Ironperenti's Shattered Star AP

Game Master Ironperenti

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Male Elf Wizard 3 | HP:29/29 | F:+4 R+5 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Assuming Shathee steps back and describes what he sees...

Knowledge (planes, dungeoneering or religion) 1d20 + 12 ⇒ (2) + 12 = 14

Ugh. Let's give a try for Wisp 1d20 + 0 ⇒ (6) + 0 = 6.

Probably not.

"The statue's weapon appears separate from the statue, you say? We should go in expecting the statue may be a magical guardian as well that may animate and attack."


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

My knowledge skills are up for rolling as well.


DM / GM / The man behind the curtain

Saria, Molasbar and Cimrodel:

It is a demon larva, an evil mortal soul that went to the abyss and starts to become a demon. Depending on its sins during life it will become various demon types. Being on the prime plane it must have been summoned which would stunt its development. For those who have traveled the abyss they say the larva are aggressive but relatively harmless equivalent in danger to a dog.

Saria gets three additional questions.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 6/6 panache 6/6 | extracts 1st-4/4 | effects: none

Doc looks at the creature with disgust, and then returns to report what he sees. He also peers at the statue, trying to determine if it's animate.

Knowledge (arcana), free inspiration: 1d20 + 10 + 1d6 ⇒ (17) + 10 + (3) = 30
Knowledge (planes), free inspiration: 1d20 + 11 + 1d6 ⇒ (9) + 11 + (3) = 23

"Yeah, I don't reckon we want that thing behind us, that's fer sure! Probably best to just gang up on it. If that statue steps in, we'll need to take it down quick with some heavy blows, though."


Female Half-elf Shaman (Name-keeper) 3 | HP 31/31; AC 20, Touch 13, FF 17 | F:+3 , R:+4, W+10 | Init 5; Perception +14; Low-light vision | Spells: 1st: 2+1/4+1 2nd: 0+1/3+1 AB: 0/1
Ironperenti wrote:
** spoiler omitted **

To keep things running smoothly, assume I'll always ask about information in the following order, unless I specifically say otherwise when I roll: Special attacks > special abilities > special defenses

"That's a demon larva. An evil soul in the process of becoming a demon. Aggressive, but not particularly dangerous - no more than a wild dog, most say. Give me a moment to see if I recall anything special about them, and then I say we go ahead and step in."


Female Human HP: 26/26 AC=19/ FF 13/ TAC 16 Saves=5/7/0 Perc=6 CMD=17 Init=5 Urban Bloodrager 1/Falcata swashbuclker1 Rage=5/6 Conditions Shard of pride

Lets kill it before it became a Bailout? Bondor? Balar? Something big firey with a vorpal longsword that explodes when it dies because adventurers cannot have nice things! My mother told me these are the worst demons!


DM / GM / The man behind the curtain

Correction on first knowledge check, it is DC 15 Planes:

It is an abyssal larva, an evil mortal soul that went to the abyss and starts to become a demon. Depending on its sins during life it will become various demon types. Being on the prime plane it must have been summoned which would stunt its development. For those who have traveled the abyss they say the larva are aggressive and moderately dangerous but nothing a crew of 4-6 prepared adventurers should not be able to handle.

Saria abyssal larva knowledge:

maggot spray: abyssal larva can spew a stream of maggots at a single opponent within 20 feet often causing the target to wretch.

Its mind is in torment which makes it aggressive and immune to mind affecting effects.

It has minor resistance to acid, cold, and fire.

Just bursting in on it? prep spells?


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Knowledge (planes): 1d20 + 13 ⇒ (7) + 13 = 20

Waiting for Saria to let us in on what she knows.


Female Half-elf Shaman (Name-keeper) 3 | HP 31/31; AC 20, Touch 13, FF 17 | F:+3 , R:+4, W+10 | Init 5; Perception +14; Low-light vision | Spells: 1st: 2+1/4+1 2nd: 0+1/3+1 AB: 0/1

"So, huh, a minor correction to my previous assessment." Saria says, apologetically, as she considers the foe behind the door. "I think it's an abyssal larva. Same basic idea, but quite a bit tougher. I think we should be able to face it, as long as we're prepared. Things to watch out for: it can... spew a stream of maggots at someone about 20ft away, which I'm guessing is enough to nauseate whomever it hits. It's pretty aggressive and immune to mind affecting effects, seeing how it's mind is in constant torment. And it should have some minor resistance against acid, cold and fire."


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

"Very well, then I shall attack it with electricity!"


Male Elf Wizard 3 | HP:29/29 | F:+4 R+5 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

"Twenty feet or so, understood."

Molasbar readies his bow, and nocks an arrow. No spells in advance to cast.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

"Indeed, Saria," Cimrôdel continues, his voice both calm and slightly amused, "I have no intention of getting too close to this creature, at least not in the immediate future."

He looks around at the group, clearly weighing his next words carefully. "While you formidable warriors will no doubt want to rush in and deal with the beast head-on, I shall remain at a comfortably heroic distance—where I can observe the creature’s actions, avoid its... well, rather unpleasant maggot-spewing capabilities, and still contribute to its eventual demise."

He gestures toward the others with an open hand. "Once we are prepared and you’ve dealt with the creature’s more immediate attacks, I will begin launching electrical spells from a safe distance. Given the creature’s resistance to acid, cold, and fire, my electric-based spells should bypass those defenses."

Cimrôdel pauses, glancing around at the party with a small, knowing smirk. "I shall do my part, but you all shall certainly lead the charge. I am merely ensuring we are positioned to exploit its weaknesses at range while maintaining a degree of safety."

He steps back slightly, ensuring that he remains well within the comfort zone, clearly content with his strategy. "Shall we proceed, then? The sooner we deal with this threat, the better."


Male Sylph Unchained Rogue 3 | HP 17/24 | AC20 T17 FF 14 | F1 R9 W2 | CMD18 | Init+9 | Percep +7 | current effects:

Shathee nods at the discussion and shivers at the thought of the slug-like creature spewing maggots. "Disgusting, he whispers under his breath. "Demons and their kind are not unheard of where I am from, but they are far from common. I assume Aurie and I," he briefly glances at Doc, "and possibly others will try to hold it at bay and melee with it while the others exploit its weaknesses with magic?"

He takes a deep breath and brings a sword into each of his hands. "Sarenrae be with us, he whispers as he steels himself.


Female Human HP: 26/26 AC=19/ FF 13/ TAC 16 Saves=5/7/0 Perc=6 CMD=17 Init=5 Urban Bloodrager 1/Falcata swashbuclker1 Rage=5/6 Conditions Shard of pride

I am ready to stab, slash and dice it, but even though its overall shape is subtly reminiscent of an Andoran dish called "Taco" I dont thinks its very edible.


DM / GM / The man behind the curtain

Shathee nudges the door with his foot so that it swings open. The door opens on an octagonal room with a door to the north (yours), east, west, and south. In the center of the room stands a full sized statue of an athletic woman with a furious look on her face holding a ranseur. It seems to be a likeness of the same woman you have noticed in several of the murals throughout the structure. Just behind the statue is a large, about ten feet long, bloated worm like creature with a vaguely humanish face.

Interesting fact Appraise, Craft Weapon, or BAB vs DC 15:

Odd to notice at this point in time but you can tell that the ranseur is not part of the statue and could likely be removed.

Surprise (one standard action)
Arodus 14, 4712
2130, 73 degrees, humid (outside)
Aurie 20/26;<<<
Shathee 19/19<<<
Doc adams 28/28<<<
Saria 18/25<<<
Cimrodel 18/18<<<
Molasbar 22/22;<<<


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 6/6 panache 6/6 | extracts 1st-4/4 | effects: none

Appraise: 1d20 + 5 ⇒ (13) + 5 = 18

"That polearm ain't attached to the statue," Doc mutters. "Odd to notice that at this point in time, I reckon, but there ya go."

He advances behind the others with better armor, his rapier and tankard drawn.


Male Elf Wizard 3 | HP:29/29 | F:+4 R+5 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

When the door opens, Molasbar quickly sights the larva and aims. He looses an arrow at it before any of the warriors can obscure his line of sight.

To hit 1d20 + 4 ⇒ (5) + 4 = 9, Damage 1d8 + 0 ⇒ (4) + 0 = 4. The arrow is cold iron blanched with silver, if that matters.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Cimrôdel follows the warrior in and finds himself a place 25' away from the beast.


Female Half-elf Shaman (Name-keeper) 3 | HP 31/31; AC 20, Touch 13, FF 17 | F:+3 , R:+4, W+10 | Init 5; Perception +14; Low-light vision | Spells: 1st: 2+1/4+1 2nd: 0+1/3+1 AB: 0/1

Saria moves forward into the room, figuring her insight into the creature gives her the best chance of evading its attacks. She eyes the creature cautiously and gets ready to defend herself if needed.

AC should be 22 with Monstrous Insight. Assuming the maggot attack requires an attack roll, I'll cast Stone Shield for +4 from cover.

Regarding the status tracker, I think I'm at full health (31, after level up), following my casting of CLW after our last battle.


DM / GM / The man behind the curtain

That's right, everyone leveled

Molasbar's arrow goes whizzing into the room and hits the monstrosity but seems to just stick in its outer hide and has no effect.

Surprise (one standard action)
Arodus 14, 4712
2130, 73 degrees, humid (outside)
Aurie 26/26;<<<
Shathee 24/24<<<
Doc adams 36/36<<<
Saria 31/31
Cimrodel 23/23<<<
Molasbar 29/29;


Male Sylph Unchained Rogue 3 | HP 17/24 | AC20 T17 FF 14 | F1 R9 W2 | CMD18 | Init+9 | Percep +7 | current effects:

Shathee springs forward and to his right as he darts around the statue. He is wary about the comments that the weapon isn't part of the statue, but he dismisses it with a wary look. The abyssal spawn was definitely more of a concern at the moment.

With a slight flourish, he stabs his mithril shortsword towards the blob of the creature's disgusting body. He was just glad the human-like face was on the other end.

Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Sneak attack, if flat-footed: 2d6 ⇒ (2, 3) = 5


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

I have moved Cimrôdel.


DM / GM / The man behind the curtain

Don't forget, surprise round so you only get a standard action. Saria and Shathee's actions appear to be more full round. Am I mistaken?


Male Sylph Unchained Rogue 3 | HP 17/24 | AC20 T17 FF 14 | F1 R9 W2 | CMD18 | Init+9 | Percep +7 | current effects:

My apologies. I missed the surprise round part. Please disregard the attack action. I'm unable to edit it unfortunately.


Female Half-elf Shaman (Name-keeper) 3 | HP 31/31; AC 20, Touch 13, FF 17 | F:+3 , R:+4, W+10 | Init 5; Perception +14; Low-light vision | Spells: 1st: 2+1/4+1 2nd: 0+1/3+1 AB: 0/1

My understanding is that my only action was moving into the room. Monstrous Insight was used before we were in rounds, when I did my knowledge check. And Stone Shield is an immediate action to cast, in reaction to an attack, not a readied action.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 6/6 panache 6/6 | extracts 1st-4/4 | effects: none

I only took a move action for Doc, though I had him draw his weapons as he did so.


DM / GM / The man behind the curtain

Aha, excellent Saria, was not aware of the stone shield immediate action. It was Shathee and Saria I was wondering about.


DM / GM / The man behind the curtain

Aurie also moves into the room taking a more circuitous route to avoid nips from the beast as she sets up for a flank with Shathee. The dim witted larva seems totally surprised by the influx of beings and is slow to react.

Round 1
Arodus 14, 4712
2130, 73 degrees, humid (outside)
Aurie 26/26;<<<
Shathee 24/24<<<
Doc adams 36/36<<<
Saria 31/31<<<
Cimrodel 23/23<<<
Molasbar 29/29;<<<
Larva uninjured


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Given the size of the beast, Cimrôdel will target it high up, away from the combatants with an electrified ray of energy...

Ray of FrostElectricity: 1d20 + 5 ⇒ (13) + 5 = 181d3 + 1 ⇒ (2) + 1 = 3 vs Touch

He will then move himself back out the door, to be slightly further away from the creature and more protected.


Female Half-elf Shaman (Name-keeper) 3 | HP 31/31; AC 20, Touch 13, FF 17 | F:+3 , R:+4, W+10 | Init 5; Perception +14; Low-light vision | Spells: 1st: 2+1/4+1 2nd: 0+1/3+1 AB: 0/1

Saria moves forward to stand with Aurie and takes a stab at the larva, letting her knowledge of the creature guide her spear to a particularly vulnerable spot.

Attack (Insight): 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Confirm? (Insight): 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Crit Damage?: 2d8 + 6 ⇒ (7, 8) + 6 = 21


DM / GM / The man behind the curtain

The little electrical ray zaps the thing causing its skin to ripple where it hits. Then Saria drives her spear into the monster. The head finds good purchase, separating the skin, allowing the spear to drive deep. When she draws her weapon back, black liquid covers the spearhead and oozes from the wound.

Round 1
Arodus 14, 4712
2130, 73 degrees, humid (outside)
Aurie 26/26;<<<
Shathee 24/24<<<
Doc adams 36/36<<<
Saria 31/31
Cimrodel 23/23
Molasbar 29/29;<<<
Larva -29 moderately injured


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 6/6 panache 6/6 | extracts 1st-4/4 | effects: none

Doc hustles forward to the other side of the larva, swearing under his breath. He stabs at it with his rapier.

Attack larva (rapier), flanking: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damage (piercing): 1d6 + 3 ⇒ (6) + 3 = 9


Male Sylph Unchained Rogue 3 | HP 17/24 | AC20 T17 FF 14 | F1 R9 W2 | CMD18 | Init+9 | Percep +7 | current effects:

Seeing Shathee and Saria lining up on the opposite side of the disgusting slug, he spins and moves around Doc to take full advantage of splitting the creature's attention.

Moving through threatened area at half speed.
Acrobatics: 1d20 + 12 ⇒ (10) + 12 = 22

Coming around on the other side of Doc, he plunges his sword into the creature. "Good hit, Saria! Bring it down!

Attack+Flank: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Mithral Shortsword dmg: 1d6 + 7 ⇒ (2) + 7 = 9
Sneak attack: 2d6 ⇒ (5, 3) = 8

17 damage! Let's see if we can splat this slug.


Female Human HP: 26/26 AC=19/ FF 13/ TAC 16 Saves=5/7/0 Perc=6 CMD=17 Init=5 Urban Bloodrager 1/Falcata swashbuclker1 Rage=5/6 Conditions Shard of pride

Aurie rushes in!

Falcata: 1d20 + 3 + 5 ⇒ (1) + 3 + 5 = 9
BLYAD

And fails completely!
Cursing, incidently in Abyssal, as she does so.


DM / GM / The man behind the curtain

Doc moves up and punctures the bag of vileness and then Shathee slides up beside him and punctures the thing as well. Black ooze flows from the punctures, the creature lets out a huge sigh, and maggots spill from its mouth onto the floor. In a quick moment it seems to deflate before the assembled group.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

"A most impressive effort, everyone!" Cimrôdel begins, his tone both appreciative and academic. "The coordination and precision in your movements were most effective. That creature hardly stood a chance."

He pauses for a moment, as if preparing for a lecture. "Allow me to offer a more scholarly evaluation of our results."

Cimrôdel motions toward the creature's remains, particularly the maggots now littering the floor. "The Abyssal larva—fascinating, in its own twisted way. Clearly, the creature had been a breeding ground for these maggots, an essential part of its life cycle. These maggots, while a horrific spectacle, are likely a necessary phase in the larva's natural growth. It's not unusual for certain demonic or abyssal creatures to use maggots or other vermin in this way, accelerating the decomposition of organic matter to nourish their larvae."

He crouches down slightly to get a better look at the creatures squirming about. "The maggots themselves are not just a nuisance, but likely a form of biological weaponry. As the larva deflates, they spill out and potentially carry with them the creature's vile energies. This is no random occurrence; the maggots could have been meant to overwhelm or weaken us over time, should we have engaged with the larva long enough."

After a moment, Cimrôdel stands up and surveys the group. "In any case, it seems we've handled it with remarkable efficiency. I commend your tactical approach—timely, yet with enough room for flair."

He gives a small nod of approval before continuing. "For the record, I may have spoken too soon about how electrical energy would be most effective against such creatures, but I see it was well chosen. A creature that exudes biological filth like that is bound to be susceptible to certain elemental energies, even if their resistance to typical energies is considerable."

Cimrôdel takes a step back, admiring the group's work. "In conclusion, while the maggots certainly posed an immediate threat in terms of overwhelming force, our swift response neutralized it. I think we can safely say that, for now, the worst is behind us." He offers a final appreciative glance to the party. "Well done, everyone."


Male Elf Wizard 3 | HP:29/29 | F:+4 R+5 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Molasbar will case detect magic and detect poison on the statue and the remains of the slug.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Is there a knowledge check on the statue? Cimrôdel will detect magic also.


DM / GM / The man behind the curtain

Molasbar finds that the Ranseur is magical. Upon closer inspection you even find it is made of cold iron. However, the statue has a tight grip on it.

Know History DC 25:

The statue is of Runelord Alaznist, Runelord of Wrath.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 6/6 panache 6/6 | extracts 1st-4/4 | effects: none

Knowledge (history), free inspiration: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (6) = 17


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Knowledge (history): 1d20 + 13 + 5 ⇒ (1) + 13 + 5 = 19


Male Elf Wizard 3 | HP:29/29 | F:+4 R+5 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Knowledge (history) 1d20 + 12 ⇒ (8) + 12 = 20

I guess we're destined to not know. Wisp only has a +0 on history; he doesn't have a chance to hit it.


Female Half-elf Shaman (Name-keeper) 3 | HP 31/31; AC 20, Touch 13, FF 17 | F:+3 , R:+4, W+10 | Init 5; Perception +14; Low-light vision | Spells: 1st: 2+1/4+1 2nd: 0+1/3+1 AB: 0/1

Knowledge (History): 1d20 + 10 ⇒ (13) + 10 = 23 Oof, how did we all miss that check?!

Saria looks with disgust at the ooze still dripping from her spear, and tries to shake some of it off, without the success she'd hoped for. With a shrug, she turns her attention to the ranseur the statue is holding, trying to help the others in identifying its properties.

Detect Magic as well on the ranseur

Spellcraft: 1d20 + 12 ⇒ (10) + 12 = 22


Female Human HP: 26/26 AC=19/ FF 13/ TAC 16 Saves=5/7/0 Perc=6 CMD=17 Init=5 Urban Bloodrager 1/Falcata swashbuclker1 Rage=5/6 Conditions Shard of pride

Right, I totally planned not hitting that thing so my blade doesnt get goop on it

Aurie says

Nah, who am I kidding, great job everyone but me! She continues with a smile

Huh, that redhead is so aggressively angry it is actively unattractive.


Male Sylph Unchained Rogue 3 | HP 17/24 | AC20 T17 FF 14 | F1 R9 W2 | CMD18 | Init+9 | Percep +7 | current effects:

Shathee wipes the black ichor off of his silvered blade on the base of the statue of the strange woman.

He then sees Molasbar looking intently at the weapon and sees the statue is holding on to it tightly. "Let me see if I can wiggle the ranseur free."

Disable Device(?): 1d20 + 12 ⇒ (19) + 12 = 31

Not sure what to attempt on the roll, but stealing a weapon from a statue seems like disable device may come in handy. No ranks in Knowledge history, so not even gonna try on that one.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Cimrôdel will also try and identify the weapon...

Spellcraft: 1d20 + 13 ⇒ (15) + 13 = 28 +2 to ID magic item properties


DM / GM / The man behind the curtain

Shathee works and works at the thing using a spit and a lot of elbow grease and finally wriggles the ranseur free. Cimrodel confirms it is a minor combat enchantment (it counts as magical and its damage die is increased to 2d6).


Female Half-elf Shaman (Name-keeper) 3 | HP 31/31; AC 20, Touch 13, FF 17 | F:+3 , R:+4, W+10 | Init 5; Perception +14; Low-light vision | Spells: 1st: 2+1/4+1 2nd: 0+1/3+1 AB: 0/1

"Nicely done, Shathee. Is this weapon something one of you can use? I'm neither experienced with these kinds of weapons, nor strong enough to use it effectively even if I was."

Saria looks around the room at the three doors, shrugs, and heads towards the southern one, trying to make sure it's safe.

Perception: 1d20 + 14 ⇒ (17) + 14 = 31

"Shall we press on, then? Any preferences on which way to go?"


DM / GM / The man behind the curtain

Saria hears nothing. Checking the other doors for sound Saria hears nothing either. Working alongside her, Shathee finds no traps or locks on any of the doors.


Female Half-elf Shaman (Name-keeper) 3 | HP 31/31; AC 20, Touch 13, FF 17 | F:+3 , R:+4, W+10 | Init 5; Perception +14; Low-light vision | Spells: 1st: 2+1/4+1 2nd: 0+1/3+1 AB: 0/1

choice: 1d3 ⇒ 2

After she and Shathee do what they can to ensure all the doors are apparently safe, Saria ponders their choice for a moment, shrugs, and moves back to the southern one. She opens and looks through it, her spear at the ready just in case there's something dangerous on the other side.

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