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Where are you searching? All the way back in the beginning?
just where the bag was, no more than that
"Do you reckon we can keep these?", he starts to give one each to everyone.
At the last room. "I think so. Although going deeper into this magical darkness makes me a bit uncomfortable.", and sighs.

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Bitty tries to get out her lockpick set.
Thievery: 1d20 + 8 ⇒ (6) + 8 = 14
"Yeah, you're right, it's truly locked! Sure, let's go downstairs."
So much for being a lockpick expert...

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This room seems to be a crypt or catacomb, its walls full of niches. A ladder hangs partway down from the center of the largest chamber, though the area above it seems to have collapsed as its exit is entirely obscured by rubble. Cruel laughter echoes off the walls, and the shadows seem even deeper than elsewhere in this shadowed place, the room even colder.
As you move down the stairs, they encounter a room with a ladder within it; the ceiling in this room is 20 feet high. The rubble blocks the way to the chambers above. You can detect the deliberate nature of this collapse in the same manner as you can for the collapses at the entryway. You hear the sounds of laughter coming from the north and west chambers. But they suddenly cease as you step into the entryway.
Corabee, Scout: 1d20 + 6 ⇒ (7) + 6 = 13
Bitty Blue, Avoid Notice: 1d20 + 9 ⇒ (5) + 9 = 14
Thull Ashun, Investigate: 1d20 + 8 ⇒ (5) + 8 = 13
Konbu, Scout: 1d20 + 9 ⇒ (10) + 9 = 19
Branch Barker, Detect Magic: 1d20 + 5 ⇒ (6) + 5 = 11
Galvaka Cail, Search: 1d20 + 4 ⇒ (14) + 4 = 18
Red Stealth Init: 1d20 + 11 ⇒ (9) + 11 = 20
Blue Stealth Init: 1d20 + 13 ⇒ (6) + 13 = 19
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
**Konbu - AC 17, 35/35
**Bitty Blue - AC 19, 26/26; Egg AC 17, 14/14
**Galvaka Cail - AC 18, 27/27
**Branch Barker - AC 17 (18 w/shield), 20/20
**Corabee - AC 19 (21 Dueling Parry), 25/30 (AC 21)
**Thull Ashun - AC 15, 20/20

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Ashun shudders as he hears the laughter, "This only reinforces my point..."
Pen and paper in hand, cautiously moving up ahead, he peeks inside.
"... Hello?"
Just to check what's inside, but not going too far ahead
◆ Stride
◆ Step [?]
◆ Recall Knowledge? Perception?
I now we have initiave, but I won't meta and wait for something to happen. I'll keep RPing as normal until then.

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Ashun shudders as he hears the laughter, "This only reinforces my point..."
Pen and paper in hand, cautiously moving up ahead, he peeks inside.
"... Hello?"Just to check what's inside, but not going too far ahead
◆ Stride
◆ Step [?]
◆ Recall Knowledge? Perception?
I now we have initiave, but I won't meta and wait for something to happen. I'll keep RPing as normal until then.
You mean you've learned from this experience? :)

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Thull Ashun's Religion (T): 1d20 + 7 ⇒ (12) + 7 = 19
Ashun enters the northern chamber and is immediately greeted by a small creature that lunges at him with a rapier.
Rapier vs Ashun AC 15: 1d20 + 12 ⇒ (15) + 12 = 27 for Slashing Damage: 1d6 + 1 ⇒ (1) + 1 = 2 plus Cold: 5 = 5
Rapier vs Ashun AC 15, MAP: 1d20 + 7 ⇒ (7) + 7 = 14 for Slashing Damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus Cold: 5 = 5
Rapier vs Ashun AC 15, MAP 2+: 1d20 + 2 ⇒ (4) + 2 = 6 for Slashing Damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus Cold: 5 = 5
Deadly: 1d8 ⇒ 1
You manage to get a look at the creature and recognize it as some sort of undead pixie
Immediately a second creature comes out of the western room and attacks Bitty Corabee: 1d2 ⇒ 1
Rapier vs Bitty AC 19: 1d20 + 11 ⇒ (7) + 11 = 18 for Slashing Damage: 1d6 + 3 ⇒ (1) + 3 = 4 plus Cold: 5 = 5
Rapier vs Bitty AC 19, MAP: 1d20 + 6 ⇒ (2) + 6 = 8 for Slashing Damage: 1d6 + 3 ⇒ (4) + 3 = 7 plus Cold: 5 = 5
Fortunately neither strike hits.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
Thull Ashun - AC 15, 4/20
Red
Blue
**Konbu - AC 17, 35/35
**Bitty Blue - AC 19, 26/26; Egg AC 17, 14/14
**Galvaka Cail - AC 18, 27/27
**Branch Barker - AC 17 (18 w/shield), 20/20
**Corabee - AC 19 (21 Dueling Parry), 25/30 (AC 21)

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"Wrong choice, little bug." Bee feints with his sword, then swings it in an upward slice intending to cut the annoying thing in half.
Feint vs Perception DC: 1d20 + 7 ⇒ (14) + 7 = 21
Confident Finisher: +1 Short Sword: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Finisher Short Sword Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Finisher Damage (precision): 2d6 ⇒ (2, 5) = 7 Half of this damage if attack regular fails
"You want to stab someone, try stabbing me." He taps his chest with his free hand while appearing to drop his guard.
Goading Feint vs Perception DC: 1d20 + 7 ⇒ (10) + 7 = 17
◆ Feint, ◆Confident Finisher, ◆Goading Feint / Dueling Parry if enemy is down

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Bee attempts to distract the flying creature but it doesn't react. His stab connects but does little damage. He tries again to distract it but again gets no reaction.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
Thull Ashun - AC 15, 4/20
Red
Blue (-4)
**Konbu - AC 17, 35/35
**Bitty Blue - AC 19, 26/26; Egg AC 17, 14/14
**Galvaka Cail - AC 18, 27/27
**Branch Barker - AC 17 (18 w/shield), 20/20
Corabee - AC 19 (21 Dueling Parry), 25/30

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Branch will try to figure out what sort of creature is attacking Bitty.
RK if trained in appropriate skills.
Will wait on results before taking my other two actions,

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Bee waves his hand in front of the little thing's face. "Huh. The lights are on, but no one is home."

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◈ Stride
◈ Command Egg
◈ +1 Rapier (deadly, finesse): 1d20 + 9 ⇒ (9) + 9 = 18
Piercing Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Sneak Attack: 1d6 ⇒ 6
Deadly?: 1d8 ⇒ 3
Bitty moves so that Egg has room to flank, and says, "Here, Egg!" Then she strikes at the bug as well.

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Egg and Bitty flank the blue flying thing. Bitty's rapier hits home, but the thing appears to be tougher than initially thought.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
Thull Ashun - AC 15, 4/20
Red
Blue (-18)
**Konbu - AC 17, 35/35
Bitty Blue - AC 19, 26/26; Egg AC 17, 14/14
**Galvaka Cail - AC 18, 27/27
**Branch Barker - AC 17 (18 w/shield), 20/20 (2 actions)
Corabee - AC 19 (21 Dueling Parry), 25/30

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Without much conviction, Branch says “Undead fey?”
Since not all the physical damage has been effective, he decides to try and electrocute the creature.
◆◆ Electric Arc, DC 18 basic Reflex: 1d4 + 4 ⇒ (4) + 4 = 8 Can only see blue

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Ref: 1d20 + 14 ⇒ (7) + 14 = 21
Blue easily dodges the worst of Branch's bzzap! It sticks its tongue out at Branch.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
Thull Ashun - AC 15, 4/20
Red
Blue (-22)
**Konbu - AC 17, 35/35
Bitty Blue - AC 19, 26/26; Egg AC 17, 14/14
**Galvaka Cail - AC 18, 27/27
Branch Barker - AC 17 (18 w/shield), 20/20
Corabee - AC 19 (21 Dueling Parry), 25/30

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"You had your fun stabbing, but I draw my line at you stabbing my friends so you need to stop now!" Galvaka bounds forward in front of Ashun as she strikes out with a blade arcing with lightning.
Attack - Spellstrike Shocking Grasp
Spellstrike Dogslicer - Attacking Red: 1d20 + 7 ⇒ (4) + 7 = 11
Slashing Damage: 1d6 ⇒ 2
Shocking Grasp - Electricity Damage: 2d12 ⇒ (9, 8) = 17
◆ Stride ◆◆ Spellstrike

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Konbu pulls out his trident, steps up and attempts to poke Blue. Unfortunately, all Konbu gets is the undead fey's tunic. Galvaka moves up to Red and tries to slice it but is equally unlucky.
I forgot that Ashun acts first and should have gave him clearance to act. Sorry for the slight delay :)
------------------
COMBAT TRACKER
Round: 2
Tactical Map
------------------
Those with ** may go
**Thull Ashun - AC 15, 4/20
Red
Blue (-22)
Konbu - AC 17, 35/35
Bitty Blue - AC 19, 26/26; Egg AC 17, 14/14
Galvaka Cail - AC 18, 27/27
Branch Barker - AC 17 (18 w/shield), 20/20
Corabee - AC 19 (21 Dueling Parry), 25/30

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The changeling falters, as his body bleeds profusely from a toothpick wound.
He takes a deep breath to recover his composure using the wall as a support.
Bea's eyes glow purple, as Ashun's fingertips follow the large motion of his arms and hands, tracing in neon a large cross sigil inside a circular glyph onto the air that subtly disappears and quickly reappears on the ground beneath him, pulsing a dim soothing light before disappearing.
◈◈◈ Heal| 30-ft emanation | Healing: 1d8 ⇒ 7
Undead: DC 18 Fort vs Positive Damage
The witch flinches again after the light vanishes, but another deep beath gives him some time to recover.
"Thank you for coming to my rescue, my lady.", he says with a tired yet gentle smile, lightly tapping Galvaka's shoulder.
sorry for taking so long, I was sleeping

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Ashun blasts out healing energy, both healing and harming at the same time. Blue easily powers through the positive energy but Red catches the full force of the blast.
Ashun Galvaka: 1d2 ⇒ 1
Red slashes at Ashun with a claw.
Claw vs Ashun AC 15: 1d20 + 12 ⇒ (16) + 12 = 28 for Slashing Damage: 1d4 + 1 ⇒ (1) + 1 = 2 plus Cold: 5 = 5 Doubled to 14
The creature rejoices as Ashun drops to the floor. It turns to Galvaka next.
"Hey, I just dropped this tall one! Show's that size doesn't matter!"
Claw vs Galvaka AC 18, MAP: 1d20 + 8 ⇒ (11) + 8 = 19 for Slashing Damage: 1d4 + 1 ⇒ (1) + 1 = 2 plus Cold: 5 = 5
Claw vs Galvaka AC 18, MAP 2+: 1d20 + 4 ⇒ (4) + 4 = 8 for Slashing Damage: 1d4 + 1 ⇒ (3) + 1 = 4 plus Cold: 5 = 5
Bee Bitty Egg Konbu: 1d4 ⇒ 2
Blue attempts to poke Bitty with his rapier.
Rapier vs Bitty AC 19: 1d20 + 11 ⇒ (19) + 11 = 30 for Slashing Damage: 1d6 + 3 ⇒ (4) + 3 = 7 plus Cold: 5 = 5 Doubled to 24
Deadly: 1d8 ⇒ 2
"I also dropped this blue one! Two for us pixies!!"
Taking a step back, it launches some shadowstuff at Branch.
Shadow Spark vs Branch AC 17, 20' Range, MAP: 1d20 + 9 ⇒ (16) + 9 = 25 for Cold Damage: 1d4 + 7 ⇒ (1) + 7 = 8
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
------------------
Those with ** may go
-3-
Thull Ashun - AC 15, 0/20 (Dying 2)
-2-
Red (-7)
Bitty Blue - AC 19, 0/26 (Dying 2); Egg AC 17, 14/14
Blue (-25)
**Konbu - AC 17, 35/35
**Galvaka Cail - AC 18, 20/27
**Branch Barker - AC 17 (18 w/shield), 12/20
**Corabee - AC 19 (21 Dueling Parry), 30/30

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Bee grumbles a bit as he swings his sword at the undead creature in front of him. "It's no fun fighting things that aren't all there in the head." *swish* "It feel more like a chore like chopping wood." *hack*
+1 Short Sword Attack: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
+1 Short Sword Attack, MAP1: 1d20 + 8 + 1 - 4 ⇒ (17) + 8 + 1 - 4 = 22
Short Sword Damage (s): 1d6 + 1 ⇒ (2) + 1 = 3
◆Step, ◆Strike, ◆Strike

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Branch moves up to within reach of both Bitty and Ashun and then tries his electrical spell again now that he can see both undead fairies.
◆ Stride
◆◆ Electric Arc, DC 18 basic Reflex: 1d4 + 4 ⇒ (1) + 4 = 5
“You fey seem to have lost the spark of life. Let me see if I can’t put some spark back into your existence.”

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Bee you know you could just tumble through and get panache that way
Ref: 1d20 + 12 ⇒ (19) + 12 = 31
Ref: 1d20 + 14 ⇒ (2) + 14 = 16
Bee swings at Blue twice and connects with the second for minor damage. Branch zaps both pixies. Red easily avoids the zap but Blue gets it full in the face.
"That hurt! Bad dog! SIT!"
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
------------------
Those with ** may go
-3-
Thull Ashun - AC 15, 0/20 (Dying 2)
-2-
Red (-7)
Bitty Blue - AC 19, 0/26 (Dying 2); Egg AC 17, 14/14
Blue (-33)
**Konbu - AC 17, 35/35
**Galvaka Cail - AC 18, 20/27
Branch Barker - AC 17 (18 w/shield), 12/20
Corabee - AC 19 (21 Dueling Parry), 30/30

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Bee you know you could just tumble through and get panache that way
Yes, that is nearly always available. It does sometimes throw off my positioning though. And right now I am body blocking to keep this one away from allies with less defenses.
"That hurt! Bad dog! SIT!"
"You sit, you possessed marionette."

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Galvaka has resistance to cold 1.
Galvaka is resilient to the cold but the frigid bite of the freezing claw spreads through her body. She takes a glance at Ashun before manifesting a protective shield to try and block the next blow, only taking a bit of the magic to sharpen her blade for a sudden strike. "Enough of that! How about you pick on someone who is slightly bigger than your size!"
Spellstrike Dogslicer - Attacking Red: 1d20 + 7 ⇒ (13) + 7 = 20
Slashing Damage plus force: 1d6 + 1 ⇒ (3) + 1 = 4
◆ Shield (AC 19) ◆ Arcane Cascade ◆ Strike

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Need recovery checks from Bitty and Ashun
Blue tries to do a loop-the-loop to get out of the way of Konbu's cold but fails and gets smacked in the face.
Red, meanwhile, backs away and attempts to hit Galvaka with cold.
Shadow Spark vs Galvaka AC 18, 20' Range: 1d20 + 12 ⇒ (13) + 12 = 25 for Cold Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Shadow Spark vs Galvaka AC 18, 20' Range, MAP: 1d20 + 7 ⇒ (10) + 7 = 17 for Cold Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Net damage to Galvaka: 7
------------------
COMBAT TRACKER
Round: 3
Tactical Map
------------------
Those with ** may go
**Thull Ashun - AC 15, 0/20 (Dying 2)
Red (-11)
**Bitty Blue - AC 19, 0/26 (Dying 2); Egg AC 17, 14/14
Blue (-42)
Konbu - AC 17, 35/35
Galvaka Cail - AC 18, 14/27
Branch Barker - AC 17 (18 w/shield), 12/20
Corabee - AC 19 (21 Dueling Parry), 30/30

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Can I use my last Hero Point to stabilize?
If not

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You can always use your hero points to stabilize. However, it's best to try rolling the check first in case you succeed. :)
Ashun stabilizes. He's unconscious but out of danger.
Bitty Recovery: 1d20 ⇒ 15
Bee, Branch, Konbu: 3d3 ⇒ (3, 2, 2) = 7
"Have some back!" Blue snarls at Konbu.
Shadow Spark vs Konbu AC 17, 20' Range: 1d20 + 14 ⇒ (15) + 14 = 29 for Cold Damage: 1d4 + 7 ⇒ (1) + 7 = 8 Doubled to 16
Shadow Spark vs Branch AC 17, 20' Range, MAP: 1d20 + 9 ⇒ (3) + 9 = 12 for Cold Damage: 1d4 + 7 ⇒ (3) + 7 = 10
Shadow Spark vs Branch AC 17, 20' Range, MAP 2+: 1d20 + 4 ⇒ (11) + 4 = 15 for Cold Damage: 1d4 + 7 ⇒ (4) + 7 = 11
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COMBAT TRACKER
Round: 3
Tactical Map
------------------
Those with ** may go
Thull Ashun - AC 15, 0/20 (Unconscious, Wounded 1)
Red (-11)
Bitty Blue - AC 19, 0/26 (Dying 1); Egg AC 17, 14/14
Blue (-42)
**Konbu - AC 17, 19/35
**Galvaka Cail - AC 18, 14/27
**Branch Barker - AC 17 (18 w/shield), 12/20
**Corabee - AC 19 (21 Dueling Parry), 30/30

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+1 Short Sword Attack: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Short Sword Damage (s): 1d6 + 1 ⇒ (1) + 1 = 2
+1 Short Sword Attack, MAP1: 1d20 + 8 + 1 - 4 ⇒ (6) + 8 + 1 - 4 = 11
Bee continues chopping at the undead sprite. "You'd get back if you know what is good for you. Not that you do."
◆Strike, ◆Strike, ◆Dueling Parry

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Bee manages to sneak a stab in but his blade barely grazes the sprite.
"How pathetic" the thing says mockingly.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
------------------
Those with ** may go
Thull Ashun - AC 15, 0/20 (Unconscious, Wounded 1)
Red (-11)
Bitty Blue - AC 19, 0/26 (Dying 1); Egg AC 17, 14/14
Blue (-44)
**Konbu - AC 17, 19/35
**Galvaka Cail - AC 18, 14/27
**Branch Barker - AC 17 (18 w/shield), 12/20
Corabee - AC 19 (21 Dueling Parry), 30/30 (AC 21)

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"How pathetic" the thing says mockingly.
"Oh, so you get to taunt," Bee grumbles under his breath.
:D

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Branch gets out a roll of gauze and starts bandaging everyone in reach!
◆ Battle Medicine healing using Assurance on Bitty: 2d8 ⇒ (6, 3) = 9
◆ Battle Medicine healing using Assurance on Ashun: 2d8 ⇒ (2, 2) = 4
◆ Battle Medicine healing using Assurance on himself: 2d8 ⇒ (4, 6) = 10

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Branch pulls out a bunch of bandages and treats everyone within reach.
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COMBAT TRACKER
Round: 3-4
Tactical Map
------------------
Those with ** may go
-4-
**Thull Ashun - AC 15, 4/20 (Wounded 1, Prone, Hands empty; Battle Medicine - Branch)
Red (-11)
Bitty Blue - AC 19, 9/26 (Wounded 1, Prone, Hands empty; Battle Medicine - Branch); Egg AC 17, 14/14
Blue (-44)
-3-
**Konbu - AC 17, 19/35
**Galvaka Cail - AC 18, 14/27
Branch Barker - AC 17 (18 w/shield), 20/20 (Battle Medicine - Branch)
Corabee - AC 19 (21 Dueling Parry), 30/30 (AC 21)

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As his consciousness comes back to him, he feels the pain from the stabbing rushing through him and with some difficulty still lying on the floor, he traces the same sigil onto the air and palms it to the walls, sending another wave of energy around him.
◈◈◈ Heal| 30-ft emanation | Healing: 1d8 ⇒ 6
Undead: DC 18 Fort vs Positive Damage

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"Oh good, you are feeling better! You stay safe, stabbing is really dangerous. Speaking of that!" Galvaka pauses her conversation as she teleports right next to the sinister sprite and takes a swing with her blade.
Dogslicer - Attacking Red: 1d20 + 7 ⇒ (9) + 7 = 16
Slashing Damage, Arcane Cascade force: 1d6 + 1 ⇒ (3) + 1 = 4
She gives a violent battle cry as she swings her blade before skittering back to Ashun.
◆ Dimensional Assault, ◆ Step, ◆ Shield (AC 19)

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Ashun answers in gnomish in hopes of avoiding the fairies from understanding
"Thank you, you two. But I got no more of those. So if they come at me again with their toothpicks, potions are in my backpack."
he sighs exhausted, getting ready to get up.

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Ashun answers in gnomish in hopes of avoiding the fairies from understanding
"Thank you, you two. But I got no more of those. So if they come at me again with their toothpicks, potions are in my backpack."
Bee responds in kind. "Hang in there. This one is only getting past me over my dead body."

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Fort: 1d20 + 6 ⇒ (2) + 6 = 8 Fort: 1d20 + 8 ⇒ (20) + 8 = 28
Ref: 1d20 + 12 ⇒ (2) + 12 = 14 Ref: 1d20 + 14 ⇒ (5) + 14 = 19
Red is caught completely unprepared by Ashun's sudden burst of healing and screams in pain, their flesh smoking. Blue, on the other hand weathers the storm and shrugs off the positive energy like it was nothing.
Konbu sends more cold. Red hasn't recovered from the burning pain of magical healing and catches the snowball right in the face. Blue gets out of the way in time that they avoid the worst of the damage.
Galvaka attempts to slash at Red but does not succeed. She then casts a mystical shield.
Red moves up and tries to slash Galvaka with claws that don't appear too clean.
Claw vs Galvaka AC 19: 1d20 + 12 ⇒ (1) + 12 = 13 for Slashing Damage: 1d4 + 1 ⇒ (3) + 1 = 4 plus Cold: 5 = 5
Claw vs Galvaka AC 19, MAP: 1d20 + 8 ⇒ (11) + 8 = 19 for Slashing Damage: 1d4 + 1 ⇒ (4) + 1 = 5 plus Cold: 5 = 5
Galvaka you can shield block that if you wish.
------------------
COMBAT TRACKER
Round: 4
Tactical Map
------------------
Those with ** may go
Thull Ashun - AC 15, 10/20 (Wounded 1, Prone, Hands empty; Battle Medicine - Branch)
Red (-31)
**Bitty Blue - AC 19, 15/26 (Wounded 1, Prone, Hands empty; Battle Medicine - Branch); Egg AC 17, 14/14
Blue (-48)
Konbu - AC 17, 25/35
Galvaka Cail - AC 18, 10/27 (AC 19)
Branch Barker - AC 17 (18 w/shield), 20/20 (Battle Medicine - Branch)
Corabee - AC 19 (21 Dueling Parry), 30/30 (AC 21)

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"Well if they keep stabbing me, they will be getting though me soon!" Galvaka lets her shield shatter against the claws.
Will Shield Block reducing the total damage to 4 cold after resistance.

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"Well..." Bee looks at Bitty being tended to on the floor. "Maybe Egg can help out Galvaka? I can stay here entertaining this one for a while yet."

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"Oh no, I'm just complementing them! You can keep fighting that one. I've practiced my stabbing a lot and they are really good at it!" Galvaka dodges back and forth from the attacks as she responds. "If you can bring down that one, then we can gang up on this one!"

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Bitty grabs her rapier with one hand and gets up. Then she commands Egg.
"Attack them!"

Bamidele "Egg" Blue |

◈ Jaws (finesse): 1d20 + 7 ⇒ (12) + 7 = 19
Piercing Damage: 1d8 + 2 ⇒ (2) + 2 = 4
◈ Talon (agile, finesse): 1d20 + 7 ⇒ (5) + 7 = 12
Slashing Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Alas, Egg likely misses. Twice.

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Bitty gets up and orders Egg to attack. Egg barely misses his first strike and misses his second strike by a long shot. Blue ignores Egg's futile attacks and gets in Bee's face instead before backing off.
"Pfft. You can't hit the wall even if you tried you sad little creature." he taunts Egg.
Claw vs Bee AC 21: 1d20 + 12 ⇒ (4) + 12 = 16 for Slashing Damage: 1d4 + 1 ⇒ (2) + 1 = 3 plus Cold: 5 = 5
Claw vs Bee AC 21, MAP: 1d20 + 8 ⇒ (10) + 8 = 18 for Slashing Damage: 1d4 + 1 ⇒ (1) + 1 = 2 plus Cold: 5 = 5
Blue appears more irritated than embarrassed as karma strikes back...
------------------
COMBAT TRACKER
Round: 4-5
Tactical Map
------------------
Those with ** may go
-5-
**Thull Ashun - AC 15, 10/20 (Wounded 1, Prone, Hands empty; Battle Medicine - Branch)
Red (-31)
Bitty Blue - AC 19, 15/26 (Wounded 1; Battle Medicine - Branch); Egg AC 17, 14/14
Blue (-48)
-4-
**Konbu - AC 17, 25/35
**Galvaka Cail - AC 18, 10/27 (AC 19)
**Branch Barker - AC 17 (18 w/shield), 20/20 (Battle Medicine - Branch)
**Corabee - AC 19 (21 Dueling Parry), 30/30 (AC 21)

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"Where do you think you are going?" Bee shouts indignantly as the creature flits away down the hall. "I'm not done with you yet."
Tumble Through vs Reflex DC: 1d20 + 8 ⇒ (17) + 8 = 25
Bee chases the thing down the hallway, but doesn't stop when he reaches it. He instead dives and rolls along the wall and comes back to his feet on the opposite side of the little thing.
He finishes that movement up with a quick jab to the creature's face as it turns around.
+1 Short Sword Confident Finisher: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
+1 Short Sword Confident Finisher: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 Hero Point on that
Finisher Short Sword Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Finisher Damage (precision): 2d6 ⇒ (2, 3) = 5
◆Tumble Through, ◆Confident Finisher, ◆Dueling Parry

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The changeling stands up, grabbing from his medical bag, a vial with a brown paste at the bottom and a string with a clear blue gelatin marble hanging from the cork, pressing the cork snaps the string, making the paste fizz into a vial strawberry tasting elixir.
"Sorry you are not fond of the taste, I may need to ask Bee on how to change it."
And he offers it to Galvaka, helping her drink to allow her to keep her motion flowing.
Elixir of Life: 1d6 + 1 ⇒ (5) + 1 = 6
◆ Stand
◆ Interact (grab Elixir of Life) (already had the Elixir ready during preparations, no quick alchemy this time, just flavour)
◆ Administer Elixir of Life

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Bee chases Blue and tumbles through his space, before stabbing it.
"Pfft. You're really pathetic, you know that? Can't even do any decent damage!" Although Blue is badly hurt, Bee's attack barely fazed it. Ashun gets up and feeds Galvaka a healing elixir.
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COMBAT TRACKER
Round: 4
Tactical Map
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Those with ** may go
-5-
Thull Ashun - AC 15, 10/20 (Wounded 1; Battle Medicine - Branch)
Red (-31)
Bitty Blue - AC 19, 15/26 (Wounded 1; Battle Medicine - Branch); Egg AC 17, 14/14
Blue (-56)
-4-
**Konbu - AC 17, 25/35
**Galvaka Cail - AC 18, 16/27
**Branch Barker - AC 17 (18 w/shield), 20/20 (Battle Medicine - Branch)
Corabee - AC 19 (21 Dueling Parry), 30/30 (AC 21)

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Branch patches Bitty up a little more, hoping that will be enough to keep the gnome going.
◆ Battle Medicine healing using Assurance: 2d8 ⇒ (7, 4) = 11
Medic dedication, Once per day, you can use Battle Medicine on a creature that's temporarily immune.
He then touches Bitty’s Rapier and says “Stab them good, Bitty!”
Magic Weapon