Early-Mid game magic items for a Sorcerer


Advice


My character is level 3 and starting to accumulate some cash.

I can't think what magic items are necessary for a Sorcerer, apart from the obvious Charisma headband.

Can anyone point me in the right directions of what items should be on my shopping list?

Grand Lodge

Armored Kilt will up your ac, without screwing with your spells.


A rod of extend spell, lesser, can be extremely useful. And if your DM okays it, it can double as a light mace! :P

Grand Lodge

Handy Haversack.


Scribing scrolls or brewing potions would be a plus if you have the feats. Especially with the haversack.


It disappeared in Pathfinder, but the old Belt of Many Pockets is amazing. Has it all over the Haversack. (Though if you can't sell your GM on the belt, the haversack becomes must-have).

I also recommend Eyes of the Eagle; that +5 to Perception is really useful when you don't have it as a class skill. Or, heck, even if you DO.

Necklace of Adaptation is only 9,000 gp; water-breathing AND immunity to inhalation-vector poisons. [This becomes broken if you also have a source of Dust of Sneezing & Choking.]

The Golembane Scarab is a favorite of mine, but probably not much use to a Sorcerer...

If you can manage to extend your Cha headband into an Int/Cha headband, the extra skill(s) is/are a great addition; you'll probably have to drop one level (from +4 to +2), assuming you can afford a +4 to begin with.

Largely depending on your campaign, the Decanter of Endless Water and the Sustaining Spoon can be -- literally -- lifesavers.

Making your own stuff always rocks; though scrolls are more useful for barter, for a sorcerer (since you don't have the limitless spell list to work with).

Have you purchased at least ONE Courtier's Outfit, with the requisite jewelry? Having the right clothing makes your entree into high society so much easier.

Finally, it's never too early to begin building a base of operations, whether it's a warehouse, a townhouse, or a tower out on the moors.

Lantern Lodge

the other pieces of the big 6 are nice too

stat booster
resistance item
deflection item
natural armor item
magic weapon (not as important for you)
magic armor (if 3.5 material is allowed, twilight mithril shirt. otherwise, the 10% failure of the mithril shirt is so minor that you can easily succeed the rolls that accompany it. especially since it eliminates the need for mage armor and can get properties that you can't normally get with the bracers. a lot of my sorcerers just ate the 10%)


Luminiere Solas wrote:

the other pieces of the big 6 are nice too

stat booster
resistance item
deflection item
natural armor item
magic weapon (not as important for you)
magic armor (if 3.5 material is allowed, twilight mithril shirt. otherwise, the 10% failure of the mithril shirt is so minor that you can easily succeed the rolls that accompany it. especially since it eliminates the need for mage armor and can get properties that you can't normally get with the bracers. a lot of my sorcerers just ate the 10%)

If you spring for the Arcane Armor Training feat, you don't even have to eat the 10%.

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