DM Carbide's Round-Robin From the Tome of Righteous Repose (Inactive)

Game Master John Woodford

SLIDES


301 to 350 of 431 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It's prepared spells. Spontaneous casters are unaffected.

One quick reconnoiter later, the party determines that there's nothing of interest in the room.

There's a hallway going south from the room with the crystals, which appears to open up after 25 feet or so.

Dark Archive

Female Catfolk Rogue 3/Scaled Fist 1 | hp 13/35 | AC 19 (21 defensively) T19 FF13 | CMB +4, CMD 19 | F: +5, R +9, W +1 | Init: +7| Perc: +8, SM: -1, Concentration | Speed 30 ft | |Spells: 1st 0/0 | Conditions: none

"Alrighty, let's go take a look down here."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Camina starts down the hall and sees something flit across the open area to the south. It's hard to make out details, but in its size, shape, and flight style it's similar to Vellestir.

Dark Archive

Female Catfolk Rogue 3/Scaled Fist 1 | hp 13/35 | AC 19 (21 defensively) T19 FF13 | CMB +4, CMD 19 | F: +5, R +9, W +1 | Init: +7| Perc: +8, SM: -1, Concentration | Speed 30 ft | |Spells: 1st 0/0 | Conditions: none

"Dragons" Camina whispers.

The Exchange

F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']

Shenendril blanches, remembering what happened the last time she faced a dragon. It wasn't that long ago and wasn't very pleasant.

"I'm just going to hang back a little bit, but I have you covered," she says, gesturing with her bow.

Liberty's Edge

Male CG Half-Orc Pugilist 4.0 | Init +4 | Perc: +9, SM: +2; Darkvision 60 ft | HP 33| AC 20; T 15; FF 15 | CMB +3 | CMD +18 | Fort +7; Ref +13; Will +4 (5 vs enchantment) | Speed: 30 ft | Conditions: -

Ash pulls out his bow again and makes a few brisk steps to take Camina's side. "More? Where?" he looks ahead.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

Dark Archive

HP 50/50, AC/T/F 21/14/18, Intimidate +3, Perception +12, Initiative +2 , F/R/W: 8/6/4 (6 v fear) Halfling Fighter (Rondelero Duelist) 6.0

Ryskovich lets out a slight *sigh* as he properly stores his blade and draws/nocks an arrow in his bowstring.

this time I’ll be ready he thinks to himself. He tries his best to hide in the shadows.

stealth: 1d20 + 4 ⇒ (3) + 4 = 7


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Ash doesn't see any other signs of movement, though he can see the area where Camina points clearly with his darkvision.

Liberty's Edge

Male CG Half-Orc Pugilist 4.0 | Init +4 | Perc: +9, SM: +2; Darkvision 60 ft | HP 33| AC 20; T 15; FF 15 | CMB +3 | CMD +18 | Fort +7; Ref +13; Will +4 (5 vs enchantment) | Speed: 30 ft | Conditions: -

"I'll go first." Ash whispers. "Keep up and let's see what we got." he smiles towards the party and heads forward slowly and as quietly as he can.

Stealth: 1d20 + 4 ⇒ (18) + 4 = 22


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Ash and Camina glance west into one of the other rooms and see nothing moving, although the floor is littered with piles of humanoid bones that have been sorted by type. A tibia sharpened to a point lies near a circle scratched on the ground.

Then the half-orc noiselessly enters a hall whose walls are carved with hundreds of, well, the ones that Ash can read appear to be names. They are in dozens of different languages, though, and only Ash's experience as a Pathfinder enables him to recognize that some of the ones written in Common are as well. Most have been defaced by claw marks in the stone. As with the side chamber, nothing moves here, but Ash thinks he hears movement to the east.

Liberty's Edge

Male CG Half-Orc Pugilist 4.0 | Init +4 | Perc: +9, SM: +2; Darkvision 60 ft | HP 33| AC 20; T 15; FF 15 | CMB +3 | CMD +18 | Fort +7; Ref +13; Will +4 (5 vs enchantment) | Speed: 30 ft | Conditions: -

What does the circle look like? Is it ornamental or something? Perhaps something that looks magical and/or runic to me, without having any experience in arcane arts?

Ash looks around the place curiously. The bones on the floor are definitely concerning to him. He makes a disgusted grimace and turns back to Catalina to beckon the group to come in. He points to his ears and then points to the direction where he heard the noise from.

The Exchange

F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']

Shenendril moves up but makes sure to keep someone beefier between herself and potential danger.

She tries to get a good look at the circle once she gets close enough to see it.

Spellcraft or Knowledge (Arcana): 1d20 + 9 ⇒ (19) + 9 = 28


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

If the circle ever had any supernatural significance, it's long gone.

Liberty's Edge

Male CG Half-Orc Pugilist 4.0 | Init +4 | Perc: +9, SM: +2; Darkvision 60 ft | HP 33| AC 20; T 15; FF 15 | CMB +3 | CMD +18 | Fort +7; Ref +13; Will +4 (5 vs enchantment) | Speed: 30 ft | Conditions: -

"Guess it's not that kind of a circle." Ash seems conflicted.

"Okay get back. I will spearhead this."

The half-orc pushes forward towards the corner, and peeks in. "Hello? Anyone in there?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nothing responds to the half-orc' question. Ash looks around the corner (where Camina saw the small dragon fly from) and sees that the lists of names continue into the adjoining room.

The Exchange

F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']

Shenendril follows along, keeping Ash between her and the danger but getting a good angle on anything coming at them.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Shenendril glances over Ash's head, and as she turns back to look where the small dragon had gone (and keep in mind that right now she's between Ash and where the dragon might have gone) she catches a glimpse of something moving in the south entrance to the room. It's harder to see than it should be, considering the sylph's darkvision, and by the time she can focus on it it's gone.

Dice rolls:
Random check: 1d20 ⇒ 8

The Exchange

F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']

Shenendril reflexively brings her bow around toward the motion she saw. She draws back but before she can get a target, it's gone.

"Guys, there's definitely something down here. I would feel a lot better if a big, strong, tough man would lead the way in checking it out," she says.

Dark Archive

Female Catfolk Rogue 3/Scaled Fist 1 | hp 13/35 | AC 19 (21 defensively) T19 FF13 | CMB +4, CMD 19 | F: +5, R +9, W +1 | Init: +7| Perc: +8, SM: -1, Concentration | Speed 30 ft | |Spells: 1st 0/0 | Conditions: none

Camina creeps up as quietly as she can, having not enjoyed her last brush with a dragon.

stealth: 1d20 + 13 ⇒ (19) + 13 = 32


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Camina slinks noiselessly forward to the southern opening into the room, where Shenendril saw the movement. The catfolk doesn't see anything, but can hear sounds of something like shuffling steps from somewhere around the corner.

Liberty's Edge

Male CG Half-Orc Pugilist 4.0 | Init +4 | Perc: +9, SM: +2; Darkvision 60 ft | HP 33| AC 20; T 15; FF 15 | CMB +3 | CMD +18 | Fort +7; Ref +13; Will +4 (5 vs enchantment) | Speed: 30 ft | Conditions: -

Ash moves forward towards Camina. "Rush it?" he asks quietly.

Dark Archive

Female Catfolk Rogue 3/Scaled Fist 1 | hp 13/35 | AC 19 (21 defensively) T19 FF13 | CMB +4, CMD 19 | F: +5, R +9, W +1 | Init: +7| Perc: +8, SM: -1, Concentration | Speed 30 ft | |Spells: 1st 0/0 | Conditions: none

"Rush it," she agrees.


M CN Fire Dragon | HP 23/23 | AC 22 T 16 FF 20 | CMD 14 | F+3 R+3 W+2| Perc +8 | LLV, DV 60'

The dragon must be met by a dragon! - with this words Vellestir flies over the heads of Ash and Camina.

Speed 60ft, so 120 per round... I think he can chase the creature with ease.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Yes!, the hurrying Zeta answers to Ash, feeling that her winged friend is about to get into trouble.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The dragonet rounds the corner and sees...not a dragon, but three humanoid skeletons in armor, carrying steel shields and longswords.

Round 1:

Initiative order
Camina
Enemies
Sakura
Ash
Zeta
Shenendril
Ryskovich

Camina can act!

Dice rolls:
Initiative rolls, alphabetical with enemies at end: 7d20 ⇒ (20, 12, 4, 19, 6, 12, 17) = 90

Dark Archive

Female Catfolk Rogue 3/Scaled Fist 1 | hp 13/35 | AC 19 (21 defensively) T19 FF13 | CMB +4, CMD 19 | F: +5, R +9, W +1 | Init: +7| Perc: +8, SM: -1, Concentration | Speed 30 ft | |Spells: 1st 0/0 | Conditions: none

I'm not sure whose token that is at the bottom of our hallway, but if it's Vellestir or another tiny creature, Camina will move through their space.

'Rush it' very much on her mind, Camina dashes down the hall and around the corner. Seeing three scary-looking minions down there, she skids into the adjoining hallway.

Did they see me? They definitely saw me, she panics.

Not being able to hide, she readies a punch (fighting defensively) in case someone steps into the intersection.

readied attack:
unarmed strike: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Yep, it's tiny dragon flying under the ceiling .)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

FYI, the ceiling here is low enough here that Vellestir is reachable with melee weapons.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Bad for him... ) Looks like enemies turn now?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Indeed it is!

Round 1 (ongoing):

Initiative order
Camina-acted
Enemies-acted
Sakura
Ash
Zeta
Shenendril
Ryskovich

The skeletons hustle forward, the one in the lead whispering, "...you...you cut off the source...die, now...." Camina punches at it and misses. It turns and cuts at her, but she dances out of the way. Unfortunately, the second one in line hits her, even with the cover from the corner. Take 11 HP, Camina.

DC 12 Knowledge (Religion) for those who can see the enemies:
These are skeletal warriors, free-willed undead with some combat training.

Everyone else can act!

Dice rolls:
Yellow vs. Camina: 1d20 ⇒ 10
Red vs. Camina: 1d20 ⇒ 20
Red vs. Camina, confirm: 1d20 ⇒ 3
Longsword PA damage: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Enemies: AC 21 T 12 FF 19 HP taken - Yellow: 0 Red: 0 Blue: 0

The Exchange

F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']

Shenendril decides to not jam up the path directly ahead of them and goes around a different direction.

Knowledge (Religion): 1d20 + 8 ⇒ (14) + 8 = 22

"Careful, guys! These aren't just mindless skeletons! They're warriors with intelligence and skill with those weapons of theirs."

Dark Archive

HP 50/50, AC/T/F 21/14/18, Intimidate +3, Perception +12, Initiative +2 , F/R/W: 8/6/4 (6 v fear) Halfling Fighter (Rondelero Duelist) 6.0

Since I never kept up with moving my character I’ll say I stayed back. But since it’s a straight line I can essentially ‘run’ to the point on the map I placed him currently so next round I can do stuff

Ryskovich snaps out of whatever trance he is in as he hears a commotion up ahead. He races as fast as his legs can take him to get closer to help out his companions.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Zeta moves forward, simultaneously commanding the Wellestir to retreat. She tightens her grip on the halberd with both hands and prepares to strike as soon as the enemy approaches.

Ready Action: Mwk Halberd (PA): 1d20 + 5 ⇒ (6) + 5 = 111d10 + 6 ⇒ (3) + 6 = 9
as usual

Dark Archive

| Female LN Aphorite | Outsider (Native) | Fighter 1, Samurai 3 | HP 25/41 | Electricity resistance 5 | AC 20 T 10 FF 20 | CMB +8 | CMD 18 | F: +8/+10 vs. poison, R: +2, W: +6/+8 vs. mind aff. | Init: +0 | Perc: +5, SM: +1, Dipl: +10 | Skill 1/1 | Crystalline Dust 3/3 | Urban Grace 1/1| Challenge 1/2 | Resolve 2/2 | Pessimist Reroll 1/1 | Folio Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Sakura moves on her horse and readies to get down after it has brought her to the rest of the group.

The horse arrives and she joins her companions.

double move for both.

Liberty's Edge

Male CG Half-Orc Pugilist 4.0 | Init +4 | Perc: +9, SM: +2; Darkvision 60 ft | HP 33| AC 20; T 15; FF 15 | CMB +3 | CMD +18 | Fort +7; Ref +13; Will +4 (5 vs enchantment) | Speed: 30 ft | Conditions: -

Ash charges in after Camina. He attempts to weasel through the undead, but hits a wall with his forehead instead.

Acrobatics: 1d20 + 9 ⇒ (1) + 9 = 10

Move action, failed tumble through


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Sakura rides up, Ash tries to dodge past the skeletal champions, Zeta calls off her dragon and holds an attack, Shenendril goes for the end-around, and Ryskovich moves up.

Round 2:

Initiative order
Camina
Enemies
Sakura
Ash
Zeta
Shenendril
Ryskovich

Camina can act!

Dice rolls:
1d20 ⇒ 1

Skeletal champions (I got the name wrong in the spoiler): AC 21 T 12 FF 19 HP taken - Yellow: 0 Red: 0 Blue: 0

Dark Archive

Female Catfolk Rogue 3/Scaled Fist 1 | hp 13/35 | AC 19 (21 defensively) T19 FF13 | CMB +4, CMD 19 | F: +5, R +9, W +1 | Init: +7| Perc: +8, SM: -1, Concentration | Speed 30 ft | |Spells: 1st 0/0 | Conditions: none

Ouch, these skellingtons have sharp swords.

Camina doesn't like her odds against a colummn of champions, so decides to aid Ash in fighting Yellow. She takes a swipe at its face, trying to distract it.

I think that you can use Aid Another in combat in combination with fighting defensively, since Aid Another is an attack roll. If so, that's what I'll do. If not, please disregard the -4 I'm taking on the attack and +2 AC in my stat block.

aid another defensively: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18

+2 to Ash's next attack.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

As far as I can tell, you can Aid Another while fighting defensively.

Round 2 (ongoing):

Initiative order
Camina-acted
Enemies-acted
Sakura
Ash
Zeta
Shenendril
Ryskovich

Camina tries to aid her teammate while avoiding being hit. The skeletons strike; one hits Ash a glancing blow for 6 HP, while Camina ducks behind the corner just in time to dodge the second skeleton.

Everyone else can act!

Dice rolls:
Yellow PA vs. Ash: 1d20 ⇒ 14
Red PA vs. Camina: 1d20 ⇒ 16
Yellow damage to Ash: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Skeletal champions: AC 21 T 12 FF 19 HP taken - Yellow: 0 Red: 0 Blue: 0

The Exchange

F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']

Shenendril looks down at her bow, then at the skeletons, then back at her bow and tries to figure out how she could possibly break enough bones to do any real damage with an arrow.

Her spells all require her to touch her target so that's not really an option.

Then, she remembers a trick she learned from her concordance pals.

She summons up a dart of acid and sends it at the yellow skeleton after moving up to block the passage from the undead if someone needs to retreat.

Acid Dart (ranged touch, into melee): 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15
Acid Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Dark Archive

| Female LN Aphorite | Outsider (Native) | Fighter 1, Samurai 3 | HP 25/41 | Electricity resistance 5 | AC 20 T 10 FF 20 | CMB +8 | CMD 18 | F: +8/+10 vs. poison, R: +2, W: +6/+8 vs. mind aff. | Init: +0 | Perc: +5, SM: +1, Dipl: +10 | Skill 1/1 | Crystalline Dust 3/3 | Urban Grace 1/1| Challenge 1/2 | Resolve 2/2 | Pessimist Reroll 1/1 | Folio Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

“Stop hurting our companions!!!“ the Aphorite shouts.

Sakura drops her great sword and while she moves draws her bardiche. She attacks from behind Ash with her Bardiche.

MW cold iron bardiche +9 (d10+6; 19-20/×2) To hit: BAB +4, MW +1, Str +4; Damage 2H +6: Str +4 +2 : 1d20 + 9 ⇒ (7) + 9 = 161d10 + 6 ⇒ (1) + 6 = 7

Dark Archive

HP 50/50, AC/T/F 21/14/18, Intimidate +3, Perception +12, Initiative +2 , F/R/W: 8/6/4 (6 v fear) Halfling Fighter (Rondelero Duelist) 6.0

Ryskovich will curse to himself as his lack of preparation and lack of discipline has caused him to be out of position. He stays out until things clear up in front of him.

delay since I cannot move to do anything


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I thought Zeta was moving up behind Ash. Could you clarify that?

Liberty's Edge

Male CG Half-Orc Pugilist 4.0 | Init +4 | Perc: +9, SM: +2; Darkvision 60 ft | HP 33| AC 20; T 15; FF 15 | CMB +3 | CMD +18 | Fort +7; Ref +13; Will +4 (5 vs enchantment) | Speed: 30 ft | Conditions: -

Ash attempts a similar meneuver. This time, he does not slam his head into the wall, but slips and the skeleton stops his advance by a hit from heir weapon.

Acrobatics: 1d20 + 9 ⇒ (2) + 9 = 11

"Damn, these skeletons are like ... the BEST walls ever. Gotta make a fence out of you when we're done, Bonnie."

Movement - Acrobatics tumble through
Standard - Total Defense for an AC of 24

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Zeta sighs. On the one hand, it's good that we have trapped the skeletons in a narrow corridor. On the other hand, it's bad that we're trapped in a narrow corridor.

delay


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Despite his best efforts to dodge as he tries to push past, the skeletal champion hits Ash solidly for 12 HP. Assuming that Zeta held an attack from somewhere well behind Ash, leaving room for Sakura to advance: Sakura chops over Ash's shoulder at the skeleton, but misses. Ryskovich and Zeta delay, while Shenendril barely misses the lead skeleton with an acid dart. Shen had a -4 penalty for shooting into melee, and then the skeleton had +4 AC due to cover from Camina.

As the occultist retreats, she thinks she hears the sound of flapping wings to the north....

Round 3:

Initiative order
Camina
Skeletal Champions
Sakura
Ash
Zeta
Shenendril
Something
Ryskovich

Camina can act!

Dice rolls:
AoO PA vs. Ash: 1d20 ⇒ 18
PA damage: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Random check, honest: 1d20 ⇒ 7
Shen Perception: 1d20 ⇒ 18
Random check: 1d20 ⇒ 2

Dark Archive

Female Catfolk Rogue 3/Scaled Fist 1 | hp 13/35 | AC 19 (21 defensively) T19 FF13 | CMB +4, CMD 19 | F: +5, R +9, W +1 | Init: +7| Perc: +8, SM: -1, Concentration | Speed 30 ft | |Spells: 1st 0/0 | Conditions: none

Camina delays, hoping to get a flank from Ash.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing):

Camina pauses. The skeletal champions attack, but this time the rogues are ready, ducking and dodging to evade the blows.

Everyone can act!

Dice rolls:
Yellow vs. Ash: 1d20 ⇒ 10
Red vs. Camina: 1d20 ⇒ 8

Liberty's Edge

Male CG Half-Orc Pugilist 4.0 | Init +4 | Perc: +9, SM: +2; Darkvision 60 ft | HP 33| AC 20; T 15; FF 15 | CMB +3 | CMD +18 | Fort +7; Ref +13; Will +4 (5 vs enchantment) | Speed: 30 ft | Conditions: -

Acrobatics, Tumble Through: 1d20 + 9 ⇒ (4) + 9 = 13

Oh come-ON! Try again.

Acrobatics, Tumble Through: 1d20 + 9 ⇒ (4) + 9 = 13

Ash continues to fail moving past the corner. He looks at Camina, shrugs, but his face shows signs of frustration.

The Exchange

F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']

Shenendril focuses her mental powers and pierces the veil between planes to summon a creature from the beyond.

What comes through is an evil destroying killing machine.

In the form of a big adorable dog.

This is the Occultist ability Servitor – As Summon Monster I but as standard action and for 1 minute.


Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1

The dog barks, a tone like cathedral bells ringing and then...well...you know what dogs do to bones...

bite plus flank: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
physical damage plus smite evil: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

301 to 350 of 431 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Carbide's Tome of Righteous Gameplay All Messageboards

Want to post a reply? Sign in.