DM Salsa Presents - Chronicles of Kassen

Game Master AdamWarnock

BattleMaps | Chronicles of Kassen | HeroLab Files | Loot Sheet | Downtime Asset Tracker | Downtime Activity Tracker

Perception Rolls:

[dice=Betzolte Percepiton]1d20+7[/dice]
[dice=Erigga Perception]1d20+8[/dice]
[dice=Grobradon Perception]1d20+11[/dice]
[dice=Maidie Perception]1d20+7[/dice]
[dice=Tanglefoot Perception]1d20+7[/dice]
[dice=Moon Perception]1d20+12[/dice]
[dice=Histya Perception]1d20+5[/dice]

[dice=Meep Perception]1d20+8[/dice]


Initiative Rolls:

[dice=Betzolte Initiative]1d20+3[/dice]
[dice=Erigga Initiative]1d20+4[/dice]
[dice=Grobradon Initiative]1d20+1[/dice]
[dice=Maidie Initiative]1d20+10[/dice]
[dice=Moon Initiative]1d20+3[/dice]
[dice=Histya Initiative]1d20+5[/dice]

[dice=Meep Initiative]1d20+3[/dice]


2,951 to 3,000 of 3,053 << first < prev | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | next > last >>

Kassen Battle Maps

GM Screen:

Blinded Duration: 4/5 Rounds left

Orange-Blue Wolf: 17/30
Purple Wolf: 13/30

Western elemental Readied attack on first target in range

Goblin Wolf Fangs Rage: 7/8 rounds left

Yellow Goblin Wolf Fang Con Check to Transform DC 15: 1d20 + 4 ⇒ (5) + 4 = 9
Purple Goblin Wolf Fang Con Check to Transform DC 15: 1d20 + 4 ⇒ (18) + 4 = 22 Success
Green Goblin Wolf Fang Con Check to Transform DC 15: 1d20 + 4 ⇒ (18) + 4 = 22 Success
Blue Goblin Wolf Fang Con Check to Transform DC 15: 1d20 + 4 ⇒ (6) + 4 = 10

Green Goblin Wolf Fang Pilum vs. Western Elemental: 1d20 + 4 - 6 ⇒ (8) + 4 - 6 = 6

Blue Goblin Wolf Fang Pilum vs. Western Elemental: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13

Yellow Goblin Wolf Fang Will Save vs. Glitterdust DC 17: 1d20 + 4 ⇒ (1) + 4 = 5
Purple Goblin Wolf Fang Will Save vs. Glitterdust DC 17: 1d20 + 4 ⇒ (19) + 4 = 23

Round 1 (Continued)
The winter wolf howls, signaling its pack to attack, but Maidie's elemental allies are quicker off the mark. Two of them move to strike at a wolf each, but while they do hurt the wolves, they fail to put them down. The four goblins snarl and shout as their muscles thicken and a red, feral glow shines in their eyes, though the two to the north have their fires dimmed by Maidie's spell. The sickening crack of bone and snap of tendon joins the growing cacophony as fur grows on their bodies and their faces begin to lengthen. Two of the goblins turn into half-goblin half-wolf monsters while the other two scream in agony as their transformation fails.

The two goblins to the north try to shake the dust from their eyes, one managing to do so, while the other two goblins pull out strange javelins and hurl them at the elementals. The one aimed at the western elemental sails over its craggy head while the other, aimed at the southern elemental, bounces off with too little force to do anything.

Purple has shaken off the effects of the Glitterdust spell.
Purple and Green are now in hybrid form.

Initiative Order
-- Worgs
-- Maidie
-- Goblin Wolf Fangs
>> Betzolte, Grobradon, Moon
-- Winter Wolf,
-- Emerald, Erigga
-- Wolves

Betzolte, Grob, and Moon, y'all are up!


Male Half Orc Druid 5 (HP: 38/38; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +13)

Grobradon mmphs and casts an entangle on the foes to the far west, who are near trees and hopefully in grass land. "I think we need to keep those to factions from joining into one big one."

DC 15, Reflex partial


Half-Elf Ranger 5 :: HP:46 | AC:20 ; T:15 ; FF:16 ; CMD:24/20 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+13 (+15 in forests) (Low Light Vision)

”Kill them quickly, that’s the only way we win.”

Moon and Histya race south to meet the closest horde. Moon shoots an arrow at the gobbo in the group.

MOVE: On Map
STAND: Arrow @ MUSTARD gobbo in southern group

FULL: MW Comp Longbow (crit: 20/3x | P) | Rng Inc: 110’
Mods: Deadly Aim
HIT: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17 | DAM: 1d8 + 3 + 4 ⇒ (4) + 3 + 4 = 11

Moon Status:
HP: 46 / 46 | AC:22 / T:15 / FF:18 | CMD:24/20 <- w/ Barkskin
Arrows (45): xxxxx x
Blunts (45): xxxxx x
Iron Arrows (3):
Lead Blades (1):
Feather Step (1):
CMW (1):
CLW (1):
Magic Fang (1):
Hero Points (3):
Kassen Battle Boon: 1x
Kassen Death Boon: 1x

Barkskin – 50 mins – +2 AC!
Lead Blades – Rnd x of 20 – all my melee weapons act as one size larger.
Feather Step – 20 Mins – ignores adverse movement effects and can take 5’ steps in difficult terrain


Female Dwarf [Transmuter 4/Unchained Barbarian 1, AC17, T12, FF16 | HP 45/45, F+6 R+3 W+5 | CMB +6, CMD 18 | Init +7, Perc. +8 | Telekinetic Fist 6/6]

Betzolte, seeing they may be flanked, about faces and rushes towards the flank, sending a wave of sparkling colors towards the wolves battling the elemental.

Move 30 feet to current position, cast color spray (DC 14 Will Save).


Kassen Battle Maps

GM Screen:

Blue Worg Reflex Save DC 15: 1d20 + 6 ⇒ (15) + 6 = 21 Passed

Green Goblin Wolf Fang Reflex Save DC 15: 1d20 + 2 ⇒ (11) + 2 = 13

Mustard Wolf Reflex Save DC 15: 1d20 + 5 ⇒ (5) + 5 = 10
Orange Wolf Reflex Save DC 15: 1d20 + 5 ⇒ (16) + 5 = 21 Passed
Red Wolf Reflex Save DC 15: 1d20 + 5 ⇒ (8) + 5 = 13
Yellow Wolf Reflex Save DC 15: 1d20 + 5 ⇒ (11) + 5 = 16 Passed

Green Wolf Will Save DC 14: 1d20 + 1 ⇒ (12) + 1 = 13
Purple Wolf Will Save DC 14: 1d20 + 1 ⇒ (20) + 1 = 21 Passed
Cyan Wolf Will Save DC 14: 1d20 + 1 ⇒ (17) + 1 = 18 Passed

Orange-Blue Wolf: 17/30
Purple Wolf: 13/30

Western elemental Readied attack on first target in range

Goblin Wolf Fangs Rage: 7/8 rounds left
Glitterdust Blinded Duration: 4/5 Rounds left
Entangle Duration: 4/5 rounds left


Waiting on some clarification from Moon about her target. In the meantime...

Magic flies beside the arrow Moon looses. Fortune does not favor the Heroes, however. Two of the wolves and the worg escape Grobradon's spell while the goblin werewolf and the other two wolves snarl and howl as they are held fast by the vines and roots that erupt from the snow around them. To the south, a kaleidoscope of coruscating colors washes over three of the wolves, only for the spell to put one down for the moment.

Betzolte, roll for how long the wolf is out. Wolves only have 2 HD.


Kassen Battle Maps

[spoiler=GM Screen]
Orange-Blue Wolf: 7/20
Purple Wolf: 3/20
Blue Wolf: 9/20

Western elemental Readied attack on first target in range

Goblin Wolf Fangs Rage: 7/8 rounds left
Glitterdust Blinded Duration: 4/5 Rounds left
Entangle Duration: 4/5 rounds left

Round 1 (Continued)

One of the wolves [ooc](blue) yelps as Moon's arrow sinks deep into its flank. Realizing how dangerous this prey is, the winter wolf skirts around the elementals to get into a better position while also keeping the icy stream between it and the Heroes.

Meanwhile, Emerald begins to sing a rousing tavern tune favored in Nirmathas. She puts arrow to string, steadying her nerves as she picks out her first target.

Inspire Courage is up! And you can't tell me that Nirmathans wouldn't have a version of "Black and Tans" calling out the Molthuni.

Initiative Order
-- Worgs
-- Maidie
-- Goblin Wolf Fangs
-- Betzolte, Grobradon, Moon
-- Winter Wolf,
>> Emerald, Erigga
-- Wolves

Erigga is up


Female N halfling fighter 5 | HP: 56/56 | AC: 24 (15 Tch, 21 Fl) | CMB: +7, CMD: 20 | F: +8, R: +6, W: +4 | Init: +4 | Perc: +9, SM +1 | Speed 30ft | Active conditions: none. | Hero Points: 2

Erigga dashes forward, joining Betz and raising her shield.

Move and Total Defense.

Erigga gets +8 do AC, +4 to Reflexes and +12 to CMD, while adjacent allies gain +4 luck to their AC and CMD.


Kassen Battle Maps

GM Screen:

Orange-Blue Wolf: 7/20
Purple Wolf: Dead
Blue Wolf: 9/20
Yellow Wolf: 3/20
Red Wolf: 8/10

Western elemental Readied attack on first target in range

Goblin Wolf Fangs Rage: 7/8 rounds left
Glitterdust Blinded Duration: 4/5 Rounds left
Entangle Duration: 4/5 rounds left

Elemental AoO on Orange-Yellow Wolf: 1d20 + 8 ⇒ (4) + 8 = 12

Elemental AoO on Purple Wolf: 1d20 + 8 ⇒ (17) + 8 = 25

Red Wolf Escape Artist DC 15: 1d20 + 2 ⇒ (20) + 2 = 22 Success
Mustard Wolf Escape Artist DC 15: 1d20 + 2 ⇒ (8) + 2 = 10

Blue Wolf Bite vs. Betzolte AC21: 1d20 + 2 ⇒ (13) + 2 = 15

Cyan Wolf Bite vs. Betzolte AC21: 1d20 + 2 ⇒ (8) + 2 = 10

Orange-Blue Wolf Will vs. Glitterdust DC17: 1d20 + 1 ⇒ (19) + 1 = 20 Success
Orange-Red Wolf Will vs. Glitterdust DC17: 1d20 + 1 ⇒ (8) + 1 = 9
Orange-Green Wolf Will vs. Glitterdust DC17: 1d20 + 1 ⇒ (2) + 1 = 3

Elemental Prepared Attack on Yellow Wolf: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d6 + 11 ⇒ (6) + 11 = 17

Elemental AoO on Red Wolf: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d6 + 11 ⇒ (1) + 11 = 12

Mustard Wolf Escape Artist DC 15: 1d20 + 2 ⇒ (7) + 2 = 9
Orange-Red Wolf Will vs. Glitterdust DC17: 1d20 + 1 ⇒ (12) + 1 = 13
Orange-Green Wolf Will vs. Glitterdust DC17: 1d20 + 1 ⇒ (6) + 1 = 7

Green Goblin Wolf Fang Strength DC15: 1d20 + 4 ⇒ (20) + 4 = 24 Success
Yellow Goblin Wolf Fang Will vs. Glitterdust DC15: 1d20 + 4 ⇒ (11) + 4 = 15

Winter Wolf Breath: 6d6 ⇒ (4, 4, 4, 5, 4, 5) = 26

Blue Goblin Wolf Fang vs. Betzolte AC21: 1d20 + 6 ⇒ (8) + 6 = 14

Breath Recharge: 1d4 ⇒ 1

To the west, one of the wolves breaks free and is able to catch up with its fellows as they get out of the area of Grob's spell. The elemental to the north misses as it tries to clobber the wolf that runs by it to join up with its leader. The southern elemental proves a better fighter as it shatters the ribcage of the wolf it had already clobbered when it tries to join the other two nipping rather ineffectually at Betzolte's legs.

Then the wolves get within reach of the western elemental. Two loud, pained yelps ring out as literal rock-hard fists slam into the pair that came into range on their way to join up on the far shore of the river.

Meanwhile, the goblins and worgs move in, the goblin to the south managing to get in close to Betzolte and swing its axe at her with both hands, though it fails to even bruise the dwarven wizard. Much more deadly and effective is the winter wolf's breath that washes over Moon, Emerald, and Histya after it pushes past Grob.

Emerald Reflex DC 17: 1d20 + 8 ⇒ (9) + 8 = 17 Woooo, talking about cutting it close!

Emerald's song falters as the frigid air tries to freeze her lungs, but she manages to avoid the worst of it, if only barely.

Emerald takes 13 points of damage to put her at 15/28 HP.

Deciding that the ice breathing wolf is the biggest threat, she moves to put some distance between herself and Moon to keep the wolf from having a bunched up target again. As she does so, she draws and takes aim.

Emerald Longbow vs. Winter Wolf: 1d20 + 7 ⇒ (4) + 7 = 11

Unfortunately, her arrow skates off the beast's fur and flies off into the forest.

Grob, you get an attack of opportunity. I've already rolled for the Elementals, Maidie. Sorry.
Moon, Give me a DC 17 Reflex save. On a success, you only take 13 points of cold damage. On a fail, you take the full 26 points of cold damage.
Everyone, you're up!


Female fairy conjurer 5 | HP 40/40 | AC 18/18/14 (22/18/14 w/ mage armor), CMD:13 | Fort: +4, Ref:+6, Will: +8 | Perc: +8 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Flying altitude: 20 ft | Status: Summoned elementals - 5 rounds remaining

"Kill the winter wolf!" Maidie cries out in alarm, seeing the devastating effect of the breath weapon. She levels her magic wand at the beast and three darts of force slam into it.

Magic missiles: 3d4 + 3 ⇒ (4, 4, 2) + 3 = 13

Both Cragg-el and the western elemental turn their attention to one of the transformed goblins, charging in to engage it before it can reach the main fight.

Northern elemental - Charge Slam attack vs purple goblin: 1d20 + 8 + 2 + 2 ⇒ (7) + 8 + 2 + 2 = 19
Slam damage: 1d6 + 11 + 2 ⇒ (4) + 11 + 2 = 17

Western elemental - Charge Slam attack vs purple goblin: 1d20 + 8 + 2 + 2 ⇒ (2) + 8 + 2 + 2 = 14
Slam damage: 1d6 + 11 + 2 ⇒ (4) + 11 + 2 = 17

To the south, the last elemental slides into flanking position and attacks the gobling harassing Betzolte.

Southern elemental - Slam attack (flanking, IC) vs blue goblin: 1d20 + 8 + 2 + 2 ⇒ (8) + 8 + 2 + 2 = 20
Slam damage: 1d6 + 11 + 2 ⇒ (4) + 11 + 2 = 17

Maidie status: HP 40/40, AC 22 (mage armor), Altitude: 20 ft, Summoned elemental duration 5 rounds

Elemental #1 (Cragg-el, blue ring) status: AC 15 (charge penalty until next round), hp 17/17

Elemental #2 (Red ring) status: AC 15 (charge penalty until next round), hp 17/17

Elemental #3 (Orange ring) status: AC 17, hp 17/17


Female N halfling fighter 5 | HP: 56/56 | AC: 24 (15 Tch, 21 Fl) | CMB: +7, CMD: 20 | F: +8, R: +6, W: +4 | Init: +4 | Perc: +9, SM +1 | Speed 30ft | Active conditions: none. | Hero Points: 2

Erigga looks back once Maidie calls for the death of the winter wolf, but she and Betz are just too surrounded by foes to help. They needed to hurry.

Eyeing the large wolf in front of her, she sneers. "I'll wear your pelt!" She then attacks, aiming for its neck, taking advantage of her small size.

Attack (kukri), IC, Risky Strike: 1d20 + 12 + 2 - 2 ⇒ (19) + 12 + 2 - 2 = 31 @Orange Worg
Damage (kukri), IC, Risky Strike: 1d6 + 6 + 2 + 4 ⇒ (2) + 6 + 2 + 4 = 14 plus Acid: 1d6 ⇒ 1
Crit???: 1d20 + 12 ⇒ (13) + 12 = 25
Extra Damage: 1d6 + 6 + 2 + 4 ⇒ (2) + 6 + 2 + 4 = 14


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Male Half Orc Druid 5 (HP: 38/38; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +13)

As the Winterwolf shoves past him, Grobradon growls, "Rude much!" And strikes at it with his staff

to hit Bard Bonus included 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Dmg: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12


Kassen Battle Maps

GM Screen:

Winter Wolf: 59/84
Orange-Blue Wolf: 7/20
Blue Wolf: 9/20
Yellow Wolf: 3/20
Red Wolf: 8/10
Blue Goblin: 17/34
Orange Worg: 15/44

Goblin Wolf Fangs Rage: 6/8 rounds left
Glitterdust Blinded Duration: 3/5 Rounds left
Entangle Duration: 3/5 rounds left

Maidie and Grobradon manage to hurt the winter wolf, but it is far from done. More worryingly, the two elementals fail to do more than ruffle the goblin werewolf's fur. However, the goblin to the south lets out a scream of pain as it takes a blow from the remaining elemental. The worg that rushed up to Erigga howls in agony as the blade sinks deep, but fails to kill the worg.

Moon and Betz are up!


Male Half Orc Druid 5 (HP: 38/38; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +13)

As that was my AOO I think I also have a regular attack. So another swing!

Snarling, the half orc takes antother swing! To hit bard bonus included 1d20 + 8 ⇒ (9) + 8 = 17
dmg 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11


Half-Elf Ranger 5 :: HP:46 | AC:20 ; T:15 ; FF:16 ; CMD:24/20 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+13 (+15 in forests) (Low Light Vision)

Moon Reflex Save: 1d20 + 8 ⇒ (6) + 8 = 14 Full Damage
Histya Reflex Save: 1d20 + 10 ⇒ (12) + 10 = 22 Half Damage


Kassen Battle Maps

Is anyone waiting on me? Moon and Betz are still up from what I can see.

GM Screen:

Winter Wolf: 48/84
Orange-Blue Wolf: 7/20
Blue Wolf: 9/20
Yellow Wolf: 3/20
Red Wolf: 8/10
Blue Goblin: 17/34
Orange Worg: 15/44

Goblin Wolf Fangs Rage: 6/8 rounds left
Glitterdust Blinded Duration: 3/5 Rounds left
Entangle Duration: 3/5 rounds left

Grob's strike lands with enough force, if only barely, to get through the winter wolf's hide and hurt it. Icy blue eyes filled with hate fix on the druid, promising pain and suffering before a slow death.

Congrats, Grob! You've got the pack leader's attention. :D


Female Dwarf [Transmuter 4/Unchained Barbarian 1, AC17, T12, FF16 | HP 45/45, F+6 R+3 W+5 | CMB +6, CMD 18 | Init +7, Perc. +8 | Telekinetic Fist 6/6]

Betzolte joins Erigga in trying to take the big wolf down as quickly as possible!

MWK Flaming Dwarven Waraxe: 1d20 + 7 ⇒ (1) + 7 = 81d10 + 3 + 1d6 ⇒ (7) + 3 + (1) = 11


Half-Elf Ranger 5 :: HP:46 | AC:20 ; T:15 ; FF:16 ; CMD:24/20 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+13 (+15 in forests) (Low Light Vision)

Shoot! I missed the blue text about it being my turn. Sorry about that.

Moon takes all of the icy blast, somewhat shielding her companion. There was not to do but follow her own advice and kill quickly. She drops her bow, pulls her elf-blade as she steps into the maw of the monster and swings with all her might.

FREE: drop bow
MOVE: draw sword + step
STAND: Stab Winter Wolf!

STAND: +1 Shocking Elven Curve Blade (crit: 18-20/2x | S)
Mods: 2H, 2H-PA, Shocking, IC
HIT: 1d20 + 10 - 2 + 2 ⇒ (17) + 10 - 2 + 2 = 27 | DAM: 1d10 + 7 + 6 + 1d6 + 2 ⇒ (1) + 7 + 6 + (1) + 2 = 17

Moon Status:
HP: 20 / 46 | AC:22 / T:15 / FF:18 | CMD:24/20 <- w/ Barkskin
Arrows (45): xxxxx x
Blunts (45): xxxxx x
Iron Arrows (3):
Lead Blades (1):
Feather Step (1):
CMW (1):
CLW (1):
Magic Fang (1):
Hero Points (3):
Kassen Battle Boon: 1x
Kassen Death Boon: 1x

Barkskin – 50 mins – +2 AC!
Lead Blades – Rnd x of 20 – all my melee weapons act as one size larger.
Feather Step – 20 Mins – ignores adverse movement effects and can take 5’ steps in difficult terrain


HP:44 | AC:21 ; T:18 ; FF:15 ; CMD:24 | Fort:+7 ; Ref:+10 ; Will:+4 | Init:+5 (+7 forest) ; SM:+1 ; PER:+5 (+7 forest) (low-light vision, scent)

Histya presses into the winter wolf as well, snapping.

FREE: 5’
STAND: Bite

STAND: Bite (crit: 20/2x | B/P/S)
Mods: PA, Magic Fang, IC
HIT: 1d20 + 9 - 1 + 1 + 2 ⇒ (5) + 9 - 1 + 1 + 2 = 16 | DAM: 1d6 + 6 + 2 + 1 + 2 ⇒ (5) + 6 + 2 + 1 + 2 = 16

Histya Status:
HP: 31 / 44 | AC:21 / T:18 / FF:15 | CMD:24/18

Magic Fang – 5 mins – +1/+1 to Bite


Kassen Battle Maps

GM Screen:

Winter Wolf: 31/84
Orange-Blue Wolf: 7/20
Blue Wolf: 9/20
Yellow Wolf: 3/20
Red Wolf: 8/10
Blue Goblin: 17/34
Orange Worg: 15/44
Cyan Wolf: 3/20

Goblin Wolf Fangs Rage: 5/8 rounds left
Glitterdust Blinded Duration: 2/5 Rounds left
Entangle Duration: 2/5 rounds left

Charged -2 AC
Orange-Blue Wolf
Orange Wolf
Orange-Yellow Wolf
Yellow Wolf
Red Wolf

Mustard Wolf Escape Artist Vs. Entangle DC15: 1d20 + 2 ⇒ (4) + 2 = 6

Orange-Red Wolf Will vs. Glitterdust DC17: 1d20 + 1 ⇒ (11) + 1 = 12
Orange-Green Wolf Will vs. Glitterdust DC17: 1d20 + 1 ⇒ (7) + 1 = 8
Yellow Goblin Wolf Fang Will vs. Glitterdust DC17: 1d20 + 4 ⇒ (14) + 4 = 18

Winter Wolf Breath: 6d6 ⇒ (1, 5, 3, 2, 3, 3) = 17
Recharge: 1d4 ⇒ 2

Elemental AoO vs. Cyan: 1d20 + 8 + 2 + 2 ⇒ (7) + 8 + 2 + 2 = 19
Damage: 1d6 + 11 + 2 ⇒ (4) + 11 + 2 = 17

Vs. Erigga
Cyan Wolf: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17

Orange Worg: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20

Vs. Betzolte
Blue Wolf: 1d20 + 2 ⇒ (15) + 2 = 17

Blue Goblin: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm?: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

vs. Grob
Orange-Blue Wolf: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9

Vs. Moon
Orange Wolf: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10

Vs. Emerald
Orange-Yellow Wolf: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
Yellow Wolf: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Red Wolf: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15

Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Trip: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 Emerald is prone

Betztole's attack does little to affect the worg, other than fanning it with a warm breeze. Meaanwhile, Histya's best efforts fail to get through the wily winter wolf's hide, but Moon's blade drinks deeply of it's blood.

Sensing how dangerous the ranger and the druid, are, the winter wolf steps back and blasts both with it's wintry breath. It then howls, heralding the charge of the rest of the pack. Moon, Histya, and Grob take 17 cold damage, Reflex DC 17 for half

The elemental to the south clobbers one of the wolves as it leaps away to flank Erigga with the worg, Despite the mighty blow, the wolf still has some fight and nips at the halfling, failing to do more than act as an ineffectual distraction. The worg tries to avenge its hurts, but fails to do more than annoy the halfling.

The other wolf fails to do more than mar the leather of Betzolte's boots, but that only allows the enraged goblin a chance to land a solid blow.

Betzolte takes 9 points of slashing damage

The other wolves run in and attack Moon, Grob, and Emerald, most of their bites fail to find purchase, but one wolf does get a solid hold on Emerald's leg and pulls her to the ground.

Emerald takes 4 points of damage to put her at 11/28 HP. Emerald is now prone

The goblin werewolf to the north withdraws from melee with the elementals, wanting to get at prey with more flesh and blood.

AoO vs. Emerald:

Orange-Yellow Wolf: 1d20 + 2 ⇒ (4) + 2 = 6
Yellow Wolf: 1d20 + 2 ⇒ (12) + 2 = 14
Red Wolf: 1d20 + 2 ⇒ (3) + 2 = 5
Orange Worg: 1d20 + 7 ⇒ (6) + 7 = 13

Realizing how bad of a position she's now in, Emerald scrambles to her feet, kicking the snapping maws of the wolves and worg away from her as she does so. She steps back and weaves magic into her song before turning invisible.

Emerald stands, 5-foots back, and turns invisible.

Party is up!


Female fairy conjurer 5 | HP 40/40 | AC 18/18/14 (22/18/14 w/ mage armor), CMD:13 | Fort: +4, Ref:+6, Will: +8 | Perc: +8 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Flying altitude: 20 ft | Status: Summoned elementals - 5 rounds remaining

When the goblin werewolf disengages, it opens up a charge lane for Cragg-el to attack the winter wolf. The cunning elemental does not hesitate and hurls at the white beast, swinging a mighty fist.

Cragg-el - Charge Slam attack vs Winter wolf: 1d20 + 8 + 2 + 2 ⇒ (5) + 8 + 2 + 2 = 17
Slam damage: 1d6 + 11 + 2 ⇒ (2) + 11 + 2 = 15

Meanwhile, the other elemental has no intention of letting the goblin escape. It pursues with another charge.

Western elemental - Charge Slam attack vs purple goblin: 1d20 + 8 + 2 + 2 ⇒ (16) + 8 + 2 + 2 = 28
Slam damage: 1d6 + 11 + 2 ⇒ (1) + 11 + 2 = 14

The last elemental continues to strike the goblin between it and Betzolte.

Southern elemental - Slam attack (flanking, IC) vs blue goblin: 1d20 + 8 + 2 + 2 ⇒ (20) + 8 + 2 + 2 = 32 Potential crit
Slam damage: 1d6 + 11 + 2 ⇒ (4) + 11 + 2 = 17

Southern elemental - Crit confirm? (flanking, IC) vs blue goblin: 1d20 + 8 + 2 + 2 ⇒ (4) + 8 + 2 + 2 = 16
Slam damage: 1d6 + 11 + 2 ⇒ (2) + 11 + 2 = 15

Maidie sends another round of missiles into the winter wolf.

Magic missiles: 3d4 + 3 ⇒ (3, 4, 2) + 3 = 12

Maidie status: HP 40/40, AC 22 (mage armor), Altitude: 20 ft, Summoned elemental duration 4 rounds

Elemental #1 (Cragg-el, blue ring) status: AC 15 (charge penalty until next round), hp 17/17

Elemental #2 (Red ring) status: AC 15 (charge penalty until next round), hp 17/17

Elemental #3 (Orange ring) status: AC 17, hp 17/17


Female N halfling fighter 5 | HP: 56/56 | AC: 24 (15 Tch, 21 Fl) | CMB: +7, CMD: 20 | F: +8, R: +6, W: +4 | Init: +4 | Perc: +9, SM +1 | Speed 30ft | Active conditions: none. | Hero Points: 2

Frowning at the worg that refuses to die, Erigga slashes once again, now finishing the job. "You holding there, Betz? Fall back a bit and let me help."

Attack (kukri), IC, Risky Strike: 1d20 + 12 + 2 - 2 ⇒ (15) + 12 + 2 - 2 = 27
Damage (kukri), IC, Risky Strike: 1d6 + 6 + 2 + 4 ⇒ (5) + 6 + 2 + 4 = 17 plus Acid: 1d6 ⇒ 2


Kassen Battle Maps

GM Screen:

Winter Wolf: 4/84
Orange-Blue Wolf: 7/20
Blue Wolf: 9/20
Yellow Wolf: 3/20
Red Wolf: 8/10
Blue Goblin: DEAD!
Orange Worg: DEAD!
Cyan Wolf: 3/20
Green Goblin: 22/36

Goblin Wolf Fangs Rage: 5/8 rounds left
Glitterdust Blinded Duration: 2/5 Rounds left
Entangle Duration: 2/5 rounds left

Charged -2 AC
Orange-Blue Wolf
Orange Wolf
Orange-Yellow Wolf
Yellow Wolf
Red Wolf

Cragg-el and Maidie sorely wound the wicked winter wolf, causing it to howl in agony. The goblin to the south screams as its ribs are shattered and it crumples into the snow as rage, the will to fight, and consciousness leave it. Meanwhile, one of the transformed goblin werewolves yowls as the third elemental slams into it.

While the Crit did not confirm, you still took it down to 0.

Meanwhile, Erigga, rips out the throat of one of the worgs.


Male Half Orc Druid 5 (HP: 38/38; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +13)

Reflex Save , DC 17 for half: 1d20 + 2 ⇒ (6) + 2 = 8

The ice cold breath tears through Grobradon colder than almost any true winter he's encountered. He grits his maw of fangs and teeth to hold back an outcry.

17 points taken, so Grob is now at 21 hitpoints.

Ignoring his own wounds, he weaves to Moon and touches her shoulder to heal her.

Five step to avoid AOO, and CLW on Moon for: 1d8 + 5 ⇒ (6) + 5 = 11

If Concentration to cast Defensively needed then: 1d20 + 9 ⇒ (11) + 9 = 20


Half-Elf Ranger 5 :: HP:46 | AC:20 ; T:15 ; FF:16 ; CMD:24/20 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+13 (+15 in forests) (Low Light Vision)

Moon Reflex Save vs DC17: 1d20 + 8 ⇒ (3) + 8 = 11 fail
Histya Reflex Save vs DC17: 1d20 + 10 ⇒ (6) + 10 = 16 fail

Again, Moon can’t escape the arctic blast or protect her companion… but she can make the wolf pay for it. Willing her nearly frozen muscles into action, she steps into the winter wolf again and hews into its neck with a savage blow.

Through clenched teeth, to prevent them chattering, Moon barks a command at Histya. ”Kill the stragglers!”

FREE: 5’
STAND: Slash @ Winter Wolf

STAND: +1 Shocking Elven Curve Blade (crit: 18-20/2x | S)
Mods: 2H, 2H-PA, Shocking, IC
HIT: 1d20 + 10 - 2 + 2 ⇒ (18) + 10 - 2 + 2 = 28 | DAM: 1d10 + 7 + 6 + 1d6 + 2 ⇒ (7) + 7 + 6 + (5) + 2 = 27 crit?
Confirm: 1d20 + 10 - 2 + 2 ⇒ (2) + 10 - 2 + 2 = 12 | DAM: 1d10 + 7 + 6 + 2 ⇒ (5) + 7 + 6 + 2 = 20 nope

Clutch heal, Grob! I think you cast it successfully, in which case I’m at 14 HP. If not, I’m at 3 HP.

Moon Status:
HP: 14 / 46 | AC:22 / T:15 / FF:18 | CMD:24/20 <- w/ Barkskin
Arrows (45): xxxxx x
Blunts (45): xxxxx x
Iron Arrows (3):
Lead Blades (1):
Feather Step (1):
CMW (1):
CLW (1):
Magic Fang (1):
Hero Points (3):
Kassen Battle Boon: 1x
Kassen Death Boon: 1x

Barkskin – 50 mins – +2 AC!
Lead Blades – Rnd x of 20 – all my melee weapons act as one size larger.
Feather Step – 20 Mins – ignores adverse movement effects and can take 5’ steps in difficult terrain


HP:44 | AC:21 ; T:18 ; FF:15 ; CMD:24 | Fort:+7 ; Ref:+10 ; Will:+4 | Init:+5 (+7 forest) ; SM:+1 ; PER:+5 (+7 forest) (low-light vision, scent)

Fur rimed with unnatural frost, the leopard charges southward then leaps on the wolf nearest Erigga – pitting her fangs and four sets of claws against the wolf’s bite.

FULL: Charge + Pounce (on map)

FULL: Bite (crit: 20/2x | B/P/S) + Claws (crit: 20/2x | B/S) + Rake (crit: 20/2x | B/S)
Mods: Charge, Pounce, Rake, PA, Magic Fang (Bite)
BITE: 1d20 + 9 + 2 - 1 + 1 ⇒ (5) + 9 + 2 - 1 + 1 = 16 | DAM: 1d6 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 10
Claw #1: 1d20 + 8 + 2 - 1 ⇒ (2) + 8 + 2 - 1 = 11 | DAM: 1d3 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Claw #2: 1d20 + 8 + 2 - 1 ⇒ (8) + 8 + 2 - 1 = 17 | DAM: 1d3 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Rake #1: 1d20 + 8 + 2 - 1 ⇒ (17) + 8 + 2 - 1 = 26 | DAM: 1d3 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Rake #2: 1d20 + 8 + 2 - 1 ⇒ (9) + 8 + 2 - 1 = 18 | DAM: 1d3 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Histya Status:
HP: 14 / 44 | AC:21 / T:18 / FF:15 | CMD:24/18

Magic Fang – 5 mins – +1/+1 to Bite


Female Dwarf [Transmuter 4/Unchained Barbarian 1, AC17, T12, FF16 | HP 45/45, F+6 R+3 W+5 | CMB +6, CMD 18 | Init +7, Perc. +8 | Telekinetic Fist 6/6]
Erigga Ironheart wrote:
Frowning at the worg that refuses to die, Erigga slashes once again, now finishing the job. "You holding there, Betz? Fall back a bit and let me help."

Betzolte silently nods and steps between Erigga and the wolf, taking up a stance at Erigga's side. Then she bellows a warcry and attacks the wolf she just passed.

MWK Flaming Dwarven Waraxe: 1d20 + 7 ⇒ (3) + 7 = 101d10 + 3 + 1d6 ⇒ (8) + 3 + (3) = 14


Kassen Battle Maps

GM Screen:

Winter Wolf: DEAD!
Orange-Blue Wolf: 7/20
Blue Wolf: 9/20
Yellow Wolf: 3/20
Red Wolf: 8/10
Blue Goblin: DEAD!
Orange Worg: DEAD!
Cyan Wolf: DEAD!
Green Goblin: 22/36

Goblin Wolf Fangs Rage: 5/8 rounds left
Glitterdust Blinded Duration: 2/5 Rounds left
Entangle Duration: 2/5 rounds left

Charged -2 AC
Orange-Blue Wolf
Orange Wolf
Orange-Yellow Wolf
Yellow Wolf
Red Wolf


Fear shows in the winter wolf's eyes as it sees Moon charging it. It begins to protest it's coming death, but its denial of reality dies on its tongue as its head flies from its neck in a spray of blood. Histya leaps upon the wolf that had attacked Erigga and tears the life from it with fang and claw.


Kassen Battle Maps

GM Screen:

Winter Wolf: DEAD!
Orange-Blue Wolf: 7/20
Blue Wolf: 9/20
Yellow Wolf: 3/20
Red Wolf: 8/10
Blue Goblin: DEAD!
Orange Worg: DEAD!
Cyan Wolf: DEAD!
Green Goblin: 22/36

Goblin Wolf Fangs Rage: 4/8 rounds left
Glitterdust Blinded Duration: 1/5 Rounds left
Entangle Duration: 1/5 rounds left

Worg Morale, DC 20: 1d20 + 3 ⇒ (17) + 3 = 20

Wolves Morale DC 15: 1d20 + 1 ⇒ (7) + 1 = 8

Goblin Morale DC 15: 1d20 + 4 ⇒ (19) + 4 = 23

With their leader dead, the wolve break and run. With the advantage of numbers turned against them, the remaining worg and pair of goblins follow suit.

Calling the fight here. The wolves broke and with only three of them left, the worg and goblins aren't stupid enough to stand and fight on their own. Now, the question is do y'all hunt down the worg and goblins?


Male Half Orc Druid 5 (HP: 38/38; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +13)

Grobradon looks as the morale of the enemy breaks, "Hunt, or lick our wounds?" He asks Maddie and the others seeing how badly hurt they are.


Kassen Battle Maps

"I'm feeling a little woozy," Emerald says as she reappears. The dragon-turned-human certainly looks worse for wear. "I still have most of my magic, though."


Female fairy conjurer 5 | HP 40/40 | AC 18/18/14 (22/18/14 w/ mage armor), CMD:13 | Fort: +4, Ref:+6, Will: +8 | Perc: +8 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Flying altitude: 20 ft | Status: Summoned elementals - 5 rounds remaining

From her elevated position, Maidie is satisfied to see the enemy hunting party break and run. With a brief order in Terran, she sends the three elementals in pursuit to finish off some of the injured and ensure that the pack does not stop to regroup.

Then she glides down to help her friends manage their own recovery.

Lick wounds. We fended off a serious threat and took down a dangerous opponent, without spending too much of our magic, but we have our own injuries to tend to. Let’s take the win and let the elementals scatter the pack.”


Female Dwarf [Transmuter 4/Unchained Barbarian 1, AC17, T12, FF16 | HP 45/45, F+6 R+3 W+5 | CMB +6, CMD 18 | Init +7, Perc. +8 | Telekinetic Fist 6/6]

Betzolte growls a bit as the enemy breaks and retreats, but doesn't pursue.

"At the very least, they'll warn their masters we're a tougher geode to crack than they expected," she complains. "They'll be ready for us now."


Kassen Battle Maps

GM Screen:

1d100 ⇒ 16

Cragg-el and his brothers give chase, but after a little while, it becomes clear that they are far less successful than they had hoped. Before they return to the elemental plane of earth, Maidie can feel their frustration at having failed to hunt down more than one of the fleeing pack.

I forget, do y'all have a wand? Emerald can cast 2 CMW and 5 CLW.


Kassen Battle Maps

In the interest of keeping things going, we'll just say that y'all were able to get back to full HP. Let's say the wand y'all got from Prince Kernan has 35 charges left on it after that.

Wounds mended and breath caught, the Heroes of Kassen resume their march on the Bloodmoon camp.

Could all of you roll me a d20, please.


Female fairy conjurer 5 | HP 40/40 | AC 18/18/14 (22/18/14 w/ mage armor), CMD:13 | Fort: +4, Ref:+6, Will: +8 | Perc: +8 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Flying altitude: 20 ft | Status: Summoned elementals - 5 rounds remaining

1d20 ⇒ 2


Male Half Orc Druid 5 (HP: 38/38; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +13)

Okay, thought I rolled but either I didn't or it ate it. So here goes 1d20 ⇒ 9


Half-Elf Ranger 5 :: HP:46 | AC:20 ; T:15 ; FF:16 ; CMD:24/20 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+13 (+15 in forests) (Low Light Vision)

1d20 ⇒ 5


Female Dwarf [Transmuter 4/Unchained Barbarian 1, AC17, T12, FF16 | HP 45/45, F+6 R+3 W+5 | CMB +6, CMD 18 | Init +7, Perc. +8 | Telekinetic Fist 6/6]

1d20 ⇒ 3


Kassen Battle Maps

Erigga?


Female N halfling fighter 5 | HP: 56/56 | AC: 24 (15 Tch, 21 Fl) | CMB: +7, CMD: 20 | F: +8, R: +6, W: +4 | Init: +4 | Perc: +9, SM +1 | Speed 30ft | Active conditions: none. | Hero Points: 2

Dice: 1d20 ⇒ 8


Kassen Battle Maps

Welp. I guess y'all got the low rolls out of the way.

As the heroes continue towards the Bloodmoon camp, they follow a winding path into a gully. The bottom is covered in deep snow and rather flat. While the going is slow, the pace is better than trying to climb out of the gully and find a path that links up with the one your are following.

Survival or Knowledge(Geography) DC 20:

The bottom of the gully is filled with a frozen over stream

Perception DC 25:

You hear a muffled cracking sound as you walk along the bottom of the gully


Female fairy conjurer 5 | HP 40/40 | AC 18/18/14 (22/18/14 w/ mage armor), CMD:13 | Fort: +4, Ref:+6, Will: +8 | Perc: +8 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Flying altitude: 20 ft | Status: Summoned elementals - 5 rounds remaining

Perception: 1d20 + 8 ⇒ (11) + 8 = 19


Female N halfling fighter 5 | HP: 56/56 | AC: 24 (15 Tch, 21 Fl) | CMB: +7, CMD: 20 | F: +8, R: +6, W: +4 | Init: +4 | Perc: +9, SM +1 | Speed 30ft | Active conditions: none. | Hero Points: 2

Survival: 1d20 + 5 ⇒ (3) + 5 = 8
Perception: 1d20 + 9 ⇒ (11) + 9 = 20


Male Half Orc Druid 5 (HP: 38/38; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +13)

Survival: 1d20 + 13 ⇒ (10) + 13 = 23 (+2 more to find food and water)
Perception: 1d20 + 13 ⇒ (6) + 13 = 19

"Hey, the bottom of this gully is filled with a frozen over stream..." The half-orc observes.


Kassen Battle Maps

Moon, Betz, do you want to roll?


Half-Elf Ranger 5 :: HP:46 | AC:20 ; T:15 ; FF:16 ; CMD:24/20 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+13 (+15 in forests) (Low Light Vision)

Since Grob already hit the Survival roll...

Perception vs DC25: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34 (+2 vs Undead, +4 vs Human ; +2 in forests)

Grob wrote:
"Hey, the bottom of this gully is filled with a frozen over stream..." The half-orc observes.

Moon stops. "That explains the cracking I hear. I think we're putting too much weight on the ice. Spread out and move to the sides. We need to find a way out of this before the ice breaks."


Male Half Orc Druid 5 (HP: 38/38; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +13)

"Dandy," The Druid nods and moves to the side looking where ice is thick and ready to wildshape if he needs to.


Female Dwarf [Transmuter 4/Unchained Barbarian 1, AC17, T12, FF16 | HP 45/45, F+6 R+3 W+5 | CMB +6, CMD 18 | Init +7, Perc. +8 | Telekinetic Fist 6/6]

Betzolte follows and when Moon and Grobradon point out the danger in the gully, she tries to make her way to the side as Grobradon indicates.

"To the forgotten clans with my fat arse," she mutters.


Female fairy conjurer 5 | HP 40/40 | AC 18/18/14 (22/18/14 w/ mage armor), CMD:13 | Fort: +4, Ref:+6, Will: +8 | Perc: +8 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Flying altitude: 20 ft | Status: Summoned elementals - 5 rounds remaining

”Be careful down there,” Maidie calls down quietly, grateful that she’s flying above the group rather than slushing through the snow.


Kassen Battle Maps

Thanks to Moon's keen senses and Grobradon's wisdom, the Heroes of Kassen avoid breaking through the ice and falling into the chilling water beneath. An hour passes before the path leads out of the gully and onto less treacherous ground.

More coming. Just don't have time to do a longer write up.

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