[OPVI] PF2e B12 - Somewhere Below (P7) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

◆◇↺ | Spell Templates

Branch patches up Bitty again before giving her weapon more power.

------------------
COMBAT TRACKER
Round: 4
Tactical Map
------------------
Those with ** may go

-5-
Thull Ashun - AC 15, 10/20 (Wounded 1; Battle Medicine - Branch)
Red (-31)
Bitty Blue - AC 19, 26/26 (Wounded 1; Battle Medicine - Branch; Magic Weapon); Egg AC 17, 14/14
Blue (-56)

-4-
**Konbu - AC 17, 25/35
**Galvaka Cail - AC 18, 16/27
Branch Barker - AC 17 (18 w/shield), 20/20 (Battle Medicine - Branch)
Corabee - AC 19 (21 Dueling Parry), 30/30 (AC 21)

Grand Archive

Nonbinary Seaweed Leshy Thaumaturge - 3 | F:8 R:8 W:8 | hp:35/35 | AC:17 | P:8 I:8 | DC:19 | HP:1 | GA | 124312-2019

Undead Konbu thinks They gotta be weak to positive.

esoteric lore: 1d20 + 11 ⇒ (2) + 11 = 13
((Hero Point))
esoteric lore: 1d20 + 11 ⇒ (18) + 11 = 29

Feeling more confident, they rush up to Blue, incidentally flanking with Bee, and stabs.

trident: 1d20 + 7 ⇒ (20) + 7 = 27 damage: 1d8 + 1 ⇒ (7) + 1 = 8

Horizon Hunters

Female Goblin Magus 2 | HP 26/26 | AC 18 (19 w/ Shield) | F: +8 R: +7 W: +5 | Speed 25’ (30’ w/ arcane cascade) | Exploration: Avoid Notice| Conditions: None

The goblin sees no reason to turn down a consumable mid-combat as she drinks down the elixir. "Thank you! Very refreshing and much tastier than the healing bursts!" She focuses her attention on the undead fey as she channels another fiery blast around her weapon with flames. "I like being a bit more sneaky, but sometimes you need to just fight everything with fire!"

Attack - Spellstrike Produce Flame
Spellstrike Dogslicer - Attacking Red: 1d20 + 7 ⇒ (11) + 7 = 18
Since that likely misses, I'll use a Hero Point to try to get that to land.
Hero Point - Attacking Red: 1d20 + 7 ⇒ (5) + 7 = 12
Slashing Damage plus force: 1d6 + 1 ⇒ (1) + 1 = 2
Produce Flame - Fire Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Dogslicer - Attacking Red: 1d20 + 7 - 8 ⇒ (8) + 7 - 8 = 7
Slashing Damage plus force: 1d6 + 1 ⇒ (4) + 1 = 5

Galvaka takes a few swings, but her blade goes wild as she looks to land any forceful blow.

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

So I think Konbu would trigger mortal weakness, making that crit do 16 + their highest weakness.

Radiant Oath

◆◇↺ | Spell Templates

Konbu rushes up to Blue and stabs it right in the eye. Blue's face reflects its shock before falling limply off the trident's tines.

Konbu:
Cold Iron 5

Galvaka tries to slash Red to no avail.

Red decide that enough is enough and tries to slash Galvaka back before stepping back.

Claw vs Galvaka AC 18: 1d20 + 12 ⇒ (17) + 12 = 29 for Slashing Damage: 1d4 + 1 ⇒ (1) + 1 = 2 plus Cold: 5 = 5
Doubled to 12 after resistance

Claw vs Galvaka AC 18, MAP: 1d20 + 8 ⇒ (19) + 8 = 27 for Slashing Damage: 1d4 + 1 ⇒ (3) + 1 = 4 plus Cold: 5 = 5
8 dmg after resistance

Red cackles in glee as Galvaka drops.

------------------
COMBAT TRACKER
Round: 5-6
Tactical Map
------------------
Those with ** may go

-6-
**Thull Ashun - AC 15, 10/20 (Wounded 1; Battle Medicine - Branch)
**Galvaka Cail - AC 18, 0/27 (Dying 1; Recovery Check only)
Red (-31)

-5-
**Bitty Blue - AC 19, 26/26 (Wounded 1; Battle Medicine - Branch; Magic Weapon); Egg AC 17, 14/14
**Konbu - AC 17, 25/35
**Branch Barker - AC 17 (18 w/shield), 20/20 (Battle Medicine - Branch)
**Corabee - AC 19 (21 Dueling Parry), 30/30 (AC 21)

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)

Bee glares at the undead sprite. "I still did more damage to you than you have to me."

"And you might watch out behind you," he says, pointing.

Konbu wrote:
Feeling more confident, they rush up to Blue, incidentally flanking with Bee, and stabs.
GM Tiger wrote:
Konbu rushes up to Blue and stabs it right in the eye. Blue's face reflects its shock before falling limply off the trident's tines.

"Or ignore me as usual. Your choice."

"Come on, Konbu. Let's see how the others are doing." Bee runs back down the first hallway and looks down the other. "Not well." He runs down the other hallway and shoves at the sprite. "Back off."

Athletics Shove vs Fortitude DC: 1d20 + 5 ⇒ (19) + 5 = 24 If that succeeds, Bee will step into the space vacated.

◆Stride, ◆Stride, ◆Shove

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

Branch moves behind Corabee and then fires off a blast of water at the remaining sprite.
◆◆ Hydraulic Push: 1d20 + 8 ⇒ (17) + 8 = 25
Bludgeoning damage: 3d6 ⇒ (6, 3, 2) = 11 knocked back 5’
Critical additional damage: 3d6 ⇒ (4, 4, 2) = 10 knocked back 10’

You’re all wet.

Radiant Oath

◆◇↺ | Spell Templates

Bee runs up to Red and shoves him backwards. Branch joins Bee and blasts Red with water, knocking it back another 5'.

Red looks ragged and dripping wet. It's clearly about to fall.

------------------
COMBAT TRACKER
Round: 5-6
Tactical Map
------------------
Those with ** may go

-6-
**Thull Ashun - AC 15, 10/20 (Wounded 1; Battle Medicine - Branch)
**Galvaka Cail - AC 18, 0/27 (Dying 1; Recovery Check only)
Red (-42)

-5-
**Bitty Blue - AC 19, 26/26 (Wounded 1; Battle Medicine - Branch; Magic Weapon); Egg AC 17, 14/14
**Konbu - AC 17, 25/35
Branch Barker - AC 17 (18 w/shield), 20/20 (Battle Medicine - Branch)
Corabee - AC 19 (21 Dueling Parry), 30/30 (AC 21)

Horizon Hunters

"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

◈ Stride

◈ Command Egg

+1 Rapier (deadly, finesse): 1d20 + 9 ⇒ (5) + 9 = 14
Striking Piercing Damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13
Sneak Attack: 1d6 ⇒ 4
Deadly?: 1d8 ⇒ 2

Hero Point: 1d20 + 9 ⇒ (15) + 9 = 24

Bitty runs up into the gap created by Branch, and then commands Egg. "Bamidele!"

Radiant Oath

◆◇↺ | Spell Templates

Bitty charges into the gap made by Branch and stabs Red right in the eye. The creature actually smiles as it slides limply off her rapier.

Healing, Battle Med: 2d8 ⇒ (4, 5) = 9

Branch rushes up and slaps a battle dressing on Galvaka to prevent her from bleeding out.

COMBAT OVER!

Player Status:

Thull Ashun - AC 15, 10/20 (Wounded 1; Battle Medicine - Branch)
Galvaka Cail - AC 18, 9/27 (Wounded 1; Battle Medicine - Branch)
Bitty Blue - AC 19, 26/26 (Wounded 1; Battle Medicine - Branch; Magic Weapon); Egg AC 17, 14/14
Konbu - AC 17, 25/35
Branch Barker - AC 17 (18 w/shield), 20/20 (Battle Medicine - Branch)
Corabee - AC 19 (21 Dueling Parry), 30/30 (AC 21)

A single key on a necklace hangs from a stray rung jutting out from the broken ladder, just out of reach.

A PC who is lifted high enough can remove the key with a DC 14 Thievery check to steal
OR
DC 18 Athletics to Jump and grab the key

In either case you can all camp and rest for 8 hours to put yourselves back together. If you need to make changes to your final preparations, go ahead and make them.

Radiant Oath

◆◇↺ | Spell Templates

Everyone gets their hero point total restored to 2 each, though I can tell you that the boss fight is actually easier than this bunch

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

Ashun slumps on the wall and sighs.
"I am usualy not one for strong negative emotions, but dear Shelyn, I now hate undead pixies... It seems like the smaller they are, the stronger they are.", he lets out a small chuckle, given that everyone else is smaller than himself and that they also did most of the work.

After looking around and checking the broken ladder.
"Well, I may be the tallest among us, but I do not think I am tall enough to lift any of you. I could try, but..."
He looks inside his bag and takes out a rounded-square bundle of leaves that look like it's ready to burst.
"Tanglefoot Bag. Do you think it is sticky enough to work as a improvised climbing method if thrown onto the wall?"

Horizon Hunters

1 person marked this as a favorite.
"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)

"Nice one Bitty." Bee puts his sword away for the moment and leans back against the wall, breathing heavily. "OK. Now that everyone is dead that is supposed to be dead, is everyone alive that is supposed to be alive?"

------

GM Tiger wrote:
A single key on a necklace hangs from a stray rung jutting out from the broken ladder, just out of reach.

Bee looks up at the key hanging out of reach. He looks around at the others for a second. "Bah. Where's Cath when I need her?"

Grand Archive

Nonbinary Seaweed Leshy Thaumaturge - 3 | F:8 R:8 W:8 | hp:35/35 | AC:17 | P:8 I:8 | DC:19 | HP:1 | GA | 124312-2019

Cold Iron was the key Speaking of ...

They try to hook the key with the trident.

athletics: 1d20 + 6 ⇒ (16) + 6 = 22

Horizon Hunters

"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

Bitty gets ready to leap and show off her nimbleness, when Konbu hooks the key with his trident, and she shrugs. "Is this the key we were looking for to that expertly locked door earlier?"

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

Looking down at Galvaka, Branch asks her “Are you alright?

Smiling, he then says “Glad you were able to finish it off like that Bitty!

Later that day, Branch checks everyone’s wounds and fixes the bandages.

——

In the morning, Branch prepares the same spells he used before.

Over breakfast he says “Think I’m going to need to find some spells that are more effective against the undead. I seem to keep running into them.

Radiant Oath

◆◇↺ | Spell Templates

Konbu easily snags the key with his trident.

I'm also going to assume that you'll have weapons drawn before opening the door. I'll give others time to post their daily prep changes (if any)

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---
Banch wrote:
“Think I’m going to need to find some spells that are more effective against the undead. I seem to keep running into them.”

"Well, in case it is needed, you still have the holy water flask, right?"

The changeling goes over his glyphs and sigil notes while Bea is resting on his lap.
"Since you can already enhance weapons, Branch, mayhaps I could ask Bea to focus on healing and support effects."
Turning the pages to a chapter that look like recipes
"Meanwhile, should I brew more elixirs? Sticky bundles? Or acid grenades?"

Preparations:
Spells:
0: Chill Touch, Forbidding Ward, Guidance, Detect Magic, Shield, Stabilize
1: Bless, Heal, Heal

Activity:
Investigate

Bea's Abilities:
Extra Reagents, Cantrip Connection, (can I pick Extra Reagents twice?)

Advanced Alchemy: Reagents (3)
● yet to decide depending on others' opinions
will update later

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)

I have nothing changeable, so don't wait up for me. I am heading to bed though.

Horizon Hunters

Female Goblin Magus 2 | HP 26/26 | AC 18 (19 w/ Shield) | F: +8 R: +7 W: +5 | Speed 25’ (30’ w/ arcane cascade) | Exploration: Avoid Notice| Conditions: None

Galvaka wakes with a start before settling down. She winces a bit a she feels her wounds trying to keep up, she keeps her speed in check as she responds to Branch, "well I'm still breathing. But they didn't seem to need to do that and they seemed more than alright at fighting." She grabs her blade while taking a breath. "I need a lot more bandages though. They got me good. Can't remember the last time I felt that cold."

"Don't like this place doesn't have much color. All the bits have a harder time popping out and makes it harder to draw." She glances over to Ashun as he reviews recipes and Galvaka thinks about it, "the elixirs are the tastiest way to heal, but I do like seeing the way acid explodes. Although not as much close up."

Galvaka will rest so her wounds can have time to heal and looks to her spellbook and focuses on an overwhelming campfire.

Preparing a burning hands. Will be ready with sword in hand and sneaking around.

Radiant Oath

◆◇↺ | Spell Templates

Everyone's healed to full, seeing that Branch has Assurance medicine. Those with the Wounded condition don't have it anymore

Envoy's Alliance

1 person marked this as a favorite.
"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

Preparations:
Bea's Abilities:
Extra Reagents, Cantrip Connection, Restorative Familiar

Advanced Alchemy: Reagents (3)
● 4x Elixir of Life
● 2x Tanglefoot Bag

After Galvaka's suggestion, Ashun prepares some concoctions, and gives the bundled leaves to the gnomes.
"Bee, Bitty, you both are very agile and nimble. Mind holding on to these? It bursts on impact, covering the target in a yellow goop. Might be useful."
And then offers two other vials to whoever accepts them.
"And this one you just press the cork, shake it, and drink it."
offering a tanglefoot bag to Bee and Bitty, and a Elixir of Life to Bitty and Branch, and keep two Elixirs of Life on me

--
At the door, this time ready, the witch has their wooden shield in hand.

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)
Galvaka Cail wrote:
"Don't like this place doesn't have much color. All the bits have a harder time popping out and makes it harder to draw."

"Yeah, I know." Bee sits down on the floor. "It has been a constant battle the entire time I have been here. And I'm not just talking about the undead. This place makes me ... tired... I guess that's the best word for it. Still not a very good one."

Horizon Hunters

1 person marked this as a favorite.
"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)
Ashun wrote:
"Bee, Bitty, you both are very agile and nimble. Mind holding on to these? It bursts on impact, covering the target in a yellow goop. Might be useful."

"Uhh, sure. So long as you don't mind that I throw it immediately when something shows up. I tend to keep my other hand free for balance when fighting."

Bee takes the bomb and draws his sword. "Ready when you are."

Radiant Oath

◆◇↺ | Spell Templates

Weapons in hand, Bitty opens the door.

The first feeling that this room gives is the promise of home and light. The second is a palpable wave of dread, as a wave of negative energy flows into the chamber, pouring into the open sarcophagus at its center. Excess energy flows around like a foul wind, smelling faintly of ozone. In the distance, screams echo, or perhaps laughter? It's impossible to make out. A tattered and rotted body quickly rises from the sarcophagus, garbed in rotted and torn fabrics that may have once been a sign of nobility.

"Finally, I can feel that I'm freed from that accursed lich, and I believe I have you to thank. Sadly, the only gratitude I can offer is death. I need your strength to become my strength, so I can repay those who betrayed me!"

As the figure speaks, you hear a crash and another monster shambles into the room. The figure immediately draws an enormous sword and attacks.

Init:

Corabee, Scout: 1d20 + 6 ⇒ (13) + 6 = 19
Bitty Blue, Avoid Notice: 1d20 + 9 ⇒ (19) + 9 = 28
Thull Ashun, Investigate: 1d20 + 8 ⇒ (3) + 8 = 11
Konbu, Scout: 1d20 + 9 ⇒ (12) + 9 = 21
Branch Barker, Detect Magic: 1d20 + 5 ⇒ (2) + 5 = 7
Galvaka Cail, Search: 1d20 + 4 ⇒ (1) + 4 = 5
Alystair Init: 1d20 + 10 ⇒ (15) + 10 = 25
Red Init: 1d20 + 5 ⇒ (5) + 5 = 10
Blue Init: 1d20 + 5 ⇒ (17) + 5 = 22

------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go

**Bitty Blue - AC 19, 26/26; Egg AC 17, 14/14
Alystair
Blue
Konbu - AC 17, 35/35
Corabee - AC 19 (21 Dueling Parry), 30/30
Thull Ashun - AC 15, 20/20
Branch Barker - AC 17 (18 w/shield), 20/20
Galvaka Cail - AC 18, 27/27

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

Branch stands ready, staff in one hand and vial of Holy Water in the other.

Horizon Hunters

3 people marked this as a favorite.
"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

Untrained Tanglefoot Bag Toss: 1d20 + 4 ⇒ (9) + 4 = 13

Bitty, completely untrained in the whole business of Tanglefoot bags, tosses one at the mummy. "You'll do that over our dead bodies!"

Then she realizes that the statement isn't quite as imposing as she thought.

She readies a strike for when Alystair approaches. "But we're the first creatures you've laid eyes on in how long? Don't you want to take this moment to tell us about yourself, how you came to be trapped here, and what your plans for taking over the world are?"

Radiant Oath

◆◇↺ | Spell Templates

Bitty tosses a tanglefoot bag at Alystair but misses.

"Okay, I'll oblige you," Alystair states, "Taking over the world? Why would I do that?"

Alystair moves closer and moves right into Bitty's strike.

+1 Rapier (deadly, finesse): 1d20 + 9 ⇒ (14) + 9 = 23
Piercing Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Sneak Attack: 1d6 ⇒ 6
Deadly?: 1d8 ⇒ 1

Bitty's rapier gets past Alystair's defenses and nicks his arm. "Very well, I'll take your strength first for having the gall to strike at me."

Greatsword vs Bitty AC 19: 1d20 + 13 ⇒ (2) + 13 = 15 for Slashing Damage: 1d10 + 9 ⇒ (1) + 9 = 10

Greatsword vs Bitty AC 19, MAP: 1d20 + 8 ⇒ (15) + 8 = 23 for Slashing Damage: 1d10 + 9 ⇒ (10) + 9 = 19

As the sword slices into Bitty, she's showered by rotting flesh and rancid seaweed.

Blue totters up to Bee and slashes at him as well.

Greatsword vs Bee AC 19: 1d20 + 8 ⇒ (9) + 8 = 17 for Slashing Damage: 1d10 + 4 ⇒ (1) + 4 = 5 plus Grotesque Gift
Greatsword vs Bee AC 19, MAP: 1d20 + 3 ⇒ (7) + 3 = 10 for Slashing Damage: 1d10 + 4 ⇒ (6) + 4 = 10

Bee manages to avoid both slashes.

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Before your Turn:
DC 18 Fortitude Save vs Grotesque Gift: Bitty
------------------
Those with ** may go

-2-
**Bitty Blue - AC 19, 7/26; Egg AC 17, 14/14
Alystair (-6)
Blue

-1-
**Konbu - AC 17, 35/35
**Corabee - AC 19 (21 Dueling Parry), 30/30
**Thull Ashun - AC 15, 20/20
**Branch Barker - AC 17 (18 w/shield), 20/20
**Galvaka Cail - AC 18, 27/27

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Grotesque Gift; DC 18 Fortitude Save:

You are spattered with rancid flesh and rotting seaweed.
CS/S: Unaffected
F: Sickened 1
CF: Sickened 2

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)

"Ha. Missed." Bee taunts, then rolls between the legs of the undead thing.

Tumble Through vs Reflex DC: 1d20 + 8 ⇒ (15) + 8 = 23

Tanglefoot: 1d20 + 8 ⇒ (3) + 8 = 11

Bee tosses the contraption that Ashun gave him, but he doesn't do it well with his off hand. He isn't used to throwing things either. "Bah. Was worth a shot anyway." He brings his sword to guard position and threatens both of the creatures with it to keep their attention divided.

◆Tumble Through, ◆Tanglefoot bag (blue), ◆Dueling Parry

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

Tracing his fingers on the air creates a large glyph that pulses and flickers out of existance, creating instead a soft chime sound around himself. And seeing that his friend is covered in death slurry, Ashun traces a small glyph that tattos itself onto Bitty's back, giving her some extra resilience.

"Could we talk about wanting to repay those who wronged you? Mayhaps violence is not needed."

◆◆ Bless
◆ Guidance on Bitty

Verdant Wheel

1 person marked this as a favorite.
Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

Branch gathers power and then forces his spell which enhances weapons to extend out to Corabee’s sword.
◆ Reach Spell ◆◆ Cast Magic Weapon

Grand Archive

Nonbinary Seaweed Leshy Thaumaturge - 3 | F:8 R:8 W:8 | hp:35/35 | AC:17 | P:8 I:8 | DC:19 | HP:1 | GA | 124312-2019

Konbu has line of sight to Blue so ....

esoteric knowledge: 1d20 + 11 ⇒ (17) + 11 = 28

They then rush up to Blue (not Bitty) and stabs.
trident: 1d20 + 7 ⇒ (9) + 7 = 16 damage: 1d8 + 1 ⇒ (4) + 1 = 5

Radiant Oath

◆◇↺ | Spell Templates

Konbu:

They are vulnerable to positive healing. But resistant to fire.
Weaknesses: Positive 5
Resistance: Fire 3

Bee tumbles through Blue's legs and ends up in a flank with Alystair. He tries throwing the tanglefoot bag but also misses.

Ashun starts to reason with Alystair but decides to magically aid his friends and give Bitty some divine aid instead.

Branch concentrates and gives Bee's sword some extra power.

Konbu rushes up to Blue and stabs it, putting three holes in it.

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions:Bless (5' around Ashun)

Before your Turn:
DC 18 Fortitude Save vs Grotesque Gift: Bitty
------------------
Those with ** may go

-2-
**Bitty Blue - AC 19, 7/26 (Guidance); Egg AC 17, 14/14
Alystair (-6)
Blue (-5)

-1-
Konbu - AC 17, 35/35
Corabee - AC 19 (21 Dueling Parry), 30/30 (AC 21; Magic Weapon; Panache)
Thull Ashun - AC 15, 20/20
Branch Barker - AC 17 (18 w/shield), 20/20
**Galvaka Cail - AC 18, 27/27

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Grotesque Gift; DC 18 Fortitude Save:

You are spattered with rancid flesh and rotting seaweed.
CS/S: Unaffected
F: Sickened 1
CF: Sickened 2

Horizon Hunters

1 person marked this as a favorite.
"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)

Psst, Konbu. I think you are missing your Implement's Empowerment damage. As well as Exploit Vulnerability.

Horizon Hunters

1 person marked this as a favorite.
Female Goblin Magus 2 | HP 26/26 | AC 18 (19 w/ Shield) | F: +8 R: +7 W: +5 | Speed 25’ (30’ w/ arcane cascade) | Exploration: Avoid Notice| Conditions: None

"Honestly, killing isn't really any gratitude at all. If you need help the Society provides lots of it, but I don't think we can help you with all the talk about taking out strength." Drawing the flask of holy water, she declares, "you don't get to rob our strength!"

Holy Water vs Blue, Bless: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Good Damage: 1d6 ⇒ 1 Plus 1 good splash damage

With the flask emptied, Galvaka tries to tumble through in the chaos.

Acrobatics to Tumble through Blue Reflex DC: 1d20 + 7 ⇒ (12) + 7 = 19

◆ Interact to draw flask ◆ Strike ◆ Tumble Through

Grand Archive

Nonbinary Seaweed Leshy Thaumaturge - 3 | F:8 R:8 W:8 | hp:35/35 | AC:17 | P:8 I:8 | DC:19 | HP:1 | GA | 124312-2019

It's vulnerable to Positive but is fire resistant Konbu says, referring to the mummy.

And yeah, Exploit Vulnerability should have been in there

Radiant Oath

◆◇↺ | Spell Templates

Both Alystair and Blue yell in pain as their flesh sizzles.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:Bless (5' around Ashun)

Before your Turn:
DC 18 Fortitude Save vs Grotesque Gift: Bitty
------------------
Those with ** may go

**Bitty Blue - AC 19, 7/26 (Guidance); Egg AC 17, 14/14
Alystair (-7)
Blue (-4)
Konbu - AC 17, 35/35
Corabee - AC 19 (21 Dueling Parry), 30/30 (AC 21; Magic Weapon; Panache)
Thull Ashun - AC 15, 20/20
Branch Barker - AC 17 (18 w/shield), 20/20
Galvaka Cail - AC 18, 27/27

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Grotesque Gift; DC 18 Fortitude Save:

You are spattered with rancid flesh and rotting seaweed.
CS/S: Unaffected
F: Sickened 1
CF: Sickened 2

Horizon Hunters

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"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

Fortitude (T): 1d20 + 5 ⇒ (11) + 5 = 16

Bitty feels sickened by the grotesque gift.

+1 Rapier (deadly, finesse)-sickened+guidance: 1d20 + 9 - 1 + 1 ⇒ (15) + 9 - 1 + 1 = 24
Piercing Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Sneak Attack: 1d6 ⇒ 5
Deadly?: 1d8 ⇒ 1

+1 Rapier (deadly, finesse)-sickened: 1d20 + 9 - 5 - 1 ⇒ (17) + 9 - 5 - 1 = 20
Piercing Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Sneak Attack: 1d6 ⇒ 5
Deadly?: 1d8 ⇒ 6

◈ Battle Medicine
Medicine-sickened: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22

Hit Points: 2d8 ⇒ (7, 3) = 10

She strikes twice and heals herself.

Radiant Oath

◆◇↺ | Spell Templates

Alystair roars in pain as Bitty's strikes hit home, though Bitty appears to me more teal than blue as she gags from the rancid seaweed. Alystair turns and swipes at both Bee and Galvaka.

Greatsword vs Bee/Galvaka AC 21/18: 1d20 + 13 ⇒ (4) + 13 = 17 for Slashing Damage: 1d10 + 9 ⇒ (10) + 9 = 19

Alystair moves back and calls out "We could use some help here!"

Bee, Bitty, Galvaka: 1d3 ⇒ 3

Greatsword vs Galvaka AC 18: 1d20 + 10 ⇒ (11) + 10 = 21 for Slashing Damage: 1d10 + 4 ⇒ (9) + 4 = 13 plus Grotesque Gift
Greatsword vs Galvaka AC 18, MAP: 1d20 + 5 ⇒ (4) + 5 = 9 for Slashing Damage: 1d10 + 4 ⇒ (10) + 4 = 14 plus Grotesque Gift
Greatsword vs Galvaka AC 18, MAP 2+: 1d20 ⇒ 20 for Slashing Damage: 1d10 + 4 ⇒ (9) + 4 = 13 plus Grotesque Gift

"Very well done, " Alystair says as Galvaka drops, "You're not as useless as squires go!"

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:Bless (5' around Ashun)
------------------
Those with ** may go

-3-
**Bitty Blue - AC 19, 17/26 (Sickened 1); Egg AC 17, 14/14
Alystair (-33)
Galvaka Cail - AC 18, 0/27 (Dying 2)
Blue (-4)

-2-
**Konbu - AC 17, 35/35
**Corabee - AC 19 (21 Dueling Parry), 30/30 (AC 21; Magic Weapon; Panache)
**Thull Ashun - AC 15, 20/20
**Branch Barker - AC 17 (18 w/shield), 20/20

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

Bea's eyes glow a deep people as Ashun draws a large glyph that pulses and lights up a circular sigil on the floor around him, giving everyone a cold but soothing feeling, or a not so soothing to the other two.

◈◈◈ Heal | 30-ft emanation| Healing: 1d8 ⇒ 5
DC 18 Fort vs Undead

I wanted to get closer to heal and then increase aura, but I would end up getting in the way of the other dino parent and maybe even putting myself in danger.

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)

Bee frowns as Galvaka goes down. He nods thanks to Ashun as Galvaka begins moving a bit again. He takes a couple of quick attacks at the squire.

+1 Short Sword Attack: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Short Sword Damage (panache) (s)(precision): 2d6 + 1 + 2 ⇒ (5, 5) + 1 + 2 = 13

+1 Short Sword Attack, MAP1: 1d20 + 8 + 1 - 4 ⇒ (19) + 8 + 1 - 4 = 24
Short Sword Damage (panache) (s)(precision): 2d6 + 1 + 2 ⇒ (3, 1) + 1 + 2 = 7

Then turns his attention to his own defenses to try and avoid dropping as well.

◆Strike (blue), ◆Strike (blue), ◆Dueling Parry

Radiant Oath

◆◇↺ | Spell Templates

Retcon - I made a mistake earlier

Galvaka splashes Holy Water on Blue and Alystair. Blue groans as its flesh smokes but Alystair howls in pain as the blessed liquid sears his flesh. He appears more hurt from the splash damage alone, indicating a weakness to GOOD Damage.

End Retcon

GM Dice:

Fort: 1d20 + 9 ⇒ (16) + 9 = 25
Alystair Fort: 1d20 + 14 ⇒ (3) + 14 = 17

Ashun blasts out another wave of healing energy, closing Bitty's and Galvaka's wounds. Alystair grimaces in pain and grits his teeth (or what's left of them) as he fails to resist the damage. Blue manages to resist the better part of the damage but its flesh sizzles more than Alystair, indicating that it's particularly vulnerable to POSITIVE damage.

Bee turns and stabs Blue twice, connecting with both stabs before assuming a defensive stance.

More shuffling is heard as another creature shambles into the room, getting into a flank against Bee and swinging a greatsword at him.

Greatsword vs Bee AC 21, FF: 1d20 + 10 ⇒ (13) + 10 = 23 for Slashing Damage: 1d10 + 4 ⇒ (1) + 4 = 5

The slash gets past Bee's defenses and slices into him, though the damage is slight. However, rancid seaweed and rotting flesh shower him.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:Bless (5' around Ashun)

Before your Turn:
DC 15 Fortitude Save vs Grotesque Gift: Bee
------------------
Those with ** may go

-3-
**Bitty Blue - AC 19, 22/26 (Sickened 1); Egg AC 17, 14/14
Alystair (-45)
Galvaka Cail - AC 18, 5/27 (Wounded 1, Prone, Hands Empty)
Blue (-31)

-2-
**Konbu - AC 17, 35/35
Corabee - AC 19 (21 Dueling Parry), 25/30 (AC 21; Magic Weapon; Panache)
Thull Ashun - AC 15, 20/20
Red
**Branch Barker - AC 17 (18 w/shield), 20/20

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

Branch moves to where he has a better line of sight on Alystair Red Square, right? and then causes his vial of holy water to fly towards him. The cork returns to his hand and he drops it. He then tries to identify what sort of creature these squires are.
◆ Stride
◆ Hand of the Apprentice: 1d20 + 8 ⇒ (7) + 8 = 15
Good damage: 1d6 ⇒ 3 plus 1 good splash damage
◆ RK on blue circle, Lore Undead +8

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Undead Lore: 1d20 + 8 ⇒ (1) + 8 = 9

Branch hurls a vial of Holy Water at Alystair. It misses but splashes Alystair, causing him to howl in agony as the water sears his skin. Through the pain, Alystair rasps "I will make you all my servants when I'm done with you! You will know pain!"

Branch:

You recognize Blue as a zombie variant, though this one has a larger weapon. It's vulnerable to fire

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:Bless (5' around Ashun)

Before your Turn:
DC 15 Fortitude Save vs Grotesque Gift: Bee
------------------
Those with ** may go

-3-
**Bitty Blue - AC 19, 22/26 (Sickened 1); Egg AC 17, 14/14
Alystair (-52)
Galvaka Cail - AC 18, 5/27 (Wounded 1, Prone, Hands Empty)
Blue (-31)

-2-
**Konbu - AC 17, 35/35
Corabee - AC 19 (21 Dueling Parry), 25/30 (AC 21; Magic Weapon; Panache)
Thull Ashun - AC 15, 20/20
Red (-1)
Branch Barker - AC 17 (18 w/shield), 20/20

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Grotesque Gift; DC 18 Fortitude Save:

You are spattered with rancid flesh and rotting seaweed.
CS/S: Unaffected
F: Sickened 1
CF: Sickened 2

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)

Fortitude: 1d20 + 5 ⇒ (3) + 5 = 8

"Yuck. That's foul. Maybe you should spend less time playing with your food. And how many of you things are there?"

Radiant Oath

◆◇↺ | Spell Templates

Eep! Sorry, ignore the DC 18 at the bottom. DC is 15.

Bee looks a bit green from the foul stuff the Red thing threw at him.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:Bless (5' around Ashun)
------------------
Those with ** may go

-3-
**Bitty Blue - AC 19, 22/26 (Sickened 1); Egg AC 17, 14/14
Alystair (-52)
Galvaka Cail - AC 18, 5/27 (Wounded 1, Prone, Hands Empty)
Blue (-31)

-2-
**Konbu - AC 17, 35/35
Corabee - AC 19 (21 Dueling Parry), 25/30 (AC 21; Magic Weapon; Panache; Sickened 1)
Thull Ashun - AC 15, 20/20
Red (-1)
Branch Barker - AC 17 (18 w/shield), 20/20

Grand Archive

Nonbinary Seaweed Leshy Thaumaturge - 3 | F:8 R:8 W:8 | hp:35/35 | AC:17 | P:8 I:8 | DC:19 | HP:1 | GA | 124312-2019

From observations, Konbu has a fair idea what the vulnerabilities are by observations but his esoterica still needs to be aligned to take advantage of that.

So ... esoteric lore: 1d20 + 11 ⇒ (10) + 11 = 21 to Exploit Vulnerability, before stepping up and stabbing Blue.

trident: 1d20 + 7 ⇒ (18) + 7 = 25 damage: 1d8 + 1 ⇒ (4) + 1 = 5 + weakness

Horizon Hunters

Female Goblin Magus 2 | HP 26/26 | AC 18 (19 w/ Shield) | F: +8 R: +7 W: +5 | Speed 25’ (30’ w/ arcane cascade) | Exploration: Avoid Notice| Conditions: None

Fortitude: 1d20 + 8 ⇒ (19) + 8 = 27
Fortitude: 1d20 + 8 ⇒ (14) + 8 = 22

Regaining consciousness, Galvaka shifts on the ground as she slowly attempts to regain her bearings. "Not fair using such a big sword... that is like five knives/"

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

Gesturing towards the blue squire, Branch says “These zombies don’t like fire. Any chance you can light them up, Galvaka?

Radiant Oath

◆◇↺ | Spell Templates

Konbu:

The creature is vulnerable to positive damage

Konbu steps forward and puts his trident into Blue's face, causing it to disintegrate. However, as it returns to the Boneyard, it curses Konbu with the feeling of a rolling sea (mariner’s curse).

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
* Bless (5' around Ashun)
* +1 to all Will Saves

Before your Turn:
DC 15 Will Save vs Mariner's Curse: Konbu
------------------
Those with ** may go

**Bitty Blue - AC 19, 22/26 (Sickened 1); Egg AC 17, 14/14
Alystair (-52)
Galvaka Cail - AC 18, 5/27 (Wounded 1, Prone, Hands Empty)
Konbu - AC 17, 35/35
Corabee - AC 19 (21 Dueling Parry), 25/30 (AC 21; Magic Weapon; Panache; Sickened 1)
Thull Ashun - AC 15, 20/20
Red (-1)
Branch Barker - AC 17 (18 w/shield), 20/20

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Mariner's Curse, DC 15 Will Save:

Leaving the Netherworld will also end the curse
CS: unaffected
S: Sickened 1; Reducing its sickened condition to 0 ends the curse.
F: The target becomes sickened 1 and can't reduce its sickened condition below 1 while the curse remains. The curse can be lifted by remove curse or similar magic. Whenever the target is sickened and on the water at least a mile from shore, it is also slowed 1.
CF: As Failure, but Sickened 2

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