| DM Carbide |
With that, Camina has a flanking buddy! Go for it!
The skeletal champion's armor protects it from the Good Dog, though.
Camina G
|
Camina throws a punch, secretly hoping the bones and the armor won't hurt her knuckles.
unarmed strike: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
bludgeoning: 1d6 + 5 + 2d6 ⇒ (1) + 5 + (2, 4) = 12
Ryskovich
|
firing into melee with a -4, but just trying to aid another action so DC 10 to attack correct? if I succeed in aiding another, does that increase Camina’s attack roll by +2?
Ryskovich steps forward, longbow on hand. He peers around the corner and does his best to distract the closest enemy with a ranged shot.
firing into melee but essentially using aid another action: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20
Sakura Kian Fane
|
Sakura attacks from behind Ash with her Bardiche.
MW cold iron bardiche +9 (d10+6; 19-20/×2) To hit: BAB +4, MW +1, Str +4; Damage 2H +6: Str +4 +2 : 1d20 + 9 ⇒ (3) + 9 = 121d10 + 6 ⇒ (10) + 6 = 16
She then retreats back.
| DM Carbide |
Round 3 (ongoing):
Initiative order
Skeletal Champions
Sakura-acted
Ash-acted
Zeta
Shenendril-acted
Camina-acted
Ryskovich-acted
The skeletal champion barely deflects Camina's strike with its shield, ducks under Ryskovich's arrow, and turns aside in time to avoid Sakura's bardiche.
Zeta?
Zeta Forli
|
Still delay! With no reach weapon or precise shot (and +0 dex) I don't see any use of me in this corridor. I'll wait until Ash will retreat to heal his wounds (if he needs it at all) to step on his place .) You don't have to wait for me on purpose - I'm constantly checking all the games now.
| DM Carbide |
So, no one is curious about what Shenendril heard?
Zeta Forli
|
Sounds are certainly a problem, but we have more pressing issues. Finish off this undead already or let me (miss) in the first row!
Vellestir will also not fly to investigate - it will be 2 AoO due to the height of the ceilings.
| DM Carbide |
Note that there's an unobstructed route between Shenendril and the rest of the party.
Sakura Kian Fane
|
Seeing that nobody is filling her position, Sakura moves back behind Ash with her Bardiche and attacks.
MW cold iron bardiche +9 (d10+6; 19-20/×2) To hit: BAB +4, MW +1, Str +4; Damage 2H +6: Str +4 +2 : 1d20 + 9 ⇒ (7) + 9 = 161d10 + 6 ⇒ (6) + 6 = 12
| DM Carbide |
Fair enough.
At the end of the round, three small dragonlike creatures flit out of the hall.
Round 4 (ongoing):
Initiative order
Skeletal Champions-acted
Sakura-acted
Ash-acted
Zeta
Shenendril-
Camina-
Ryskovich-
Shadow drakes-
The skeletal champion on Ash hits him solidly, and only the rogue's superior reflexes and armor kept the blow from being potentially lethal. Take 12 HP, Ash. The other one misses Camina badly. Sakura steps back up and attacks the lead skeletal champion, but misses.
Everyone but Sakura can act!
Confirm A: 1d20 ⇒ 11
PA damage: 1d8 + 5 ⇒ (7) + 5 = 12
Shenendril al-Ranginori
|
Knowledge (Arcana): 1d20 + 9 ⇒ (8) + 9 = 17
"Shadow Drakes! I don't suppose you're on our side, are you?" Shenendril calls out to her fellow Pathfinders then asks the newcomers a hopeful question.
She readies her bow against them, just in case the answer is "no."
piercing: 1d8 ⇒ 2
| DM Carbide |
Shenendril, you know that they're almost universally random and evil in nature, and they're vulnerable to fire.
Kridash Magath
|
Ash gasps as he hears his colleague from the room to the north. "Girl, you better get scarce! You're stuck between a rock and a hard place."
In an attempts to try to clear the way, he -again- tries to snake past the corner. Twice.
Tumble Through, Acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18
Tumble Through, Acrobatics: 1d20 + 9 ⇒ (16) + 9 = 25
Fingers crossed. I didn't move my token. If that succeeds, please move me south of the dog. Then we can switch if needed. And I will tank an AoO if someone wants to run away from the north room. Cough
HP 19, AC 20
| Vellestir the Wise |
Vellestir rushes to new sounds only to find new dragons there - and again evil and some vile! Burrrn!, he growls, exhales the flame and retreats back into the corridor.
flyby attack - Fire, 10-ft cone: 1d4 ⇒ 2 Ref DC9 Reload: 1d4 ⇒ 2
Ryskovich
|
If Ash is able to get to get to their intended spot Ryskovich will drop his bow and draw his falcata as he moves to that vacated spot. Then he will attack…if Ash doesn’t make it then I’ve gotta rethink things a moment
| DM Carbide |
Round 4 (ongoing):
Initiative order
Skeletal Champions-acted
Sakura-acted
Ash-acted
Zeta-acted
Shenendril-acted
Camina-
Ryskovich-
Shadow drakes-
The dog isn't doing well at biting the well-armored skeleton. Ash fakes left (misses the first try), throwing the undead off-balance (rolled a 1 for the AoO), then rolls by it while it's struggling to recover. The drakes definitely look hostile. Shenedril misses with her arrow, and all three drakes evade the worst of Vellestir's breath.
Camina and Ryskovich?
Reflex saves DC 9 YBG: 3d20 ⇒ (13, 11, 8) = 32
Skeletal champions: AC 21 T 12 FF 19 HP taken - Yellow: 0 Red: 0 Blue: 0
Shadow drakes: AC 18 T 17 FF 13 HP taken - Yellow: 1 Green: 1 Blue: 1
| DM Carbide |
Done. It looks like you can take a shot at the skeleton, too--only a single move to get there.
Ryskovich
|
As Ryskovich moves, he drops his longbow and draws his blade. He takes a single attack with his falcata.
blade + flank: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
slash damage: 1d6 + 7 ⇒ (2) + 7 = 9
| DM Carbide |
No problem. (Well, missing is a problem, but you know what I meant.)
Round 4 (ongoing):
Initiative order
Skeletal Champions-acted
Sakura-acted
Ash-acted
Zeta-acted
Shenendril-acted
Camina-
Ryskovich-acted
Shadow drakes-
Ryskovich closes and cuts at the skeleton, his blade turned by its armor.
Camina?
| DM Carbide |
Botting Camina:
Camina flanking flurry +8: 2d20 ⇒ (12, 20) = 32
Confirm punch crit: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Punch damage: 1d6 + 5 + 2d6 ⇒ (2) + 5 + (6, 2) = 15
The catfolk feints left and then lands a devastating uppercut on the lead skeletal champion, nearly shattering it.
The shadow drakes start by, one after another, sending gouts of chilling darkness at the creature that dared to burn them. Vellestir and Zeta, take 4, 4, and 2 points of cold damage, with DC 12 Reflex saves for half damage. Any mundane light sources you had on your person are extinguished.
Round 5 (ongoing):
Initiative order
Skeletal Champions-acted
Sakura-
Ash-
Zeta
Shenendril-
Camina-
Ryskovich-
Shadow drakes-
The lead champion cuts at Ryskovich, who easily evades the clumsy blow. Camina, however, is not so lucky, and as she recovers from her attack takes a hit from the trailing champion for 11 HP.
Everyone can act!
Breath 2: 2d6 ⇒ (2, 2) = 4
Breath 3: 2d6 ⇒ (1, 1) = 2
YGB recharge: 3d6 ⇒ (5, 1, 6) = 12
Lead champion on Ryskovich: 1d20 ⇒ 5
Trailing champion on Camina: 1d20 ⇒ 18
PA damage to Camina: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Skeletal champions: AC 21 T 12 FF 19 HP taken - Yellow: 15 Red: 0 Blue: 0
Shadow drakes: AC 18 T 17 FF 13 HP taken - Yellow: 1 Green: 1 Blue: 1
Ryskovich
|
Ryskovich blocks the incoming blow easily with his buckler. He then takes two swings at the undead champion before him. First with his falcata and then his buckler.
+1 Falcata and +1 Buckler: 1d20 + 10 ⇒ (6) + 10 = 161d20 + 9 ⇒ (15) + 9 = 24
buckler: 1d2 + 2 ⇒ (2) + 2 = 4
| Vellestir the Wise |
Ref: 1d20 + 3 ⇒ (11) + 3 = 14 Ref: 1d20 + 3 ⇒ (20) + 3 = 23 Ref: 1d20 + 3 ⇒ (18) + 3 = 21 - Improved Evasion
Vellestir furiously dodges streams of cold, absolutely deadly for his fiery (literally) little heart.
Zeta Forli
|
Nevertheless, the warrioress smiles grimly and walks forward. Now I'm going to hurt you guys.
Mwk Halberd (PA): 1d20 + 5 ⇒ (17) + 5 = 221d10 + 6 ⇒ (7) + 6 = 13
I assume the ceilings are the same as in the corridor to the south, so I can easily reach the enemy, right? Because there skeletons could hit Vellestir .)
Sakura Kian Fane
|
Seeing with her Bardiche and attacks.
MW cold iron bardiche +9 (d10+6; 19-20/×2) To hit: BAB +4, MW +1, Str +4; Damage 2H +6: Str +4 +2 : 1d20 + 9 ⇒ (6) + 9 = 151d10 + 6 ⇒ (1) + 6 = 7
Shenendril al-Ranginori
|
Shenendril is glad Zeta and Vellestir are there. She didn't relish the idea of facing the little dragons by herself.
But, they were better targets than the skeletons (the dragons, not Zeta and Vellestir. Well, the dragons that were not Vellestir.)
At least they had fleshy bits to target.
longbow vs. yellow: 1d20 + 5 ⇒ (18) + 5 = 23
Piercing: 1d8 ⇒ 8
Kridash Magath
|
"Good boy..."
When the good doggo steps aside, Ash runs up and attempts a quick one-two punch towards the skeleton in the hallway.
Free 5ft step, full attack, flank included in the calculation
Unarmed Strike, TWF, Flank, SA, Blunt: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 121d6 + 2d6 ⇒ (4) + (1, 5) = 10
Unarmed Strike, TWF, Flank, SA, Blunt: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 201d6 + 2d6 ⇒ (4) + (2, 3) = 9
| DM Carbide |
Round 5 (ongoing):
Going by Initiative order:
Sakura once again misses, even with the skeletal champion having slightly less cover now. Zeta steps up and lands a solid hit on the leading drake, but her own draconic ally can't lay a fang on it. Shenendril puts an arrow into another drake, while her dog takes the lead champion out of the fight. It collapses in a pile of bones. Ryskovich holds an attack if the next champion advances into the killing zone.
Camina?
ETA: Ash, unless you want to attack around the corner, you don't have a target.
| DM Carbide |
Note that Ash isn't flanking the next champion.
The half-orc leans around the corner and punches at the skeletal champion, finding its armor proof against his blows. Camina goes defensive and holds.
The wounded shadow drake disengages and flies off, while the other two gang up on Zeta. Both hit her for a total of 2 HP.
Round 6 (ongoing):
The skeletal champions advance. The first one cuts at Ryskovich, hitting him for 14 HP, while the second misses Ash.
Everyone can act!
BTBT vs. Zeta: 4d20 ⇒ (18, 1, 12, 7) = 38
Bite damage: 2d3 - 2 ⇒ (2, 2) - 2 = 2
Attack on Ryskovich: 1d20 ⇒ 20
Confirm vs. Ryskovich: 1d20 ⇒ 16
Longsword PA damage: 2d8 + 10 ⇒ (2, 2) + 10 = 14
PAttack vs Ash: 1d20 ⇒ 15
Shenendril al-Ranginori
|
"Ok, ok, things are turning around, things are turning around," Shenendril says as one of the skeletons is eliminated and one of the drakes flies away.
She launches another arrow at another target (yellow.)
longbow minus shooting into melee (yellow): 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7
piercing: 1d8 ⇒ 1
Ryskovich
|
I presume my held attack goes off since you mentioned me ‘holding for a champion to step up”?
Ryskovich grimaced as the blade cuts him deep. He then retaliated with a slash and bash if his own. His blade and buckler fail to penetrate the defenses of the skeletal champion however.
falcata/buckler, PA: 1d20 + 10 ⇒ (7) + 10 = 171d20 + 9 ⇒ (5) + 9 = 14
Sakura Kian Fane
|
Sakura with her Bardiche and attacks.
MW cold iron bardiche +9 (d10+6; 19-20/×2) To hit: BAB +4, MW +1, Str +4; Damage 2H +6: Str +4 +2 : 1d20 + 9 ⇒ (12) + 9 = 211d10 + 6 ⇒ (9) + 6 = 15