| GM Tribute |
When Sigvald transforms and rages, the elf reflexively draws a knife as Emerald pulls her hands back ready to manipulate them. Malin drops his mug on the floor and turns white. The entire tavern seems to quiet down as the scene unfolds, the transformation is extremely sudden and scary.
Malin speaks to Emerald in a tremoring voice "Put your wand on the table." She reluctantly complies.
He turns to Sigvald and says "Pay what you think is a fair price for it."
He sends a driver to collect the rest of your requested purchases.
Jasper puts his knife away and looks to Emerald speaking in a lilting language.
Map of the area is 50 gp
| GM Tribute |
Later in the evening as the tavern gets more crowded, the crowd calls for Emerald. Instead, the elf jumps up on the bar and introduces himself as Jasper. He turns to Emerald and says: "Play that song I wrote for you after we met."
He seems to be singing to her to impress her, but as she masterfully streams the lyre she seems unimpressed. After he is done, Emerald jumps up on the bar to play her own song that she sings to him. It is obvious that he broke her heart at some time.
Sergeant Krayquer enters to remind everyone the caravan will be loaded at first light and leave shortly after.
| Sigvald Urfheddr |
Sigvald has no interest in making an enemy out of emerald, and scrounges together the fair 750 gold from his party, after having someone have a lookover about the number of charges
spellcraft: 1d20 + 4 ⇒ (9) + 4 = 13
Sigvald joins in the singing.
Battletech mercenaries song
"I fight my enemies, because thats what Im paid to do
I never hesitate to act or even think it through
Id retire any day but I spend to much on swords and whores
I aint gonna strike no more!"
Refrain:
Gory Glory
what a hellofaway to die
Gory Glory
I just hope I can get by
Gory Glory
I just wished theyd pay me more
I Guess Ill strike once more!
The people that were fighting
are them Chellish through and through
I ask for reinforcements
but they said "that would be you"
Ill wait for them to sue themselfs
Thats what Im praying for
I aint gonna strike no more!"
Refrain:
--
My Greataxe it is broken
and our War-Skalds Jaw is gone
the other day I saw then turn
my Best friend into ham
For dinner I shall eat some thing
Found on a dungeon floor
I might not strike once more!
Refrain:
--
I got all kinds of blessings
and my armor's fully blinged
I like to throw my axe at them
Just to hear my own ears ring
Every single raid I swear it is
My last big score
But I know that Ill strike some more!
Refrain:
--
My family is buried
and my hometown is ablaze
I do not see the irony
as one more town I raze
I lost sight of all revegene creeds
and the oaths I swore
I just wanna strike some more!
Altered refrain:
Gory Glory
what a hellofaway to die
Gory Glory
I am blessed to be alive
Gory Glory
Lets all fight another war
Lets all just raid once more!
The client didnt tell us
what we would be fighting for
All I know for certain is
That I wont die from "poor"
In another words Im just
another f~!~ing dog for war
Ill gladly strike once more!
Altered refrain:
--
Never trust the Chellish
Or anything they say
They always stab you in the back
Just to get their way!
The only thing thats worse is their
SHIT SUBSTANDARD PAY
I guess Ill strike once more!
| Elfriede Vass |
Spellcraft: 1d20 + 7 ⇒ (6) + 7 = 13
"Let me see that. Elfriede grabs the wand from Sigvald, stares at it doubtfully, then tosses it back to the half-orc. "It could be what we want, but I'm not sure. I guess we're stuck with it, though. Nowhere else to buy a wand here."
She stalks off before the singing can get to be too much, ignoring that her shift at the Behir and Beholder isn't over yet. Instead, she shuts the door to the tiny room she rents from the tavern, tosses the empty bag that once held a fortune to the side, and stares at it. That was supposed to be the run-away fund. For emergencies. And now it's gone, and I have another animal to take care of. The opposite of what I need right now.
Elfriede packs the saddlebag she purchased quickly, shoving only the essentials into it, all the while feeling a prickling on her neck. Something's wrong about all this. Something she should be seeing. It's right in front of her, but who's the problem? Or what? Eventually, she gets to sleep, her dreams plagued by a hideous crone who laughs and chases after her.
| Brightberry |
Once the singing starts, Brightberry can think of nothing to do but sit there awkwardly. Well, more awkwardly. He's not drinking with the others, he does not eat with the others, and he doesn't quite get the music. Blessedly, it ends and the dilemma of the wand comes to a conclusion. Maybe.
Brightberry
Spellcraft: 1d20 + 3 ⇒ (3) + 3 = 6
Refleaf
Spellcraft: 1d20 + 0 ⇒ (3) + 0 = 3
The two leshies look at one another and give non-committal shrugs.
I can't even aid with those rolls.
After receiving, hopefully, a wand of healing, Brightberry will approach Jasper. After standing there for a few moments, Jasper may notice him.
"Hi. You came with a sack of gold like us, so I guess we will all be working together. We are chipping in 125 gold for this wand so we can be healed. I'll let no persons die.". Brightberry holds out a little hand.
| Saoirse Oparaeal |
Sauntering up to the table, Saorise gives Elfriede a look as she rudely snatches the wand, before tossing it back on the table. Picking it up she studies it carefully, running a fingertip along it's length as she looks at the runes etched on it.
"Aye, this'll do the job. A solid wand 'o healin'"
Spellcraft: 1d20 + 6 ⇒ (17) + 6 = 23
-------
When the singing starts, she can’t resist, hopping up on the bar after Sigvald finishes to begin a rousing performance that encourages the tavern’s participants to get involved, clapping, stomping and singing along, as she forgoes her lute.
A popular song in rural taverns, the subject…sung from the point of view of a witch, brings a smile to her lips, and the bard can’t help giving the scowling Sergeant a wink as he comes in to tell them of the morning departure, fully aware that it was likely to only make him more prickly.
| Remismun "Remis" Mandruleanu |
“Someone remind me to ask permission to jot down those two songs,” Remis said to no one once Jasper and Emerald had finished their performances.
Remis accepted the sword from the Captain, doing little to hide the confusion showing on his brow. “Y-yes, sir! Um, Grace and glory, sir.” Remis thumbed the swan before fastening the weapon to his belt.
Why would he give this to me? Surely, one of the others is better trained for such a blade? Remis thought. But with Sigvald and Saorise adding their own songs to the affair, his attention was pulled away from the interaction. When his new party members finished, Remis offered genuine applause.
“You know, in the stories, the night of festivities always comes right before…” Remis hesitated and altered his sentence “right before a grand adventure!”
’Right before disaster strikes’ is what you meant to say, he thought.
For the briefest of moments, his smile wavered but he let himself be distracted from the thought by Brightberry’s words to Jasper.
“No worries, I’m more than happy to chip in a little extra. Say, 200? That would cut your contribution down significantly.” Remis began counting out the coins, “Money comes and goes but life, well, unless you have a significant amount of money or the favor of the gods. He chuckled at his own little joke.
| GM Tribute |
As the evening sun sets in the tavern after an evening meal of generous proportions, the leader of the merchants sighs and waves Emerald over. The half elven female sits down and steeples her hands together.
"We have a tough month haul ahead of us. We may look back on tonight and appreciate shelter and food like this."
Jasper smiles as he drinks up and finishes a whole chicken.
Malin adds: "We will leave at first light. I am turning in."
Jasper bids his goodbye to the lady and promises to see her in the morning. As Malin takes one final drink from his tankard, he sees the bill for dinner and drinks under his tankard. He looks at it in surprise.
Jasper slipped something under Malin's tankard
You awake early to make it to the stables where the wagons are getting outfitted. The three large wagons are each being hooked to a pair of strong horses. Each carries a rough looking teamster and one of the merchants. The three wagons are being loaded with a variety of goods and boxes by Abadar soldiers.
The rutted and ill-used road to the east beckons.
| GM Tribute |
As you look around the keep, you notice in the tavern is a board with posters. One such poster is very recent and reads.
Warning to all travellers: The orc warband the Bloody Claw has been increasing its activity along the Sellen River. All travelers are advised to avoid any travel south.
| GM Tribute |
The three wagons are very tall and each pulled by four horses. There is much room in the back for passengers and gear to be stowed. Jasper, Emerald and Malin each sit up front with a burly teamster that seems capable of pulling a wagon or driving a wagon. They are loaded and lined up in single file.
A troop of ten Taldan medium cavalry approach and salute Malin. The leader speaks after lowering his visor and exposing his noble beard.
"We will be escorting you for a day. Our patrol coincides with your route."
Camping for the night, a roaring fire and a large field kitchen is set up. A roast pig is cooked stuffed with flavorful nuts as Emerald supervisors two teamsters as they turn the pig.
The cavalrymen share some of the pig and continue their patrol eager to get free of the caravan. The Taldans salute and depart, having said no more than ten words between them.
Emerald takes out a thin flute, and begins to play a haunting melody as the teamsters clean up after the evening meal. The ride on the wagons has been quite comfortable, and their are actually well made springs to keep the wagon ride from being bouncy.
Malin jokes as he gestures with a sweeping arm movement to the group naturally gathered around the fire. "This is where we bond and cry and form a lasting friendship over emotional stories of our lives. Or not." He laughs with a deep baritone laugh.
| Sigvald Urfheddr |
profession merc a%!%@~# untrained: 1d20 + 0 ⇒ (10) + 0 = 10
Interesting, who is chief reaversplit? Unprofessional to not order a new "hiree" to destroy the missive, likely meaning the seargent is working hand in claw with the orcs. What is certain is that there may be ways to use the Orc vs Lizard situation to our advantadge...
He pauses
There are 3 camps so to speak, us, the orcs, the lizards. Whoever fights last, will last last.
He pauses once more
And who can I actually trust on this venture, other then maybe myself?
perform comedy: 1d20 + 1 ⇒ (14) + 1 = 15
Well, among my people its customary to ask for your best kill as introductions, but in practice that just starts the old fight on whose kill is better, so how about some jokes?
So, Ragnar the Bloodrager and Emmet the Wizzard walk over a bridge of the Sellen in Nerosyan. He pauses, as he stands up and phantomimes Emmet the wizards odds gait, which looks pretty funny if a guy who looks like Sigvald does it.
Suddenly Emmets varisian looking glasses drop into the Sellen! Sigvald says that, and phantomimes this little "catastrophe"
"F%&&!" Shouts Emmet Sigvald retells the joke. "I can see f!$@ all without my glasses and they just fell into the Ocean of Ishiar!" Emmet says angrily, to which Ragnar answers : "Ocean of Ishiar? Dude we are in Nerosyan!" Sigvald pauses, preparing for the punchline
"Nerosyan?" Emmet says, "I f+$#ing told you I can see f##% all without my glasses!"
| Brightberry |
Brightberry Perception #1: 1d20 + 8 ⇒ (2) + 8 = 10
Redleaf Perception #1: 1d20 + 3 ⇒ (3) + 3 = 6
Brightberry Perception #2: 1d20 + 8 ⇒ (1) + 8 = 9
Redleaf Perception #2: 1d20 + 3 ⇒ (2) + 3 = 5
We notice NOTHING! lol.
Last night
Brightberry will collect the gold from all contributors, scowling at Jasper. "The healing wand will remember this." and present 750 gold to Malin. There happens to be a bit left over, which Brightberry puts in Redleaf's back. After securing the wand to his person, with a tendril of live ivy, he will approach Sigvald.
"After we come back, Brightberry will return gold evenly to those who gave. That was a smart thought." He smiles cherrily at the half-orc and moves on. After Malin announces that he is turning in, Brightberry will look to Redleaf, who shrugs and they both exit the tavern. Once outside, they lean against an outside wall and become part of the vegetation.
Morning
The plantfolk will fall in quietly with the group. Brightberry leading his new doggy. After mounting up, Brightberry speaks to Redleaf.
Redleaf does not respond, but trundles up the rear of one of the wagons and sits with his feet(?) hanging off the back.
That night at camp
Following Sigvald's performance, which Brightberry understood, He makes a rustling sound that may have been laughter. His human creator wore glasses and said such things all the time. Brightberry then moves to the center of the group and says, "Hi! My name is..." He then scrunches up his body as if he is in pain for a moment and then bright red berries pop out of his vines, all over his body. He selects a few of these to pass out to his companions and moves back to the rear of the group again.
Goodberries
| Elfriede Vass |
Elfriede can't make those Perceptions. Not even going to bother.
Elfriede tenses at first when the cavalry show up, then relaxes astride Horse the horse when she realizes they're not threats to the caravan. She stares at Sigvald for a moment, not following his joke. "I don't have a best kill. Not that I know of. Iswixel was a small town, and there wasn't a call for killing in Restov..."
I'd have done it, though, if he hadn't left.
"People didn't like me much in either place, but they didn't need to die for it. The Vass family wasn't much for keeping their kids safe, and small villages aren't too understanding of differences." She subconsciously adjusts her eyepatch as she talks.
| GM Tribute |
There is no activity the first night, and the caravan duty seems to pass in a blur of good meals, improving spring weather, and little activity on the road. The party continues the journey to Morsten and makes great time, cutting the seven day trip to six and coasting into the town of Morsten as night is falling. Heading straight for an inn and stable, you have the opportunity to sleep in comfortable beds with a roof rather than outside. Unfortunately you don't get to experience much of the town as you are out the other side of the town at first light.
Malin mentions his delight in the pace of the trip, and hopes to make Fort Belvor in eight days--the next stop on the journey. This trip skirts the river border between controlled territory on the west bank and the wild east bank. You are wound tightly as the river boundary seems not so secure at times, especially when you observe orc tribes moving on the other side of the river at times.
It is the eighth day out of Morsten (the fourteenth day out of Greatwall) and sleeping outside and traveling in light rain of the last few days hasn't been pleasant. When Emerald's wagon throws a wheel and it takes four hours for the teamsters to fix it, Malik curses and drives the group even faster. He hopes to reach Fort Belvor by nightfall, but seems resigned to some night travel.
Tensions run high as dusk begins to fall, and you plainly see fires burning in the distance on the eastern side. Then you realize that one of the fires isn't from across the river, but on the winding trail up ahead. When the trail straightens out, the source of the fire comes into view; a burning wagon, on its side in the middle of the road, part of an ambushed three-wagon train like yours.
You see that the middle of the three wagons lays overturned and virtually demolished on the road. To the right lies the charred wagon still smoldering. To the left stands a third wagon, apparently undamaged but awash with blood. Large spots of blood also dot the surrounding area, but you see no sign of the bodies anywhere. Cargo from the three wagons lies ransacked and scattered across the roadway, but little appears taken. You note numerous arrows lying among the cargo, several charred near the arrowheads.
A close examination of the caravan reveals it has been picked clean very recently and six bodies are discovered: three teamsters, two merchants, and an elf that looks remarkably like Jasper. There are bloody handprints left behind and bloody claw marks in the bodies and nearby vegetation.
The merchants insist on burying the bodies and saying some words over them. Time to place yourself on the combat map by cutting and pasting your tokens on the map
Two idols resembling a rat on a piece of driftwood are found.
| Tibold Crenshaw |
Tibold barely remembers the last several days. Something about all the music triggered some formula ideas he had already been contemplating, and he got so lost up in working out the angles, he found himself suddenly snapped back to the reality of the journey's peril when a burning wagon suddenly appears in the view.
Tibold blinks at the blood on the intact wagon, the light rain starting to cause red rivulets to drip down to the ground.
"Wait, what," the alchemist says aloud, the shock making him compartmentalize his reactions and face them one at a time. "When did it start raining??"
Tibold pulls on the reins of Cucurbit and Lute, the two donkeys pulling the light covered wagon he'd purchased in Greatwall. His mare Alembic's reins were hitched to one of the wagon's back posts, and she nickered as the wagon came to halt and the scent of blood reached her great nostrils.
Tibold looks around nervously, one hand resting on the crossbow next to him while his other starts tapping on the long coat he wears which was filled with different pouches and vials.
| Sigvald Urfheddr |
Mr. Malin, a word Sigvald approaches the caravan master
Whipsering he speaks:
Bloody claw prints mean it was likely the bloody claws, vicious a!&~#%+s. But not too vicious to not have spies in greatwall and be aware of our itinerary.
Orcs can see in the night, as can I. The most advantadgeous time and place of attack for them is at night. I suggest the following things. First, 3 people at watch minimum, second, an alarm system, third, if you go to sleep, you sleep next to your weapons. Do we have any spare clothes or armors? We could make decoys, stuff the armors with fabric, bind a helmet to them, and have them be "laying around" at night. If we get attacked, this will save lives, if we dont get attacked, we can just remove the clothing later.
He pauses
I am absolutely fine with you claiming this was your idea by the way, just get me a drink later if its implemented.
He then draws his bardiche and stands guard during the funeral.
| GM Tribute |
Edoom and Maria stop the group to collect 10 doses of dew of linary and then later 10 doses of ginger extract in the early days of the journey. Jasper is noticeably upset at the death of what looks to be his twin.
Tibold considers the alchemical power in the dead bodies, and reflects on the customs that are against using this valuable resource.
| Remismun "Remis" Mandruleanu |
2 Perception: 1d20 + 7 ⇒ (15) + 7 = 22 There was small chance
It took a little bit of coaxing - Wynston had not carried a rider in a while - but eventually the horse came around to having Remis on his back. The first mile-or-so was marked by the repeated “Whoa, boy,” and the occasional “Wynston, it’s okay.”
Much of Remis’ time was spent sketching out the landscape and making rough maps that could be refined once the caravan had reached its destination. Once the rain hit, Remis resigned himself to simply remarking on the sights, naming the various kinds of trees or birds.
At night, he huddled with Ava which meant days of wet dog smell lingering on Remis.
Remis trotted up on Wynston to get a better look at the overturned wagons but dismounted upon seeing the bodies uncovered. “Oh…oh no,” he muttered. He spied SIgvald readying his hefty poleaxe and reached for the hilt of his own blade, hand momentarily pausing on the dueling sword moving to, and drawing, his rapier from its sheath.
“Do you believe that the culprits have lingered in anticipation, Sigvald?”
| Brightberry |
In the early days of the journey, Brightberry would like to use the spell "Call Plant" to try to find a tsallgrend. It's a plant creature, so not sure if I could alter it to fit my need.
The forest may be able to tell me what happened.
If we have time to explore...
Brightberry to Redleaf
The two plant creatures, sticking to the side of the road, will ask that very question of the vegetation if time allows.
| Sigvald Urfheddr |
Hmm, if I was the raider? I wouldnt be attacking right here, but I would have a scout group hidden, that would use this to take stock of our numbers, get a guess on our morals and perhaps capabilities. Armaments, possibly number of spell casters etc. you observe more from a funeral then from just watching a caravan. Sigvald answered Remis.
He pauses thinking a bit before whispering to Remis
Assuming we are getting watched, I have a plan. If I would be raiding, most important information is figure out who the fancy magic bois are, and then boink these first in an actual roit ambush. So, I need to actual fancy magic boi to help me pretending to be a fancy magic boi, making possible attackers go for me, and not our actual magic people. I killed a Schir so I can take some bullshit.
He pauses
We once found a fancy Wizard hat, and I wrote the word "Sauceerror" in Abyssal on it, and the biggest guy in the unit wore it as a lark. It actually worked a couple of times. In particular, we figured out a Baphometan infiltrator who shouldnt be able to read Abyssal according to his fake persona, but who burst out laughing seeing the hat.
| Elfriede Vass |
Elfriede slips off Horse, landing poorly and stumbling a bit. "If there's enemies out there, I'm not getting caught on some panicky animal." When she's recovered, she stands near one of the middle wagons and glares out into the woods, then kicks at one of the driftwood idols.
Your mother wouldn't have had any trouble with this. She'd have just - no, we're not solving problems her way. Not if there's another option. Elfriede stretches her arms, hands, and fingers, popping each knuckle and wriggling her fingers around to make sure she's ready for magic if needed.
| GM Tribute |
As the group discussed funeral arrangements, Sigvald spotted an orc slipping out from a woodland trail as the plants began talking to other plants.
INITIATIVE
Remis: 1d20 + 1 ⇒ (7) + 1 = 8
Saoirse: 1d20 + 3 ⇒ (8) + 3 = 11
Tibold: 1d20 + 3 ⇒ (10) + 3 = 13
Bberry: 1d20 + 3 ⇒ (7) + 3 = 10
Elfriede: 1d20 + 3 ⇒ (11) + 3 = 14
Sigvald: 1d20 + 1 ⇒ (19) + 1 = 20
ENEMY: 1d20 + 1 ⇒ (9) + 1 = 10
ORDER OF ACTION
Sigvald surprise action
ALL BUT Remis
ENEMY
PARTY
| Saoirse Oparaeal |
Pulling up on her new horse, Imogen, Saorise draws her rapier as she dismounts, ignoring the light rain, and quietly studies the site of the massacre.
"Hmm... Worshippers of Hanspur." she says, noting the idols. "I suppose there wasn't enough water to drown the poor sods."
Knowledge Local: 1d20 + 4 ⇒ (9) + 4 = 13
Knowledge Religion: 1d20 + 4 ⇒ (9) + 4 = 13
| Sigvald Urfheddr |
Surprise round:
Enemy spotted
I am not seeing the enemies yet
Pilum: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3
That was a ranging shot guys! Sigvald snarls has his thrown spear sails far above the enemies head.
Free action, move bardiche to 2 handed to get AoOs
Actual round:
Free action: Bloodrage
Free action: grip bardiche in one hand
Move action: Draw Pila in free hand, also move, I dont see enemies yet so I cant tell where exactly
Standard action: Throw Pila
Free action: Grip bardiche in 2 hands
Pilum try 2: 1d20 + 1 + 1 ⇒ (15) + 1 + 1 = 17
damage: 1d8 + 5 ⇒ (7) + 5 = 12
Alright you gits, you got a loicence for raidin? Nope, THEN SOD OFF THE ORCHESTRA IS IN THE HOUSE
The Mercenary snarls, unleashing his rage, moveing to interpose himself between the caravan and the raiders, and sends another heavy throwing spear flying, before assuming a ready stance, eager to strike an incoming foe or 2 down.
Yep, Imma stop ranging and start roigin! He grins.
Current AC is 2 lower, fort and hp 2 higher then in statline
bardiche AoO1: 1d20 + 1 + 4 ⇒ (14) + 1 + 4 = 19
damage: 1d10 + 7 ⇒ (6) + 7 = 13
bardiche AoO2: 1d20 + 1 + 4 ⇒ (12) + 1 + 4 = 17
damage: 1d10 + 7 ⇒ (7) + 7 = 14
I hope some morons try to charge him, 2 AoOs because of combat reflexes
| Brightberry |
Thinking that the orc is at the rear of the party, Brighterry turns his attention that direction.
Poor orc. What if he's not one of the Blood Claws? Teehee. Just an orc out for a stroll, when the crazy caravan attacks!
Not knowing if this is a scout, or the first of many to approach, Brightberry will ready an action.
If the lone orc advances or retreats/ or more orcs join him, Brightberry will cover the area behind the caravan with entanglement.
Redleaf hefts his spear and looks for more orcs.
| GM Tribute |
As the alarm is sounded, Jasper hoists his body double on his shoulder. Malin looks to Emerald, who orders, "Prepare the wagons to move out at my order!! Jasper and Malin, mount up now!!"
The trio leave the other two bodies under the shade of the trees and rush to the wagons. "There will be many more!!" Emerald screams.
NPC actions
| Tibold Crenshaw |
Since I never quite got Tibold on the map outside of the wagon, let's say this happened to explain why he's in the wagon now.
As Sigvald sounds the alarm, Tibold's immediate concern is for his lab and ingredients. He practically flies across the ground from where he had been hanging in the back of the funeral services and leaps up into the wagon seat.
Quickly gathering up the reins, he calls out to his donkeys to move as close to the wagon train as possible, so and Alembic are not alone when the fighting begins. No fancy moves or anything complex. Literally just a "Hyahh!" to get them moving until Tibold's wagon is right up next to the other wagons.
"Hey, you!" Tibold calls to one of the wagon train's porters. "Make sure one of your lot remembers my lab when you run off. I'm off to fight on the front lines now!"
Diplomacy: 1d20 - 1 ⇒ (3) - 1 = 2
The burly lady gives Tibold a withering look and replies. "Sure thing, bucko," in such a way Tibold was certain she didn't mean a word of it. He had a sudden memory of being approached by this waggoneer for a tonic related to cramps a night or two ago. He'd be deep in his thoughts about ways he could improve a mutagenic tonic at the time...hmmm.
As he descended the wagon, Tibold had the sneaking suspicion what he had made for her probably hadn't been what she requested...
| Elfriede Vass |
Elfriede finishes her stretches in a hurry, then starts muttering under her breath and staring off into the woods toward where the half-orc threw his spear.
Readied Action: Cast Evil Eye hex at the first enemy to get within 30 feet. Will DC 14 save, -2 to AC.
| Saoirse Oparaeal |
Hearing Emerald's warning, Saorise sheathes her rapier, instead drawing her loaded crossbow from across her back, keeping a keen eye out for other ambushers.
| GM Tribute |
As the teamsters get the wagons ready to depart, Jasper jumps in the rear wagon, Emerald the second one, and Malin huffs and puffs as he runs to the lead wagon. A burst of drumbeats comes from the woods to the right playing a martial tune and marching sounds can be heard from the woods to the right of the rear wagons and blood curdling orcish war cries. From the woods nears the right of the lead wagon orcs emerge with javelins in had ready to throw at an opportune moment. Further up the road, archers emerge and fire at the lead wagon, three out of four arrows hit and explode in a burst Tibold confirms is alchemical flame setting the right of the lead wagon on fire. Near the squad of archers, another four emerge with falchions and are itching to charge into battle. You notice they seem to waiting for something. Sigvard and those of you that know orcish tactics know the visible orcs are short of the typical five squad warband with support troops such as scouts.
The closest orc gets the eye and is not happy. save: 1d20 ⇒ 9
The scout takes a shot at the alchemist as he moves across the road with a javelin, but the range appears to be too much. javelin: 1d20 + 2 ⇒ (20) + 2 = 22
Emerald orders the wagons to cut left into the forest. Jasper pushes the teamster to the right seat so he can control the alchemical cart and takes the reins. "I wanted my bow in this fight, but this wagon seems valuable. Tell house Labeda I was willing to die for the Swan."
PARTY TO GO IN ANY ORDER
| Remismun "Remis" Mandruleanu |
"This is far more than I was anticipating!" Remis sputtered. He spared a glance over his shoulder at the flames that had erupted behind him.
The half-elf took a step back and down one of his concoctions.
5' Step, Standard action to drink Shield extract. +4 shield bonus to AC
10/10
| Brightberry |
Orcs appeared in front of the train instead of behind with the lone orc, so I'm supposing my held action did not go through? Should have worded it differently.
Turning his attention to the front and right of the group, Brightberry causes the forest to erupt in tendrils around the orcs.
I'd like to place the entanglement so that it entraps the orcs, but not our people. It's 40' radius. Please adjust if I got the size wrong, can't see the squares very well. Any of the vegetation thorny by chance? lol.
Entangle
DC 15 reflex
Brightberry will hop off of Rocky and command him to 'deliver' himself to Redleaf. Redleaf will mount up.
"That should slow them. Maybe. Pick them off from cover."
| Saoirse Oparaeal |
coming around the side of the burning cart, Saorise locks eyes on the nearest orc, belting out a wild ululating chant that sends a chill up the enemy's spine.
Cast Cause Fear. DC 14 Will save or frightened (Flee if possible, -2 att/saves/checks). If the subject succeeds on a Will save, it is shaken for 1 round
| Sigvald Urfheddr |
Pansies, you using bows! Gorrum laughs at your noodly arms! Axes are proper and mine got rech!!
profession mercenary, do we get a f!$+ing forsest fire because of this?: 1d20 - 1 ⇒ (4) - 1 = 3
Good thinking, restrain their fighty boys, smesh them shooty boys!
bardiche : 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
crit confirm: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
damage: 1d10 + 7 ⇒ (3) + 7 = 10
damage crit: 1d10 + 7 ⇒ (6) + 7 = 13
Sigval rushes an archer to his south, likely bisecting him with a massive swing of his bardiche.
Your Blood for the Lord, your Skulls for the Lady!
bardiche : 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
damage: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
bardiche : 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
damage: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
| Tibold Crenshaw |
The previous post was meant to be whenever Tibold's action came up, so he's all done until next round.
Tibold gulps as a javelin sails past his general direction. "Ugh, why couldn't this 1000 gold have just come easy?" he mutters more loudly than he intends.
| Elfriede Vass |
Elfriede continues to stare as she moves forward next to the tree person, this time focusing on one of of the orcs fighting Sigvald.
I've highlighted my current target in Blue, giving him the same Evil Eye w/ DC 14 save, -2 AC for the round on pass, -2 AC for 3 rounds on fail. By the way, how do you want to handle my drawback, given that we've been in daylight for a while?
| GM Tribute |
The sunlight was something Elfriede had adjusted too, it was now unpleasant but not overly so. The orcs, however, seemed to be reluctant to attempt to leave the cover of the dense forest. As the casters began to start magic, Malin and Sigvald rushed into help by engaging the two orcs with javelins.
They threw both at the overweight merchant charging them. A magic shield of force appeared around Remis.
The merchant takes the two javelin throws hard to the gut, the javelins piercing his chain shirt. "That magic better be good."
The hex weakens the orc in the woods and Sigvald splits him in two despite the cover. The drumming sound from the forest continues and seems to inspire the orcs.
Then the forest itself erupted grabbing 6 of the eight orcs and holding them fast. Two use their immense strength to free themselves and get to the road. They blink in disgust at the bright sun. Two helplessly struggle as the trees hold them tight.
| GM Tribute |
Emerald manages to sing as the three wagons advance up the road, and her song is inspiring. +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Two orcs advance on Sigvald with cover drawing falchions, and the orc archer he insulted fires at him with a nasty arrow. The shielded elf has some javelins thrown at him.
A horrible, lucky swing from a falchion hits Sigvald in an upper leg artery, and bright red blood is seen.
20 damage total
All javelins bounce off the magic shield of the elf as the scout takes another shot at the alchemist and misses. Malin staggers from the two javelins that hit him, but he is made of sturdy stuff. The orc that is curesed tries to grab the witch from the woods, and he manages to get a hold of her. Emerald says "I don't have my wand anymore--I guess you guys got Sigvald??" Elfriede and adjacent orc have grappled condition
PARTY UP
| Saoirse Oparaeal |
Any response to the Cause fear spell?
| Sigvald Urfheddr |
I was 10 feet away from any orc, other then the one I split start of turn. They would provoke as they move into range, triggering my AoOs, which I posted, in a spoiler. I do have reach with the Bardiche. I did alter my movement after being informed that these arent the ranged orcs.
Reminder:
AoOs:
bardiche AoO1: 1d20 + 1 + 4 ⇒ (14) + 1 + 4 = 19
damage: 1d10 + 7 ⇒ (6) + 7 = 13
bardiche AoO2: 1d20 + 1 + 4 ⇒ (12) + 1 + 4 = 17
damage: 1d10 + 7 ⇒ (7) + 7 = 14
I am hoping that puts them down before they put me down. (I would be dying at -8).
| Brightberry |
Seeing Sigvald go down, hard, Brightberry hot-steps it between the wagons, with the intention of slipping under the horses and try to get the big guy back up. Or at least keep him from bleeding out.
I need to hurry and put that wagon out. Only I can prevent forest fires!
Redleaf
Finding a bit of bravery at being mounted upon such a ferocious beast! dog Redleaf urges him to move forward and help repel the invaders.
Firing off a seedpod at the orc to the left, Redleaf moves the dog forward to bite at the same orc that is closest to the wagon. assuming the blue outlined one is down.
seedpod touch attack: 1d20 + 2 ⇒ (11) + 2 = 13
1 pt of damage DC11 fort or deafened for 1 round.
bite: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d6 + 3 ⇒ (3) + 3 = 6
trip: 1d20 + 3 ⇒ (9) + 3 = 12
| Remismun "Remis" Mandruleanu |
Remis could feel the fear and panic starting to bubble in the pit of his stomach as the point of multiple javelins struck his barrier. The sight of Sigvald dropping to the ground snapped Remis back to focus. No, not like this! he thought.
Rapier in hand, Remis took a step closer to Sigvald and prepared to strike at any orc who dared come close.
5’ step. Standard to ready an attack against the first enemy who comes within reach
Rapier: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d6 ⇒ 1 His heart is in the right place at least, muscles not so much.
| Saoirse Oparaeal |
Did we ever settle on who's holding the wand?
| Tibold Crenshaw |
Tibold hears Alembic whinny as another thrown javelin clatters against the wagon's side before falling to the ground. What is he aiming at? I thought it was me, but... Tibold's thoughts are interrupted when an orc surges forward to get a hold of the tavern server's clothes.
Ugh, why couldn't this have been easier. He hefts one of his short spears and does his best not hit the woman with brown hair being accosted by the brigand.
Save the witch!: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Edit: Crit confirm: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Edit: Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Tibold's jaw almost lands in the dirt when the spear connects so solidly. "Rova's teat!" he curses using a shortened name for the Rough Beast its followers did not appreciate. He snaps out of his surprise and draws his hand sickle for gathering ingredients in the wilderness. It should hopefully be enough to finish off the menace if the woman isn't able to break free.
| Sigvald Urfheddr |
dying -8 hp dc 18: 1d20 + 6 ⇒ (8) + 6 = 14 Dead in 3 turns. Next DC 19.
I do actually make the DC 19 check on a 13+ because my fort save is the highest it can plausibly be at level 1, odds arent great though
The Half Orc keeps bleeding out.
| Saoirse Oparaeal |
A wagon was on fire, one of the bastards had a hold of that Elfriede woman, and the bloody biggest one of them all was just dropped in seconds.
"Gods dammit, I'm not dyin' here!" she mutters, choking down the terror and stepping around the side of the burning wagon to fire a shot at the orc standing over Sigvald's body.
Light Crossbow/Inspired: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Piercing/Inspired: 1d8 + 1 ⇒ (6) + 1 = 7
| GM Tribute |
Jasper moves up and chooses the large of two beads from a bracelet on his wrist and throws it in the middle of the orcs. A huge explosion erupts in a twenty foot radius and engulfs the mass of orcs.
They are not instantly incinerated, but they are all staggered and charred badly. Bleeding they attempt to run down the road away from the wagon, but the small vegetation trying to grab them in the road slows them down.
He mentions to the druid "I think you made them all bunch up there, that really helped."
The fire in the road burns out fairly quickly, but the forest begins to catch fire.