Itka Biklest
|
"Hmp. Thanks, BakBat. This is my holy symbol." Itka flips the bird at the *green Red Cap as she casts Evil Eye on him. Hmp. Not "holy", technically. She follows up by casting Malicious Shadow on the Rec Cap in the red shirt.
* Cal may have already given Green the Frightened condition. If he did and she would have noticed, her priorities for switching the target of her Evil Eye would be as follows: red, then dashed gray.
Malicious Shadow: 1d20 + 12 ⇒ (17) + 12 = 291d10 + 4 ⇒ (6) + 4 = 10
◆ Cast a spell, ◆◆ Cast a spell
Kaz, Kobold Summoner
|
Kaz focuses on empowering and protecting Zak, as he often does. He steps to the side as he does so, to a slightly more defensible position.
◇ Cast extend boost: Nature: 1d20 + 7 ⇒ (8) + 7 = 15; failure, boost lasts only one round.
◆ Cast boost eidolon
◆ Tandem Movement: Both Step
◆ Act Together: Kaz casts protect companion while Zak Strikes Blue: Wing vs flanking: 1d20 + 11 ⇒ (4) + 11 = 15 for slashing damage: 2d6 + 6 ⇒ (3, 3) + 6 = 12
Zak, Fey Eidolon
|
Zak glides around, seeking both a better defensive and offensive position. His feet solidly on the ground again, he slices at the plant creature with his wings.
Harsk dwarf ranger2
|
Harsk attacks red.
"Red hats or not take THIS"
then blue if red it dead
strike x3
attack +1 striking cold iron dwarven war axe: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 2d8 + 3 ⇒ (4, 5) + 3 = 12
attack +1 striking cold iron dwarven war axe: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 2d8 + 3 ⇒ (1, 5) + 3 = 9
attack +1 striking cold iron dwarven war axe: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 2d8 + 3 ⇒ (5, 8) + 3 = 16
--
round 2 move if there's none within reach then attack once, to speed things up
attack +1 striking cold iron dwarven war axe: 1d20 + 12 ⇒ (19) + 12 = 31
damage: 2d8 + 3 ⇒ (8, 1) + 3 = 12
attack +1 striking cold iron dwarven war axe: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 2d8 + 3 ⇒ (8, 6) + 3 = 17
attack +1 striking cold iron dwarven war axe: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 2d8 + 3 ⇒ (1, 8) + 3 = 12
| GM chadius |
Harsk prepares to chop into the Red Cap with a Red Hat, swinging three times and catching nothing but air. The Red Cap spanks his butt to mock Harsk, only to learn the hard way that was a bad idea. The cold iron axe scores a single blow, earning a "YOWCH!"
Cal manages to scare both Red Caps before critically digging his blade into the one with the Green Pants. "Wow! That's sharp! But your hat needs more blood if you want to run in style!"
BakBat unleashes not one, not two but three scorching rays, hitting all three foes. The Blueberry Twigs shudders under the massive heat, indicating some kind of weakness.
Grey Twig Will Save: 1d20 + 7 ⇒ (13) + 7 = 20
Itka glares at the pile of Gray Twigs before slapping the Red Cap in Red. Unfortunately Zak isn't able to land a blow.
The Red Caps need only a moment before some of their wounds heal and they giggle with more malicious glee.
1 is Harsk, 2 is BakBat, 3 is Zizarc, 4 is Cal: 1d4 ⇒ 2
Scythe: 1d20 + 15 - 1 ⇒ (19) + 15 - 1 = 33
Slashing: 1d10 + 10 ⇒ (7) + 10 = 17 Double damage on a crit
Deadly: 1d10 ⇒ 1
Boot: 1d20 + 13 - 4 - 1 ⇒ (6) + 13 - 4 - 1 = 14
"Whee! Stand aside, short stuff!" She slices into BakBat before blowing a kiss towards Cal.
Even is Harsk, Odd is Zak: 1d2 ⇒ 1
Scythe: 1d20 + 15 - 1 ⇒ (3) + 15 - 1 = 17
Boot: 1d20 + 13 - 4 - 1 ⇒ (16) + 13 - 4 - 1 = 24
Bludgeoning: 1d6 + 8 ⇒ (3) + 8 = 11
Harsk gets a boot to the face.
The pile of White Twigs fires splinters at Kaz and BakBat.
DC 20 Reflex Save to reduce 4d6 ⇒ (5, 4, 3, 1) = 13 Piercing damage.
Orange Twigs finds itself fighting Cal and Zizarc.
Even is Cal, Odd is Zizarc: 1d2 ⇒ 1
Claw: 1d20 + 11 ⇒ (10) + 11 = 21
Slashing: 1d10 + 4 ⇒ (8) + 4 = 12
Claw: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20
Blurberry Twigs chooses between Zak and Harsk.
Even is Zak, Odd is Harsk: 1d2 ⇒ 1
Claw: 1d20 + 11 ⇒ (12) + 11 = 23
Slashing: 1d10 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
Gray Twigs squeezes in to get a bit greedy.
1 is Itka, 2 Zizarc, 3 is Cal: 1d3 ⇒ 2
Claw: 1d20 + 11 ⇒ (1) + 11 = 12
Claw: 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22
Greed doesn't pay.
| GM chadius |
Round 2
Red Cap in the Red Hat (44 damage, Frightened 1, Itka's Malicious Shadow)
White Twig
Blue Twig (32 damage)
Red Cap in the Green Pants (45 damage, Frightened 1)
Gray Twig
Orange Twig
Kaz and Zak (8 Damage, 15 Temp HP, Kaz: Reflex DC 20 to reduce 13 damage)
Ikta (2 damage, 15 Temp HP, Malicious Shadow on Red Cap in the Red Hat)
Cal (15 Temp HP)
Zizarc (3 Temp HP) (Can take Round 1 actions)
BakBat (36 damage, Reflex DC 20 to reduce 13 damage)
Round 3
Harsk (19 damage)
Recall Knowledge (Nature) checks can be done against the guys with the hats and the animated twigs.
You still have an opportunity to retcon your 10 minute activity if you haven't done it.
Don't forget your aid tokens.
Itka Biklest
|
"Hmp. Looks like kindling over there." Itka nods in the direction of the pair of Twigs and gives Gray another crude gesture as she steps back, sustaining both the Evil Eye spell she has on it and the Malicious Shadow spell on Red.
Malicious Shadow: 1d20 + 12 ⇒ (6) + 12 = 181d10 + 4 ⇒ (9) + 4 = 13
◆ Sustain a spell, ◆ Step (or Stride, if it's difficult terrain), ◆ Sustain a spell
Kaz, Kobold Summoner
|
↺ Kaz uses Life Block to reduce the damage to Zak from the boot attack by 10, but takes 5 damage himself.
Reflex: 1d20 + 8 ⇒ (1) + 8 = 9
Hero Point: 1d20 + 8 ⇒ (15) + 8 = 23
When the Redcap's boot hits Zak, Kaz magically winces as he magically absorbs most of the impact.
He continues to empower Zak as the latter continues trying to chop some wood. Seeing that some of the redcaps are badly damaged and on the back foot, Kaz sends a spark of electricity sparking between Zak's foe and the one who seems the worst off.
◇ Extend Boost: Nature: 1d20 + 6 ⇒ (12) + 6 = 18 Success. Boost companion will last three rounds.
◆ Boost Companion
◆◆ Act Together. Zak Strikes Blue Wings: 1d20 + 11 ⇒ (6) + 11 = 17 for slashing damage: 2d6 + 6 ⇒ (5, 6) + 6 = 17 while Kaz casts electric arc against Red and Blue (or Green if Blue is down). Electricity damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11, DC 20 basic Reflex
BakBat
|
"BakBat burn Cal?? BakBat want to burn twiggy things, but Cal in area. Okay to burn Cal?"
Callaverthorna
|
"Hang on BakBat, lemme just..."
Strike v Green, Flanking+Frightened : 1d20 + 15 ⇒ (7) + 15 = 22
Damage, S, Sneak : 2d6 + 1 + 2d6 ⇒ (4, 3) + 1 + (4, 5) = 17
Cal turns his menacing glare on the two twigs in his face.
Intimidation vs Gray & Orange: 1d20 + 15 ⇒ (6) + 15 = 21
On Green if he's still up. Otherwise on Gray Sticks & Flanking w/ Zizarc
Skirmish Strike, Flanking, MAP: 1d20 + 15 - 4 ⇒ (8) + 15 - 4 = 19
Damage, S, Sneak : 2d6 + 1 + 2d6 ⇒ (6, 3) + 1 + (4, 1) = 15
"finish this off...." he concludes as he dances out of BakBat's firing line.
"Fire away, me friend!"
◆ Strike Green, ◆ Intimidating Glare w/ Grim Trophy, ◆ Skirmish Strike: Strike then Step following the green arrow on the map. If he's still in BakBat's fire zone, then it's okay to burn Cal.
BakBat
|
"Cal step not good enough. BakBat burn you too."
"Brenendike hent" shouts BakBat, as he casts Burning hands.
Basic Reflex save DC 22 for half. Fire damage: 2d6 + 1 ⇒ (4, 2) + 1 = 7
Then BakBat will move 15 feet NW.
| GM chadius |
Itka's magic pulls and tugs the Red Cap's shadow, but he seems to enjoy dancing with it. The pile of Gray Twigs seems to not understand Itka's curses.
Grey Will: 1d20 + 7 ⇒ (15) + 7 = 22
Red Reflex: 1d20 + 15 - 1 ⇒ (4) + 15 - 1 = 18
Blue Reflex: 1d20 + 11 ⇒ (20) + 11 = 31
Zak slashes the pile of twigs and it quickly swerves away from the electric arc. It's hanging on by a thread. The Red Cap's shadow dancing is interrupted as he dances around the electricity, wounded quite badly.
Cal completes his promise and slices the Red Cap's head off with one quick stroke. "Call me!" Are her final words. Cal holds his revulsion long enough to frighten two more piles of twigs. He slices one of them before stepping away from BakBat.
BakBat can't wait any longer and unleashes flame upon Cal and the twigs.
Gray Reflex: 1d20 + 11 - 1 ⇒ (3) + 11 - 1 = 13
Orange Reflex: 1d20 + 11 - 1 ⇒ (15) + 11 - 1 = 25
Both of the twigs take the fire damage very poorly.
BakBat's Reflex vs Twig: 1d20 + 12 ⇒ (8) + 12 = 20
RedCap's Will Save vs Dread Rune: 1d20 + 10 - 1 ⇒ (6) + 10 - 1 = 15
Round 2
Red Cap in the Red Hat (55 damage, Frightened 1, Itka's Malicious Shadow)
White Twig
Blue Twig (49 damage)
Gray Twig (Itka's Evil Eye, Frightened 1, 27 damage)
Orange Twig (Frightened 1, 8 damage)
Kaz and Zak (8 Damage, 9 Temp HP, Kaz: Reflex DC 20 to reduce 13 damage)
Ikta (2 damage, 15 Temp HP, Malicious Shadow on Red Cap in the Red Hat, Evil Eye on Gray Twig)
Cal (15 Temp HP, Reflex Save DC 22 vs 7 Fire Damage)
Zizarc (3 Temp HP) (Can take Round 1 actions)
BakBat (42 damage)
Round 3
Harsk (4 damage)
Recall Knowledge (Nature) checks can be done against the guys with the hats and the animated twigs.
Don't forget your aid tokens.
Harsk dwarf ranger2
|
"Boot hunh? Try axe!"
Harsk swings at the one near him.
blue then another if it drops, strike x3
attack +1 striking cold iron dwarven war axe: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 2d8 + 3 ⇒ (7, 2) + 3 = 12
attack +1 striking cold iron dwarven war axe: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 2d8 + 3 ⇒ (1, 2) + 3 = 6
attack +1 striking cold iron dwarven war axe: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 2d8 + 3 ⇒ (2, 2) + 3 = 7
| GM chadius |
Harsk's first swing sends the Blueberry Twig scattered across the forest floor, and another swing to fell the Red Cap. Not much else in range to strike.
The pile of White Twigs finishes spraying splinters.
Spray Recharge: 1d4 ⇒ 3
Even is Harsk, Odd is Kaz: 1d2 ⇒ 2
Claw: 1d20 + 11 ⇒ (19) + 11 = 30
Slashing: 1d10 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15
The pile of Gray and Orange Twigs unleashes a barrage of splinters across the crowd.
Gray Piercing: 4d6 ⇒ (5, 5, 6, 2) = 18
Orange Piercing: 4d6 ⇒ (4, 6, 1, 4) = 15
Itka, Kaz, Zizarc and BakBat need to make DC 20 Reflex Saves.
The twigs retreat slightly to get out of flanking range.
Orange Spray Recharge: 1d4 ⇒ 1
Gray Spray Recharge: 1d4 ⇒ 3
Orange Will vs Dread Rune: 1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 7
Gray Will vs Dread Rune: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19
| GM chadius |
Round 3
White Twig (Recharge 2 rounds)
Gray Twig (Itka's Evil Eye, Frightened 1, 27 damage, Recharge 3 round)
Orange Twig (Frightened 1, 8 damage, Recharge 1 round)
Kaz and Zak (8 Damage, 9 Temp HP, Kaz: DC 20 Reflex Save vs 18 damage, DC 20 Reflex Save vs 15 damage)
Ikta (2 damage, 15 Temp HP, Evil Eye on Gray Twig, DC 20 Reflex Save vs 18 damage, DC 20 Reflex Save vs 15 damage)
Cal (15 Temp HP, Reflex Save DC 22 vs 7 Fire Damage)
Zizarc (3 Temp HP, DC 20 Reflex Save vs 18 damage, DC 20 Reflex Save vs 15 damage, Can take Round 2 actions)
BakBat (42 damage, DC 20 Reflex Save vs 18 damage, DC 20 Reflex Save vs 15 damage)
Round 4
Harsk (11 damage)
Recall Knowledge (Nature) checks can be done against the guys with the hats and the animated twigs.
Don't forget your aid tokens.
Kaz, Kobold Summoner
|
Reflex: 1d20 + 8 ⇒ (7) + 8 = 15 fail
Reflex: 1d20 + 8 ⇒ (1) + 8 = 9 oh dear
Kaz is far too slow, and the piercing shards of wood injure him badly.
Zak circles one of the remaining twigs, while Kaz backs a little further away. "Cut you down to size," growls Zak, slashing at his target.
Kaz continues directing the arcing lightning.
"C-Can anyone--can anyone help?" he says weakly.
I would like to use our Boost of Healing Aid Token.
◆ Tandem Movement. Both Stride--Zak triggers an AoO if they have it.
◆◆ Act Together. Zak Strikes: 1d20 + 11 ⇒ (14) + 11 = 25 for slashing damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12. Kaz casts electric arc: 2d4 + 4 ⇒ (1, 2) + 4 = 7, DC 20 basic Reflex, against Grey and White.
| GM chadius |
Kaz stumbles as the splinters bombard him and he calls for aid.
He swears he could see a creature landing in front of him: a blue-skinned woman with feathery wings and a serpent's tail where she should have legs. "Manny? Are you here? Oh, you're not Manny. Uhh..." She notes his injury. "Okay, I have to go, but... don't tell anyone, OK?"
As Kaz regains his footing, he hears a harp playing across the wind... and he feels a bit better. The rest of the team is also feeling good.
Heal: 3d8 ⇒ (2, 5, 2) = 9
Kaz unleashes electricity against two of the twigs. Zak follows up with another sharp strike.
Gray Reflex: 1d20 + 11 - 1 ⇒ (17) + 11 - 1 = 27
White Reflex: 1d20 + 11 - 1 ⇒ (11) + 11 - 1 = 21
Round 3
White Twig (15 damage, Recharge 2 rounds)
Gray Twig (Itka's Evil Eye, Frightened 1, 30 damage, Recharge 3 round)
Orange Twig (Frightened 1, 8 damage, Recharge 1 round)
Kaz and Zak (38 Damage)
Ikta (2 damage, 15 Temp HP, Evil Eye on Gray Twig, DC 20 Reflex Save vs 18 damage, DC 20 Reflex Save vs 15 damage, 9 Healing)
Cal (15 Temp HP, Reflex Save DC 22 vs 7 Fire Damage)
Zizarc (3 Temp HP, DC 20 Reflex Save vs 18 damage, DC 20 Reflex Save vs 15 damage, 9 Healing, Can take Round 2 actions)
BakBat (33 damage, DC 20 Reflex Save vs 18 damage, DC 20 Reflex Save vs 15 damage)
Round 4
Harsk (2 damage)
Recall Knowledge (Nature) checks can be used against the animated twigs.
Don't forget your aid tokens.
BakBat
|
DC20 Reflex vs 18 damage: 1d20 + 12 ⇒ (19) + 12 = 31
DC20 Reflex vs 15 damage: 1d20 + 12 ⇒ (17) + 12 = 29
BakBat will stick out his tongue to demoralize the white twig: 1d20 + 13 ⇒ (3) + 13 = 16 using intimidating glare
"Produtsirn flam" shouts BakBat, as he casts Produce Flame on the white twig: 1d20 + 12 ⇒ (14) + 12 = 26 for 3d4 + 4 ⇒ (3, 2, 2) + 4 = 11 fire damage
Callaverthorna
|
Reflex vs BakBat : 1d20 + 14 ⇒ (11) + 14 = 25
Cal shrugs off the fire. "Eh, no worries, me boyo. As long as it works better on the sticks than it did on me."
Success. 3 fire damage.
He hustles across the mossy ground to engage the closest one, slicing at it the way he did the redcaps.
Strike vs FF+Frightened : 1d20 + 15 ⇒ (14) + 15 = 29
Damage, S, Sneak : 2d6 + 1 + 2d6 ⇒ (6, 3) + 1 + (6, 3) = 19
He follows it up with another, just to be sure.
If Gray is still up, this goes on Gray. If Gray dropped, he Skirmish Strikes onto Orange.
Strike vs FF+Frightened, MAP: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25
Damage, S, Sneak: 2d6 + 1 + 2d6 ⇒ (6, 3) + 1 + (1, 1) = 12
◆ Stride, ◆ Strike v Gray, ◆Either: Strike v Gray or Skirmish Strike v Orange
Itka Biklest
|
DC 20 Reflex vs. 18 damage: 1d20 + 11 ⇒ (2) + 11 = 13
Failure for 18 damage
DC 20 Reflex vs. 15 damage: 1d20 + 11 ⇒ (17) + 11 = 28
Critical Success for no damage
"Hmp." Seeing how hurt Kaz and Zak are, Itka decides to help take out the twig-thing nearest Zak. She conjures greasy black tendrils to grab and chuck a chunk of rock at it. Just as she's finished casting Guidance on Zak, she realizes that BakBat is also badly hurt. "Hmp. Hang in there, boys. We'll heal you up soon."
Zak gets a +1 to one status bonus to one attack roll, Perception check, saving throw, or skill check before Itka's next turn.
Telekinetic Projectile (B): 1d20 + 12 ⇒ (4) + 12 = 163d6 + 4 ⇒ (2, 1, 2) + 4 = 9
◆◆ Cast a spell, ◆ Cast a spell
Zizarc Misraria
|
Oh I hate fey. However, who does this half-breed generally like from those who are trying to kill him...
VS ORANGE:
ROUND 1: ◆ Tiger Stance ◆ Stride ◆ Flurry of Blows
Flurry x Tiger Stance: 1d20 + 12 ⇒ (3) + 12 = 151d8 + 2 ⇒ (7) + 2 = 9
Flurry x Tiger Stance: 1d20 + 8 ⇒ (13) + 8 = 211d8 + 2 ⇒ (7) + 2 = 9
ROUND 2: ◆ Flurry of Blows ◆ Strike ◆ Strike
Flurry x Tiger Stance: 1d20 + 12 ⇒ (16) + 12 = 281d8 + 2 ⇒ (1) + 2 = 3
Flurry x Tiger Stance: 1d20 + 8 ⇒ (16) + 8 = 241d8 + 2 ⇒ (1) + 2 = 3
Tiger Stance: 1d20 + 4 ⇒ (18) + 4 = 221d8 + 2 ⇒ (3) + 2 = 5
REF vs 18 dmg: 1d20 + 13 ⇒ (11) + 13 = 24
REF vs 15 dmg: 1d20 + 13 ⇒ (14) + 13 = 27
+3 thp +9 hp healing -9 hp -7 hp = - 4 hp
Harsk dwarf ranger2
|
Harsk attacks the twig near him.
attack cold iron axe: 1d20 + 12 ⇒ (5) + 12 = 17
damage: 2d8 + 3 ⇒ (2, 7) + 3 = 12
attack cold iron axe: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 2d8 + 3 ⇒ (4, 1) + 3 = 8
attack cold iron axe: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 2d8 + 3 ⇒ (6, 6) + 3 = 15
"I hate fey TOO!"
| GM chadius |
BakBat is able to evade one of the sprays entirely and burns one of the twigs.
Cal takes a small burn and responds by destroying the Gray pile of twigs.
Itka is bombarded by both splinter sprays. Do you have a way to turn Success saves to Critical Success? She helps Kaz and throws more debris in a twig's general direction.
With the enemy softened, Zizarc and Harsk go to town. Zizarc pummels one pile of twigs 4 times. Harsk takes his axe and threatens the twig, although he can't land a solid blow.
The White pile of twigs flails, striking a critical blow against Zak before it retreats.
Even is Harsk, Odd is Zak: 1d2 ⇒ 1
Claw: 1d20 + 11 ⇒ (20) + 11 = 31
Critical Slashing Hit: 1d10 + 4 ⇒ (2) + 4 = 6 Double Damage
Claw: 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17
The Orange Twigs fights Zizarc before getting some space.
Claw: 1d20 + 11 - 1 ⇒ (11) + 11 - 1 = 21
Claw: 1d20 + 11 - 1 - 4 ⇒ (4) + 11 - 1 - 4 = 10
Will Save: 1d20 + 7 - 1 ⇒ (8) + 7 - 1 = 14
Cal's fear sinks in and the twig barely misses.
| GM chadius |
Round 3
White Twig (26 damage, Recharge 1 rounds)
Orange Twig (Frightened 1, 28 damage)
Kaz and Zak (38 Damage, Guidance)
Ikta (3 damage)
Cal (12 Temp HP, Reflex Save DC 22 vs 7 Fire Damage)
Zizarc (4 damage)
BakBat (40 damage)
Round 4
Harsk (2 damage)
Recall Knowledge (Nature) checks can be used against the animated twigs.
Don't forget your aid tokens.
Harsk dwarf ranger2
|
Harsk goes after the white twig.
Stride ◆ Strike◆ ◆ x2
"Think you can attack us and get away!"
attack cold iron: 1d20 + 12 ⇒ (7) + 12 = 19
damage: 2d8 + 3 ⇒ (2, 2) + 3 = 7
attack cold iron: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 2d8 + 3 ⇒ (1, 6) + 3 = 10
Zizarc Misraria
|
The half-drow leaps forward like a cat after the opponent. He smiles rapaciously. Associations with a cat and a mouse unwittingly appear in many...
◆ Step 10ft ◆ Flurry of Blows ◆ Strike
Flurry x Tiger Stance: 1d20 + 12 ⇒ (17) + 12 = 291d8 + 2 ⇒ (8) + 2 = 10
Flurry x Tiger Stance: 1d20 + 8 ⇒ (5) + 8 = 131d8 + 2 ⇒ (4) + 2 = 6
Tiger Stance: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 2 ⇒ (3) + 2 = 5
UPD Bleed 1d4 if crit
Callaverthorna
|
Holding post until I know if Orange is still up following Zizarc's attacks. Also, in the tracker it still shows Cal owes a Reflex save for fire damage. I did one, succeeded and the damage was already deducted from his Temp HP. Do I need to do a second save?
BakBat
|
BakBat moves within 30 feet of the white twig, and casts Produce Flame on it.
Produce Flame: 1d20 + 12 ⇒ (13) + 12 = 25
Fire damage: 3d4 + 4 + 1 ⇒ (1, 1, 1) + 4 + 1 = 8
Itka Biklest
|
Do you have a way to turn Success saves to Critical Success?
D'oh! I mistakenly switched the 20 and the 15 in my head. So that would be a Success for half of 15 damage.
"Hmp. Can't get away that easily." Itka mutters, adding a new gesture to her greasy-black-tendril spell and flinging a chunk of wood over Harsk's head at the twigs he's fighting. "Hmp! Harsk! Move around it so we can get a better shot."
Telekinetic Projectile (B) vs. White: 1d20 + 12 ⇒ (3) + 12 = 153d6 + 4 ⇒ (2, 1, 4) + 4 = 11
◆ Reach Spell, ◆◆ Cast a spell
| GM chadius |
Cal, no further saves are needed.
Zizarc plants his feet and annihaltes the twig with Oranges.
BakBat burns the twig with White lilies, while Itka's debris aims too high.
Round 3
White Twig (39 damage, Recharge 1 rounds)
Kaz and Zak (38 Damage, Guidance)
Ikta (3 damage)
Cal (12 Temp HP)
Zizarc (4 damage)
BakBat (40 damage)
Round 4
Harsk (2 damage, Guidance)
Recall Knowledge (Nature) checks can be used against the animated twigs.
Don't forget your aid tokens.
Callaverthorna
|
As Cal trots towards the last pair still fighting, he decides to fight fey with a little fey magic of his own. He waggles his distinctive eyebrows and boldly presents Ikta's "holy symbol" causing a jumble of rocks to fall from the sky onto the last animated twig.
Bludgeoning damage: 3d4 + 4 ⇒ (4, 2, 1) + 4 = 11
Scatter scree Basic Reflex save DC 22. Twig's square and the square directly North of Twig are difficult terrain. (Assuming Up is North.)
◆ Stride, ◆◆ Cast innate spell
Kaz, Kobold Summoner
|
Kaz and Zak both move closer--Zak to join Harsk at hand-to-hand range, and Kaz close enough to cast a spell.
"Some of us are trying to help you," Zak snaps at Harsk as he reaches him and lashes at the twig. The magic guiding his attacks fades as Kaz focuses on more offensive spellcraft.
◆ Tandem Movement. Both Stride
◆◆ Act Together. Zak Strikes with guidance: Wing: 1d20 + 12 ⇒ (10) + 12 = 22 for slashing damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14. Kaz casts electric arc: DC 20 basic Reflex against electricity damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10
| GM chadius |
Zak tears the twigs apart with his wings.
Combat Over
Kaz and Zak (38 Damage)
Ikta (3 damage)
Zizarc (4 damage)
BakBat (40 damage)
Harsk (2 damage)
Cal (12 Temp HP)
A quiet falls over the forest before you hear the sounds of combat in the distance. Some of the yells you recognize as those of Pathfinders, cheering triumphantly over their victories.
Callaverthorna
|
Cal fishes out his bandages and wraps BakBat's cuts up so the goblin can burn more things again soon.
Medicine, Assurance (E): 2d8 + 10 ⇒ (5, 8) + 10 = 23
Itka Biklest
|
While Cal sees to BakBat, Itka begins patching up Zak.
Treat Wounds DC 15: 1d20 + 10 ⇒ (18) + 10 = 28
Critical Success Healing on Zak/Kaz: 4d8 ⇒ (5, 8, 3, 8) = 24
"Hmp. That's the best I can do. Here, chug this potion." She offers a potion of cure moderate wounds.
Potion of CMW: 3d8 + 10 ⇒ (2, 2, 2) + 10 = 16
This is the one provided by the scenario.
That should bring Kaz/Zak back up to full HP.
| GM Ladile |
**HOUSE GM ANNOUNCEMENT**
There is a strange sensation throughout the demiplane of tension being released. It’s as though the plane itself had been holding its breath for a long time and finally exhaled. The Thorned Monarch has fallen. Gregaro Voth, now freed from his planar prison, stands before the assembled group.
“Pathfinders, there are no words to thank you for coming to my rescue. I have talked with Venture-Captain Tolal, and I understand I’ve been trapped here for a great many years. Unfortunately, I cannot return with you to Absalom. If I leave this place, the weight of time would suddenly bear down upon me, and I would immediately die. So, I shall remain here, though I imagine I can make this a more palatable prison.”
Voth, still wearing the crown, looks around him, and the landscape suddenly changes. In an instant, where before there was a copse of trees, there now stands a brand-new Pathfinder lodge with sprawling grounds. The scene is beautiful, with dozens of small buildings dotted across a verdant landscape complete with tall trees, colorful flowers, and chirping birds. “I suppose the adventure can come to me! Please, Pathfinders, stay and enjoy a well-deserved rest. Tell me of all the journeys you’ve taken and the discoveries that you’ve made!”
---
After a full night’s rest, though perhaps with a few odd dreams, Oraiah Tolal and Gregaro Voth ask everyone to meet the next morning. Agents assemble in a garden on the new lodge’s grounds.
Gregaro Voth begins, “Pathfinders, you have done amazing work, defeating the Thorned Monarch and his forces after making the arduous journey out here.” Oraiah Tolal continues, “But if Alseta smiles upon our work, you will have a much easier journey home.” Together, they cast a spell, and a shimmering archway appears. After a few moments, Master of Spells Sorrina Westyr and Decemvirate member Eliza Petulengro walk through. Westyr exclaims happily, “Well done, Pathfinders, all of you!” Petulengro explains more. “We’ve established a link between this new lodge and the Maze of the Open Road, a hedge maze and portal network that used to be carefully restricted by the Decemvirate. The Decemvirate is planning to add new nodes to the maze, allowing Pathfinders to swiftly travel to places far from the Society’s current reach. And so, if you are ready to go home, please follow me. You have more than earned a swift trip home!” Petulengro and Westyr lead the way through the portal, into the maze, and through another archway that leads straight back to the Grand Lodge.
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That’s the end! Thank you for all your hard work, GMs, and thanks to everyone for playing!
Harsk dwarf ranger2
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Harsk goes and finds a stove and makes some tea. He looks for the other Pathfinders and shouts. "Nice work friends! I made a pot of Taldoran Grey for the occasion! Nice and hot!" He goes and collects some cups.
Kaz, Kobold Summoner
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Kaz drinks deeply from the comforting warm beverage. It was a long day.
Callaverthorna
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It likely comes as no surprise that Cal is the center of attention and the life of Captain Benarry's after-party. Nor that neither Nannette or Jolly Joan are jealous of the attention he gives the other since he keeps them both as happy as they can be.
But what likely does surprise everyone - especially Itka - is when Cal takes a break from dancing a jig to a Pathfinder bard's tune to sit down with the half-orc lady. He takes a sip of Harsk's tea and just sits quietly next to her not speaking.
After a few minutes and a few more sips, he sets the cup down with a nod of appreciation to the dwarf for a fine brew. He rises and turns to Itka.
"Been a pleasure workin' with ya'. I hope to see ya' 'gain," he says in the most serious and respectful tone you've ever heard him take. As she returns his proffered handshake he says "Hmp," with a twinkling smile, then turns and goes back to his raucous three-way dance with the girls.
Itka Biklest
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Itka nods in appreciation. She does prefer to work with folks whose abilities mesh so well with her own. If they're ever working on the same team in the future, he's welcome to borrow her Grim Trophy again. "Hmp. Likewise. I'll stay over here so I don't scare off your lady friends."
| GM chadius |
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Itka wakes up the next day to find several dung beetles forming a pile in front of her. They scatter as she turns towards them. Zizarc finds all of this amusing.
Cal has a delightful evening and a quiet morning, as Nanette isn't snoring for once. Who painted his hat red?
Kaz and Zak with BakBat spend some of the day observing the demiplane, studying or burning undergrowth as needed.
Harsk finishes brewing his tasty tea, mixing in some of the leaves native to this plane.
Eventually it's time to return to the Grand Lodge. But the entry to this land is always open...