1E pathfinder Kingmaker Book 0 — Intrigue on the East Sellen River “We are not the good guys.” (Inactive)

Game Master Chainmail

A prelude to potential Kingmaker campaign where characters experience a harrowing journey into the wild river kingdoms. Who can be trusted when trade and coin are the primary motivation for keeping the East Sellen river safe. In this chaotic time for Brevoy, are there internal forces at work that threaten House Lebeda's trading empire? It is 15 Phar 4710
Area map with Greatwall
25 pt buy, average wealth, no 3 party, max hp per level, bonus trait w/ drawback, one campaign trait, consult Player’s guide, 7 min/ 18 max before racials, 1 background skill/ level (3 if rogue) current mythic level 1
Link to mythic
Mine Map
Link to Cragson Mine map
INITIATIVE
[dice=Remis]1d20+1[/dice]
[dice=Saoirse]1d20+3[/dice]
[dice=Tibold]1d20+3[/dice]
[dice=Bberry]1d20+3[/dice]
[dice=Edoom]1d20+4[/dice]
[dice=Sigvald]1d20+1[/dice]
[dice=ENEMY]1d20+1[/dice]


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Male Half Orc HP27/27 AC14/13/9F/R/W8/3/1 or 3 CMB 6 CMD17 Init1 Perc4 Abyssal Bloodrager ressources Rage rounds5/6

survival 1: 1d20 + 3 ⇒ (16) + 3 = 19

survival 3: 1d20 + 3 ⇒ (19) + 3 = 22
Hehe, the guys have no idea about fieldcraft!


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

"Might be best to try to get into the office first. Maybe one or two of us that are better at stealth." Saoirse suggests.


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Spot 1, Survival, Aid Another=Sigvald: 1d20 + 4 ⇒ (11) + 4 = 15

Tibold points out a broken twig Sigvald appears to miss the first time they almost lose Tertuccio’s trail.

That should get us to 20 on all Spots, yes?


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

Knowledge Local: 1d20 + 5 ⇒ (9) + 5 = 14

"So I'm thinkin' a couple of us slip in there and check it out while thee other's keep watch, and delay those brutes should they come back this way." Saoirse says, taking in the situation.


M NG Half-Elf (human, elf) Investigator (Cartographer) 2 Mythic Trickster 1 HP: 24/24 | AC: 16, T: 13, FF: 13) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4 (+6 vs enchantment spells & effects) | Init: +3| low-light vision; Perc: +7(+8 to locate traps) Speed 30| Inspiration Pool 4/4 +1d6 | Active conditions: None

k. Local: 1d20 + 7 ⇒ (15) + 7 = 22 Inspiration: 1d6 ⇒ 6
Total 28

"I recognize this area from a map I studied, though I cannot quite recall the name. But the surrounding area. The geography. I am certain," Remis said. " This mine produced coal for close to one hundred years, then when it was nearly depleted it suffered a cave in. If they have managed to clear it, then the orcs have been here for quite some time."

Remis glanced to Saoirse, "I am not to keen on facing one of those large orcs in an open area again. If we are splitting up, I would much rather be among the infiltration team." He spoke the words in that "I'm joking but not joking" sort of way.


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

"I can be very stealthy when required, and my skill at dealing with threats from a distance might be helpful. Which group would you like me to join"?

Sorry guys. Still trying to figure out what's going on, and Edoom's place here...


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

"No, no. We stick together. Kinda. Saoirse, and Edoom was it? Yes, you two sneak into the office building and check it out. We will wait outside here to help or intercept oncoming orcs. Perhaps we hide while we wait?"

Brightberry and Redleaf will become part of the landscape if this path is agreed upon. Plantshape.


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

Saoirse considers for a moment, looking at he companions While she definitely trusted Remis to have her back, having fought alongside him in the worst of situations, it was probably a good idea to get a feel for thier newest member in the field, and a simple infiltration was likely a safe opportunity.

" Alright, Edoom, you're with me, Remis, I'll need your sharp eyes out here. We'll get in an' take a quick look around. If we come across anything that needs help...well I not quiet, so you'll know it "

"Good call on hidin' BrightBerry try not to be seen unless there's no choice. Let's go!"

Dropping into a crouch, she quickly moves toward the mining office, signaling the magus to follow.

Stealth: 1d20 + 9 ⇒ (1) + 9 = 10

G&~@$~mit!!!!


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

As usual, Tibold goes with the flow on the combat strategy and also tries to make himself as hard to spot as possible.

Stealth: 1d20 + 1 ⇒ (14) + 1 = 15


Male Half Orc HP27/27 AC14/13/9F/R/W8/3/1 or 3 CMB 6 CMD17 Init1 Perc4 Abyssal Bloodrager ressources Rage rounds5/6

Empty f$+@ing night stealth? Oh well
О, Владычица теней, пусть твои крылья укроют меня от взгляда хищников, и я заколю их твоим нечестивым именем".

stealth: 1d20 - 2 ⇒ (12) - 2 = 10

About as stealthy as Saoirse! Nice, thanks girlboss!

Sigvald follows, stealthily at a distance of 30 feet.


The group moves to the mining office and one of the orcs yells as you approach the mining office (building 3). The orog and orcs are about 200' away towards the stables (building 6).
"TO ARMS!!"
INIT
Remis: 1d20 + 1 ⇒ (13) + 1 = 14
Saoirse: 1d20 + 3 ⇒ (8) + 3 = 11
Tibold: 1d20 + 3 ⇒ (2) + 3 = 5
Bberry: 1d20 + 3 ⇒ (1) + 3 = 4
Edoom: 1d20 + 4 ⇒ (9) + 4 = 13
Sigvald: 1d20 + 1 ⇒ (16) + 1 = 17
ENEMY: 1d20 + 1 ⇒ (4) + 1 = 5

Cragson Mine Map

The six orcs and orogs are slow to act.

Party up except BB


perception dc 20:
On the roof of this three story building is a scout trying to remain hidden on his belly with a small mirror.


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

1d20 + 8 ⇒ (20) + 8 = 28 Stealth

Edoom is so silent and hidden he's even having trouble finding himself. At the loud movement from the others, he quickly steps behind one of the buildings, and takes aim on something glinting on top of the building.

1d20 + 5 ⇒ (18) + 5 = 23 Perception

Still learning everything this build can do. I think "Distant Barrage would apply here"?

1d20 + 7 ⇒ (15) + 7 = 22 Longbow (Weapon bond, Distant Barrage)

1d8 + 4 ⇒ (4) + 4 = 8 Arrow (Weapon Bond).


M NG Half-Elf (human, elf) Investigator (Cartographer) 2 Mythic Trickster 1 HP: 24/24 | AC: 16, T: 13, FF: 13) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4 (+6 vs enchantment spells & effects) | Init: +3| low-light vision; Perc: +7(+8 to locate traps) Speed 30| Inspiration Pool 4/4 +1d6 | Active conditions: None

@GM Not that it really matters at the moment given the rolls, but Remis’ initiative is a +3

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

“You two weren’t that loud!,” Remis said with faux humor.

He said since he didn’t even roll stealth yet lol

“We should just head inside, let them come to us, right?” His voice quavered just a bit at the idea of facing these things on an open field again.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Perception Brightberry: 1d20 + 8 ⇒ (9) + 8 = 17

Perception Redleaf: 1d20 + 3 ⇒ (11) + 3 = 14


Male Half Orc HP27/27 AC14/13/9F/R/W8/3/1 or 3 CMB 6 CMD17 Init1 Perc4 Abyssal Bloodrager ressources Rage rounds5/6

Sigvald moves, drawing his sling, and take a potshot
Sling at 2 range increment: 1d20 + 1 + 2 - 4 ⇒ (5) + 1 + 2 - 4 = 4

Which maybe hits the same continent.

Next time I grab some f%*~ing composite longbow

perception: 1d20 + 4 ⇒ (9) + 4 = 13


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

"Aye! Edoom, you seem to be our best shot, if you can pick off one or two o' them before they're on us, all the better! Brightbetty, if ye can slow them down when they get close with more o' the vines and greenery it'll help." Saoirse shouts as she races toward the office.

"Everyone else inside! Look around for anything useful, and get ready to repel the $^!#&ers!!"

Perception: 1d20 + 1 ⇒ (16) + 1 = 17


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Let’s hope they weren’t planning to demolish this structure,” Tibold mutters as he follows the others inside.


Edoom moves like a whisper, his elven eyes pick up a scout prone on the roof. He lines up a shot and strikes the scout center of mass and leaves him severely wounded, but not yet bleeding.

Everyone moves safely inside except Edoom as the orcs and orog run between two 40' square buildings to the NE opening the distance to almost 300'.

Entering the mining office you find the door still functional, and the there are many old, dusty bare tables in this office. Stairs lead upstairs and a door leads into a kitchen.

perception dc 20:
The skittering of rats are heard behind the kitchen door


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Brightberry is inside as well? He hasn't had his turn yet.


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

Perception: 1d20 + 1 ⇒ (10) + 1 = 11

"Take a quick look around and see if you can find any plans, or anything useful. One o' you come upstairs with me to check it out. They'll be on us soon. Get ready!" Saoirse says, dashing up the stairs.


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP
Brightberry wrote:
Brightberry is inside as well? He hasn't had his turn yet.

He should have. He would have been right there with Tibold and the enemy on the low end of initiative.

"'Quick,' she says," Tibold mutters while trying to scan the area. He assumes one of the more martial members of their band will join the aasimar to provide protection.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Saoirse's feet pound the steps loudly mirroring the thud of Tibold's pounding heart.

We need more time.

He grabs a table and overturns it. He begins to push it towards the door in an attempt to hinder the enemy soon to arrive.


Brightberry is still outside, but I assume moving in? Edoom considers taking another shot at the orc scout on the roof.

The orcs and orog are on the move.

ORDER
Edoom
Bb
Sigvald

Enemy


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Seeing everyone else enter, and orcs outside on the move, Brightberry will cast entangle at the entrance of the building, slowing ingress. He, and his plant pals will then move inside the building with the rest.

Perception Brightberry: 1d20 + 8 ⇒ (1) + 8 = 9

Perception Redleaf: 1d20 + 3 ⇒ (16) + 3 = 19

"Orcs are coming. I slowed them. Maybe."


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

Anything noticeable upstairs? Are there windows? Anything found inside?


Male Half Orc HP27/27 AC14/13/9F/R/W8/3/1 or 3 CMB 6 CMD17 Init1 Perc4 Abyssal Bloodrager ressources Rage rounds5/6

optmistic slingat the Orog: 1d20 + 3 ⇒ (4) + 3 = 7

Eh, bugger this
Sigvald drops the sling and draws his bardiche.

He would be behind the entangled field.

[ooc]How far away are the Orcs?[/b]


A quick search reveals some scattered papers that include a rough map to the complex (see Tue link). The stairs lead upstairs, and a door leads to another room on the ground floor.

Edoom


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

Already posted that I was heading upstairs in the last post.


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

Edoom seeing that his well aimed shot didn't completely take out the sly scout, he takes aim with another arrow, first wetting his finger and holding it up to check the wind.

1d20 + 7 ⇒ (20) + 7 = 27 Bow

1d8 + 4 ⇒ (7) + 4 = 11 Arrow

Confirm Critical 1d20 + 7 ⇒ (6) + 7 = 13 And if a crit 2d8 + 8 ⇒ (6, 3) + 8 = 17 Damage

Total of 28 damage!


Keeping the timing together
As Edoom finishes off the orc scout with a master shot, he drops off the top of the building and crushes more bones in his 30 foot fall.

Saoirse moves up the stairs into a hall with four doors that are all adjar. The sitting room has the remains of tins used for food and the second floor has windows aplenty and is still in good shape. In the distance you see most of the orcs and orog heading to the central, smallest building in the complex. Two others rush to the long narrow building in the southeast corner of the complex.

They seem to be in a panic and shout in orcish

orcish:
"Arrows of death. He can't miss!!"

Out of combat

The building is secure and the orcs are in flight.


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

"Plenty 'o windows up here! If the swarm the building again ye can bomb 'em from relative safety!" Saoirse called down to Tibold before moving, room to room, checking each of the four ajar doors.


M NG Half-Elf (human, elf) Investigator (Cartographer) 2 Mythic Trickster 1 HP: 24/24 | AC: 16, T: 13, FF: 13) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4 (+6 vs enchantment spells & effects) | Init: +3| low-light vision; Perc: +7(+8 to locate traps) Speed 30| Inspiration Pool 4/4 +1d6 | Active conditions: None

Remis sifted through the papers before settling on the map. "It is old," he said to no one in particularly, "but so is this entire place. And I doubt much has changed."

Remis headed up the stairs, the rolled map in one hand. "I am surprised they have yet to make it to us," he had taken the stairs two at a time and the words came between pants which he struggled to hide.

One glance out the window and Remis saw the orcs heading off into two other buildings. "Hopefully they are not planning on coming back with their own fire bombs," he said while poking his head into one of the rooms...

Which Room did Remis look in?:
1. Dining Room/ 2. Library/ 3. Bedroom/ 4. Sitting Room Random: 1d4 ⇒ 1 Dining Room it is

"I doubt anyone has actually had a meal in this room in a very long time."


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

"Good plan!" Tibold calls back to Saoirse. "Do you see roof access anywhere? Maybe a pull down ladder or stair?"

He pokes his head out the door.

"Sigvuld! Get in here and help me shore up the entrances. Edoom! We may have even better vantage points for your sharpshooting in here."

Tibold's plan with the tables is to wedge them with the door open, so the party can still see out and confirm approach while slowing down or denying entry to attackers. Maybe even set a trap with alchemist fire or something.

As Remis ascends the stairs, Tibold says to him, "Honestly our best play is to find another way out of here and leave as soon as possible letting them think we're still in here. Look for anything that moves in the wind like these or cloth and fabric," Tibold gestures at the scattered papers on the tables. "We can place them at the edges of the windows, so it appears something's moving just out of sight. Hopefully, the enemy believes we're still inside even though we will be long gone."


Male Half Orc HP27/27 AC14/13/9F/R/W8/3/1 or 3 CMB 6 CMD17 Init1 Perc4 Abyssal Bloodrager ressources Rage rounds5/6

Protecting the entrance aye


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Brightberry follows behind Saoirse, unsure of what they are now looking to accomplish.

"Are we still looking to destroy this camp? Or are we now looking for something to steal?"

Brightberry will move closer to a window as well, preparing to ensnare any approaching group so that the archers could pick them off.

Ready entanglement?


Edoom comes in after taking out his orc scout.
He notices scurrying sounds coming from the first floor kitchen, he cracks the door and sees lots of rats in there.
The library has been looted of books, but a secret door is found that leads up to the top floor. Opening the secret door a stairway leads up to the final floor.

The sitting room is the room exlpored that was used as a gathering room by orcs. The bedroom still has two beds that haven't been slept on in weeks.


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

Edoom decides to look around the room for anything of interest before joining up with the rest of the party and informing them what he found. He then finds a good snipers rest to keep watch while the groups plans are finalized.

1d20 + 5 ⇒ (19) + 5 = 24 Perception


Edoom informs the group of his plans to perch and easily finds the ladder the orc scout used to get to the roof, and as he is getting adjusted he notices a shimmer and breeze in the air under one of the two holes in the roof with his amazing elven senses.

Edoom:
Edoom spots a female woodland creature with blue streaks in her coloration he knows is a sylph. She has a slung longbow and rapier in a sheath and is wearing a shimmering cloak of elven make that blends into the background. Sylphs tend to be pale and thin to the point of appearing delicate, but their skinny bodies are often more resilient than they look. Many sylphs can easily pass for humans with some effort, though the complex blue markings that swirl across their skin reveal their elemental ancestry. Sylphs also bear more subtle signs of their heritage, such as a slight breeze following them wherever they go. These signs become more pronounced as a sylph experiences intense passion or anger, spontaneous gusts of wind tousling the sylph's hair or hot blusters knocking small items off of shelves. She climbs up out of the attic and turns her head to one side studying him quizzically and speaks in a small, clear voice: "I am Whisper--you saw me. Please don't shoot me." in perfect elven as she wrinkles a pretty nose in a frown.


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

GM Tribute:

Spoiler:

"Well met Whisper. I am Edoom... and yes, I saw you but see no need to shoot at you. I am assuming from your hiding place that you were not eager for the previous occupants to see you. Perhaps we can trade you safety and protection for information about the state of affairs"?

I've never had a character start out with such good rolls. I'm waiting for the other shoe to drop...probably at a criticule juncture


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information
Brightberry wrote:

Brightberry follows behind Saoirse, unsure of what they are now looking to accomplish.

"Are we still looking to destroy this camp? Or are we now looking for something to steal?"

Brightberry will move closer to a window as well, preparing to ensnare any approaching group so that the archers could pick them off.

Ready entanglement?

"Bit 'o both. We're looking for anything that might make it easier to destroy and also give away any 'o the enemy's plans, for this place or anything else." Saoirse replies as the quicky move through the rooms, rummaging for anything of use.

Once finished she heads back to see what the others have found, considering the plan Tibold vallas up with interest.

"Sounds like Edoom found a way to the roof!"


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Tibold notices Edoom glance into the room adjacent to where he is without fully opening the door. He carefully takes a peek of his own.

Knowledge (nature) for monster identification: 1d20 + 8 ⇒ (3) + 8 = 11

If it's what I suspect it is, I think that fails. :(

What do I need to set up a simple "fall" trap? Thinking of having the door to the building be slightly open, but someone entering would still be need to push it to come in completely dropping an alchemist's fire on their head. This seems simple enough without a roll, but I don't want to assume.


Tibold sets up a trap above the door to drop an alchemist fire on anyone opening it fully with ease. Edoom has perched on the roof warn everyone if anyone approaches, but his deadly archery on display has sufficiently deterred the orcs from attacking. The trap door to the attic reveals lots of bat dung and many hanging bats are seen from the light above. The attic and kitchen are infested with bats and rats respectively.

Edooom:
Whisper gracefully climbs out into the sun and walks closer (10 feet away) on green slippered feet and dangles her feet over the edge of the roof. She is still hard to see, but in the sun you notice she has a medallion on a cloak clasp with the new URK logo - the fairy hand and human hand in front of a tree which Whisper points to. Whisper continues after a laugh "This medallion keeps Tertuccio's friends happy if they see me--I think of myself as the tree in this picture. There are a host of bats in that attic, be careful not to disturb them in their daily slumber. The big secret hideout seems to be that small building in the center, it must go underground because it can't hold the number of people I have seen go in. If you are here to attack the base you can probably win and I think it would make the Queen happy." She blushes and asks "Do you have a girl friend?"


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Quickly becoming bored, with no imminent threat presenting itself, and little interest in papers, Brightberry and Redleaf will venture to the top. That seems to be where the party is, and a better view for him to unleash his spells.


Edoom:
As the group begins to climb up the ladder, Edoom's guest stops looking into his eyes, seems startled a bit and drops off the edge of the roof and begins to glide away in a shallow dive as she falls like a feather using an ability that seems more innate than spell like. She immediately she makes a turn to the left and continues her flight towards the woods to the west of the camp.

Brightberry arrives at the top of the ladder, and it is obvious from Edoom's red face that something was interrupted. It is short walk to the edge of the roof that Edoom is at that looks towards the center of the camp.


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

"Alright. If we can find a back way out of here and leave with thim thinking we're still holed up here, all the better. It looks like we've found anything of use here, and the map is gold!" Saoirse says as she rounds up her companions other than those at the top.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

"Edoom, are the orcs coming? I don't see them. I have entangled the front door, so let's go out somewhere else before they come. I think we're still going to destroy this place."

No fires this time.

Is this area densely wooded? Or is it in a clearing?


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

Backtracking...

GM Tribute

Spoiler:

"Thank you Whisper. That information will be very helpful to my friends. I think it wise that you stay hidden in the soon-to-come conflict". He then shyly looks at his bow and has trouble coming up with the right words. "This bow has been my only obsession over the years. I've had no time for a girlfriend or really any freindships. However... He looks around and sees that he is talking to only air as Brightberry makes an appearance.

"Oh... uh... hi. They seem to be holed up in that building in the center. I believe it must extend underground as it doesn't seem large enough to contain them all. What think you? Perhaps we should gather and strategize how we will either run them out or infiltrate".

He then turns and looks intently at the woods to the west. "Oh. And there are a ton of bats in the attic. Best not disturb them if we can help it".


M NG Half-Elf (human, elf) Investigator (Cartographer) 2 Mythic Trickster 1 HP: 24/24 | AC: 16, T: 13, FF: 13) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4 (+6 vs enchantment spells & effects) | Init: +3| low-light vision; Perc: +7(+8 to locate traps) Speed 30| Inspiration Pool 4/4 +1d6 | Active conditions: None

Remis stepped onto the rooftop as Edoom was speaking. "'Building in the center'?" He said with a glance over to the smallest building.

Is that building on the old map that was found?

"That little thing looks like it could barely fit one of those bigger orcs."


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

"Bats and rats? Odd. the orcs must not have moved into this building then? But we found a map. Maybe it's old."

Does any of that seem odd to me? Are these bats and rats out of the ordinary?

survival: 1d20 + 8 ⇒ (2) + 8 = 10

"If they are not coming out of that small building the same way, maybe there's a tunnel leading out?

kn. geography: 1d20 + 4 ⇒ (14) + 4 = 18

Is there a likely location that a tunnel would lead out from here?

During this short conversation, Redleaf has his face and hands raised quietly to the sun, as if in supplication. Brambles (the plant-dog) does likewise, with the difference being that he is exposing his belly rather than his face and feet.


The mine complex cleared the top of the hill to build most of the buildings and shore up the mines. The smaller building in the center is about 20 feet square and about two stories.

As you watch, a wagon leaves the building in the southeast corner of the complex and heads into the woods. The wagon is not as large as the wagons you traveled on, and looks to be driven by the two orcs that moved off from the main group.

Survival DC 14:
The bulk of the orc and orog tracks lead to and from the central building.

Perception DC 24:
A lithe figure with bluish tints is waving from a large branch of the first tree in the forest. She is then pointing at Edoom.

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