the ship seems to be cycling through a startup, Navarre answers, "Your welcome? Who are you and where are you at?"
As he waits for the person on the intercom to answer, a million thoughts go through his head. Turning to the others he wonders aloud. "Maybe this person knows the Aslan facility and can show us another way out of it. Once we fill our air tanks. Once we get back to the ATV we can tell the clan about this place, we'll be able to salvage for generations, our clan will be rich."
| Monger Abebe *He that flys* |
Abebe slowly follows the others, wary of the situation. On the bridge he hears the odd voice talk to Venssa. Caustionly he asks, "Are you the voice uh, uh ... in - ter -face for the ship's computer?"
| GM_Panic |
"Hummm, I am not an interface as such, I am this craft, its mind and its body, I am it and it is I. I came with my... There is no word in you language for the bond between a Alsan knight of honnor and his ...steed. We came to find his son-Cub. That image must have been his. But no one was left here, So my...rider, told me to wait while he explored another location....down the tunnels."
An image again of the Alsan in fine clothing comes into being as a holographic projection in front of you. The ships its tone changes as its says now sadly.
"Yes saw the rock fall from his suits camera, and I felt him pass. We had no time to say good bye, I could not honor him in the right way for the Ancestors. With the death of the one who holds the Pride-sword in this way. My inability to get it back. Shame was all there is. As such It becomes of duty of a Knights steed to end there life. I went into space, pointed myself at one of this systems sun and powered off. To fall over time into its ending fires to atone for my dishonourable inability. Time passed... I have no idea how long, but then! the pride sword activated!!, so weak a signal but there. I awake, rushing back here and linked to the bases systems. But too much time has passed, the Based mind-core had gone mad. Just rage and anger, nothing more. We fought and I got past it to find you in fleeting glimpses. You had the pride-sword!!. I felt joy. All I had to do was get you here, to use the Pride-sword. To free me form my meaningless life."
The old male Alsan form the image is replaced with the image of a new Younger Aslan female, Her holo gram, Bows to you deeply.
"I humbly ask that you give me the Pride sword, and pack for my may old masters belongings. So that I can find a way get then back to his pride, and so they can be enshrined. If you do this I offer myself as payment."
It stays bowed waiting for your response.
This craft is Deeply honourable, it lives by some code of conduct your not aware off.
This thing is more than just a computer program, this thing is a real AI
This ships mind is self aware, Thats higher than any Tech level this side of the empire. Only the core worlds have this kind of self-aware AIs.
This ship is all cearftmans work, hand made most of it, and to the highest level. From seats to control panels it quality work.
It looks new becouse its so well made.
The ships name maps are out of date by about 600 years
| Navarre "Two-Fingers" |
Only understanding the rudimentary ideas of what the machine spoke, Navarre sheaths his shotgun and takes his pack off, dropping to the floor. Unfastening the bindings holding the sword he lifts it up, showing it to the new image on the monitor. "This is the sword of which you speak?" He looks at it, turning it so the image on the monitor can see it. "It seems to be damaged, can it be repaired?"
As he showed the sword to the image on the monitor he considered what the ship had said about the core from the facility. "The core in the mine, you said it was mad. Can it be fixed? This is a great find and it would aid our clan if they could use it, possibly for a mine, but at least for salvage."
As he looked towards the image on the monitor, he realized he was being a little rude. Giving a pleasant smile he adds, "I am 'Fixer' Navarre, "Two Fingers" and we are from Clan "Rock walkers." What should we call you?"
| GM_Panic |
cI EDITED my last post, please check the new edit
The small hologram says.
"Once I get the sword and his robes back to my old masters Clan, they will place then in the Clan hall of Honoured ancestors. It will be kept as it is when you find found it. To show how he passed on to the always hunt."
As you talk of the bases AI.
"This bases core mind is mad, it would be best to end it! than risk it destroying itself just to harm us. Even now its seeking ways to come the defence laser trurt just outside. The lasers do not work anymore but the power cell can be overloaded. I have locked out of the gun controls for now. But it will soon work a way around my work to use the it to harm me and so you."
"Clan of the Rock Walkers!, Two Fingers!, Fixer!, these are Alsan names."
She that flys seems very happy to hear them.
"I am 'She who flys with he that won the ArNash! Battle' of the Clan 'Strikers to the heart', the Alsan is a lot shorter but in your words that is my name. And dose this mean you agree to my offer?"
She is still in a deep bow to you.
| Venssa |
Pilot: 2d6 + 1 ⇒ (5, 3) + 1 = 9
Engineer: 2d6 + 1 ⇒ (2, 5) + 1 = 8
Venssa touches a few of the controls and marvels how well built the whole vessel is. She hears the voice and looking at all the control it has, whisper almost to herself
"A.I. a true thinking machine...:
At the offer, she tried to get Two-Fingers attention
"The ship's astrogation is almost 600 years off current star positions. I hope their world and community are still there when we arrive!"
| Digger Boom |
Boom bows to the hologram and says "I am know as Boom of the Digger family Clan Rock Walkers. While we have the sword the robe is back where we came in. There have been several cave ins. I wonder if the Base is responsible for them. We need to recharge our air and then we can go out and disconnect that turret from the Base. I think the next thing is to disable the base computer permanently. I also have this medal you may want." He pulls out the framed medal and picture and shows it to the AI. "I think before we agree to any trip we need to take care of the dangers here and let our families know what we decide to do." He looks to the others and says "While this ship may be 600 years old it is VERY well made. That is why it is brand new looking."
Investigate Int: 2d6 + 1 + 1 ⇒ (2, 4) + 1 + 1 = 8
Carouse Int: 2d6 + 0 + 1 ⇒ (1, 5) + 0 + 1 = 7
| Nathan "Cable" Grey |
"She who Flys, you might know me best as He who Heals, but my mother petitioned the clan to have me known as Cable; my family name is Nathan Grey."
Nathan smiles as he thinks
"In our culture we also revere the remembrance of the passed, and the duty bondmates share with each other; I do wonder if your Clan Law allows you to indenture yourself, but it is not the moment to discuss this. I cannot speak for the clanspeople who are present, but I would aid you in your quest to honour your Knight."
| She that flys |
| 1 person marked this as a favorite. |
"While we have the sword the robe is back where we came in. There have been several cave ins."
She bows to you.
"Boom of the Digger family Clan Rock Walkers, that can not be, for his robs hang on his personal space. He would never ware them outside a formal event."
She bows to Nathan "Cable" Grey
"He who Heals, who is also known as Cable. An honor to meet you. It makes me pleased to know you honor your ancestors. Clan law states that I as my knights steed must convoy his Clan sword and vestments of soul to holy ground. There to be please with those of his forbears. This is my duty. Who I chose to do this task is left to me. I have chosen this corse of action as my best option to regain my honor."
A light comes on, and then another.
"The bases mad mind core has started to overload the power unit in the broken defence lasers just outside. I suggest you deactivate the turret soon. In Armoury there is a Mind-Killer device. A small black box with three blue lines on it. If you can make your way to the bases Mind core room. You need place that in one of the control slots and it will purge the mind. You must hurry, The powercell in the turret is at 20% and will be fully charged in less than...20 of your minites. "
Ok there are new air tanks in the workship 8 of them, each looks to hold 6 hours of air, But the fixings will need to be changed to work with your suits.
1: Make an Eng or any kind of Vacc suit roll to see if you can do it in time for your suit. The DC is 6, if you make it then also make a 1d30 roll to see how many mins it took you.
2: IF you roll under 20 [Mins] you can them head outside to the laser turret with your remaining time.
3:There you can attempt to discount the power. Make a attack, Int or Eng roll - DC 10 to do this.
If you make it, then you save the game... I hate TPKs so please someone make it. :)
Let me know if this is not clear...
Good luck :)
| Nathan "Cable" Grey |
Digger Boom wrote:"While we have the sword the robe is back where we came in. There have been several cave ins."
She bows to you.
"Boom of the Digger family Clan Rock Walkers, that can not be, for his robs hang on his personal space. He would never ware them outside a formal event."
She bows to Nathan "Cable" Grey
"He who Heals, who is also known as Cable. An honor to meet you. It makes me pleased to know you honor your ancestors. Clan law states that I as my knights steed must convoy his Clan sword and vestments of soul to holy ground. There to be please with those of his forbears. This is my duty. Who I chose to do this task is left to me. I have chosen this corse of action as my best option to regain my honor."
A light comes on, and then another.
"The bases mad mind core has started to overload the power unit in the broken defence lasers just outside. I suggest you deactivate the turret soon. In Armoury there is a Mind-Killer device. A small black box with three blue lines on it. If you can make your way to the bases Mind core room. You need place that in one of the control slots and it will purge the mind. You must hurry, The powercell in the turret is at 20% and will be fully charged in less than...20 of your minites. "
Ok there are new air tanks in the workship 8 of them, each looks to hold 6 hours of air, But the fixings will need to be changed to work with your suits.
1: Make an Eng or any kind of Vacc suit roll to see if you can do it in time for your suit. The DC is 6, if you make it then also make a 1d30 roll to see how many mins it took you.
2: IF you roll under 20 [Mins] you can them head outside to the laser turret with your remaining time.
3:There you can attempt to discount the power. Make a attack, Int or Eng roll - DC 10 to do this.
If you make it, then you save the game... I hate TPKs so please someone make it. :)Let me know if this is not clear...
Good luck :)
A fugue seems to come over Nathan, who bustles around the ship VERY quickly setting things in order: in the Medical Bay, he addresses the ship "She who Flys, who will henceforth be known as and referred to as Steed, please extrapolate the oxygen input changes needed to retrofit Aslan O2 inputs for Humaniti-based Vaccuum Suits. Project needed changes into work area monitors."
Proceeding to Area 8, Cable glances at the tasks needed, and calls out to Navarre for help, "Come here! We have precious little time my friend!"Magic happens.
There is no other explanation.
Nathan races out of the airlock to the power junction.
ED+MED: 2d6 + 2 + 1 ⇒ (3, 6) + 2 + 1 = 12 (To understand changes needed more quickly)
INT+VACC: 2d6 + 1 + 1 ⇒ (5, 3) + 1 + 1 = 10
TIME: 1d30 ⇒ 19
INT+ED+JOT: 2d6 + 1 + 2 + 1 ⇒ (5, 1) + 1 + 2 + 1 = 10 (POWER REROUTE: circumstance bonus for applied brilliance)
| She that flys |
"Understood, you may call me Steed as a crew name. With in the workship there are listed 12 universal fixings on shell rack 3. If you cut off the Alan Vacc suit connection and afex the universal one, and pull out you own suits linkage to take the fix. Thats should work. But note your suit adaption needs to be resealed. There is listed bonding strips on shell rack 3 as well.
She says coming into being in the medi bay as her little hologram.
by asking the ship "Cable" has greatly sped up the needed work.
"Cable" you can ether go outside yourself or help the others fix the new O2 battles so they can. No need for more rolls, if you help then they just need to do steps 2 and 3.
| Nathan "Cable" Grey |
"Understood, you may call me Steed as a crew name. With in the workship there are listed 12 universal fixings on shell rack 3. If you cut off the Alan Vacc suit connection and afex the universal one, and pull out you own suits linkage to take the fix. Thats should work. But note your suit adaption needs to be resealed. There is listed bonding strips on shell rack 3 as well.
She says coming into being in the medi bay as her little hologram.
by asking the ship "Cable" has greatly sped up the needed work.
"Cable" you can ether go outside yourself or help the others fix the new O2 battles so they can. No need for more rolls, if you help then they just need to do steps 2 and 3.
Well I had included steps 2 & 3 because I had intended Cable to just do them all, but we can play it forward any way that makes the most sense. I was kind of going for "Macguyver ... the doctor formerly known as Cable" - like it took him 18-19 minutes to get everything fitted, and then in the final 60 seconds they ran out the door and disconnected the power (with the final DC10 roll). We could also say that the entire team ran to Area 8, followed the ship's super clear instructions, and all raced to the power interface together.
Mostly I just happpen to be awake and thought it would be cool for everyone else to wake up with the problem solved ;)
| Monger Abebe *He that flys* |
| 1 person marked this as a favorite. |
Abebe, Navarre and Cable spark a torrent of information from our friendly ship. While half-listening to ship's and others' Q and A, he goes to a screen to look over the ship's specifications. He shoulder sags as he mutters to himself, "Completely economically non-viable. Eh think later."
To everyone "So much to deal with but first stop getting killed."
To Cable, "I'll help Cable"
As Cable goes over what is needed to adapt the ship available oxygen tanks, Monger goes to help.
Vacc Suit(INT): 2d6 + 1 + 2 ⇒ (3, 4) + 1 + 2 = 10 help adapt and charge the vacc suits.
Prepare for mission to massacre an insane A.I., disable hostile weapons etc.