Nal Bagura
|
Not wanting to get up close and personal with this ooze, Nal instead tries to redirect some of the ritual energy to it.
Nature DC 20: 1d20 + 9 ⇒ (17) + 9 = 26
She then casts Guidance on Raphaelos. "Hang in there, Raph!"
◆◆ Redirect energy, ◆ Cast a spell
GM Tiger
|
Redirect: 3d6 + 6 ⇒ (4, 3, 1) + 6 = 14
Nal sends some divine aid and some encouragement to Raph before channeling some of Urwal's spell energy into the ooze.
------------------
COMBAT TRACKER
Round: 5-6
Tactical Map
Special Condition: Redirect Ritual Energy (see below) - Rd 5: 1/2, Rd 6: 0/2
Before your Turn:
After your Turn:
1d6 Persistent Bleed Damage: Pine Sapling
DC 15 Flat check vs Persistent Bleed: Pine Sapling
------------------
Those with ** may go
-6-
Haka Geralf - AC 21, 44/44 (AC 22 vs evil; Quickened; Battle Med - Raph; Sickened 1)
White (-30)
-5-
BakBat - AC 23, 54/54 (Sickened 1)
Raphaeleos - AC 19 (20 w/shield), 21/56 (Life Link to Nal; Sickened 1; Guidance)
**Arfsnarf Ah'sneeze - AC 23, 60/60 (Sickened 1)
Pine Sapling - AC 18, 30/53 (Sickened 1; 1d6 Persistent Bleed; Battle Med - Raph)
Nal Bagura - AC 21, 26/52 (Resistance 3 to all damage; Battle Med - Raph)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
On any given turn, up to 2 PCs can elect to use two of their actions to redirect some of the energy from the ritual.
DC 20 Nature / Religion
CS: 3d6+6 Damage to all creatures
S: 3d6+6 Damage to one creature
F: no effect
CF: PC takes half damage
Arfsnarf Ah'sneeze
|
Oh good! The smells are gone. Now a thinking man can concentrate! *Hurk*...
The goblin makes a disgusting retching noise like a cat about to produce a hairball. He belches forth a swarm of locusts that washes over the creature...
◆◆ Cast (somatic, verbal) vomit swarm, 30 ft cone between party members and covering WHITE
P Damage WHITE, DC21 (sickened 1) Basic Reflex save: 2d8 ⇒ (3, 3) = 6
A creature that fails its saving throw also becomes sickened 1.
One the swarm leaves his lips he ducks behind his re-manifested magical shield.
◆ Cast (verbal) shield
GM Tiger
|
Ref: 1d20 + 6 ⇒ (20) + 6 = 26
Moving faster than anyone thought possible, the ooze seems to undulate and lets the swarm pass alongside it.
BKPR: 3d4 ⇒ (1, 1, 3) = 5
The ooze reaches out with a pseudopod and swings at Bakbat twice before turning its attention to Pine Sapling.
Pseudopod vs Bakbat AC 23: 1d20 + 15 ⇒ (5) + 15 = 20
Pseudopod vs Bakbat AC 23, MAP: 1d20 + 10 ⇒ (18) + 10 = 28
Pseudopod vs Pine Sapling, AC 18, MAP 2+: 1d20 + 5 ⇒ (7) + 5 = 12
Bludgeoning: 1d12 + 8 ⇒ (11) + 8 = 19
Bakbat gets walloped and his wound immediately begins to bleed.
------------------
COMBAT TRACKER
Round: 6-7
Tactical Map
Special Condition: Redirect Ritual Energy (see below) - Rd 5: 1/2, Rd 6: 0/2
Before your Turn:
After your Turn:
1d6 Persistent Bleed Damage: Pine Sapling, Bakbat
DC 15 Flat check vs Persistent Bleed: Pine Sapling, Bakbat
------------------
Those with ** may go
-7-
**Haka Geralf - AC 21, 44/44 (AC 22 vs evil; Quickened; Battle Med - Raph; Sickened 1)
White (-30)
-6-
**BakBat - AC 23, 35/54 (Sickened 1; 1d6 Persistent Bleed)
**Raphaeleos - AC 19 (20 w/shield), 21/56 (Life Link to Nal; Sickened 1; Guidance)
**Arfsnarf Ah'sneeze - AC 23, 60/60 (Sickened 1)
**Pine Sapling - AC 18, 30/53 (Sickened 1; 1d6 Persistent Bleed; Battle Med - Raph)
**Nal Bagura - AC 21, 26/52 (Resistance 3 to all damage; Battle Med - Raph)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
On any given turn, up to 2 PCs can elect to use two of their actions to redirect some of the energy from the ritual.
DC 20 Nature / Religion
CS: 3d6+6 Damage to all creatures
S: 3d6+6 Damage to one creature
F: no effect
CF: PC takes half damage
Pine Sapling
|
The leshy directs ritual energy at ooze and then touches Nal with healing magic.
Nature: 1d20 + 6 ⇒ (20) + 6 = 26
heal: 1d8 ⇒ 3
◆◆ redirect energy
◆ 1st level heal
Flat check: 1d20 ⇒ 5
BakBat
|
"Ssdmeoaepos!!"
Retch: 1d20 + 12 ⇒ (5) + 12 = 17
Produce Flame: 1d20 + 12 ⇒ (16) + 12 = 28
Fire damage: 3d4 + 4 + 1 ⇒ (4, 3, 2) + 4 + 1 = 14
Arfsnarf Ah'sneeze
|
Arfsnarf returns to simpler means, opening his toothy maw and emitting a long line of electrical dragon breath from deep in his chest...
◆◆ Cast (somatic, verbal) Dragon's Breath (line through WHITE)
E damage to WHITE (DC21 Basic reflex save, sickened 1): 5d6 ⇒ (1, 1, 5, 1, 3) = 11 -_-
◆ Cast (verbal) shield
Nal Bagura'Sneeze
|
Nal sends a little guidance at Haka and continues to work with the ritual energies.
◆ Cast guidance on Haka
◆◆ Redirect ritual energy (DC20 Nature), Damage: 1d20 + 9 ⇒ (14) + 9 = 233d6 + 6 ⇒ (6, 4, 1) + 6 = 17
She sneezes again, seemingly having caught some hay fever or allergy mid-battle.
Raphaeleos
|
Seeing Pine Sapling and Nal edirecting ritual energy at White to harm it and hopefully bring it down, Raph instead goes to Nal to give her some healing.
Two 1-action Heal (1st): 2d8 ⇒ (2, 8) = 10 HP for Nal
◆ Stride
◆ Cast a Spell, Heal (1st)
◆ Cast a Spell, Heal (1st)
GM Tiger
|
Redirect Energy, Pine + Nal: 3d6 + 23 ⇒ (6, 5, 1) + 23 = 35
Reflex: 1d20 ⇒ 1
Pine and Nal manage to channel some of Urwal's energy into the ooze, seriously damaging it. Arfsnarf spits a lightning bolt at the ooze, which, this time, is caught completely flat-footed. Bakbat meanwhile sends another fireball at the ooze and burns it to a crisp.
COMBAT OVER
Ooze had a totally garbage AC (12). But it's immune to crits and precision damage, which is why I kinda ignored any natural 20's or exceedingly high melee rolls
GM Tiger
|
The dragon slumps down into a more restful state, and while the wounds on her hide remain open, they stop oozing purple fluids. Over the course of the next hour, the fungal blooms along Jadirahx also dissipate. It takes a few minutes before the dragon is ready to converse, but Jadirahx honors her word.
The immense green dragon Jadirahx attempts to stand tall as she begins. "In the ancient days of the cyclopes, many of their kind fell into the worship of demons. These worshippers served the demon lord Urxehl, the master of storms and father of trolls. They attempted to summon Urxehl onto Golarion, but the coming of Earthfall stopped their efforts."
The dragon wheezes for a few moments before continuing. "My ancestors guarded the Finadar Forest for ages, though the corruption that overcame me diverted my attention from the legacy of those demon worshippers. Your society’s stumbling into Min-Khadaim unleashed an ancient spirit—one instrumental in the rituals to summon forth Urxehl."
"This spirit now roams the world freely, possessing the body of one of your own. I have monitored this through one of my many relics, scrying the spirit’s actions as best I can. Though it hides the full extent of its schemes from me, I have caught glimpses of the body the spirit possesses. The body is known to you as Drandle Dreng."
Urwal is immediately startled by the revelation. He swears you to secrecy on this information as he plans to contact his superiors about these events. "Drandle Dreng is a well-known venture-captain within the Pathfinder Society, and that this information also outs him as being one of the members of the Society’s leadership, the masked Decemvirate. Such startling news could send panic throughout the Society, so please keep this information secret for now.
Jadirahx continues, "[b]I understand that Dreng is of some importance to you. Though his form seems to be entirely combined with that of the corrupting spirit, his will yet remains underneath. He cannot save himself, but take heart—he is not beyond rescue. To purge the demonic force, you must call upon the aid of a spiritbinder of considerable skill. I have seen the children of the godcallers of old walking these forests. Perhaps they can show you the way."
She then requests that you return to your base camp and move to stop the spirit. She promises to relay what information she can, though she doesn’t expect to take part in the coming battles as she needs time to recover from the years of torment her body has endured. You and Urwal return to the Pathfinder base camp. Urwal immediately confers with his fellow leaders and promises to contact you soon, with a new mission to begin hunting down the possessed Drandle Dreng!
FIN
Thanks for playing!!