EbonFist's #10-20 Countdown to Round Mountain (Inactive)

Game Master EbonFist

Maps and Slides


1 to 50 of 72 << first < prev | 1 | 2 | next > last >>

Ruby Phoenix Tournament Games I've Played (Session Tracker)

Welcome to the party, guys.

I'll be out of town until the 12th but feel free to check in, rp, whatnot, until then.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Love to join! Thanks for the PM!

Scarab Sages

F Kitsune Bard 10|HP:56/73|AC: 25 (F:18,T:14)|F:6 R:11 W:9| CMB:+5 CMD:19|INIT:+5|PERC:+5|

Impasha is leveled out, so I'm gonna bring this bard.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Diazepane is leveled out, so I'm bringing this (Level 7!) archer.


Ruby Phoenix Tournament Games I've Played (Session Tracker)

For those who have already checked in, I am back and I've reached out to the other players from last scenario.

I'm going to get us started tomorrow (we'll have at least 5) and the rest can catch up once they get logged in.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Player Name: Otha
Character Name: Mythryndyr
PFS Number: 239913-2
Character Class/Level: 9th (Sniper 6 / Urban Ranger 3)
Faction: Liberty’s Edge
Progression: Normal
Day Job: Sleight of Hand: 1d20 + 16 ⇒ (13) + 16 = 29

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor
EbonFist wrote:

For those who have already checked in, I am back and I've reached out to the other players from last scenario.

I'm going to get us started tomorrow (we'll have at least 5) and the rest can catch up once they get logged in.

Thanks for everything GM!!

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

@the party:

Everyone can add +3 to their day job checks.

Chairperson:
The discount and bonus on Day Job checks that the Entrepreneur boon provides increase to 10% and +10 respectively. When another PC attempts a Day job check, she gains a +3 circumstance bonus on the check and can earn 200gp on a result of 45 or higher.

***

Player Name: Shifty
Character Scarlet Scoundrel
Class/Lvl: Barb 1/Rog 9
PFS#: 826-9
Faction: Exchange
Day Job: **Pending - I may be looking to tick off the Faction sheet instead**
Track: Normal

background:

Scarlet is a traveling performer, musician, and acrobat from Varisia, She is always accompanied by her companion Poppy (a Lyrakien) a fellow entertainer/musician, and 'Rusty the Wonderdog' who is a rare Embeth Hound. Together they form a small traveling troupe 'miniature circus' putting on magic shows, musical entertainment, and other sideshow/carnival acts.

In reality, they are not above acting as scallywags, rascals, and scoundrels - in cahoots with the Sczarni types, and affiliated with the less reputable members of The Exchange - Gauril Karela lives!). Whilst Scarlet explains away her catlike appearance of soft downy fur in a tiger pattern and matching tail as being 'Catfolk', the truth is she is a Rakshasa blooded tiefling.

They aren't bad people, they are just Varisian carny folk living up to the reputation. She's an honest woman just trying to carve out a slightly dishonest living.

The Lyrakien is a Familiar.
Rusty is a mount/pack bearer/occasional roleplay prop/circus performer


VC - Sydney, Australia

Note for GM.

Because scouting is a massive chore, bogs down gameplay, and is an all around menace in PbP that can cause things to drag out until we all die of boredom, I am happy to assume Stealth and Perception is just a 'take 10' affair rather than have to keep rolling (or waiting for rolls to be made and resolved) and just give you the pair of rogues 'usual SOP'

Should there be a trap I am happy for you to roll Scarlet's Trap Spotter check. If Scarlet sees an enemy/trap, she will pause and send Poppy back to inform the party. Hopefully, this allows us to move on quickly and STILL get the drop on any foes and avoid flaming death traps.

Scouting stats

Distance - minimum 30' ahead of the nearest party member.

Stealth
Scarlet Take 10 = 34
Poppy Take 10 = 35

*Stealth move speed is 20'/round.

Perception
Scarlet Take 10 = 29 (33 Traps)
Poppy Take 10 = 26 (+Detect Magic and Evil)
* Detect Magic (Poppy - Constant)
* Detect Evil (Poppy - Constant)
* Darkvision (Both)
* Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.

Modifiers
Favored Terrain (Ex)
At 3rd level, a ranger may select a type of terrain from Table: Ranger Favored Terrains. The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).

Terrains - Urban, and Underground.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Hello GM! I think we have no edit rights in the slides.


Ruby Phoenix Tournament Games I've Played (Session Tracker)

Just like players, always with excuses and demanding rights.

It should be fixed, now.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

:-D

Thanks


Ruby Phoenix Tournament Games I've Played (Session Tracker)

How coy I am about whether or not checks are possible and what they might be depends on the scenario...and also how I'm feeling that day. With this scenario, and given that there is a handout that you can use to check your successes I'm not going to hide them this run.

Right now, you have the possibility of using a social skill to alter the price or eliminate it entirely.

You're also in the Cavern Walls section on the Handout so if you want to spend a day and make some checks there, you're free. Each person can make 1 check per day.

And, in case it's not clear, the handout shows where your successes will come from.

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

So 4 potential points

Appraise OR profession (Merchant)
Craft (Carpentry) OR Know (Engineering)
Diplomacy
Knowledge Dungeoneering OR Geography.

I'd say Aja is the obvious one for the Diplomacy check, how we looking for those other three skills?

Scarab Sages

F Kitsune Bard 10|HP:56/73|AC: 25 (F:18,T:14)|F:6 R:11 W:9| CMB:+5 CMD:19|INIT:+5|PERC:+5|
Scarlet Scoundrel wrote:

So 4 potential points

Appraise OR profession (Merchant)
Craft (Carpentry) OR Know (Engineering)
Diplomacy
Knowledge Dungeoneering OR Geography.

I'd say Aja is the obvious one for the Diplomacy check, how we looking for those other three skills?

In general, Aja can do most any non-physical skill pretty well. If someone else wants to do the diplomacy rolls in the future, I can save Aja for obscure knowledge checks, etc

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

Diplomacy is about the only non-combat skill Kal has, and even then it is a very underwhelming +13. He really has very little usefulness when he is not hitting things...


VC - Sydney, Australia

Aja - Appraise OR Prof (Merch)
Kal - Diplo

I'll try Dungeon.


Ruby Phoenix Tournament Games I've Played (Session Tracker)

Is this thing on?

Just checking to make sure that the site isn't doing something weird and hiding new posts in this campaign from people.

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Sorry was giving others the chance to speak first :) Or the cat lady talk to the mice and sets the wrong tone... :p


VC - Sydney, Australia

Running a convention on a cruise ship the next few days so the signal/posting could get iffy depending on the ship wifi.
Crush dice, crush beers, hit the beach.

This ship to this place and all the Pathfinder and Startfinder (and D&D, and board games) one can handle.


Ruby Phoenix Tournament Games I've Played (Session Tracker)

Well, I can't really begrudge you that awesome experience.


VC - Sydney, Australia

It's the third one I have run, but I'm going to give them a break for a few years now as it is pretty work-intensive to get up and running, amazing fun, but each one takes about 12 months of planning and work.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Bocke doesn't have much Diplomacy or Knowledge, so I can putz around but when it comes to rolling dice, Bocke doesn't have much to contribute.

I've been checking regularly, but I can throw in my two cents if it's not going to hurt more than it helps.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Yeah, I’m in the same boat with you…

Scarab Sages

F Kitsune Bard 10|HP:56/73|AC: 25 (F:18,T:14)|F:6 R:11 W:9| CMB:+5 CMD:19|INIT:+5|PERC:+5|

I think we'll probably do a second day here, depending on what happens with the remaining party members. At this point, we still haven't made contact with the merchants or the military, and Aja would want those avenues explored successfully, if possible.

Scarlet, it looks like only one Diplomacy check is available for Zhotan, if I read the handout right, We're no longer at the Cavern Walls phase of things. Aja can handle either an Appraise check or the Diplomacy check. It sounds like we discovered the census, which we can use in our planning somehow as well, assuming it's relatively current and accurate. It can also tell us where other communities are within the cavern.

Does the census give us an overall headcount that we're likely to be dealing with? The more people we have, the more time will be needed to physically march them out. I'm guessing its a few thousands?

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

If it is just the town then:

Aja - Craft(Alch) or Prof (Brewer/cook/herbalist) (unsure what your +'s are)
Almaas - Prof Merchant +18
Scarlet (Poppy) - Diplo +12 & +13

If Poppy could fly back she's take a crack at the wall, but if we're limited to the town then we've got two good cracks at the Diplo. Those professions and craft alch is probably not our strong point unless Aja has it covered.


Ruby Phoenix Tournament Games I've Played (Session Tracker)
Scarlet Scoundrel wrote:


If Poppy could fly back she's take a crack at the wall, but if we're limited to the town then we've got two good cracks at the Diplo. Those professions and craft alch is probably not our strong point unless Aja has it covered.

I'll allow you to...SPLIT THE PARTY!

Mwahahahahahaha!

Scarab Sages

F Kitsune Bard 10|HP:56/73|AC: 25 (F:18,T:14)|F:6 R:11 W:9| CMB:+5 CMD:19|INIT:+5|PERC:+5|

Aja is too much of a grasshopper to actually have any trained craft or profession, though she might find it amusing to try an untrained craft alchemy check.


Ruby Phoenix Tournament Games I've Played (Session Tracker)

In the interest of keeping things moving, everyone who has already done their activities for the first day in Zhotan can go ahead and do their activities for the second day.

Anyone who hasn't acted on either day can do both.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Just an FYI, I’ve been following along but haven’t posted IC as my skills in this area are meager compared to y’all’s and I’m highly unlikely to reveal anything new…

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Hey GM, just confirming before I post my action. I’m assuming this clockwork mage can see invisibility…is that right?


Ruby Phoenix Tournament Games I've Played (Session Tracker)
Mythryndyr wrote:
Hey GM, just confirming before I post my action. I’m assuming this clockwork mage can see invisibility…is that right?

Not without casting a spell, first. I'll fix it.


Ruby Phoenix Tournament Games I've Played (Session Tracker)

Let me know where you guys want to go.

You haven't explored Old Rat's Eye (the lake) or visited the Garrison, yet.

You could also return to Zhotan to try to convince Zho Bai to evacuate the citizens, again.

Scarab Sages

F Kitsune Bard 10|HP:56/73|AC: 25 (F:18,T:14)|F:6 R:11 W:9| CMB:+5 CMD:19|INIT:+5|PERC:+5|

I'm happy to just keep rolling skill checks, but I keep wondering if there's going to be any roleplaying or plot development associated with our explorations.

I assume that the point of checking in with the governor would be to see how far we've moved the needle to making her agree to beginning the evacuation, and if we discover that we still need to convince her, then we do more skill checks? Clearly we could easily make 80%+ of these checks without difficulty, but it might take too much time that we otherwise need for the evacuation phase of the task?

Just want to make sure I understand the structure of how best to fulfill the goals of our mission.

Also, I would encourage everyone in the party to attempt these checks. I know Knowledge skills are trained only, but for things like Diplomacy or Appraise etc you can always roll lucky and there doesn't seem to be any penalty for failure.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none
Aja wrote:
Clearly we could easily make 80%+ of these checks without difficulty

Well, one of the problems that Bocke, at least (and I suspect others) cannot make 80% of these checks. Off the top of my head, I think my best skill is +6, and it doesn't apply to every section we visit.

I agree that at some point we need to do a calculation on whether it's better for a few of us to be running these skill checks or whether we should attempt to move on to the evacuation, even if it's harder (for having skipped the checks) because we get more time.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Myth is +4 appraise, +6 Knowledge Local, and +2 Diplomacy…I was thinking I could perhaps aid another on those checks if allowed but I think most of those,mother than Bocke, haven’t really needed the bonuses…but for rp sake, I can make those rolls…

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

We miss 100% of the rolls we don't make, and no one took a crack at Diplomacy - I'm gathering the DCs aren't high so we may as well have a go.

Aja and I are trying to get the funkier ones nailed down and where possible.


Ruby Phoenix Tournament Games I've Played (Session Tracker)

The DCs aren't high at all.

In fact, they're low enough that, if you get fairly lucky, you can make them with no modifier.

Technically, the reason you're here is to do the exploration. Paradoxically enough the evacuation is a side mission for the Society (another situation where the Pathfinders are causing trouble to fix trouble without thinking through all the repercussions.)


Ruby Phoenix Tournament Games I've Played (Session Tracker)

I'll tell you guys that you've gotten more than the minimum amount of exploration points to fulfill that part of the scenario.

Of course, there is still the issue of trying to get the governor to evacuate.

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

I am out of the country, and my internet is much much worse than I thought. I’ll try to keep up, but it’s been a challenge.

Scarab Sages

F Kitsune Bard 10|HP:56/73|AC: 25 (F:18,T:14)|F:6 R:11 W:9| CMB:+5 CMD:19|INIT:+5|PERC:+5|

This is such a strange scenario. I have nothing but respect for the way our GM is running us through this, but this adventure doesn't make a lot of sense. There's not much in the way of roleplaying, there doesn't seem to be any real villain to thwart or press against and the narrative structure is non-existent. At a table, a GM could spend 15 minutes asking players to roll skill checks, then hand out the chronicle sheets, at least so far.

And perhaps my biggest area of puzzlement is that all these skill checks at various locations don't really seem to have anything to do with the ultimate goal of convincing the rat people to leave. How is our fact finding about rat nobility and fish markets and engineering skills, which in game terms is what we're spending most of our time on, doing anything to convince anyone to go? In the end we didn't present a shred of new information about the return of Round Mountain out of the Tapestry -- we spent 5 days nosing around and befriending various rat people and learning how they harvest mushrooms and run fish stands.

And it seems like at this point we can just declare victory and go home? Am I missing something? Is there a big climax coming where the mystery of the clockwork people gets resolved beyond their anonymous smashing a few days hence?


Ruby Phoenix Tournament Games I've Played (Session Tracker)

I can say, I don't like how the Pathfinder Society is presented in this adventure. Your primary goal is NOT to convince the ratfolk to evacuate. Your primary goal is to chronicle their civilization for posterity before it gets crushed by a mountain sized chunk of rock that the Pathfinder Society is responsible for causing to reappear in the first place.

Literally. Your primary prestige point comes from getting enough investigation points. Getting the ratfolk to evacuate by a certain point is just the secondary prestige point.

The Pan Majang are interesting because I guess they're always there in the Pathfinder lore (this is the first I've ever seen of them) and they're a fascinating mystery, but there really isn't much else about them, including why they've recently decided to invade Old Rat's Heart.

On the one hand, I like when things like this are revealed because it makes the world feel really big - "hey, did you know there's a whole underground kingdom of haunted clockworks and no one knows how they got there or anything else about their civilization?"

On the other hand, I've never seen any mention of them anywhere else which seems like a wasted opportunity.


VC - Sydney, Australia

Indeed the primary goal is cataloguing the location, and that was apparent from the briefing. Getting everyone moved out was clearly a secondary consideration.

I think a lot of interesting potential PFS material was wasted, and what is worse, most of the best content was hidden behind a GM info section and the players continually missed out on fantastic storytelling.

I do like the 'big world' feel it gives though for sure.

I note the same problem in Starfinder too, and I suspect when it wraps at the end of S7(?) there will be a shedload of unresolved hooks left.

Scarab Sages

F Kitsune Bard 10|HP:56/73|AC: 25 (F:18,T:14)|F:6 R:11 W:9| CMB:+5 CMD:19|INIT:+5|PERC:+5|
EbonFist wrote:

I can say, I don't like how the Pathfinder Society is presented in this adventure. Your primary goal is NOT to convince the ratfolk to evacuate. Your primary goal is to chronicle their civilization for posterity before it gets crushed by a mountain sized chunk of rock that the Pathfinder Society is responsible for causing to reappear in the first place.

Literally. Your primary prestige point comes from getting enough investigation points. Getting the ratfolk to evacuate by a certain point is just the secondary prestige point.

That's... appalling.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft
EbonFist wrote:
The falling rocks are treated as hail so you get a -4 penalty to sound based perception checks and ranged attacks.

Hey, GM, I need a little clarification before I post…

You mentioned Hail above but in the SRD it says:

Hail typically occurs just before or during a thunderstorm. Hail does not reduce visibility, but the sound of falling hail imposes a –4 penalty on sound-based Perception checks.

It doesn’t mention -4 to ranged, so I’m guessing it’s mentioned in the scenario itself?


1 person marked this as a favorite.
Ruby Phoenix Tournament Games I've Played (Session Tracker)
Mythryndyr wrote:
EbonFist wrote:
The falling rocks are treated as hail so you get a -4 penalty to sound based perception checks and ranged attacks.

Hey, GM, I need a little clarification before I post…

You mentioned Hail above but in the SRD it says:

Hail typically occurs just before or during a thunderstorm. Hail does not reduce visibility, but the sound of falling hail imposes a –4 penalty on sound-based Perception checks.

It doesn’t mention -4 to ranged, so I’m guessing it’s mentioned in the scenario itself?

Indeed, it is.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft
Bocke Reed wrote:
Bocke's second shot, a 27, missed? Just checking, because if it did, I might stop using Rapid Shot.

Did you subtract 4 for ranged shots due to the aforementioned hail-like effect? I’m guessing that’s what made it miss as that’d be a 23?

I’m not using rapid shot for that reason (in addition to having a limited number of adamantine arrows)…

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Sorry, fighting the flu, still trying to check in, but may be slow to post…


Ruby Phoenix Tournament Games I've Played (Session Tracker)

Alright, gentlemen, that was the end. Feel free to RP your time in the bunker.

Everyone who hasn't (everyone except Otha and Shifty) please provide the below information for the chronicle sheets -

Player Name:
Character Name:
PFS Number:
Character Class/Level:
Faction:
Progression:
Day Job:

We also find ourselves at something of a crossroads. This scenario was the last of the regular adventures in this Hao Jin Saga so I wanted to see what you wanted to do from here. I'm welcome to discussion and opinions. As I see it, here are our options -

1.) Continue with more 1e Hao Jin Saga. There are a few scenarios that remain on my list - Siege of Serpentswhich is a multi-table special that I believe is going to be run at the next event and which I will likely run a table for you guys, if possible. Fragments of Antiquity which is a level 5-9 that I think we skipped because too many people had played it. Serpent's Rise which is a level 7 that uses Apsis Consortium Pre-gens (including the elf from Tapestry's Trial.) The Ruby Phoenix Tournament which would be an interesting bit of time travel since your group would essentially be winning the Hao Jin Tapestry AFTER adventuring extensively within the Hao Jin Tapestry (just don't start up any romances or you might end up being your own grandparent.) Serpent's Fall which is a seeker level scenario and, apparently, the final scenario in the All for Immortality series, which I would probably also run.

2.) Move on to Starfinder. I would want to do what we did with this group, namely start at 1st or at least low level and play through scenarios with as many of the same characters/players as possible. I would like to focus on scenarios I haven't played (I've only run specials in SF so don't have to worry about that) but would be willing to take requests.

3.) Move on to 2e. This is my slight preference if we switch as I like that system a little better than Starfinder. But, same thing - a group of characters/players forming a team and sticking together. Preference for things I haven't played/run but open to requests.

4.) Go our separate ways. I'm pretty sure I'm in at least one game with all except for 1 of you and the community is a small space so those ways won't be THAT separate. More of a "see you soon" than a "good-bye."

Thoughts?


Ruby Phoenix Tournament Games I've Played (Session Tracker)

Oh, and I didn't see anything saying any of the 1e scenarios we haven't played required any particular level of GM but I'm only a 1 star, so if anyone with more knowledge about such things sees anything that would suggest that I don't have enough stars to run something, let me know.

1 to 50 of 72 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / EbonFist's #10-20 Countdown to Round Mountain Discussion All Messageboards

Want to post a reply? Sign in.